######################################################## # routines to set up, transform and manage local weather # Thorsten Renk, July 2010 # thermal model by Patrice Poly, April 2010 ######################################################## # function purpose # # calc_geo to compute the latitude to meter conversion # calc_d_sq to compute a distance square in local Cartesian approximation # effect_volume_loop to check if the aircraft has entered an effect volume # assemble_effect_array to create a Nasal internal array with pointers to all effect volumes # add_vectors to add two vectors in polar coordinates # wind_altitude_interpolation to interpolate aloft winds in altitude # wind_interpolation to interpolate aloft winds in altitude and position # interpolation_loop to continuously interpolate weather parameters between stations # thermal_lift _loop to manage the detailed thermal lift model # thermal_lift_start to start the detailed thermal model # effect_volume_start to manage parameters when an effect volume is entered # effect_volume_stop to manage parameters when an effect volume is left # ts_factor (helper function for thermal lift model) # tl_factor (helper function for thermal lift model) # calcLift_max to calculate the maximal available thermal lift for given altitude # calcLift to calculate the thermal lift at aircraft position # select_cloud_model to select a path to the cloud model, given the cloud type and subtype # create_cloud_vec to place a single cloud into an array to be written later # clear_all to remove all clouds, effect volumes and weather stations and stop loops # create_detailed_cumulus_cloud to place multiple cloudlets into a box based on a size parameter # create_cumulonimbus_cloud to place multiple cloudlets into a box # create_cumosys wrapper to place a convective cloud system based on terrain coverage # cumulus_loop to place 25 Cumulus clouds each frame # create_cumulus to place a convective cloud system based on terrain coverage # cumulus_exclusion_layer to create a layer with 'holes' left for thunderstorm placement # create_rise_clouds to create a barrier cloud system # create_streak to create a cloud streak # create_layer to create a cloud layer with optional precipitation # create_hollow_layer to create a cloud layer in a hollow cylinder (better for performance) # create_cloudbox to create a sophisticated cumulus cloud with different textures (experimental) # terrain_presampling_start to initialize terrain presampling # terrain_presampling_loop to sample 25 terrain points per frame # terrain_presampling to sample terrain elevation at a random point within specified area # terrain_presampling_analysis to analyze terrain presampling results # get_convective_altitude to determine the altitude at which a Cumulus cloud is placed # manage presampling to take proper action when a presampling call has been finished # set_wind_model_flag to convert the wind model string into an integer flag # create_effect_volume to create an effect volume # set_weather_station to specify a weather station for interpolation # set_wind_ipoint to set an aloft wind interpolation point # showDialog to pop up a dialog window # streak_wrapper wrapper to execute streak from menu # convection wrapper wrapper to execute convective clouds from menu # barrier wrapper wrapper to execute barrier clouds from menu # single_cloud_wrapper wrapper to create single cloud from menu # layer wrapper wrapper to create layer from menu # box wrapper wrapper to create a cloudbox (experimental) # set aloft wrapper wrapper to create aloft winds from menu # set_tile to call a weather tile creation from menu # startup to prepare the package at startup ################################### # geospatial helper functions ################################### var calc_geo = func(clat) { lon_to_m = math.cos(clat*math.pi/180.0) * lat_to_m; m_to_lon = 1.0/lon_to_m; weather_dynamics.lon_to_m = lon_to_m; weather_dynamics.m_to_lon = m_to_lon; } var calc_d_sq = func (lat1, lon1, lat2, lon2) { var x = (lat1 - lat2) * lat_to_m; var y = (lon1 - lon2) * lon_to_m; return (x*x + y*y); } ################################### # effect volume management loop ################################### var effect_volume_loop = func (index, n_active) { var n = 25; #var evNode = props.globals.getNode("local-weather/effect-volumes", 1).getChildren("effect-volume"); #var esize = size(evNode); var esize = n_effectVolumeArray; var viewpos = geo.aircraft_position(); var active_counter = n_active; var i_max = index + n; if (i_max > esize) {i_max = esize;} for (var i = index; i < i_max; i = i+1) { #e = evNode[i]; e = effectVolumeArray[i]; var flag = 0; #default assumption is that we're not in the volume var ealt_min = e.getNode("position/min-altitude-ft").getValue() * ft_to_m; var ealt_max = e.getNode("position/max-altitude-ft").getValue() * ft_to_m; if ((viewpos.alt() > ealt_min) and (viewpos.alt() < ealt_max)) # we are in the correct alt range { # so we load geometry next var geometry = e.getNode("geometry").getValue(); var elat = e.getNode("position/latitude-deg").getValue(); var elon = e.getNode("position/longitude-deg").getValue(); var rx = e.getNode("volume/size-x").getValue(); if (geometry == 1) # we have a cylinder { var d_sq = calc_d_sq(viewpos.lat(), viewpos.lon(), elat, elon); if (d_sq < (rx*rx)) {flag =1;} } else if (geometry == 2) # we have an elliptic shape { # get orientation var ry = e.getNode("volume/size-y").getValue(); var phi = e.getNode("volume/orientation-deg").getValue(); phi = phi * math.pi/180.0; # first get unrotated coordinates var xx = (viewpos.lon() - elon) * lon_to_m; var yy = (viewpos.lat() - elat) * lat_to_m; # then rotate to align with the shape var x = xx * math.cos(phi) - yy * math.sin(phi); var y = yy * math.cos(phi) + xx * math.sin(phi); # then check elliptic condition if ((x*x)/(rx*rx) + (y*y)/(ry*ry) <1) {flag = 1;} } else if (geometry == 3) # we have a rectangular shape { # get orientation var ry = e.getNode("volume/size-y").getValue(); var phi = e.getNode("volume/orientation-deg").getValue(); phi = phi * math.pi/180.0; # first get unrotated coordinates var xx = (viewpos.lon() - elon) * lon_to_m; var yy = (viewpos.lat() - elat) * lat_to_m; # then rotate to align with the shape var x = xx * math.cos(phi) - yy * math.sin(phi); var y = yy * math.cos(phi) + xx * math.sin(phi); # then check rectangle condition if ((x>-rx) and (x-ry) and (y wind_altitude_array[8]) {var alt_wind = 0.99* wind_altitude_array[8];} else {alt_wind = altitude;} for (var i = 0; i<9; i=i+1) {if (alt_wind < wind_altitude_array[i]) {break;}} var altNodeMin = w.getChild("altitude",i-1); var altNodeMax = w.getChild("altitude",i); var vmin = altNodeMin.getNode("windspeed-kt").getValue(); var vmax = altNodeMax.getNode("windspeed-kt").getValue(); var dir_min = altNodeMin.getNode("wind-from-heading-deg").getValue(); var dir_max = altNodeMax.getNode("wind-from-heading-deg").getValue(); var f = (alt_wind - wind_altitude_array[i-1])/(wind_altitude_array[i] - wind_altitude_array[i-1]); var res = add_vectors(dir_min, (1-f) * vmin, dir_max, f * vmax); return res; } var wind_interpolation = func (lat, lon, alt) { var windNodes = props.globals.getNode(lw~"interpolation").getChildren("wind"); var sum_norm = 0; var sum_wind = [0,0]; foreach (var w; windNodes) { var wlat = w.getNode("latitude-deg").getValue(); var wlon = w.getNode("longitude-deg").getValue(); var wpos = geo.Coord.new(); wpos.set_latlon(wlat,wlon,1000.0); var ppos = geo.Coord.new(); ppos.set_latlon(lat,lon,1000.0); var d = ppos.distance_to(wpos); if (d <100.0) {d = 100.0;} # to prevent singularity at zero sum_norm = sum_norm + 1./d; var res = wind_altitude_interpolation(alt,w); sum_wind = add_vectors(sum_wind[0], sum_wind[1], res[0], res[1]/d); } sum_wind[1] = sum_wind[1] /sum_norm; return sum_wind; } ################################### # interpolation management loop ################################### var interpolation_loop = func { var iNode = props.globals.getNode(lw~"interpolation", 1); var cNode = props.globals.getNode(lw~"current", 1); var stNode = iNode.getChildren("station"); var viewpos = geo.aircraft_position(); var sum_vis = 0.0; var sum_T = 0.0; var sum_p = 0.0; var sum_D = 0.0; var sum_norm = 0.0; # get an inverse distance weighted average from all defined weather stations foreach (var s; stNode) { var slat = s.getNode("latitude-deg").getValue(); var slon = s.getNode("longitude-deg").getValue(); var stpos = geo.Coord.new(); stpos.set_latlon(slat,slon,1000.0); var d = viewpos.distance_to(stpos); if (d <100.0) {d = 100.0;} # to prevent singularity at zero sum_norm = sum_norm + 1./d; sum_vis = sum_vis + (s.getNode("visibility-m").getValue()/d); sum_T = sum_T + (s.getNode("temperature-degc").getValue()/d); sum_D = sum_D + (s.getNode("dewpoint-degc").getValue()/d); sum_p = sum_p + (s.getNode("pressure-sea-level-inhg").getValue()/d); # automatically delete stations out of range # take care not to unload if weird values appear for a moment if ((d > 80000.0) and (d<100000.0)) {s.remove();} } var vis = sum_vis/sum_norm; var p = sum_p/sum_norm; var D = sum_D/sum_norm; var T = sum_T/sum_norm; # a simple altitude model for visibility - increase it with increasing altitude var altitude = getprop("position/altitude-ft"); vis = vis + 0.5 * altitude; if (vis > 0.0) {iNode.getNode("visibility-m",1).setValue(vis);} # a redundancy check iNode.getNode("temperature-degc",1).setValue(T); iNode.getNode("dewpoint-degc",1).setValue(D); if (p>0.0) {iNode.getNode("pressure-sea-level-inhg",1).setValue(p);} # a redundancy check iNode.getNode("turbulence",1).setValue(0.0); # now check if an effect volume writes the property and set only if not flag = props.globals.getNode("local-weather/effect-volumes/number-active-vis").getValue(); if ((flag ==0) and (vis > 0.0)) { cNode.getNode("visibility-m").setValue(vis); compat_layer.setVisibility(vis); } flag = props.globals.getNode("local-weather/effect-volumes/number-active-turb").getValue(); if ((flag ==0)) { cNode.getNode("turbulence").setValue(0.0); compat_layer.setTurbulence(0.0); } flag = props.globals.getNode("local-weather/effect-volumes/number-active-lift").getValue(); if (flag ==0) { cNode.getNode("thermal-lift").setValue(0.0); } # no need to check for these, as they are not modelled in effect volumes cNode.getNode("temperature-degc",1).setValue(T); compat_layer.setTemperature(T); cNode.getNode("dewpoint-degc",1).setValue(D); compat_layer.setDewpoint(D); if (p>0.0) {cNode.getNode("pressure-sea-level-inhg",1).setValue(p); compat_layer.setPressure(p);} # now determine the local wind var tile_index = props.globals.getNode(lw~"tiles").getChild("tile",4).getNode("tile-index").getValue(); if (wind_model_flag ==1) # constant { var winddir = weather_dynamics.tile_wind_direction[0]; var windspeed = weather_dynamics.tile_wind_speed[0]; } else if (wind_model_flag ==2) # constant in tile { var winddir = weather_dynamics.tile_wind_direction[tile_index-1]; var windspeed = weather_dynamics.tile_wind_speed[tile_index-1]; } else if (wind_model_flag ==3) # aloft interpolated, constant in tiles { var w = props.globals.getNode(lw~"interpolation").getChild("wind",0); var res = wind_altitude_interpolation(altitude,w); var winddir = res[0]; var windspeed = res[1]; } else if (wind_model_flag == 5) # aloft waypoint interpolated { var res = wind_interpolation(viewpos.lat(), viewpos.lon(), viewpos.alt()); var winddir = res[0]; var windspeed = res[1]; } # now do the boundary layer computations var altitude_agl = getprop("/position/altitude-agl-ft"); if (getprop(lw~"tmp/presampling-flag") == 0) { var boundary_alt = 600.0; var windspeed_ground = windspeed/3.0; if (altitude_agl < boundary_alt) {var windspeed_current = windspeed_ground + 2.0 * windspeed_ground * (altitude_agl/boundary_alt);} else {var windspeed_current = windspeed;} } else { var alt_median = alt_50_array[tile_index - 1]; var alt_difference = alt_median - (altitude - altitude_agl); var base_layer_thickness = 150.0; # get the boundary layer size dependent on terrain altitude above terrain median if (alt_difference > 0.0) # we're low and the boundary layer grows {var boundary_alt = base_layer_thickness + 0.3 * alt_difference;} else # the boundary layer shrinks {var boundary_alt = base_layer_thickness + 0.1 * alt_difference;} if (boundary_alt < 50.0){boundary_alt = 50.0;} if (boundary_alt > 3000.0) {boundary_alt = 3000.0;} # get the boundary effect as a function of bounday layer size var f_min = 0.2 + 0.17 * math.ln(boundary_alt/base_layer_thickness); if (altitude_agl < boundary_alt) { var windspeed_current = (1-f_min) * windspeed + f_min * windspeed * (altitude_agl/boundary_alt); } else {var windspeed_current = windspeed;} } compat_layer.setWindSmoothly(winddir, windspeed_current); iNode.getNode("wind-from-heading-deg").setValue(winddir); iNode.getNode("wind-speed-kt").setValue(windspeed_current); cNode.getNode("wind-from-heading-deg").setValue(winddir); cNode.getNode("wind-speed-kt").setValue(windspeed_current); if (getprop(lw~"interpolation-loop-flag") ==1) {settimer(interpolation_loop, 1.0);} } ################################### # thermal lift loop ################################### var thermal_lift_loop = func { var cNode = props.globals.getNode(lw~"current", 1); var lNode = props.globals.getNode(lw~"lift",1); var apos = geo.aircraft_position(); var tlat = lNode.getNode("latitude-deg").getValue(); var tlon = lNode.getNode("longitude-deg").getValue(); var tpos = geo.Coord.new(); tpos.set_latlon(tlat,tlon,0.0); var d = apos.distance_to(tpos); var alt = getprop("position/altitude-ft"); var R = lNode.getNode("radius").getValue(); var height = lNode.getNode("height").getValue(); var cn = lNode.getNode("cn").getValue(); var sh = lNode.getNode("sh").getValue(); var max_lift = lNode.getNode("max_lift").getValue(); var f_lift_radius = lNode.getNode("f_lift_radius").getValue(); # print(d," ", alt, " ", R, " ", height, " ", cn, " ", sh," ", max_lift," ", f_lift_radius, " ",0.0); var lift = calcLift(d, alt, R, height, cn, sh, max_lift, f_lift_radius, 0.0); # print(lift); cNode.getChild("thermal-lift").setValue(lift); if (getprop(lw~"lift-loop-flag") ==1) {settimer(thermal_lift_loop, 0);} } ################################### # thermal lift loop startup ################################### var thermal_lift_start = func (ev) { # copy the properties from effect volume to the lift folder var lNode = props.globals.getNode(lw~"lift",1); lNode.getNode("radius",1).setValue(ev.getNode("effects/radius").getValue()); lNode.getNode("height",1).setValue(ev.getNode("effects/height").getValue()); lNode.getNode("cn",1).setValue(ev.getNode("effects/cn").getValue()); lNode.getNode("sh",1).setValue(ev.getNode("effects/sh").getValue()); lNode.getNode("max_lift",1).setValue(ev.getNode("effects/max_lift").getValue()); lNode.getNode("f_lift_radius",1).setValue(ev.getNode("effects/f_lift_radius").getValue()); #lNode.getNode("latitude-deg",1).setValue(ev.getNode("position/latitude-deg").getValue()); #lNode.getNode("longitude-deg",1).setValue(ev.getNode("position/longitude-deg").getValue()); lNode.getNode("latitude-deg",1).alias(ev.getNode("position/latitude-deg")); lNode.getNode("longitude-deg",1).alias(ev.getNode("position/longitude-deg")); # and start the lift loop, unless another one is already running # so we block overlapping calls if (getprop(lw~"lift-loop-flag") == 0) {setprop(lw~"lift-loop-flag",1); settimer(thermal_lift_loop,0);} } ################################### # thermal lift loop stop ################################### var thermal_lift_stop = func { # unalias later to avoid an error being generated settimer( func { var lNode = props.globals.getNode(lw~"lift",1); lNode.getNode("latitude-deg",1).unalias(); lNode.getNode("longitude-deg",1).unalias(); },0.1); setprop(lw~"lift-loop-flag",0); setprop(lw~"current/thermal-lift",0.0); } #################################### # action taken when in effect volume #################################### var effect_volume_start = func (ev) { var cNode = props.globals.getNode(lw~"current"); if (ev.getNode("effects/visibility-flag", 1).getValue()==1) { # first store the current setting in case we need to restore on leaving var vis = ev.getNode("effects/visibility-m").getValue(); ev.getNode("restore/visibility-m",1).setValue(cNode.getNode("visibility-m").getValue()); # then set the new value in current and execute change cNode.getNode("visibility-m").setValue(vis); compat_layer.setVisibility(vis); # then count the number of active volumes on entry (we need that to determine # what to do on exit) ev.getNode("restore/number-entry-vis",1).setValue(getprop(lw~"effect-volumes/number-active-vis")); # and add to the counter setprop(lw~"effect-volumes/number-active-vis",getprop(lw~"effect-volumes/number-active-vis")+1); } if (ev.getNode("effects/rain-flag", 1).getValue()==1) { var rain = ev.getNode("effects/rain-norm").getValue(); ev.getNode("restore/rain-norm",1).setValue(cNode.getNode("rain-norm").getValue()); cNode.getNode("rain-norm").setValue(rain); compat_layer.setRain(rain); ev.getNode("restore/number-entry-rain",1).setValue(getprop(lw~"effect-volumes/number-active-rain")); setprop(lw~"effect-volumes/number-active-rain",getprop(lw~"effect-volumes/number-active-rain")+1); } if (ev.getNode("effects/snow-flag", 1).getValue()==1) { var snow = ev.getNode("effects/snow-norm").getValue(); ev.getNode("restore/snow-norm",1).setValue(cNode.getNode("snow-norm").getValue()); cNode.getNode("snow-norm").setValue(snow); compat_layer.setSnow(snow); ev.getNode("restore/number-entry-snow",1).setValue(getprop(lw~"effect-volumes/number-active-snow")); setprop(lw~"effect-volumes/number-active-snow",getprop(lw~"effect-volumes/number-active-snow")+1); } if (ev.getNode("effects/turbulence-flag", 1).getValue()==1) { var turbulence = ev.getNode("effects/turbulence").getValue(); ev.getNode("restore/turbulence",1).setValue(cNode.getNode("turbulence").getValue()); cNode.getNode("turbulence").setValue(turbulence); compat_layer.setTurbulence(turbulence); ev.getNode("restore/number-entry-turb",1).setValue(getprop(lw~"effect-volumes/number-active-turb")); setprop(lw~"effect-volumes/number-active-turb",getprop(lw~"effect-volumes/number-active-turb")+1); } if (ev.getNode("effects/thermal-lift-flag", 1).getValue()==1) { var lift = ev.getNode("effects/thermal-lift").getValue(); ev.getNode("restore/thermal-lift",1).setValue(cNode.getNode("thermal-lift").getValue()); cNode.getNode("thermal-lift").setValue(lift); #setLift(ev.getNode("position/latitude-deg").getValue(),ev.getNode("position/longitude-deg").getValue(),1); ev.getNode("restore/number-entry-lift",1).setValue(getprop(lw~"effect-volumes/number-active-lift")); setprop(lw~"effect-volumes/number-active-lift",getprop(lw~"effect-volumes/number-active-lift")+1); } else if (ev.getNode("effects/thermal-lift-flag", 1).getValue()==2) # thermal by function { ev.getNode("restore/thermal-lift",1).setValue(cNode.getNode("thermal-lift").getValue()); ev.getNode("restore/number-entry-lift",1).setValue(getprop(lw~"effect-volumes/number-active-lift")); setprop(lw~"effect-volumes/number-active-lift",getprop(lw~"effect-volumes/number-active-lift")+1); thermal_lift_start(ev); } } var effect_volume_stop = func (ev) { var cNode = props.globals.getNode(lw~"current"); if (ev.getNode("effects/visibility-flag", 1).getValue()==1) { var n_active = getprop(lw~"effect-volumes/number-active-vis"); var n_entry = ev.getNode("restore/number-entry-vis").getValue(); # if no other nodes affecting property are active, restore to outside # else restore settings as they have been when entering the volume when the number # of active volumes is the same as on entry (i.e. volumes are nested), otherwise # leave property at current because new definitions are already active and should not # be cancelled if (n_active ==1){var vis = props.globals.getNode(lw~"interpolation/visibility-m").getValue();} else if ((n_active -1) == n_entry) {var vis = ev.getNode("restore/visibility-m").getValue();} else {var vis = cNode.getNode("visibility-m").getValue();} cNode.getNode("visibility-m").setValue(vis); compat_layer.setVisibility(vis); # and subtract from the counter setprop(lw~"effect-volumes/number-active-vis",getprop(lw~"effect-volumes/number-active-vis")-1); } if (ev.getNode("effects/rain-flag", 1).getValue()==1) { var n_active = getprop(lw~"effect-volumes/number-active-rain"); var n_entry = ev.getNode("restore/number-entry-rain").getValue(); if (n_active ==1){var rain = props.globals.getNode(lw~"interpolation/rain-norm").getValue();} else if ((n_active -1) == n_entry) {var rain = ev.getNode("restore/rain-norm").getValue();} else {var rain = cNode.getNode("rain-norm").getValue();} cNode.getNode("rain-norm").setValue(rain); compat_layer.setRain(rain); setprop(lw~"effect-volumes/number-active-rain",getprop(lw~"effect-volumes/number-active-rain")-1); } if (ev.getNode("effects/snow-flag", 1).getValue()==1) { var n_active = getprop(lw~"effect-volumes/number-active-snow"); var n_entry = ev.getNode("restore/number-entry-snow").getValue(); if (n_active ==1){var snow = props.globals.getNode(lw~"interpolation/snow-norm").getValue();} else if ((n_active -1) == n_entry) {var snow = ev.getNode("restore/snow-norm").getValue();} else {var snow = cNode.getNode("snow-norm").getValue();} cNode.getNode("snow-norm").setValue(snow); compat_layer.setSnow(snow); setprop(lw~"effect-volumes/number-active-snow",getprop(lw~"effect-volumes/number-active-snow")-1); } if (ev.getNode("effects/turbulence-flag", 1).getValue()==1) { var n_active = getprop(lw~"effect-volumes/number-active-turb"); var n_entry = ev.getNode("restore/number-entry-turb").getValue(); if (n_active ==1){var turbulence = props.globals.getNode(lw~"interpolation/turbulence").getValue();} else if ((n_active -1) == n_entry) {var turbulence = ev.getNode("restore/turbulence").getValue();} else {var turbulence = cNode.getNode("turbulence").getValue();} cNode.getNode("turbulence").setValue(turbulence); compat_layer.setTurbulence(turbulence); setprop(lw~"effect-volumes/number-active-turb",getprop(lw~"effect-volumes/number-active-turb")-1); } if (ev.getNode("effects/thermal-lift-flag", 1).getValue()==1) { var n_active = getprop(lw~"effect-volumes/number-active-lift"); var n_entry = ev.getNode("restore/number-entry-lift").getValue(); if (n_active ==1){var lift = props.globals.getNode(lw~"interpolation/thermal-lift").getValue();} else if ((n_active -1) == n_entry) {var lift = ev.getNode("restore/thermal-lift").getValue();} else {var lift = cNode.getNode("thermal-lift").getValue();} cNode.getNode("thermal-lift").setValue(lift); # some cheat code # setLift(ev.getNode("position/latitude-deg").getValue(),ev.getNode("position/longitude-deg").getValue(),0); setprop(lw~"effect-volumes/number-active-lift",getprop(lw~"effect-volumes/number-active-lift")-1); } else if (ev.getNode("effects/thermal-lift-flag", 1).getValue()==2) # thermal by function { thermal_lift_stop(); setprop(lw~"effect-volumes/number-active-lift",getprop(lw~"effect-volumes/number-active-lift")-1); } } #################################### # set thermal lift to given value #################################### var setLift = func (lat, lon, flag) { # this is a cheat - if you have an AI thermal present, this sets its coordinates to the # current position if (flag==1) { setprop("ai/models/thermal/position/latitude-deg",lat); setprop("ai/models/thermal/position/longitude-deg",lon); } else { setprop("ai/models/thermal/position/latitude-deg",0.1); setprop("ai/models/thermal/position/longitude-deg",0.1); } #setprop("environment/thermal-lift",L); } ######################################### # compute thermal lift in detailed model ######################################### var ts_factor = func (t, alt, height) { # no time dependence modelled yet return 1.0; var t_a = t - (alt/height) * t1 -t1; if (t_a<0) {return 0.0;} else if (t_a= t1) and (t < t2)) {return 1.0;} else if (t_a >= t2) {return 0.5 - 0.5 * math.cos((1.0-(t2-t_a)/(t3-t2))*math.pi);} } var tl_factor = func (t, alt, height) { # no time dependence modelled yet return 1.0; var t_a = t - (alt/height) * t1; if (t_a<0) {return 0.0;} else if (t_a= t1) and (t < t2)) {return 1.0;} else if (t_a >= t2) {return 0.5 - 0.5 * math.cos((1.0-(t2-t_a)/(t3-t2))*math.pi);} } var calcLift_max = func (alt, max_lift, height) { # no lift below ground if (alt < 0.0) {return 0.0;} # lift ramps up to full within 200 m else if (alt < 200.0*m_to_ft) {return max_lift * 0.5 * (1.0 + math.cos((1.0-alt/(200.0*m_to_ft))*math.pi));} # constant max. lift in main body else if ((alt > 200.0*m_to_ft) and (alt < height)) {return max_lift;} # decreasing lift from cloudbase to 10% above base else if ((alt > height ) and (alt < height*1.1)) {return max_lift * 0.5 * (1.0 - math.cos((1.0-10.0*alt/height)*math.pi));} # no lift available above else {return 0.0;} } var calcLift = func (d, alt, R, height, cn, sh, max_lift, f_lift_radius, t) { # radius of slice at given altitude var r_total = (cn + alt/height*(1.0-cn)) * (R - R * (1.0- sh ) * (1.0 - ((2.0*alt/height)-1.0)*((2.0*alt/height)-1.0))); # print("r_total: ", r_total, "d: ",d); # print("alt: ", alt, "height: ",height); # no lift if we're outside the radius or above the thermal if ((d > r_total) or (alt > 1.1*height)) { return 0.0; } # fraction of radius providing lift var r_lift = f_lift_radius * r_total; # print("r_lift: ", r_lift); # if we are in the sink portion, get the max. sink for this time and altitude and adjust for actual position if ((d < r_total ) and (d > r_lift)) { var s_max = 0.5 * calcLift_max(alt, max_lift, height) * ts_factor(t, alt, height); # print("s_max: ", s_max); return s_max * math.sin(math.pi * (1.0 + (d-r_lift) * (1.0/(r_total - r_lift)))); } # else we are in the lift portion, get the max. lift for this time and altitude and adjust for actual position else { var l_max = calcLift_max(alt, max_lift, height) * tl_factor(t, alt, height); # print("l_max: ", l_max); return l_max * math.cos(math.pi * (d/(2.0 * r_lift))); } } ########################################################### # select a cloud model ########################################################### var select_cloud_model = func(type, subtype) { var rn = rand(); var path="Models/Weather/blank.ac"; if (type == "Cumulus"){ if (subtype == "small") { if (rn > 0.8) {path = "Models/Weather/cumulus_small_shader1.xml";} else if (rn > 0.6) {path = "Models/Weather/cumulus_small_shader2.xml";} else if (rn > 0.4) {path = "Models/Weather/cumulus_small_shader3.xml";} else if (rn > 0.2) {path = "Models/Weather/cumulus_small_shader4.xml";} else {path = "Models/Weather/cumulus_small_shader5.xml";} } else if (subtype == "large") { if (rn > 0.83) {path = "Models/Weather/cumulus_shader1.xml";} else if (rn > 0.664) {path = "Models/Weather/cumulus_shader2.xml";} else if (rn > 0.498) {path = "Models/Weather/cumulus_shader3.xml";} else if (rn > 0.332) {path = "Models/Weather/cumulus_shader4.xml";} else if (rn > 0.166) {path = "Models/Weather/cumulus_shader5.xml";} else {path = "Models/Weather/cumulus_shader6.xml";} } } else if (type == "Cumulus (cloudlet)"){ if (subtype == "small") { if (rn > 0.875) {path = "Models/Weather/cumulus_small_sl1.xml";} else if (rn > 0.750) {path = "Models/Weather/cumulus_small_sl2.xml";} else if (rn > 0.625) {path = "Models/Weather/cumulus_small_sl3.xml";} else if (rn > 0.500) {path = "Models/Weather/cumulus_small_sl4.xml";} else if (rn > 0.375) {path = "Models/Weather/cumulus_small_sl5.xml";} else if (rn > 0.250) {path = "Models/Weather/cumulus_small_sl6.xml";} else if (rn > 0.125) {path = "Models/Weather/cumulus_small_sl7.xml";} else {path = "Models/Weather/cumulus_small_sl8.xml";} } else if (subtype == "large") { if (rn > 0.9) {path = "Models/Weather/cumulus_sl1.xml";} else if (rn > 0.8) {path = "Models/Weather/cumulus_sl2.xml";} else if (rn > 0.7) {path = "Models/Weather/cumulus_sl3.xml";} else if (rn > 0.6) {path = "Models/Weather/cumulus_sl4.xml";} else if (rn > 0.5) {path = "Models/Weather/cumulus_sl5.xml";} else if (rn > 0.4) {path = "Models/Weather/cumulus_sl6.xml";} else if (rn > 0.3) {path = "Models/Weather/cumulus_sl7.xml";} else if (rn > 0.2) {path = "Models/Weather/cumulus_sl8.xml";} else if (rn > 0.1) {path = "Models/Weather/cumulus_sl9.xml";} else {path = "Models/Weather/cumulus_sl10.xml";} } } else if (type == "Congestus"){ if (subtype == "small") { if (rn > 0.9) {path = "Models/Weather/cumulus_sl1.xml";} else if (rn > 0.8) {path = "Models/Weather/cumulus_sl2.xml";} else if (rn > 0.7) {path = "Models/Weather/cumulus_sl3.xml";} else if (rn > 0.6) {path = "Models/Weather/cumulus_sl4.xml";} else if (rn > 0.5) {path = "Models/Weather/cumulus_sl5.xml";} else if (rn > 0.4) {path = "Models/Weather/cumulus_small_sl4.xml";} else if (rn > 0.3) {path = "Models/Weather/cumulus_small_sl5.xml";} else if (rn > 0.2) {path = "Models/Weather/cumulus_small_sl6.xml";} else if (rn > 0.1) {path = "Models/Weather/cumulus_small_sl7.xml";} else {path = "Models/Weather/cumulus_small_sl8.xml";} } else if (subtype == "large") { if (rn > 0.8) {path = "Models/Weather/congestus_sl1.xml";} else if (rn > 0.6) {path = "Models/Weather/congestus_sl2.xml";} else if (rn > 0.4) {path = "Models/Weather/congestus_sl3.xml";} else if (rn > 0.2) {path = "Models/Weather/congestus_sl4.xml";} else {path = "Models/Weather/congestus_sl5.xml";} } } else if (type == "Cumulus bottom"){ if (subtype == "small") { if (rn > 0.0) {path = "Models/Weather/cumulus_bottom1.xml";} } else if (subtype == "large") { if (rn > 0.0) {path = "Models/Weather/cumulus_bottom1.xml";} } } else if (type == "Congestus bottom"){ if (subtype == "small") { if (rn > 0.0) {path = "Models/Weather/congestus_bottom1.xml";} } else if (subtype == "large") { if (rn > 0.0) {path = "Models/Weather/congestus_bottom1.xml";} } } else if (type == "Cumulonimbus (cloudlet)"){ if (subtype == "small") { if (rn > 0.8) {path = "Models/Weather/cumulonimbus_sl1.xml";} else if (rn > 0.6) {path = "Models/Weather/cumulonimbus_sl2.xml";} else if (rn > 0.4) {path = "Models/Weather/cumulonimbus_sl3.xml";} else if (rn > 0.2) {path = "Models/Weather/cumulonimbus_sl4.xml";} else {path = "Models/Weather/cumulonimbus_sl5.xml";} } else if (subtype == "large") { if (rn > 0.8) {path = "Models/Weather/cumulonimbus_sl1.xml";} else if (rn > 0.6) {path = "Models/Weather/cumulonimbus_sl2.xml";} else if (rn > 0.4) {path = "Models/Weather/cumulonimbus_sl3.xml";} else if (rn > 0.2) {path = "Models/Weather/cumulonimbus_sl4.xml";} else {path = "Models/Weather/cumulonimbus_sl5.xml";} } } else if (type == "Altocumulus"){ if (subtype == "small") { if (rn > 0.8) {path = "Models/Weather/altocumulus_shader6.xml";} else if (rn > 0.6) {path = "Models/Weather/altocumulus_shader7.xml";} else if (rn > 0.4) {path = "Models/Weather/altocumulus_shader8.xml";} else if (rn > 0.2) {path = "Models/Weather/altocumulus_shader9.xml";} else {path = "Models/Weather/altocumulus_shader10.xml";} } else if (subtype == "large") { if (rn > 0.8) {path = "Models/Weather/altocumulus_shader1.xml";} else if (rn > 0.6) {path = "Models/Weather/altocumulus_shader2.xml";} else if (rn > 0.4) {path = "Models/Weather/altocumulus_shader3.xml";} else if (rn > 0.2) {path = "Models/Weather/altocumulus_shader4.xml";} else {path = "Models/Weather/altocumulus_shader5.xml";} } } else if (type == "Stratus (structured)"){ if (subtype == "small") { if (rn > 0.8) {path = "Models/Weather/altocumulus_layer6.xml";} else if (rn > 0.6) {path = "Models/Weather/altocumulus_layer7.xml";} else if (rn > 0.4) {path = "Models/Weather/altocumulus_layer8.xml";} else if (rn > 0.2) {path = "Models/Weather/altocumulus_layer9.xml";} else {path = "Models/Weather/altocumulus_layer10.xml";} } else if (subtype == "large") { if (rn > 0.8) {path = "Models/Weather/altocumulus_layer1.xml";} else if (rn > 0.6) {path = "Models/Weather/altocumulus_layer2.xml";} else if (rn > 0.4) {path = "Models/Weather/altocumulus_layer3.xml";} else if (rn > 0.2) {path = "Models/Weather/altocumulus_layer4.xml";} else {path = "Models/Weather/altocumulus_layer5.xml";} } } else if ((type == "Cumulonimbus") or (type == "Cumulonimbus (rain)")) { if (subtype == "small") { if (rn > 0.5) {path = "Models/Weather/cumulonimbus_small1.xml";} else {path = "Models/Weather/cumulonimbus_small2.xml";} } else if (subtype == "large") { if (rn > 0.5) {path = "Models/Weather/cumulonimbus_small1.xml";} else {path = "Models/Weather/cumulonimbus_small2.xml";} } } else if (type == "Cirrus") { if (subtype == "large") { if (rn > 0.833) {path = "Models/Weather/cirrus1.xml";} else if (rn > 0.666) {path = "Models/Weather/cirrus2.xml";} else if (rn > 0.5) {path = "Models/Weather/cirrus3.xml";} else if (rn > 0.333) {path = "Models/Weather/cirrus4.xml";} else if (rn > 0.166) {path = "Models/Weather/cirrus5.xml";} else {path = "Models/Weather/cirrus6.xml";} } else if (subtype == "small") { if (rn > 0.75) {path = "Models/Weather/cirrus_amorphous1.xml";} else if (rn > 0.5) {path = "Models/Weather/cirrus_amorphous2.xml";} else if (rn > 0.25) {path = "Models/Weather/cirrus_amorphous3.xml";} else {path = "Models/Weather/cirrus_amorphous4.xml";} } } else if (type == "Cirrocumulus") { if (subtype == "small") { if (rn > 0.5) {path = "Models/Weather/cirrocumulus1.xml";} else {path = "Models/Weather/cirrocumulus2.xml";} } else if (subtype == "large") { if (rn > 0.875) {path = "Models/Weather/cirrocumulus1.xml";} else if (rn > 0.750){path = "Models/Weather/cirrocumulus4.xml";} else if (rn > 0.625){path = "Models/Weather/cirrocumulus5.xml";} else if (rn > 0.500){path = "Models/Weather/cirrocumulus6.xml";} else if (rn > 0.385){path = "Models/Weather/cirrocumulus7.xml";} else if (rn > 0.250){path = "Models/Weather/cirrocumulus8.xml";} else if (rn > 0.125){path = "Models/Weather/cirrocumulus9.xml";} else {path = "Models/Weather/cirrocumulus10.xml";} } } else if (type == "Cirrocumulus (cloudlet)") { if (subtype == "small") { if (rn > 0.8) {path = "Models/Weather/cirrocumulus_cloudlet6.xml";} else if (rn > 0.6) {path = "Models/Weather/cirrocumulus_cloudlet7.xml";} else if (rn > 0.4) {path = "Models/Weather/cirrocumulus_cloudlet8.xml";} else if (rn > 0.2) {path = "Models/Weather/cirrocumulus_cloudlet9.xml";} else {path = "Models/Weather/cirrocumulus_cloudlet10.xml";} } else if (subtype == "large") { if (rn > 0.8) {path = "Models/Weather/cirrocumulus_cloudlet1.xml";} else if (rn > 0.6) {path = "Models/Weather/cirrocumulus_cloudlet2.xml";} else if (rn > 0.4) {path = "Models/Weather/cirrocumulus_cloudlet3.xml";} else if (rn > 0.2) {path = "Models/Weather/cirrocumulus_cloudlet4.xml";} else {path = "Models/Weather/cirrocumulus_cloudlet5.xml";} } } else if (type == "Nimbus") { if (subtype == "small") { if (rn > 0.8) {path = "Models/Weather/nimbus_sls1.xml";} else if (rn > 0.6) {path = "Models/Weather/nimbus_sls2.xml";} else if (rn > 0.4) {path = "Models/Weather/nimbus_sls3.xml";} else if (rn > 0.2) {path = "Models/Weather/nimbus_sls4.xml";} else {path = "Models/Weather/nimbus_sls5.xml";} } else if (subtype == "large") { if (rn > 0.8) {path = "Models/Weather/nimbus_sl1.xml";} else if (rn > 0.6) {path = "Models/Weather/nimbus_sl2.xml";} else if (rn > 0.4) {path = "Models/Weather/nimbus_sl3.xml";} else if (rn > 0.2) {path = "Models/Weather/nimbus_sl4.xml";} else {path = "Models/Weather/nimbus_sl5.xml";} } } else if (type == "Stratus") { if (subtype == "small") { if (rn > 0.8) {path = "Models/Weather/stratus_layer1.xml";} else if (rn > 0.6) {path = "Models/Weather/stratus_layer2.xml";} else if (rn > 0.4) {path = "Models/Weather/stratus_layer3.xml";} else if (rn > 0.2) {path = "Models/Weather/stratus_layer4.xml";} else {path = "Models/Weather/stratus_layer5.xml";} } else if (subtype == "large") { if (rn > 0.8) {path = "Models/Weather/stratus_layer1.xml";} else if (rn > 0.6) {path = "Models/Weather/stratus_layer2.xml";} else if (rn > 0.4) {path = "Models/Weather/stratus_layer3.xml";} else if (rn > 0.2) {path = "Models/Weather/stratus_layer4.xml";} else {path = "Models/Weather/stratus_layer5.xml";} } } else if (type == "Stratus (thin)") { if (subtype == "small") { if (rn > 0.8) {path = "Models/Weather/stratus_tlayer1.xml";} else if (rn > 0.6) {path = "Models/Weather/stratus_tlayer2.xml";} else if (rn > 0.4) {path = "Models/Weather/stratus_tlayer3.xml";} else if (rn > 0.2) {path = "Models/Weather/stratus_tlayer4.xml";} else {path = "Models/Weather/stratus_tlayer5.xml";} } else if (subtype == "large") { if (rn > 0.8) {path = "Models/Weather/stratus_tlayer1.xml";} else if (rn > 0.6) {path = "Models/Weather/stratus_tlayer2.xml";} else if (rn > 0.4) {path = "Models/Weather/stratus_tlayer3.xml";} else if (rn > 0.2) {path = "Models/Weather/stratus_tlayer4.xml";} else {path = "Models/Weather/stratus_tlayer5.xml";} } } else if (type == "Cirrostratus") { if (subtype == "small") { if (rn > 0.75) {path = "Models/Weather/cirrostratus1.xml";} else if (rn > 0.5) {path = "Models/Weather/cirrostratus2.xml";} else if (rn > 0.25) {path = "Models/Weather/cirrostratus3.xml";} else {path = "Models/Weather/cirrostratus4.xml";} } else if (subtype == "large") { if (rn > 0.75) {path = "Models/Weather/cirrostratus1.xml";} else if (rn > 0.5) {path = "Models/Weather/cirrostratus2.xml";} else if (rn > 0.25) {path = "Models/Weather/cirrostratus3.xml";} else {path = "Models/Weather/cirrostratus4.xml";} } } else if (type == "Fog (thin)") { if (subtype == "small") { if (rn > 0.8) {path = "Models/Weather/stratus_thin1.xml";} else if (rn > 0.6) {path = "Models/Weather/stratus_thin2.xml";} else if (rn > 0.4) {path = "Models/Weather/stratus_thin3.xml";} else if (rn > 0.2) {path = "Models/Weather/stratus_thin4.xml";} else {path = "Models/Weather/stratus_thin5.xml";} } else if (subtype == "large") { if (rn > 0.8) {path = "Models/Weather/stratus_thin1.xml";} else if (rn > 0.6) {path = "Models/Weather/stratus_thin2.xml";} else if (rn > 0.4) {path = "Models/Weather/stratus_thin3.xml";} else if (rn > 0.2) {path = "Models/Weather/stratus_thin4.xml";} else {path = "Models/Weather/stratus_thin5.xml";} } } else if (type == "Fog (thick)") { if (subtype == "small") { if (rn > 0.8) {path = "Models/Weather/stratus_thick1.xml";} else if (rn > 0.6) {path = "Models/Weather/stratus_thick2.xml";} else if (rn > 0.4) {path = "Models/Weather/stratus_thick3.xml";} else if (rn > 0.2) {path = "Models/Weather/stratus_thick4.xml";} else {path = "Models/Weather/stratus_thick5.xml";} } else if (subtype == "large") { if (rn > 0.8) {path = "Models/Weather/stratus_thick1.xml";} else if (rn > 0.6) {path = "Models/Weather/stratus_thick2.xml";} else if (rn > 0.4) {path = "Models/Weather/stratus_thick3.xml";} else if (rn > 0.2) {path = "Models/Weather/stratus_thick4.xml";} else {path = "Models/Weather/stratus_thick5.xml";} } } else if (type == "Test") {path="Models/Weather/test.xml";} else if (type == "Box_test") { if (subtype == "standard") { if (rn > 0.8) {path = "Models/Weather/test1.xml";} else if (rn > 0.6) {path = "Models/Weather/test2.xml";} else if (rn > 0.4) {path = "Models/Weather/test3.xml";} else if (rn > 0.2) {path = "Models/Weather/test4.xml";} else {path = "Models/Weather/test5.xml";} } else if (subtype == "core") { if (rn > 0.8) {path = "Models/Weather/test_core1.xml";} else if (rn > 0.6) {path = "Models/Weather/test_core2.xml";} else if (rn > 0.4) {path = "Models/Weather/test_core3.xml";} else if (rn > 0.2) {path = "Models/Weather/test_core4.xml";} else {path = "Models/Weather/test_core5.xml";} } else if (subtype == "bottom") { if (rn > 0.66) {path = "Models/Weather/test_bottom1.xml";} else if (rn > 0.33) {path = "Models/Weather/test_bottom2.xml";} else if (rn > 0.0) {path = "Models/Weather/test_bottom3.xml";} } } else {print("Cloud type ", type, " subtype ",subtype, " not available!");} return path; } ########################################################### # place a single cloud into a vector to be processed # separately ########################################################### var create_cloud_vec = func(path, lat, long, alt, heading) { append(clouds_path,path); append(clouds_lat,lat); append(clouds_lon,long); append(clouds_alt,alt); append(clouds_orientation,heading); } ########################################################### # clear all clouds and effects ########################################################### var clear_all = func { # clear the clouds and models var cloudNode = props.globals.getNode(lw~"clouds", 1); cloudNode.removeChildren("tile"); var modelNode = props.globals.getNode("models", 1).getChildren("model"); foreach (var m; modelNode) { var l = m.getNode("tile-index",1).getValue(); if (l != nil) { m.remove(); } } cloudNode.getNode("cloud-number",1).setValue(0); # clear effect volumes props.globals.getNode("local-weather/effect-volumes", 1).removeChildren("effect-volume"); # clear weather stations props.globals.getNode("local-weather/interpolation", 1).removeChildren("station"); # clear winds props.globals.getNode("local-weather/interpolation", 1).removeChildren("wind"); setprop(lwi~"ipoint-number",0); # reset pressure continuity weather_tiles.last_pressure = 0.0; # stop all loops make sure thermal generation is off setprop(lw~"effect-loop-flag",0); setprop(lw~"interpolation-loop-flag",0); setprop(lw~"tile-loop-flag",0); setprop(lw~"lift-loop-flag",0); setprop(lw~"dynamics-loop-flag",0); setprop(lw~"timing-loop-flag",0); setprop(lw~"buffer-loop-flag",0); setprop(lw~"housekeeping-loop-flag",0); setprop(lw~"tmp/generate-thermal-lift-flag",0); # also remove rain and snow effects compat_layer.setRain(0.0); compat_layer.setSnow(0.0); # set placement indices to zero setprop(lw~"clouds/placement-index",0); setprop(lw~"clouds/model-placement-index",0); setprop(lw~"effect-volumes/effect-placement-index",0); setprop(lw~"effect-volumes/number",0); setprop(lw~"tiles/tile-counter",0); # remove any quadtrees and arrays settimer ( func { setsize(weather_dynamics.cloudQuadtrees,0);},0.1); # to avoid error generation in this frame setsize(effectVolumeArray,0); n_effectVolumeArray = 0; settimer ( func { setsize(weather_tile_management.modelArrays,0); setsize(weather_dynamics.tile_wind_direction,0); setsize(weather_dynamics.tile_wind_speed,0); setsize(weather_tile_management.cloudBufferArray,0); setsize(weather_tile_management.cloudSceneryArray,0); setprop(lw~"clouds/buffer-count",0); setprop(lw~"clouds/cloud-scenery-count",0); },1.1); } ########################################################### # detailed Cumulus clouds created from multiple cloudlets ########################################################### var create_detailed_cumulus_cloud = func (lat, lon, alt, size) { #print(size); var edge_bias = convective_texture_mix; #print("edge_bias: ",edge_bias); var size_bias = 0.0; if (size > 2.0) {create_cumulonimbus_cloud(lat, lon, alt, size); return;} else if (size>1.5) { var type = "Congestus"; var btype = "Congestus bottom"; var height = 400; var n = 8; var n_b = 4; var x = 1000.0; var y = 300.0; var edge = 0.3; } else if (size>1.1) { var type = "Cumulus (cloudlet)"; var btype = "Cumulus bottom"; var height = 200; var n = 8; var n_b = 1; var x = 400.0; var y = 200.0; var edge = 0.3; } else if (size>0.8) { var type = "Cumulus (cloudlet)"; var height = 150; var n = 6; var x = 300.0; var y = 200.0; var edge = 0.3; } else { var type = "Cumulus (cloudlet)"; var btype = "Cumulus bottom"; var height = 100; var n = 4; var x = 200.0; var y = 200.0; var edge = 1.0; } var alpha = rand() * 180.0; edge = edge + edge_bias; create_streak(type,lat,lon, alt+ 0.5* (height +cloud_vertical_size_map["Cumulus"] * ft_to_m), height,n,0.0,edge,x,1,0.0,0.0,y,alpha,1.0); # for large clouds, add a bottom if ((size > 1.1) and (edge < 0.4)) { create_streak(btype,lat,lon, alt, 100.0,n_b,0.0,edge,0.3*x,1,0.0,0.0,0.3*y,alpha,1.0); } } ########################################################### # detailed small Cumulonimbus clouds created from multiple cloudlets ########################################################### var create_cumulonimbus_cloud = func(lat, lon, alt, size) { var height = 3000.0; var alpha = rand() * 180.0; create_streak("Cumulonimbus",lat,lon, alt+ 0.5* height, height,8,0.0,0.0,1600.0,1,0.0,0.0,800.0,alpha,1.0); } ########################################################### # wrappers for convective cloud system to distribute # call across several frames if needed ########################################################### var create_cumosys = func (blat, blon, balt, nc, size) { # realistic Cumulus has somewhat larger models, so compensate to get the same coverage if (getprop(lw~"config/detailed-clouds-flag") == 1) {nc = int(0.7 * nc);} if (getprop(lw~"tmp/thread-flag") == 1) {setprop(lw~"tmp/convective-status", "computing"); cumulus_loop(blat, blon, balt, nc, size);} else {create_cumulus(blat, blon, balt, nc, size); print("Convective system done!");} } var cumulus_loop = func (blat, blon, balt, nc, size) { var n = 25; if (nc < 0) { print("Convective system done!"); setprop(lw~"tmp/convective-status", "idle"); assemble_effect_array(); return; } #print("nc is now: ",nc); create_cumulus(blat, blon, balt, n, size); settimer( func {cumulus_loop(blat, blon, balt, nc-n, size) },0); } ########################################################### # place a convective cloud system ########################################################### var create_cumulus = func (blat, blon, balt, nc, size) { var path = "Models/Weather/blank.ac"; var i = 0; var p = 0.0; var rn = 0.0; var place_lift_flag = 0; var strength = 0.0; var detail_flag = getprop(lw~"config/detailed-clouds-flag"); var alpha = getprop(lw~"tmp/tile-orientation-deg") * math.pi/180.0; # the tile orientation var sec_to_rad = 2.0 * math.pi/86400; # conversion factor for sinusoidal dependence on daytime calc_geo(blat); # get the local time of the day in seconds var t = getprop("sim/time/utc/day-seconds"); t = t + getprop("sim/time/local-offset"); # print("t is now:", t); # and make a simple sinusoidal model of thermal strength # daily variation in number of thermals, peaks at noon var t_factor1 = 0.5 * (1.0-math.cos((t * sec_to_rad))); # daily variation in strength of thermals, peaks around 15:30 var t_factor2 = 0.5 * (1.0-math.cos((t * sec_to_rad)-0.9)); #print("t-factor1 is now: ",t_factor1, " ",t_factor2); # number of possible thermals equals overall strength times daily variation times geographic variation # this is a proxy for solar thermal energy nc = t_factor1 * nc * math.cos(blat/180.0*math.pi); var thermal_conditions = getprop(lw~"config/thermal-properties"); while (i < nc) { p = 0.0; place_lift_flag = 0; strength = 0.0; # pick a trial position inside the tile and rotate by tile orientation angle var x = (2.0 * rand() - 1.0) * size; var y = (2.0 * rand() - 1.0) * size; var lat = blat + (y * math.cos(alpha) - x * math.sin(alpha)) * m_to_lat; var lon = blon + (x * math.cos(alpha) + y * math.sin(alpha)) * m_to_lon; # now check ground cover type on chosen spot var info = geodinfo(lat, lon); if (info != nil) { var elevation = info[0] * m_to_ft; if (info[1] != nil){ var landcover = info[1].names[0]; if (contains(landcover_map,landcover)) {p = p + landcover_map[landcover];} else {print(p, " ", info[1].names[0]);} }} # then decide if the thermal energy at the spot generates an updraft and a cloud if (rand() < p) # we decide to place a cloud at this spot { strength = (1.5 * rand() + (2.0 * p)) * t_factor2; # the strength of thermal activity at the spot if (strength > 1.0) { # we place a large cloud, and we generate lift path = select_cloud_model("Cumulus","large"); place_lift_flag = 1; } else {path = select_cloud_model("Cumulus","small");} # check if we have a terrain elevation analysis available and can use a # detailed placement altitude correction if (getprop(lw~"tmp/presampling-flag") == 1) { var place_alt = get_convective_altitude(balt, elevation); } else {var place_alt = balt;} if (getprop(lw~"tmp/generate-thermal-lift-flag") != 3) # no clouds if we produce blue thermals { if (getprop(lw~"tmp/thread-flag") == 1) { if (detail_flag == 0){create_cloud_vec(path,lat,lon, place_alt, 0.0);} else {create_detailed_cumulus_cloud(lat, lon, place_alt, strength);} } else { if (detail_flag == 0){compat_layer.create_cloud(path, lat, lon, place_alt, 0.0);} else {create_detailed_cumulus_cloud(lat, lon, place_alt, strength);} } } # now see if we need to create a thermal - first check the flag if (getprop(lw~"tmp/generate-thermal-lift-flag") == 1) # thermal by constant { # now check if convection is strong if (place_lift_flag == 1) { var lift = 3.0 + 10.0 * (strength -1.0); var radius = 500 + 500 * rand(); #print("Lift: ", lift * ft_to_m - 1.0); create_effect_volume(1, lat, lon, radius, radius, 0.0, 0.0, place_alt+500.0, -1, -1, -1, -1, lift, 1); } # end if place_lift_flag } # end if generate-thermal-lift-flag else if ((getprop(lw~"tmp/generate-thermal-lift-flag") == 2) or (getprop(lw~"tmp/generate-thermal-lift-flag") == 3)) # thermal by function { if (place_lift_flag == 1) { #var lift = 3.0 + 20.0 * p * rand(); #var radius = 500 + 500 * rand(); var lift = (3.0 + 10.0 * (strength -1.0))/thermal_conditions; var radius = (500 + 500 * rand())*thermal_conditions; #print("Lift: ", lift * ft_to_m - 1.0, " strength: ",strength); create_effect_volume(1, lat, lon, 1.1*radius, 1.1*radius, 0.0, 0.0, place_alt+500.0, -1, -1, -1, lift*0.02, lift, -2); } # end if place_lift_flag } # end if generate-thermal-lift-flag } # end if rand < p i = i + 1; } # end while } ########################################################### # place a Cumulus layer with excluded regions # to avoid placing cumulus underneath a thunderstorm ########################################################### var cumulus_exclusion_layer = func (blat, blon, balt, n, size_x, size_y, alpha, s_min, s_max, n_ex, exlat, exlon, exrad) { var strength = 0; var flag = 1; var phi = alpha * math.pi/180.0; var detail_flag = getprop(lw~"config/detailed-clouds-flag"); if (detail_flag == 1) {var i_max = int(0.25*n);} else {var i_max = int(1.0*n);} for (var i =0; i< i_max; i=i+1) { var x = (2.0 * rand() - 1.0) * size_x; var y = (2.0 * rand() - 1.0) * size_y; var lat = blat + (y * math.cos(phi) - x * math.sin(phi)) * m_to_lat; var lon = blon + (x * math.cos(phi) + y * math.sin(phi)) * m_to_lon; flag = 1; for (var j=0; j 1.0) {var path = select_cloud_model("Cumulus","large"); } else {var path = select_cloud_model("Cumulus","small");} if (getprop(lw~"tmp/thread-flag") == 1) { if (detail_flag == 0){create_cloud_vec(path,lat,lon, balt, 0.0);} else {create_detailed_cumulus_cloud(lat, lon, balt, strength);} } else { if (detail_flag == 0){compat_layer.create_cloud(path, lat, lon, balt, 0.0);} else {create_detailed_cumulus_cloud(lat, lon, balt, strength);} } } # end if flag } # end for i } ########################################################### # place a barrier cloud system ########################################################### var create_rise_clouds = func (blat, blon, balt, nc, size, winddir, dist) { var path = "Models/Weather/blank.ac"; var i = 0; var p = 0.0; var rn = 0.0; var nsample = 10; var counter = 0; var elevation = 0.0; var dir = (winddir + 180.0) * math.pi/180.0; var step = dist/nsample; calc_geo(blat); while (i < nc) { counter = counter + 1; p = 0.0; elevation=0.0; var x = (2.0 * rand() - 1.0) * size; var y = (2.0 * rand() - 1.0) * size; var lat = blat + y * m_to_lat; var lon = blon + x * m_to_lon; var info = geodinfo(lat, lon); if (info != nil) {elevation = info[0] * m_to_ft;} if ((elevation < balt) and (elevation != 0.0)) { for (var j = 0; j balt) { p = 1.0 - j * (1.0/nsample); break; } } } if (counter > 500) {print("Cannot place clouds - exiting..."); i = nc;} if (rand() < p) { path = select_cloud_model("Altocumulus","large"); #print("Cloud ",i, " after ",counter, " tries"); compat_layer.create_cloud(path, lat, lon, balt, 0.0); counter = 0; i = i+1; } } # end while } ########################################################### # place a cloud streak ########################################################### var create_streak = func (type, blat, blong, balt, alt_var, nx, xoffset, edgex, x_var, ny, yoffset, edgey, y_var, direction, tri) { var flag = 0; var path = "Models/Weather/blank.ac"; calc_geo(blat); var dir = direction * math.pi/180.0; var ymin = -0.5 * ny * yoffset; var xmin = -0.5 * nx * xoffset; var xinc = xoffset * (tri-1.0) /ny; var jlow = int(nx*edgex); var ilow = int(ny*edgey); for (var i=0; i(nx-jlow-1))) and ((i(ny-ilow-1)))) # select a small or no cloud { if (rn > 2.0) {flag = 1;} else {path = select_cloud_model(type,"small");} } if ((j(nx-jlow-1)) or (i(ny-ilow-1))) { if (rn > 5.0) {flag = 1;} else {path = select_cloud_model(type,"small");} } else { # select a large cloud if (rn > 5.0) {flag = 1;} else {path = select_cloud_model(type,"large");} } if (flag==0){ if (getprop(lw~"tmp/thread-flag") == 1) {create_cloud_vec(path, lat, long, alt, 0.0);} else {compat_layer.create_cloud(path, lat, long, alt, 0.0);} } } } } ########################################################### # place a cloud layer ########################################################### var create_layer = func (type, blat, blon, balt, bthick, rx, ry, phi, density, edge, rainflag, rain_density) { var i = 0; var area = math.pi * rx * ry; var circ = math.pi * (rx + ry); # that's just an approximation var n = int(area/80000000.0 * 100 * density); var m = int(circ/63000.0 * 40 * rain_density); var path = "Models/Weather/blank.ac"; phi = phi * math.pi/180.0; if (contains(cloud_vertical_size_map, type)) {var alt_offset = cloud_vertical_size_map[type]/2.0 * m_to_ft;} else {var alt_offset = 0.0;} while(i ((1.0 - edge) * (1.0- edge))) { if (rand() > 0.4) { path = select_cloud_model(type,"small"); compat_layer.create_cloud(path, lat, lon, alt, 0.0); } } else { path = select_cloud_model(type,"large"); if (getprop(lw~"tmp/thread-flag") == 1) {create_cloud_vec(path, lat, lon, alt, 0.0);} else {compat_layer.create_cloud(path, lat, lon, alt, 0.0);} } i = i + 1; } } i = 0; if (rainflag ==1){ while(i (gap_fraction * gap_fraction))) { var lat = blat + m_to_lat * (y * math.cos(phi) - x * math.sin(phi)); var lon = blon + m_to_lon * (x * math.cos(phi) + y * math.sin(phi)); if (res > ((1.0 - edge) * (1.0- edge))) { if (rand() > 0.4) { path = select_cloud_model(type,"small"); compat_layer.create_cloud(path, lat, lon, alt, 0.0); } } else { path = select_cloud_model(type,"large"); if (getprop(lw~"tmp/thread-flag") == 1) {create_cloud_vec(path, lat, lon, alt, 0.0);} else {compat_layer.create_cloud(path, lat, lon, alt, 0.0);} } i = i + 1; } else # we are in the central gap region { i = i + 1; } } i = 0; } ########################################################### # place a cloud box ########################################################### var create_cloudbox = func (type, blat, blon, balt, dx,dy,dz,n, f_core, r_core, h_core, n_core, f_bottom, h_bottom, n_bottom) { var phi = 0; # first get core coordinates var core_dx = dx * f_core; var core_dy = dy * f_core; var core_dz = dz * h_core; var core_x_offset = (1.0 * rand() - 0.5) * ((dx - core_dx) * r_core); var core_y_offset = (1.0 * rand() - 0.5) * ((dy - core_dy) * r_core); # get the bottom geometry var bottom_dx = dx * f_bottom; var bottom_dy = dy * f_bottom; var bottom_dz = dz * h_bottom; var bottom_offset = 400.0; # in practice, need a small shift # fill the main body of the box for (var i=0; i core_x_offset - 0.5 * core_dx) and (x < core_x_offset + 0.5 * core_dx)) { if ((y > core_y_offset - 0.5 * core_dy) and (y < core_y_offset + 0.5 * core_dy)) { i = i -1; continue; } } var alt = balt + bottom_dz + bottom_offset + dz * rand(); var lat = blat + m_to_lat * (y * math.cos(phi) - x * math.sin(phi)); var lon = blon + m_to_lon * (x * math.cos(phi) + y * math.sin(phi)); var path = select_cloud_model(type,"standard"); if (getprop(lw~"tmp/thread-flag") == 1) {create_cloud_vec(path, lat, lon, alt, 0.0);} else {compat_layer.create_cloud(path, lat, lon, alt, 0.0);} } # fill the core region for (var i=0; i 0.2) # we have below 20 fps {n = 5;} else if (dt > 0.1) # we have below 10 fps {n = 10;} else if (dt > 0.05) # we have below 5 fps {n = 15;} if (nc <= 0) # we're done and may analyze the result { terrain_presampling_analysis(); print("Presampling done!"); setprop(lw~"tmp/presampling-status", "finished"); return; } terrain_presampling(blat, blon, n, size, alpha); settimer( func {terrain_presampling_loop(blat, blon, nc-n_out, size, alpha) },0); } ########################################################### # terrain presampling routine ########################################################### var terrain_presampling = func (blat, blon, ntries, size, alpha) { var phi = alpha * math.pi/180.0; var elevation = 0.0; var lat_vec = []; var lon_vec = []; var lat_lon_vec = []; for (var i=0; i int(0.5 *n_tot)) {alt_med = i * 500.0; break;} } sum = 0; for (var i=0; i<20;i=i+1) { sum = sum + terrain_n[i]; if (sum > int(0.3 *n_tot)) {alt_20 = i * 500.0; break;} } for (var i=0; i<20;i=i+1) {alt_mean = alt_mean + terrain_n[i] * i * 500.0;} alt_mean = alt_mean/n_tot; for (var i=0; i<20;i=i+1) {if (terrain_n[i] > 0) {alt_min = i * 500.0; break;}} var n_max = 0; sum = 0; for (var i=0; i<19;i=i+1) { sum = sum + terrain_n[i]; if (terrain_n[i] > n_max) {n_max = terrain_n[i];} if ((n_max > terrain_n[i+1]) and (sum > int(0.3*n_tot))) {alt_low_min = i * 500; break;} } print("Terrain presampling analysis results:"); print("total: ",n_tot," mean: ",alt_mean," median: ",alt_med," min: ",alt_min, " alt_20: ", alt_20); #if (alt_low_min < alt_med) {alt_offset = alt_low_min;} #else {alt_offset = alt_med;} setprop(lw~"tmp/tile-alt-offset-ft",alt_20); setprop(lw~"tmp/tile-alt-median-ft",alt_med); setprop(lw~"tmp/tile-alt-min-ft",alt_min); setprop(lw~"tmp/tile-alt-layered-ft",0.5 * (alt_min + alt_offset)); append(alt_50_array, alt_med); append(alt_20_array, alt_20); } ########################################################### # detailed altitude determination for convective calls # clouds follow the terrain to some degree, but not excessively so ########################################################### var get_convective_altitude = func (balt, elevation) { var alt_offset = getprop(lw~"tmp/tile-alt-offset-ft"); var alt_median = getprop(lw~"tmp/tile-alt-median-ft"); # get the maximal shift var alt_variation = alt_median - alt_offset; # get the difference between offset and foot point var alt_diff = elevation - alt_offset; # now get the elevation-induced shift var fraction = alt_diff / alt_variation; if (fraction > 1.0) {fraction = 1.0;} # no placement above maximum shift if (fraction < 0.0) {fraction = 0.0;} # no downward shift # get the cloud base var cloudbase = balt - alt_offset; var alt_above_terrain = balt - elevation; # the shift strength is weakened if the layer is high above base elevation # the reference altitude is 1000 ft, anything higher has less sensitivity to terrain var shift_strength = 1000.0/alt_above_terrain; if (shift_strength > 1.0) {shift_strength = 1.0;} # no enhancement for very low layers if (shift_strength < 0.0) {shift_strength = 0.0;} # this shouldn't happen, but just in case... return balt + shift_strength * alt_diff * fraction; } ########################################################### # terrain presampling listener dispatcher ########################################################### var manage_presampling = func { var status = getprop(lw~"tmp/presampling-status"); # we only take action when the analysis is done if (status != "finished") {return;} if (getprop(lw~"tiles/tile-counter") == 0) # we deal with a tile setup call from the menu { set_tile(); } else # the tile setup call came from weather_tile_management { var lat = getprop(lw~"tiles/tmp/latitude-deg"); var lon = getprop(lw~"tiles/tmp/longitude-deg"); var code = getprop(lw~"tiles/tmp/code"); var dir_index = getprop(lw~"tiles/tmp/dir-index"); weather_tile_management.generate_tile(code, lat, lon, dir_index); } # set status to idle again setprop(lw~"tmp/presampling-status", "idle"); } ########################################################### # set wind model flag ########################################################### var set_wind_model_flag = func { var wind_model = getprop(lw~"config/wind-model"); if (wind_model == "constant") {wind_model_flag = 1;} else if (wind_model == "constant in tile") {wind_model_flag =2;} else if (wind_model == "aloft interpolated") {wind_model_flag =3; } else if (wind_model == "airmass interpolated") {wind_model_flag =4;} else if (wind_model == "aloft waypoints") {wind_model_flag =5;} else {print("Wind model not implemented!"); wind_model_flag =1;} } ########################################################### # set texture mix for convective clouds ########################################################### var set_texture_mix = func { var thermal_properties = getprop(lw~"config/thermal-properties"); convective_texture_mix = -(thermal_properties - 1.0) * 0.4; if (convective_texture_mix < -0.2) {convective_texture_mix = -0.2;} if (convective_texture_mix > 0.2) {convective_texture_mix = 0.2;} } ########################################################### # create an effect volume ########################################################### var create_effect_volume = func (geometry, lat, lon, r1, r2, phi, alt_low, alt_high, vis, rain, snow, turb, lift, lift_flag) { var flag = 0; var index = getprop(lw~"effect-volumes/effect-placement-index"); var n = props.globals.getNode("local-weather/effect-volumes", 1); for (var i = index; 1; i += 1) if (n.getChild("effect-volume", i, 0) == nil) break; setprop(lw~"effect-volumes/effect-placement-index",i); ev = n.getChild("effect-volume", i, 1); ev.getNode("geometry", 1).setValue(geometry); ev.getNode("active-flag", 1).setValue(0); ev.getNode("position/latitude-deg", 1).setValue(lat); ev.getNode("position/longitude-deg", 1).setValue(lon); ev.getNode("position/min-altitude-ft", 1).setValue(alt_low); ev.getNode("position/max-altitude-ft", 1).setValue(alt_high); ev.getNode("volume/size-x", 1).setValue(r1); ev.getNode("volume/size-y", 1).setValue(r2); ev.getNode("volume/orientation-deg", 1).setValue(phi); ev.getNode("tile-index",1).setValue(getprop(lw~"tiles/tile-counter")); var flag = 1; if (vis < 0.0) {flag = 0;} ev.getNode("effects/visibility-flag", 1).setValue(flag); ev.getNode("effects/visibility-m", 1).setValue(vis); flag = 1; if (rain < 0.0) {flag = 0;} ev.getNode("effects/rain-flag", 1).setValue(flag); ev.getNode("effects/rain-norm", 1).setValue(rain); flag = 1; if (snow < 0.0) {flag = 0;} ev.getNode("effects/snow-flag", 1).setValue(flag); ev.getNode("effects/snow-norm", 1).setValue(snow); flag = 1; if (snow < 0.0) {flag = 0;} ev.getNode("effects/snow-flag", 1).setValue(flag); ev.getNode("effects/snow-norm", 1).setValue(snow); flag = 1; if (turb < 0.0) {flag = 0;} ev.getNode("effects/turbulence-flag", 1).setValue(flag); ev.getNode("effects/turbulence", 1).setValue(turb); flag = 1; if (lift_flag == 0) {flag = 0;} ev.getNode("effects/thermal-lift-flag", 1).setValue(flag); ev.getNode("effects/thermal-lift", 1).setValue(lift); flag = 1; if (lift_flag == -2) # we create a thermal by function { ev.getNode("effects/thermal-lift-flag", 1).setValue(2); ev.getNode("effects/radius",1 ).setValue(0.8*r1); ev.getNode("effects/height",1).setValue(alt_high); ev.getNode("effects/cn",1).setValue(0.8); ev.getNode("effects/sh",1).setValue(0.8); ev.getNode("effects/max_lift",1).setValue(lift); ev.getNode("effects/f_lift_radius",1).setValue(0.8); } # set a timestamp if needed if (getprop(lw~"config/dynamics-flag") == 1) { ev.getNode("timestamp-sec",1).setValue(weather_dynamics.time_lw); } # and add to the counter setprop(lw~"effect-volumes/number",getprop(lw~"effect-volumes/number")+1); } ########################################################### # set a weather station for interpolation ########################################################### var set_weather_station = func (lat, lon, vis, T, D, p) { var n = props.globals.getNode(lwi, 1); for (var i = 0; 1; i += 1) if (n.getChild("station", i, 0) == nil) break; s = n.getChild("station", i, 1); s.getNode("latitude-deg",1).setValue(lat); s.getNode("longitude-deg",1).setValue(lon); s.getNode("visibility-m",1).setValue(vis); s.getNode("temperature-degc",1).setValue(T); s.getNode("dewpoint-degc",1).setValue(D); s.getNode("pressure-sea-level-inhg",1).setValue(p); s.getNode("tile-index",1).setValue(getprop(lw~"tiles/tile-counter")); # set a timestamp if needed if (getprop(lw~"config/dynamics-flag") == 1) { s.getNode("timestamp-sec",1).setValue(weather_dynamics.time_lw); } } ########################################################### # set a wind interpolation point ########################################################### var set_wind_ipoint = func (lat, lon, d0, v0, d1, v1, d2, v2, d3, v3, d4, v4, d5, v5, d6, v6, d7, v7, d8, v8) { var n = props.globals.getNode(lwi, 1); for (var i = 0; 1; i += 1) if (n.getChild("wind", i, 0) == nil) break; s = n.getChild("wind", i, 1); s.getNode("latitude-deg",1).setValue(lat); s.getNode("longitude-deg",1).setValue(lon); s.getChild("altitude",0,1).getNode("wind-from-heading-deg",1).setValue(d0); s.getChild("altitude",0,1).getNode("windspeed-kt",1).setValue(v0); s.getChild("altitude",1,1).getNode("wind-from-heading-deg",1).setValue(d1); s.getChild("altitude",1,1).getNode("windspeed-kt",1).setValue(v1); s.getChild("altitude",2,1).getNode("wind-from-heading-deg",1).setValue(d2); s.getChild("altitude",2,1).getNode("windspeed-kt",1).setValue(v2); s.getChild("altitude",3,1).getNode("wind-from-heading-deg",1).setValue(d3); s.getChild("altitude",3,1).getNode("windspeed-kt",1).setValue(v3); s.getChild("altitude",4,1).getNode("wind-from-heading-deg",1).setValue(d4); s.getChild("altitude",4,1).getNode("windspeed-kt",1).setValue(v4); s.getChild("altitude",5,1).getNode("wind-from-heading-deg",1).setValue(d5); s.getChild("altitude",5,1).getNode("windspeed-kt",1).setValue(v5); s.getChild("altitude",6,1).getNode("wind-from-heading-deg",1).setValue(d6); s.getChild("altitude",6,1).getNode("windspeed-kt",1).setValue(v6); s.getChild("altitude",7,1).getNode("wind-from-heading-deg",1).setValue(d7); s.getChild("altitude",7,1).getNode("windspeed-kt",1).setValue(v7); s.getChild("altitude",8,1).getNode("wind-from-heading-deg",1).setValue(d8); s.getChild("altitude",8,1).getNode("windspeed-kt",1).setValue(v8); } ########################################################### # helper to show additional dialogs ########################################################### var showDialog = func (name) { fgcommand("dialog-show", props.Node.new({"dialog-name":name})); } ########################################################### # wrappers to call functions from the local weather menu bar ########################################################### var streak_wrapper = func { setprop(lw~"tmp/thread-flag", 0); setprop(lw~"config/dynamics-flag",0); var array = []; append(weather_tile_management.modelArrays,array); setprop(lw~"tiles/tile-counter",getprop(lw~"tiles/tile-counter")+1); var lat = getprop("position/latitude-deg"); var lon = getprop("position/longitude-deg"); var type = getprop("/local-weather/tmp/cloud-type"); var alt = getprop("/local-weather/tmp/alt"); var nx = getprop("/local-weather/tmp/nx"); var xoffset = getprop("/local-weather/tmp/xoffset"); var xedge = getprop("/local-weather/tmp/xedge"); var ny = getprop("/local-weather/tmp/ny"); var yoffset = getprop("/local-weather/tmp/yoffset"); var yedge = getprop("/local-weather/tmp/yedge"); var dir = getprop("/local-weather/tmp/dir"); var tri = getprop("/local-weather/tmp/tri"); var rnd_alt = getprop("/local-weather/tmp/rnd-alt"); var rnd_pos_x = getprop("/local-weather/tmp/rnd-pos-x"); var rnd_pos_y = getprop("/local-weather/tmp/rnd-pos-y"); create_streak(type,lat,lon,alt,rnd_alt,nx,xoffset,xedge,rnd_pos_x,ny,yoffset,yedge,rnd_pos_y,dir,tri); } var convection_wrapper = func { setprop(lw~"tmp/thread-flag", 0); setprop(lw~"config/dynamics-flag",0); var array = []; append(weather_tile_management.modelArrays,array); setprop(lw~"tiles/tile-counter",getprop(lw~"tiles/tile-counter")+1); var lat = getprop("position/latitude-deg"); var lon = getprop("position/longitude-deg"); var alt = getprop("/local-weather/tmp/conv-alt"); var size = getprop("/local-weather/tmp/conv-size"); var strength = getprop("/local-weather/tmp/conv-strength"); var n = int(10 * size * size * strength); create_cumosys(lat,lon,alt,n, size*1000.0); } var barrier_wrapper = func { setprop(lw~"tmp/thread-flag", 0); setprop(lw~"config/dynamics-flag",0); var array = []; append(weather_tile_management.modelArrays,array); setprop(lw~"tiles/tile-counter",getprop(lw~"tiles/tile-counter")+1); var lat = getprop("position/latitude-deg"); var lon = getprop("position/longitude-deg"); var alt = getprop("/local-weather/tmp/bar-alt"); var n = getprop("/local-weather/tmp/bar-n"); var dir = getprop("/local-weather/tmp/bar-dir"); var dist = getprop("/local-weather/tmp/bar-dist") * 1000.0; var size = getprop("/local-weather/tmp/bar-size") * 1000.0; create_rise_clouds(lat, lon, alt, n, size, dir, dist); } var single_cloud_wrapper = func { setprop(lw~"config/dynamics-flag",0); var array = []; append(weather_tile_management.modelArrays,array); setprop(lw~"tiles/tile-counter",getprop(lw~"tiles/tile-counter")+1); var type = getprop("/local-weather/tmp/scloud-type"); var subtype = getprop("/local-weather/tmp/scloud-subtype"); var lat = getprop("/local-weather/tmp/scloud-lat"); var lon = getprop("/local-weather/tmp/scloud-lon"); var alt = getprop("/local-weather/tmp/scloud-alt"); var heading = getprop("/local-weather/tmp/scloud-dir"); var path = select_cloud_model(type,subtype); compat_layer.create_cloud(path, lat, lon, alt, heading); } var layer_wrapper = func { setprop(lw~"config/dynamics-flag",0); setprop(lw~"tmp/thread-flag", 0); var array = []; append(weather_tile_management.modelArrays,array); setprop(lw~"tiles/tile-counter",getprop(lw~"tiles/tile-counter")+1); var lat = getprop("position/latitude-deg"); var lon = getprop("position/longitude-deg"); var type = getprop(lw~"tmp/layer-type"); var rx = getprop(lw~"tmp/layer-rx") * 1000.0; var ry = getprop(lw~"tmp/layer-ry") * 1000.0; var phi = getprop(lw~"tmp/layer-phi"); var alt = getprop(lw~"tmp/layer-alt"); var thick = getprop(lw~"tmp/layer-thickness"); var density = getprop(lw~"tmp/layer-density"); var edge = getprop(lw~"tmp/layer-edge"); var rain_flag = getprop(lw~"tmp/layer-rain-flag"); var rain_density = getprop(lw~"tmp/layer-rain-density"); create_layer(type, lat, lon, alt, thick, rx, ry, phi, density, edge, rain_flag, rain_density); } var box_wrapper = func { setprop(lw~"tmp/thread-flag", 0); setprop(lw~"config/dynamics-flag",0); setprop(lw~"tiles/tile-counter",getprop(lw~"tiles/tile-counter")+1); var lat = getprop("position/latitude-deg"); var lon = getprop("position/longitude-deg"); var alt = getprop("position/altitude-ft"); var x = getprop(lw~"tmp/box-x-m"); var y = getprop(lw~"tmp/box-y-m"); var z = getprop(lw~"tmp/box-alt-ft"); var n = getprop(lw~"tmp/box-n"); var f_core = getprop(lw~"tmp/box-core-fraction"); var r_core = getprop(lw~"tmp/box-core-offset"); var h_core = getprop(lw~"tmp/box-core-height"); var n_core = getprop(lw~"tmp/box-core-n"); var f_bottom = getprop(lw~"tmp/box-bottom-fraction"); var h_bottom = getprop(lw~"tmp/box-bottom-thickness"); var n_bottom = getprop(lw~"tmp/box-bottom-n"); var type = "Box_test"; #create_cloudbox(type,subtype,lat, lon, alt, x,y,z,n); create_cloudbox(type, lat, lon, alt, x,y,z,n, f_core, r_core, h_core, n_core, f_bottom, h_bottom, n_bottom); } var set_aloft_wrapper = func { var lat = getprop(lw~"tmp/ipoint-latitude-deg"); var lon = getprop(lw~"tmp/ipoint-longitude-deg"); var d0 = getprop(lw~"tmp/FL0-wind-from-heading-deg"); var v0 = getprop(lw~"tmp/FL0-windspeed-kt"); var d1 = getprop(lw~"tmp/FL50-wind-from-heading-deg"); var v1 = getprop(lw~"tmp/FL50-windspeed-kt"); var d2 = getprop(lw~"tmp/FL100-wind-from-heading-deg"); var v2 = getprop(lw~"tmp/FL100-windspeed-kt"); var d3 = getprop(lw~"tmp/FL180-wind-from-heading-deg"); var v3 = getprop(lw~"tmp/FL180-windspeed-kt"); var d4 = getprop(lw~"tmp/FL240-wind-from-heading-deg"); var v4 = getprop(lw~"tmp/FL240-windspeed-kt"); var d5 = getprop(lw~"tmp/FL300-wind-from-heading-deg"); var v5 = getprop(lw~"tmp/FL300-windspeed-kt"); var d6 = getprop(lw~"tmp/FL340-wind-from-heading-deg"); var v6 = getprop(lw~"tmp/FL340-windspeed-kt"); var d7 = getprop(lw~"tmp/FL390-wind-from-heading-deg"); var v7 = getprop(lw~"tmp/FL390-windspeed-kt"); var d8 = getprop(lw~"tmp/FL450-wind-from-heading-deg"); var v8 = getprop(lw~"tmp/FL450-windspeed-kt"); set_wind_ipoint(lat, lon, d0, v0, d1, v1, d2, v2, d3, v3, d4, v4, d5, v5, d6, v6, d7, v7, d8, v8); if (wind_model_flag == 5) {setprop(lwi~"ipoint-number", getprop(lwi~"ipoint-number") + 1);} } #################################### # tile setup call wrapper #################################### var set_tile = func { var type = getprop("/local-weather/tmp/tile-type"); # set tile center coordinates to current position var lat = getprop("position/latitude-deg"); var lon = getprop("position/longitude-deg"); setprop(lw~"tiles/tmp/latitude-deg",lat); setprop(lw~"tiles/tmp/longitude-deg",lon); setprop(lw~"tiles/tmp/dir-index",4); # now see if we need to presample the terrain if ((getprop(lw~"tmp/presampling-flag") == 1) and (getprop(lw~"tmp/presampling-status") == "idle")) { terrain_presampling_start(lat, lon, 1000, 40000, getprop(lw~"tmp/tile-orientation-deg")); return; } # see if we need to create an aloft wind interpolation structure if ((wind_model_flag == 3) or ((wind_model_flag ==5) and (getprop(lwi~"ipoint-number") == 0))) {set_aloft_wrapper();} # prepare the first tile wind field if (wind_model_flag == 5) # it needs to be interpolated { var res = wind_interpolation(lat,lon,0.0); append(weather_dynamics.tile_wind_direction,res[0]); append(weather_dynamics.tile_wind_speed,res[1]); } else if (wind_model_flag == 3) # it comes from a different menu { append(weather_dynamics.tile_wind_direction, getprop(lw~"tmp/FL0-wind-from-heading-deg")); append(weather_dynamics.tile_wind_speed, getprop(lw~"tmp/FL0-windspeed-kt")); } else # it comes from the standard menu { append(weather_dynamics.tile_wind_direction, getprop(lw~"tmp/tile-orientation-deg")); append(weather_dynamics.tile_wind_speed, getprop(lw~"tmp/windspeed-kt")); } # when the aloft wind menu is used, the lowest winds should be taken from there # so we need to overwrite the setting from the tile generating menu in this case # otherwise the wrong orientation is built if (wind_model_flag ==3) { setprop(lw~"tmp/tile-orientation-deg", getprop(lw~"tmp/FL0-wind-from-heading-deg")); } else if (wind_model_flag == 5) { setprop(lw~"tmp/tile-orientation-deg", weather_dynamics.tile_wind_direction[0]); } # create all the neighbouring tile coordinate sets weather_tile_management.create_neighbours(lat,lon,getprop(lw~"tmp/tile-orientation-deg")); # see if we use METAR for weather setup if ((getprop(lw~"METAR/available-flag") == 1) and (getprop(lw~"tmp/tile-management") == "METAR")) {type = "METAR";} setprop(lw~"tiles/tile-counter",getprop(lw~"tiles/tile-counter")+1); # see if we need to generate a quadtree structure for clouds if (getprop(lw~"config/dynamics-flag") ==1) { var quadtree = []; weather_dynamics.generate_quadtree_structure(0, quadtree); append(weather_dynamics.cloudQuadtrees,quadtree); } if (type == "High-pressure-core") {weather_tiles.set_high_pressure_core_tile();} else if (type == "High-pressure") {weather_tiles.set_high_pressure_tile();} else if (type == "High-pressure-border") {weather_tiles.set_high_pressure_border_tile();} else if (type == "Low-pressure-border") {weather_tiles.set_low_pressure_border_tile();} else if (type == "Low-pressure") {weather_tiles.set_low_pressure_tile();} else if (type == "Low-pressure-core") {weather_tiles.set_low_pressure_core_tile();} else if (type == "Cold-sector") {weather_tiles.set_cold_sector_tile();} else if (type == "Warm-sector") {weather_tiles.set_warm_sector_tile();} else if (type == "Tropical") {weather_tiles.set_tropical_weather_tile();} else if (type == "Coldfront") {weather_tiles.set_coldfront_tile();} else if (type == "Warmfront") {weather_tiles.set_warmfront1_tile();} else if (type == "Warmfront-2") {weather_tiles.set_warmfront2_tile();} else if (type == "Warmfront-3") {weather_tiles.set_warmfront3_tile();} else if (type == "Warmfront-4") {weather_tiles.set_warmfront4_tile();} else if (type == "METAR") {weather_tiles.set_METAR_tile();} else if (type == "Altocumulus sky") {weather_tiles.set_altocumulus_tile();setprop(lw~"tiles/code","altocumulus_sky");} else if (type == "Broken layers") {weather_tiles.set_broken_layers_tile();setprop(lw~"tiles/code","broken_layers");} else if (type == "Cold front") {weather_tiles.set_coldfront_tile();setprop(lw~"tiles/code","coldfront");} else if (type == "Cirrus sky") {weather_tiles.set_cirrus_sky_tile();setprop(lw~"tiles/code","cirrus_sky");} else if (type == "Fair weather") {setprop(lw~"tiles/code","cumulus_sky");weather_tiles.set_fair_weather_tile();} else if (type == "Glider's sky") {setprop(lw~"tiles/code","gliders_sky");weather_tiles.set_gliders_sky_tile();} else if (type == "Blue thermals") {setprop(lw~"tiles/code","blue_thermals");weather_tiles.set_blue_thermals_tile();} else if (type == "Incoming rainfront") {weather_tiles.set_rainfront_tile();setprop(lw~"tiles/code","rainfront");} else if (type == "8/8 stratus sky") {weather_tiles.set_overcast_stratus_tile();setprop(lw~"tiles/code","overcast_stratus");} else if (type == "Test tile") {weather_tiles.set_4_8_stratus_tile();setprop(lw~"tiles/code","test");} else if (type == "Summer rain") {weather_tiles.set_summer_rain_tile();setprop(lw~"tiles/code","summer_rain");} else {print("Tile not implemented.");setprop(lw~"tiles/tile-counter",getprop(lw~"tiles/tile-counter")-1);return();} # start tile management loop if needed if (getprop(lw~"tmp/tile-management") != "single tile") { if (getprop(lw~"tile-loop-flag") == 0) { setprop(lw~"tiles/tile[4]/code",getprop(lw~"tiles/code")); setprop(lw~"tile-loop-flag",1); weather_tile_management.tile_management_loop();} } # start the interpolation loop if (getprop(lw~"interpolation-loop-flag") == 0) {setprop(lw~"interpolation-loop-flag",1); local_weather.interpolation_loop();} # start the effect volume loop if (getprop(lw~"effect-loop-flag") == 0) {setprop(lw~"effect-loop-flag",1); local_weather.effect_volume_loop(0,0);} # start weather dynamics loops if needed if (getprop(lw~"config/dynamics-flag") ==1) { if (getprop(lw~"timing-loop-flag") == 0) {setprop(lw~"timing-loop-flag",1); weather_dynamics.timing_loop();} if (getprop(lw~"dynamics-loop-flag") == 0) { setprop(lw~"dynamics-loop-flag",1); weather_dynamics.quadtree_loop(); weather_dynamics.weather_dynamics_loop(0); } } # and start the buffer loop and housekeeping loop if needed if (getprop(lw~"config/buffer-flag") ==1) { if (getprop(lw~"buffer-loop-flag") == 0) { setprop(lw~"buffer-loop-flag",1); weather_tile_management.buffer_loop(0); setprop(lw~"housekeeping-loop-flag",1); weather_tile_management.housekeeping_loop(0); } } #weather_tile_management.watchdog_loop(); } ################################################# # Anything that needs to run at startup goes here ################################################# var startup = func { print("Loading local weather routines..."); # get local Cartesian geometry var lat = getprop("position/latitude-deg"); var lon = getprop("position/longitude-deg"); calc_geo(lat); # copy weather properties at startup to local weather setprop(lw~"interpolation/visibility-m",getprop(ec~"boundary/entry[0]/visibility-m")); setprop(lw~"interpolation/pressure-sea-level-inhg",getprop(ec~"boundary/entry[0]/pressure-sea-level-inhg")); setprop(lw~"interpolation/temperature-degc",getprop(ec~"boundary/entry[0]/temperature-degc")); setprop(lw~"interpolation/wind-from-heading-deg",getprop(ec~"boundary/entry[0]/wind-from-heading-deg")); setprop(lw~"interpolation/wind-speed-kt",getprop(ec~"boundary/entry[0]/wind-speed-kt")); setprop(lw~"interpolation/turbulence",getprop(ec~"boundary/entry[0]/turbulence/magnitude-norm")); setprop(lw~"interpolation/rain-norm",0.0); setprop(lw~"interpolation/snow-norm",0.0); setprop(lw~"interpolation/thermal-lift",0.0); # before interpolation starts, these are also initially current setprop(lw~"current/visibility-m",getprop(lwi~"visibility-m")); setprop(lw~"current/pressure-sea-level-inhg",getprop(lw~"interpolation/pressure-sea-level-inhg")); setprop(lw~"current/temperature-degc",getprop(lw~"interpolation/temperature-degc")); setprop(lw~"current/wind-from-heading-deg",getprop(lw~"interpolation/wind-from-heading-deg")); setprop(lw~"current/wind-speed-kt",getprop(lw~"interpolation/wind-speed-kt")); setprop(lw~"current/rain-norm",getprop(lw~"interpolation/rain-norm")); setprop(lw~"current/snow-norm",getprop(lw~"interpolation/snow-norm")); setprop(lw~"current/thermal-lift",getprop(lw~"interpolation/thermal-lift")); setprop(lw~"current/turbulence",getprop(lwi~"turbulence")); # create default properties for METAR system, should be overwritten by real-weather-fetch setprop(lw~"METAR/latitude-deg",lat); setprop(lw~"METAR/longitude-deg",lon); setprop(lw~"METAR/altitude-ft",0.0); setprop(lw~"METAR/wind-direction-deg",0.0); setprop(lw~"METAR/wind-strength-kt",10.0); setprop(lw~"METAR/visibility-m",17000.0); setprop(lw~"METAR/rain-norm",0.0); setprop(lw~"METAR/snow-norm",0.0); setprop(lw~"METAR/temperature-degc",10.0); setprop(lw~"METAR/dewpoint-degc",7.0); setprop(lw~"METAR/pressure-inhg",29.92); setprop(lw~"METAR/thunderstorm-flag",0); setprop(lw~"METAR/layer[0]/cover-oct",4); setprop(lw~"METAR/layer[0]/alt-agl-ft", 3000.0); setprop(lw~"METAR/layer[1]/cover-oct",0); setprop(lw~"METAR/layer[1]/alt-agl-ft", 20000.0); setprop(lw~"METAR/layer[2]/cover-oct",0); setprop(lw~"METAR/layer[2]/alt-agl-ft", 20000.0); setprop(lw~"METAR/layer[3]/cover-oct",0); setprop(lw~"METAR/layer[3]/alt-agl-ft", 20000.0); setprop(lw~"METAR/available-flag",1); # set listener for worker threads setlistener(lw~"tmp/thread-status", func {var s = size(clouds_path); compat_layer.create_cloud_array(s, clouds_path, clouds_lat, clouds_lon, clouds_alt, clouds_orientation); }); setlistener(lw~"tmp/convective-status", func {var s = size(clouds_path); compat_layer.create_cloud_array(s, clouds_path, clouds_lat, clouds_lon, clouds_alt, clouds_orientation); }); setlistener(lw~"tmp/effect-thread-status", func {var s = size(effects_geo); effect_placement_loop(s); }); setlistener(lw~"tmp/presampling-status", func {manage_presampling(); }); setlistener(lw~"config/wind-model", func {set_wind_model_flag();}); setlistener(lw~"config/thermal-properties", func {set_texture_mix();}); setlistener(lw~"config/clouds-in-dynamics-loop", func {weather_dynamics.max_clouds_in_loop = int(getprop(lw~"config/clouds-in-dynamics-loop"));}); setlistener(lw~"config/clouds-visible-range-m", func {weather_tile_management.cloud_view_distance = getprop(lw~"config/clouds-visible-range-m");}); setlistener(lw~"config/distance-to-load-tile-m", func {setprop(lw~"config/distance-to-remove-tile-m",getprop(lw~"config/distance-to-load-tile-m") + 500.0);}); } ##################################################### # Standard test call (for development and debug only) ##################################################### var test = func { var lat = getprop("position/latitude-deg"); var lon = getprop("position/longitude-deg"); var v = [1,2,3,4,5,6,7]; print(v[2]); v = weather_tile_management.delete_from_vector(v, 2); v = weather_tile_management.delete_from_vector(v, 2); for (var i = 0; i < size(v); i = i + 1) { print(v[i]); } #weather_dynamics.cos_beta = 1; #weather_dynamics.sin_beta = 0; #weather_dynamics.tan_vangle = 0.3; #weather_dynamics.plane_x = 0.0; #weather_dynamics.plane_y = 0.0; #for (var i=0; i<16; i=i+1) # { # var pix = []; # for (var j=0; j<16; j=j+1) # { # var x = -18750.0 + j * 2500.0; # var y = 18750.0 - i * 2500.0; # append(pix,weather_dynamics.check_visibility(x,y,2500.0)); # } # print(pix[0],pix[1],pix[2],pix[3],pix[4],pix[5],pix[6],pix[7],pix[8],pix[9],pix[10],pix[11],pix[12],pix[13],pix[14],pix[15]); # } #print(weather_dynamics.check_visibility(0,0,0,8000.0,10000)); #print(weather_dynamics.check_visibility(0,0,0,15000.0,2500)); #print(weather_dynamics.check_visibility(0,0,0,-15000.0,2500)); #print(weather_dynamics.check_visibility(0,0,7000,5000.0,2500)); #terrain_presampling_start(lat, lon, 10000, 20000, 0.0); #test: 8 identical position tuples for KSFO #var p=[ 37.6189722, -122.3748889, 37.6189722, -122.3748889, # 37.6289722, -122.3748889, 37.6189722, -122.3648889, # 37.6389722, -122.3748889, 37.6189722, -122.3548889, # 37.6489722, -122.3748889, 37.6189722, -122.3448889 ]; # #var x=geodinfo(p, 10000); # passing in vector with position tuples #foreach(var e;x) { # print("Elevation:",e); # showing results #} } ################################################################# # global variable, property creation and the startup listener ################################################################# var rad_E = 6378138.12; # earth radius var lat_to_m = 110952.0; # latitude degrees to meters var m_to_lat = 9.01290648208234e-06; # meters to latitude degrees var ft_to_m = 0.30480; var m_to_ft = 1.0/ft_to_m; var lon_to_m = 0.0; # needs to be calculated dynamically var m_to_lon = 0.0; # we do this on startup # some common abbreviations var lw = "/local-weather/"; var lwi = "/local-weather/interpolation/"; var ec = "/environment/config/"; # a hash map of the strength for convection associated with terrain types var landcover_map = {BuiltUpCover: 0.35, Town: 0.35, Freeway:0.35, BarrenCover:0.3, HerbTundraCover: 0.25, GrassCover: 0.2, CropGrassCover: 0.2, Sand: 0.25, Grass: 0.2, Ocean: 0.01, Marsh: 0.05, Lake: 0.01, ShrubCover: 0.15, Landmass: 0.2, CropWoodCover: 0.15, MixedForestCover: 0.1, DryCropPastureCover: 0.25, MixedCropPastureCover: 0.2, IrrCropPastureCover: 0.15, DeciduousBroadCover: 0.1, pa_taxiway : 0.35, pa_tiedown: 0.35, pc_taxiway: 0.35, pc_tiedown: 0.35, Glacier: 0.01, DryLake: 0.3, IntermittentStream: 0.2}; # a hash map of average vertical cloud model sizes var cloud_vertical_size_map = {Altocumulus: 700.0, Cumulus: 600.0, Nimbus: 1000.0, Stratus: 800.0, Stratus_structured: 600.0, Stratus_thin: 400.0, Cirrocumulus: 200.0}; # the array of aloft wind interpolation altitudes var wind_altitude_array = [0.0, 5000.0, 10000.0, 18000.0, 24000.0, 30000.0, 34000.0, 39000.0, 45000.0]; # storage arrays for cloud generation var clouds_path = []; var clouds_lat = []; var clouds_lon = []; var clouds_alt = []; var clouds_orientation = []; # storage arrays for terrain presampling and results var terrain_n = []; var alt_50_array = []; var alt_20_array = []; # array of currently existing effect volumes var effectVolumeArray = []; var n_effectVolumeArray = 0; # a flag for the wind model (so we don't have to do string comparisons all the time) # 1: constant 2: constant in tile 3: aloft interpolated 4: airmass interpolated var wind_model_flag = 1; # a global determining the relative amount of different textures in detailed convective clouds var convective_texture_mix = 0.0; # set all sorts of default properties for the menu setprop(lw~"tmp/cloud-type", "Altocumulus"); setprop(lw~"tmp/alt", 12000.0); setprop(lw~"tmp/nx",5); setprop(lw~"tmp/xoffset",800.0); setprop(lw~"tmp/xedge", 0.2); setprop(lw~"tmp/ny",15); setprop(lw~"tmp/yoffset",800.0); setprop(lw~"tmp/yedge", 0.2); setprop(lw~"tmp/dir",0.0); setprop(lw~"tmp/tri", 1.0); setprop(lw~"tmp/rnd-pos-x",400.0); setprop(lw~"tmp/rnd-pos-y",400.0); setprop(lw~"tmp/rnd-alt", 300.0); setprop(lw~"tmp/conv-strength", 1); setprop(lw~"tmp/conv-size", 15.0); setprop(lw~"tmp/conv-alt", 2000.0); setprop(lw~"tmp/bar-alt", 3500.0); setprop(lw~"tmp/bar-n", 150.0); setprop(lw~"tmp/bar-dir", 0.0); setprop(lw~"tmp/bar-dist", 5.0); setprop(lw~"tmp/bar-size", 10.0); setprop(lw~"tmp/scloud-type", "Altocumulus"); setprop(lw~"tmp/scloud-subtype", "small"); setprop(lw~"tmp/scloud-lat",getprop("position/latitude-deg")); setprop(lw~"tmp/scloud-lon",getprop("position/longitude-deg")); setprop(lw~"tmp/scloud-alt", 5000.0); setprop(lw~"tmp/scloud-dir", 0.0); setprop(lw~"tmp/layer-type","Nimbus"); setprop(lw~"tmp/layer-rx",10.0); setprop(lw~"tmp/layer-ry",10.0); setprop(lw~"tmp/layer-phi",0.0); setprop(lw~"tmp/layer-alt",3000.0); setprop(lw~"tmp/layer-thickness",500.0); setprop(lw~"tmp/layer-density",1.0); setprop(lw~"tmp/layer-edge",0.2); setprop(lw~"tmp/layer-rain-flag",1); setprop(lw~"tmp/layer-rain-density",1.0); setprop(lw~"tmp/box-x-m",600.0); setprop(lw~"tmp/box-y-m",600.0); setprop(lw~"tmp/box-alt-ft",300.0); setprop(lw~"tmp/box-n",10); setprop(lw~"tmp/box-core-fraction",0.4); setprop(lw~"tmp/box-core-offset",0.2); setprop(lw~"tmp/box-core-height",1.4); setprop(lw~"tmp/box-core-n",3); setprop(lw~"tmp/box-bottom-fraction",0.9); setprop(lw~"tmp/box-bottom-thickness",0.5); setprop(lw~"tmp/box-bottom-n",12); setprop(lw~"tmp/tile-type", "High-pressure"); setprop(lw~"tmp/tile-orientation-deg", 0.0); setprop(lw~"tmp/windspeed-kt", 8.0); setprop(lw~"tmp/tile-alt-offset-ft", 0.0); setprop(lw~"tmp/tile-alt-median-ft",0.0); setprop(lw~"tmp/tile-alt-min-ft",0.0); setprop(lw~"tmp/tile-management", "single tile"); setprop(lw~"tmp/generate-thermal-lift-flag", 0); setprop(lw~"tmp/presampling-flag", 1); setprop(lw~"tmp/asymmetric-tile-loading-flag", 0); setprop(lw~"tmp/thread-flag", 1); setprop(lw~"tmp/last-reading-pos-del",0); setprop(lw~"tmp/last-reading-pos-mod",0); setprop(lw~"tmp/thread-status", "idle"); setprop(lw~"tmp/convective-status", "idle"); setprop(lw~"tmp/presampling-status", "idle"); setprop(lw~"tmp/buffer-status", "idle"); setprop(lw~"tmp/buffer-tile-index", 0); setprop(lw~"tmp/FL0-wind-from-heading-deg",0.0); setprop(lw~"tmp/FL0-windspeed-kt",8.0); setprop(lw~"tmp/FL50-wind-from-heading-deg",2.0); setprop(lw~"tmp/FL50-windspeed-kt",11.0); setprop(lw~"tmp/FL100-wind-from-heading-deg",4.0); setprop(lw~"tmp/FL100-windspeed-kt",16.0); setprop(lw~"tmp/FL180-wind-from-heading-deg",5.0); setprop(lw~"tmp/FL180-windspeed-kt",24.0); setprop(lw~"tmp/FL240-wind-from-heading-deg",9.0); setprop(lw~"tmp/FL240-windspeed-kt",35.0); setprop(lw~"tmp/FL300-wind-from-heading-deg",13.0); setprop(lw~"tmp/FL300-windspeed-kt",45.0); setprop(lw~"tmp/FL340-wind-from-heading-deg",14.0); setprop(lw~"tmp/FL340-windspeed-kt",50.0); setprop(lw~"tmp/FL390-wind-from-heading-deg",13.0); setprop(lw~"tmp/FL390-windspeed-kt",56.0); setprop(lw~"tmp/FL450-wind-from-heading-deg",12.0); setprop(lw~"tmp/FL450-windspeed-kt",65.0); setprop(lw~"tmp/ipoint-latitude-deg",getprop("position/latitude-deg")); setprop(lw~"tmp/ipoint-longitude-deg",getprop("position/longitude-deg")); # set config values #setprop(lw~"config/distance-to-load-tile-m",35000.0); #setprop(lw~"config/distance-to-remove-tile-m",37000.0); setprop(lw~"config/distance-to-load-tile-m",39000.0); setprop(lw~"config/distance-to-remove-tile-m",39500.0); setprop(lw~"config/detailed-clouds-flag",1); setprop(lw~"config/dynamics-flag",1); setprop(lw~"config/thermal-properties",1.0); setprop(lw~"config/wind-model","constant"); setprop(lw~"config/buffer-flag",1); setprop(lw~"config/asymmetric-reduction",0.7); setprop(lw~"config/clouds-visible-range-m",30000.0); setprop(lw~"config/asymmetric-buffering-flag",0); setprop(lw~"config/asymmetric-buffering-reduction",0.3); setprop(lw~"config/asymmetric-buffering-angle-deg",90.0); setprop(lw~"config/clouds-in-dynamics-loop",250); # set the default loop flags to loops inactive setprop(lw~"effect-loop-flag",0); setprop(lw~"interpolation-loop-flag",0); setprop(lw~"tile-loop-flag",0); setprop(lw~"lift-loop-flag",0); setprop(lw~"buffer-loop-flag",0); setprop(lw~"housekeeping-loop-flag",0); # create other management properties setprop(lw~"clouds/cloud-number",0); setprop(lw~"clouds/placement-index",0); setprop(lw~"clouds/model-placement-index",0); setprop(lw~"effect-volumes/effect-placement-index",0); # create properties for effect volume management setprop(lw~"effect-volumes/number",0); setprop(lw~"effect-volumes/number-active-vis",0); setprop(lw~"effect-volumes/number-active-rain",0); setprop(lw~"effect-volumes/number-active-snow",0); setprop(lw~"effect-volumes/number-active-turb",0); setprop(lw~"effect-volumes/number-active-lift",0); # create properties for tile management setprop(lw~"tiles/tile-counter",0); # create properties for wind setprop(lwi~"ipoint-number",0); # wait for Nasal to be available and do what is in startup() _setlistener("/sim/signals/nasal-dir-initialized", func { startup(); });