Effects/urban Effects/terrain-default Textures.high/Terrain/city1-relief-light.png linear-mipmap-linear repeat repeat normalized 15 6 7 /sim/rendering/urban-shader /sim/rendering/shader-effects 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format Shaders/urban.vert Shaders/urban.frag tangent 6 binormal 7 normal 15 BaseTex sampler-2d 0 NormalTex sampler-2d 1 depth_factor float 0.008 tile_size float 2000.0 night_color float-vec3 0.75 0.59 0.05