Effects/terrain-default 0.2 .2 0.2 1.0 .8 .8 .8 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 1.2 Textures/Terrain/unknown.png 2d linear-mipmap-linear repeat repeat normalized Textures.high/Terrain/snow3.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized Textures.high/Terrain/rock_alt.png 2d linear-mipmap-linear repeat repeat normalized Textures.high/Terrain/grain_texture.png 2d linear-mipmap-linear repeat repeat normalized Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized false 0 RenderBin 0 0.5 0.0 0.5 0.0 1.0 1.0 1.0 /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/surface/scattering /environment/terminator-relative-position-m /environment/mean-terrain-elevation-m /rendering/scene/overcast /sim/rendering/eye-altitude-m /environment/snow-level-m /environment/surface/snow-thickness-factor /environment/surface/dust-cover-factor /environment/surface/lichen-cover-factor /environment/surface/wetness /sim/rendering/shaders/skydome /environment/fog-structure /environment/cloud-self-shading /environment/moonlight /environment/season /sim/rendering/shaders/wind-effects /environment/sea/surface/wind-from-east-fps /environment/sea/surface/wind-from-north-fps /sim/rendering/shaders/landmass /sim/rendering/shaders/transition /sim/rendering/shaders/skydome 6.0 /sim/rendering/shaders/landmass 6.0 /sim/rendering/shaders/transition 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/type texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[13]/image texture[13]/type texture[13]/filter texture[13]/wrap-s texture[13]/wrap-t texture[13]/internal-format 3 texture[15]/type texture[15]/image texture[15]/filter texture[15]/wrap-s texture[15]/wrap-t texture[15]/internal-format 4 texture[14]/type texture[14]/image texture[14]/filter texture[14]/wrap-s texture[14]/wrap-t texture[14]/internal-format 5 texture[12]/type texture[12]/image texture[12]/filter texture[12]/wrap-s texture[12]/wrap-t texture[12]/internal-format 7 texture[11]/type texture[11]/image texture[11]/filter texture[11]/wrap-s texture[11]/wrap-t texture[11]/internal-format Shaders/terrain-haze-ultra.vert Shaders/terrain-haze-ultra.frag grain_strength float grain_strength intrinsic_wetness float intrinsic_wetness transition_model float transition_model hires_overlay_bias float hires_overlay_bias dot_density float dot_density dot_size float dot_size dust_resistance float dust_resistance visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt eye_lat float eye_lat eye_lon float eye_lon snowlevel float snow_level snow_thickness_factor float snow_thickness_factor dust_cover_factor float dust_cover_factor lichen_cover_factor float lichen_cover_factor wetness float wetness fogstructure float fogstructure cloud_self_shading float cloud_self_shading moonlight float moonlight season float season WindE float windE WindN float windN quality_level int quality_level tquality_level int tquality_level wind_effects int wind_effects texture sampler-2d 0 mix_texture sampler-2d 5 snow_texture sampler-2d 6 detail_texture sampler-2d 7 grain_texture sampler-2d 4 dot_texture sampler-2d 3 gradient_texture sampler-2d 2 colorMode int 2 lequal /sim/rendering/shaders/skydome 4.0 /sim/rendering/shaders/landmass 3.0 /sim/rendering/shaders/transition 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 noise 5 texture[12]/type texture[12]/image texture[12]/filter texture[12]/wrap-s texture[12]/wrap-t texture[12]/internal-format 6 texture[10]/type texture[10]/image texture[10]/filter texture[10]/wrap-s texture[10]/wrap-t texture[10]/internal-format 7 texture[11]/type texture[11]/image texture[11]/filter texture[11]/wrap-s texture[11]/wrap-t texture[11]/internal-format Shaders/terrain-haze-detailed.vert Shaders/terrain-haze-detailed.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt transition_model float transition_model hires_overlay_bias float hires_overlay_bias snowlevel float snow_level snow_thickness_factor float snow_thickness_factor dust_cover_factor float dust_cover_factor lichen_cover_factor float lichen_cover_factor wetness float wetness fogstructure float fogstructure cloud_self_shading float cloud_self_shading moonlight float moonlight season float season quality_level int quality_level tquality_level int tquality_level texture sampler-2d 0 NoiseTex sampler-3d 1 mix_texture sampler-2d 5 snow_texture sampler-2d 6 detail_texture sampler-2d 7 colorMode int 2 lequal false --> /sim/rendering/shaders/skydome 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/terrain-haze.vert Shaders/terrain-haze.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt cloud_self_shading float cloud_self_shading moonlight float moonlight texture sampler-2d 0 colorMode int 2 lequal /sim/rendering/rembrandt/enabled 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader false material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse false true smooth back 1 RenderBin 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format modulate Shaders/deferred-gbuffer.vert Shaders/deferred-gbuffer.frag Shaders/gbuffer-functions.frag Shaders/gbuffer-encode.frag texture sampler-2d 0 /sim/rendering/shaders/quality-level /sim/rendering/shaders/generic 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/include_fog.vert Shaders/default.vert Shaders/default.frag Shaders/include_fog.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype texture sampler-2d 0 colorMode int 2 lequal true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format modulate