Effects/urban
Effects/terrain-default
Textures.high/Terrain/city1-relief-light.png
linear-mipmap-linear
repeat
repeat
normalized
15
6
7
/sim/rendering/urban-shader
/sim/rendering/shader-effects
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
1
Shaders/urban.vert
Shaders/urban.frag
tangent
6
binormal
7
normal
15
BaseTex
sampler-2d
0
NormalTex
sampler-2d
1
depth_factor
float
0.008
tile_size
float
2000.0
night_color
float-vec3
0.75 0.59 0.05