<?xml version="1.0"?>

<PropertyList>
	<offsets>
		<z-m>0.96</z-m>
	</offsets>
	<animation>
		<enable-hot type="bool">false</enable-hot>
	</animation>

<!-- Character -->
 <model>
	<name>Waldo</name>
  <path>Aircraft/Generic/Human/Models/waldo.xml</path>
 </model>
 <animation>
  <type>select</type>
  <object-name>Waldo</object-name>
  <condition>
   <equals>
    <property>sim/walker/character</property>
    <value>0</value>
   </equals>
  </condition>
 </animation>


<!-- Outfits -->

	<model> 
		<path>Aircraft/Generic/Human/Models/outfit/default-m.xml</path>
		<name>Default</name>
	</model>
 <animation>
  <type>select</type>
  <object-name>Default</object-name>
  <condition>
   <equals>
    <property>sim/walker/outfit</property>
    <value>0</value>
   </equals>
  </condition>
 </animation>

	<model> 
		<path>Aircraft/Generic/Human/Models/outfit/airliner-m.xml</path>
		<name>airliner</name>
	</model>
 <animation>
  <type>select</type>
  <object-name>airliner</object-name>
  <condition>
   <equals>
    <property>sim/walker/outfit</property>
    <value>2</value>
   </equals>
  </condition>
 </animation>

	<model> 
		<path>Aircraft/Generic/Human/Models/outfit/flightsuit.xml</path>
		<name>Flightsuit</name>
	</model>
 <animation>
  <type>select</type>
  <object-name>Flightsuit</object-name>
  <condition>
   <equals>
    <property>sim/walker/outfit</property>
    <value>1</value>
   </equals>
  </condition>
 </animation>




	<model> 
		<path>Aircraft/Generic/Human/Models/equipment/headset-m.xml</path>
		<name>Headset I</name>
	</model>
 <animation>
  <type>select</type>
  <object-name>Headset I</object-name>
  <condition>
   <equals>
    <property>sim/walker/equipment</property>
    <value>0</value>
   </equals>
  </condition>
 </animation>

<!-- limbs center coordinates, in order of appearence -->
	<limbs>
		<chest-x>0.002584</chest-x>
		<chest-y>0.0</chest-y>
		<chest-z>0.1333</chest-z>
		<head-x>0.019</head-x>
		<head-y>0.0</head-y>
		<head-z>0.586</head-z>
		<shoulder-x>0.07</shoulder-x>
		<shoulder-y-l>-0.16</shoulder-y-l>
		<shoulder-y-r>0.16</shoulder-y-r>
		<shoulder-z>0.47</shoulder-z>
		<elbow-x>0.07046</elbow-x>
		<elbow-y-l>-0.4310</elbow-y-l>
		<elbow-y-r>0.4310</elbow-y-r>
		<elbow-z>0.08939</elbow-z>
		<hand-x>0.05601</hand-x>
		<hand-y-l>-0.6904</hand-y-l>
		<hand-y-r>0.6904</hand-y-r>
		<hand-z>0.4981</hand-z>
		<leg-x>-0.01813</leg-x>
		<leg-y-l>-0.05154</leg-y-l>
		<leg-y-r>0.05154</leg-y-r>
		<leg-z>-0.04</leg-z>
		<knee-x>0.02617</knee-x>
		<knee-y-r>0.1008</knee-y-r>
		<knee-y-l>-0.1008</knee-y-l>
		<knee-z>-0.3636</knee-z>
		<foot-x>0.09349</foot-x>
		<foot-y-r>-0.1218</foot-y-r>
		<foot-y-r>0.1218</foot-y-r>
		<foot-z>-0.8861</foot-z>
	</limbs>

 <animation>
  <type>select</type>
	<object-name>head</object-name>
	<object-name>hair</object-name>
	<object-name>eyes</object-name>
  <condition>
 <not-equals>
    <property>sim/current-view/name</property>
    <value>Walk View</value>
   </not-equals>
  </condition>
 </animation>

<!-- hip -->
	<animation>
		<type>rotate</type>
		<property>sim/model/walker[1]/limb[0]/y-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m>0.01</x-m>
			<y-m>0.0</y-m>
			<z-m>0.1</z-m>
		</center>
		<axis>
			<x>0.0</x>
			<y>1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<property>sim/model/walker[1]/limb[0]/z-m</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m>0.01</x-m>
			<y-m>0.0</y-m>
			<z-m>0.1</z-m>
		</center>
		<axis>
			<x>0.0</x>
			<y>0.0</y>
			<z>1.0</z>
		</axis>
	</animation>

<!-- chest -->
	<animation>
		<type>rotate</type>
		<object-name>chest</object-name>
	<object-name>head</object-name>
		<offset-deg>0</offset-deg>
		<property>sim/model/walker[1]/limb[1]/y-deg</property>
		<center>
			<x-m alias="../../../limbs/chest-x"/>
			<y-m alias="../../../limbs/chest-y"/>
			<z-m alias="../../../limbs/chest-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>chest</object-name>
	<object-name>head</object-name>
		<offset-deg>0</offset-deg>
		<property>sim/model/walker[1]/limb[1]/z-deg</property>
		<center>
			<x-m alias="../../../limbs/chest-x"/>
			<y-m alias="../../../limbs/chest-y"/>
			<z-m alias="../../../limbs/chest-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>0.0</y>
			<z>-1.0</z>
		</axis>
	</animation>

<!-- head -->
	<animation>
		<type>rotate</type>
		<object-name>head</object-name>
		<offset-deg>0</offset-deg>
		<property>sim/model/walker[1]/limb[2]/y-deg</property>
		<center>
			<x-m alias="../../../limbs/head-x"/>
			<y-m alias="../../../limbs/head-y"/>
			<z-m alias="../../../limbs/head-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>head</object-name>
		<offset-deg>0</offset-deg>
		<property>sim/model/walker[1]/limb[2]/z-deg</property>
		<center>
			<x-m alias="../../../limbs/head-x"/>
			<y-m alias="../../../limbs/head-y"/>
			<z-m alias="../../../limbs/head-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>0.0</y>
			<z>-1.0</z>
		</axis>
	</animation>

<!-- right arm -->
	<animation>
		<type>rotate</type>
		<object-name>arm1.R</object-name>
		<property>sim/model/walker[1]/limb[3]/x-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/shoulder-x"/>
			<y-m alias="../../../limbs/shoulder-y-r"/>
			<z-m alias="../../../limbs/shoulder-z"/>
		</center>
		<axis>
			<x>1.0</x>
			<y>0.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>arm1.R</object-name>
		<property>sim/model/walker[1]/limb[3]/y-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/shoulder-x"/>
			<y-m alias="../../../limbs/shoulder-y-r"/>
			<z-m alias="../../../limbs/shoulder-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>arm1.R</object-name>
		<property>sim/model/walker[1]/limb[3]/z-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/shoulder-x"/>
			<y-m alias="../../../limbs/shoulder-y-r"/>
			<z-m alias="../../../limbs/shoulder-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>0.0</y>
			<z>-1.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>arm2.R</object-name>
		<property>sim/model/walker[1]/limb[4]/y-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/elbow-x"/>
			<y-m alias="../../../limbs/elbow-y-r"/>
			<z-m alias="../../../limbs/elbow-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>arm2.R</object-name>
		<property>sim/model/walker[1]/limb[4]/z-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/elbow-x"/>
			<y-m alias="../../../limbs/elbow-y-r"/>
			<z-m alias="../../../limbs/elbow-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>0.0</y>
			<z>1.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>hand.R</object-name>
		<object-name>grip.R</object-name>
		<object-name>fist.R</object-name>
		<object-name>point.R</object-name>
		<object-name>handedge.R</object-name>
		<object-name>victory.R</object-name>
		<object-name>thumbsup.R</object-name>
		<property>sim/model/walker[1]/limb[5]/x-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/hand-x"/>
			<y-m alias="../../../limbs/hand-y-r"/>
			<z-m alias="../../../limbs/hand-z"/>
		</center>
		<axis>
			<x>1.0</x>
			<y>0.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>hand.R</object-name>
		<object-name>grip.R</object-name>
		<object-name>fist.R</object-name>
		<object-name>point.R</object-name>
		<object-name>handedge.R</object-name>
		<object-name>victory.R</object-name>
		<object-name>thumbsup.R</object-name>
		<property>sim/model/walker[1]/limb[5]/y-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/hand-x"/>
			<y-m alias="../../../limbs/hand-y-r"/>
			<z-m alias="../../../limbs/hand-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

<!-- Hand Poses -->
 <animation>
  <type>select</type>
	<object-name>hand.R</object-name>
  <condition>
 	<equals>
    <property>sim/model/walker[1]/limb[5]/hand-pose</property>
    <value>0</value>
   </equals>
  </condition>
 </animation>
 <animation>
  <type>select</type>
	<object-name>grip.R</object-name>
  <condition>
 	<equals>
    <property>sim/model/walker[1]/limb[5]/hand-pose</property>
    <value>1</value>
   </equals>
  </condition>
 </animation>
 <animation>
  <type>select</type>
	<object-name>fist.R</object-name>
  <condition>
 	<equals>
    <property>sim/model/walker[1]/limb[5]/hand-pose</property>
    <value>2</value>
   </equals>
  </condition>
 </animation>
 <animation>
  <type>select</type>
	<object-name>point.R</object-name>
  <condition>
 <equals>
    <property>sim/model/walker[1]/limb[5]/hand-pose</property>
    <value>3</value>
   </equals>
  </condition>
 </animation>
 <animation>
  <type>select</type>
	<object-name>handedge.R</object-name>
  <condition>
 <equals>
    <property>sim/model/walker[1]/limb[5]/hand-pose</property>
    <value>4</value>
   </equals>
  </condition>
 </animation>
 <animation>
  <type>select</type>
	<object-name>victory.R</object-name>
  <condition>
 <equals>
    <property>sim/model/walker[1]/limb[5]/hand-pose</property>
    <value>5</value>
   </equals>
  </condition>
 </animation>
 <animation>
  <type>select</type>
	<object-name>thumbsup.R</object-name>
  <condition>
 <equals>
    <property>sim/model/walker[1]/limb[5]/hand-pose</property>
    <value>6</value>
   </equals>
  </condition>
 </animation>


<!-- left arm -->
	<animation>
		<type>rotate</type>
		<object-name>arm1.L</object-name>
		<property>sim/model/walker[1]/limb[6]/x-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/shoulder-x"/>
			<y-m alias="../../../limbs/shoulder-y-l"/>
			<z-m alias="../../../limbs/shoulder-z"/>
		</center>
		<axis>
			<x>-1.0</x>
			<y>0.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>arm1.L</object-name>
		<property>sim/model/walker[1]/limb[6]/y-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/shoulder-x"/>
			<y-m alias="../../../limbs/shoulder-y-l"/>
			<z-m alias="../../../limbs/shoulder-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>-1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>arm1.L</object-name>
		<property>sim/model/walker[1]/limb[6]/z-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/shoulder-x"/>
			<y-m alias="../../../limbs/shoulder-y-l"/>
			<z-m alias="../../../limbs/shoulder-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>0.0</y>
			<z>1.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>arm2.L</object-name>
		<property>sim/model/walker[1]/limb[7]/y-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/elbow-x"/>
			<y-m alias="../../../limbs/elbow-y-l"/>
			<z-m alias="../../../limbs/elbow-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>-1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>arm2.L</object-name>
		<property>sim/model/walker[1]/limb[7]/z-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/elbow-x"/>
			<y-m alias="../../../limbs/elbow-y-l"/>
			<z-m alias="../../../limbs/elbow-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>0.0</y>
			<z>-1.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>hand.L</object-name>
		<object-name>grip.L</object-name>
		<object-name>fist.L</object-name>
		<object-name>point.L</object-name>
		<object-name>handedge.L</object-name>
		<object-name>victory.L</object-name>
		<object-name>thumbsup.L</object-name>
		<property>sim/model/walker[1]/limb[8]/x-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/hand-x"/>
			<y-m alias="../../../limbs/hand-y-l"/>
			<z-m alias="../../../limbs/hand-z"/>
		</center>
		<axis>
			<x>-1.0</x>
			<y>0.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>hand.L</object-name>
		<object-name>grip.L</object-name>
		<object-name>fist.L</object-name>
		<object-name>point.L</object-name>
		<object-name>handedge.L</object-name>
		<object-name>victory.L</object-name>
		<object-name>thumbsup.L</object-name>
		<property>sim/model/walker[1]/limb[8]/y-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/hand-x"/>
			<y-m alias="../../../limbs/hand-y-l"/>
			<z-m alias="../../../limbs/hand-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>-1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

<!-- Hand Poses -->
 <animation>
  <type>select</type>
	<object-name>hand.L</object-name>
  <condition>
 	<equals>
    <property>sim/model/walker[1]/limb[8]/hand-pose</property>
    <value>0</value>
   </equals>
  </condition>
 </animation>
 <animation>
  <type>select</type>
	<object-name>grip.L</object-name>
  <condition>
 	<equals>
    <property>sim/model/walker[1]/limb[8]/hand-pose</property>
    <value>1</value>
   </equals>
  </condition>
 </animation>
 <animation>
  <type>select</type>
	<object-name>fist.L</object-name>
  <condition>
 	<equals>
    <property>sim/model/walker[1]/limb[8]/hand-pose</property>
    <value>2</value>
   </equals>
  </condition>
 </animation>
 <animation>
  <type>select</type>
	<object-name>point.L</object-name>
  <condition>
 <equals>
    <property>sim/model/walker[1]/limb[8]/hand-pose</property>
    <value>3</value>
   </equals>
  </condition>
 </animation>
 <animation>
  <type>select</type>
	<object-name>handedge.L</object-name>
  <condition>
 <equals>
    <property>sim/model/walker[1]/limb[8]/hand-pose</property>
    <value>4</value>
   </equals>
  </condition>
 </animation>
 <animation>
  <type>select</type>
	<object-name>victory.L</object-name>
  <condition>
 <equals>
    <property>sim/model/walker[1]/limb[8]/hand-pose</property>
    <value>5</value>
   </equals>
  </condition>
 </animation>
 <animation>
  <type>select</type>
	<object-name>thumbsup.L</object-name>
  <condition>
 <equals>
    <property>sim/model/walker[1]/limb[8]/hand-pose</property>
    <value>6</value>
   </equals>
  </condition>
 </animation>


<!--right leg -->
	<animation>
		<type>rotate</type>
		<object-name>leg1.R</object-name>
		<property>sim/model/walker[1]/limb[9]/x-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/leg-x"/>
			<y-m alias="../../../limbs/leg-y-r"/>
			<z-m alias="../../../limbs/leg-z"/>
		</center>
		<axis>
			<x>-1.0</x>
			<y>0.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>leg1.R</object-name>
		<property>sim/model/walker[1]/limb[9]/y-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/leg-x"/>
			<y-m alias="../../../limbs/leg-y-r"/>
			<z-m alias="../../../limbs/leg-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>-1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>leg1.R</object-name>
		<property>sim/model/walker[1]/limb[9]/z-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/leg-x"/>
			<y-m alias="../../../limbs/leg-y-r"/>
			<z-m alias="../../../limbs/leg-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>0.0</y>
			<z>-1.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>leg2.R</object-name>
		<property>sim/model/walker[1]/limb[10]/y-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/knee-x"/>
			<y-m alias="../../../limbs/knee-y-r"/>
			<z-m alias="../../../limbs/knee-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>-1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>foot.R</object-name>
		<property>sim/model/walker[1]/limb[11]/y-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/foot-x"/>
			<y-m alias="../../../limbs/foot-y-r"/>
			<z-m alias="../../../limbs/foot-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

<!-- left leg -->
	<animation>
		<type>rotate</type>
		<object-name>leg1.L</object-name>
		<property>sim/model/walker[1]/limb[12]/x-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/leg-x"/>
			<y-m alias="../../../limbs/leg-y-l"/>
			<z-m alias="../../../limbs/leg-z"/>
		</center>
		<axis>
			<x>1.0</x>
			<y>0.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>leg1.L</object-name>
		<property>sim/model/walker[1]/limb[12]/y-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/leg-x"/>
			<y-m alias="../../../limbs/leg-y-l"/>
			<z-m alias="../../../limbs/leg-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>-1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>leg1.L</object-name>
		<property>sim/model/walker[1]/limb[12]/z-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/leg-x"/>
			<y-m alias="../../../limbs/leg-y-l"/>
			<z-m alias="../../../limbs/leg-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>0.0</y>
			<z>-1.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>leg2.L</object-name>
		<property>sim/model/walker[1]/limb[13]/y-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/knee-x"/>
			<y-m alias="../../../limbs/knee-y-l"/>
			<z-m alias="../../../limbs/knee-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>-1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>foot.L</object-name>
		<property>sim/model/walker[1]/limb[14]/y-deg</property>
		<offset-deg>0</offset-deg>
		<center>
			<x-m alias="../../../limbs/foot-x"/>
			<y-m alias="../../../limbs/foot-y-l"/>
			<z-m alias="../../../limbs/foot-z"/>
		</center>
		<axis>
			<x>0.0</x>
			<y>1.0</y>
			<z>0.0</z>
		</axis>
	</animation>

<!-- parachute -->
	<model>
		<name>parachute backpack</name>
		<path>Aircraft/Generic/Human/Models/backpack.xml</path>
		<offsets>
			<x-m>0</x-m>
			<y-m>0</y-m>
			<z-m>0</z-m>
		</offsets>
	</model>

	<model>
		<name>parachute</name>
		<path>Aircraft/Generic/Human/Models/chute.xml</path>
		<offsets>
			<x-m>0</x-m>
			<y-m>0</y-m>
			<z-m>0</z-m>
		</offsets>
	</model>
</PropertyList>