<?xml version="1.0"?> <PropertyList> <name>shaders</name> <modal>false</modal> <layout>vbox</layout> <padding>20</padding> <group> <layout>hbox</layout> <empty> <stretch>1</stretch> </empty> <text> <label>Shader options</label> </text> <empty> <stretch>1</stretch> </empty> <button> <pref-width>16</pref-width> <pref-height>16</pref-height> <legend></legend> <keynum>27</keynum> <border>2</border> <binding> <command>dialog-close</command> </binding> </button> </group> <hrule/> <group> <layout>hbox</layout> <text> <label>General</label> <halign>left</halign> </text> <hrule> <stretch>true</stretch> </hrule> </group> <group> <layout>hbox</layout> <group> <layout>vbox</layout> <halign>left</halign> <text> <halign>left</halign> <label>Generic</label> </text> <text> <halign>left</halign> <label>Crop</label> <enable> <not> <property>/sim/rendering/rembrandt/enabled</property> </not> </enable> </text> <text> <halign>left</halign> <label>Landmass</label> <enable> <not> <property>/sim/rendering/rembrandt/enabled</property> </not> </enable> </text> <text> <halign>left</halign> <label>Persistent contrails</label> <enable> <not> <property>/sim/rendering/rembrandt/enabled</property> </not> </enable> </text> <text> <halign>left</halign> <label>Transition</label> <enable> <or> <not> <property>/sim/rendering/rembrandt/enabled</property> </not> <equals> <property>/sim/rendering/materials-file</property> <value>Materials/dds/materials.xml</value> </equals> </or> </enable> </text> <text> <halign>left</halign> <label>Model</label> </text> <text> <halign>left</halign> <label>Urban</label> </text> <text> <halign>left</halign> <label>Water</label> </text> <text> <halign>left</halign> <label>Lights</label> <enable> <property>/sim/rendering/rembrandt/enabled</property> </enable> </text> </group> <group> <layout>vbox</layout> <slider> <name>generic</name> <min>0.0</min> <max>1.0</max> <step>1.0</step> <fraction>0.5</fraction> <live>true</live> <property>/sim/rendering/shaders/generic</property> <binding> <command>dialog-apply</command> <object-name>generic</object-name> </binding> </slider> <slider> <name>crop</name> <enable> <not> <property>/sim/rendering/rembrandt/enabled</property> </not> </enable> <min>0.0</min> <max>1.0</max> <step>1.0</step> <fraction>0.5</fraction> <live>true</live> <property>/sim/rendering/shaders/crop</property> <binding> <command>dialog-apply</command> <object-name>crop</object-name> </binding> </slider> <slider> <name>landmass</name> <enable> <not> <property>/sim/rendering/rembrandt/enabled</property> </not> </enable> <min>0.0</min> <max>5.0</max> <step>1.0</step> <fraction>0.17</fraction> <live>true</live> <property>/sim/rendering/shaders/landmass</property> <binding> <command>dialog-apply</command> <object-name>landmass</object-name> </binding> </slider> <slider> <name>contrails</name> <enable> <not> <property>/sim/rendering/rembrandt/enabled</property> </not> </enable> <min>0.0</min> <max>1.0</max> <step>1.0</step> <fraction>0.5</fraction> <live>true</live> <property>/sim/rendering/shaders/contrails</property> <binding> <command>dialog-apply</command> <object-name>contrails</object-name> </binding> </slider> <slider> <name>transition</name> <enable> <or> <not> <property>/sim/rendering/rembrandt/enabled</property> </not> <equals> <property>/sim/rendering/materials-file</property> <value>Materials/dds/materials.xml</value> </equals> </or> </enable> <min>0.0</min> <max>1.0</max> <step>1.0</step> <fraction>0.5</fraction> <live>true</live> <property>/sim/rendering/shaders/transition</property> <binding> <command>dialog-apply</command> <object-name>transition</object-name> </binding> </slider> <slider> <name>model</name> <min>0.0</min> <max>1.0</max> <step>1.0</step> <fraction>0.5</fraction> <live>true</live> <property>/sim/rendering/shaders/model</property> <binding> <command>dialog-apply</command> <object-name>model</object-name> </binding> </slider> <slider> <name>urban</name> <min>0.0</min> <max>5.0</max> <step>1.0</step> <fraction>0.17</fraction> <live>true</live> <property>/sim/rendering/shaders/urban</property> <binding> <command>dialog-apply</command> <object-name>urban</object-name> </binding> </slider> <slider> <name>water</name> <min>0.0</min> <max>5.0</max> <step>1.0</step> <fraction>0.17</fraction> <live>true</live> <property>/sim/rendering/shaders/water</property> <binding> <command>dialog-apply</command> <object-name>water</object-name> </binding> </slider> <slider> <name>lights</name> <enable> <property>/sim/rendering/rembrandt/enabled</property> </enable> <min>0.0</min> <max>4.0</max> <step>1.0</step> <fraction>0.2</fraction> <live>true</live> <property>/sim/rendering/shaders/lights</property> <binding> <command>dialog-apply</command> <object-name>lights</object-name> </binding> </slider> </group> </group> <text> <label>Some shaders are disabled because</label> <color> <red>1.0</red> <green>0.6</green> <blue>0.6</blue> </color> <visible> <property>/sim/rendering/rembrandt/enabled</property> </visible> </text> <text> <halign>left</halign> <label>you have Rembrandt enabled.</label> <color> <red>1.0</red> <green>0.6</green> <blue>0.6</blue> </color> <visible> <property>/sim/rendering/rembrandt/enabled</property> </visible> </text> <group> <layout>hbox</layout> <text> <label>Aircraft</label> <halign>left</halign> </text> <hrule> <stretch>true</stretch> </hrule> </group> <nasal> <open> if (props.globals.getNode("/sim/rendering/shaders/aircraft") != nil) { var group = cmdarg().getChildren("group")[4]; group.removeChildren("slider"); group.removeChildren("hrule"); group.removeChildren("text"); var shaders = props.globals.getNode("/sim/rendering/shaders/aircraft").getChildren(); for(i=0; size(shaders) > i; i+=1) { var fraction = 0.5; var min = 0; var max = 1; var step = 1; var name = shaders[i].getNode("name"); if (shaders[i].getNode("step") != nil){ step = shaders[i].getNode("step"); } if (shaders[i].getNode("min") != nil){ min = shaders[i].getNode("min"); } if (shaders[i].getNode("max") != nil){ max = shaders[i].getNode("max"); } if (min != nil and max != nil and step != nil){ fraction = step/(max+step); } var target = group.getChild("slider", i, 1); props.copy(group.getNode("slider-template"), target); target.getNode("label").setValue(name != nil ? name.getValue() : (shaders[i].getName())); target.getNode("name").setValue("aircraftshader"~i); target.getNode("binding").getNode("object-name").setValue("aircraftshader"~i); target.getNode("min").setValue(min); target.getNode("max").setValue(max); target.getNode("step").setValue(step); target.getNode("fraction").setValue(fraction); target.getNode("property").setValue(shaders[i].getPath()~"/quality-level"); } } </open> </nasal> <group> <layout>vbox</layout> <halign>left</halign> <slider-template> <name> <!----> </name> <label> <!----> </label> <min> <!----> </min> <max> <!----> </max> <step> <!----> </step> <fraction> <!----> </fraction> <property> <!----> </property> <binding> <command>dialog-apply</command> <object-name> <!----> </object-name> </binding> </slider-template> </group> <hrule/> <group> <layout>hbox</layout> <button> <legend>Back</legend> <binding> <command>dialog-show</command> <dialog-name>rendering</dialog-name> </binding> <binding> <command>dialog-close</command> </binding> </button> <button> <legend>Close</legend> <default>true</default> <key>Esc</key> <binding> <command>dialog-close</command> </binding> </button> </group> </PropertyList>