Effects/model-pbr
white
1.0 1.0 1.0 1.0
null-normalmap
white
1.0
1.0
white
0.0 0.0 0.0
back
false
hdr-geometry
gequal
1.0
0.0
always
8
replace
0
1
2
3
0
opaque
Shaders/HDR/model_pbr.vert
Shaders/HDR/model_pbr.frag
Shaders/HDR/gbuffer_pack.glsl
Shaders/HDR/normal_encoding.glsl
Shaders/HDR/normalmap.glsl
Shaders/HDR/color.glsl
base_color_tex
sampler-2d
0
normal_tex
sampler-2d
1
orm_tex
sampler-2d
2
emissive_tex
sampler-2d
3
base_color_factor
float-vec4
metallic_factor
float
roughness_factor
float
emissive_factor
float-vec3
flip_vertically
bool
hdr-shadow
0 0 0 0
back
0
1.1
4.0
Shaders/HDR/model_shadow.vert
Shaders/HDR/model_shadow.frag