<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
  <name>Effects/lfeat</name>
  <inherits-from>Effects/terrain-default</inherits-from>
  <parameters>
	<material>
	  <ambient type="vec4d">
		1.0 1.0 1.0 1.0
	  </ambient>
	  <diffuse type="vec4d">
		1.0 1.0 1.0 1.0
	  </diffuse>
	  <specular type="vec4d">
		1.0 1.0 1.0 1.0
	  </specular>
	  <emissive type="vec4d">
		0.0 0.0 0.0 1.0
	  </emissive>
	  <shininess>1.2</shininess>
	</material>
    <transparent>true</transparent>
  </parameters>
  <technique n="1">
    <pass>
		<lighting>true</lighting>
		<depth>
			<write-mask type="bool">false</write-mask>
		</depth>
	  <material>
		<ambient>
		  <use>material/ambient</use>
		</ambient>
		<diffuse>
		  <use>material/diffuse</use>
		</diffuse>
		<specular>
		  <use>material/specular</use>
		</specular>
		<emissive>
		  <use>material/emissive</use>
		</emissive>
		<shininess>
		  <use>material/shininess</use>
		</shininess>
		<color-mode>ambient-and-diffuse</color-mode>
	  </material>
	  <blend>
		<use>transparent</use>
	  </blend>
	  <alpha-test>
		<use>transparent</use>
	  </alpha-test>
	  <shade-model>smooth</shade-model>
	  <cull-face>back</cull-face>
	  <render-bin>
		<bin-number>111</bin-number>
		<bin-name>DepthSortedBin</bin-name>
	  </render-bin>
	  <texture-unit>
		<unit>0</unit>
		<image>
		  <use>texture[0]/image</use>
		</image>
        <type>
            <use>texture[0]/type</use>
        </type>
		<filter>
		  <use>texture[0]/filter</use>
		</filter>
		<wrap-s>
		  <use>texture[0]/wrap-s</use>
		</wrap-s>
		<wrap-t>
		  <use>texture[0]/wrap-t</use>
		</wrap-t>
		<internal-format>
		  <use>texture[0]/internal-format</use>
		</internal-format>
		<environment>
		  <mode>modulate</mode>
		</environment>
	  </texture-unit>
	  <polygon-offset>
		<factor>-0.5</factor>
		<units>-2.0</units>
	  </polygon-offset>
	</pass>
  </technique>
</PropertyList>