Effects/water
Effects/terrain-default
Textures/Water/water-reflection.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/waves-ver10-nm.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/water_sine_nmap.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/water-reflection-grey.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/sea_foam.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/perlin-noise-nm.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Globe/ocean_depth_1.jpg
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/packice-overlay.png
2d
linear-mipmap-linear
repeat
repeat
normalized
0.0
6
7
/sim/rendering/shaders/skydome
5.0
/sim/rendering/shaders/water
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
2
3
4
5
6
7
Shaders/water-ALS.vert
Shaders/water-ALS-high.frag
Shaders/noise.frag
Shaders/cloud-shadowfunc.frag
Shaders/hazes.frag
Shaders/secondary_lights.frag
Shaders/filters-ALS.frag
water_normalmap
sampler-2d
2
water_dudvmap
sampler-2d
3
topo_map
sampler-2d
4
sea_foam
sampler-2d
5
perlin_normalmap
sampler-2d
6
ice_texture
sampler-2d
7
normalmap_dds
float
saturation
float
WindE
float
WindN
float
wash_x
float
wash_y
float
wash_strength
float
WaveFreq
float
WaveAmp
float
WaveSharp
float
WaveAngle
float
WaveFactor
float
WaveDAngle
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
fogstructure
float
air_pollution
float
ice_cover
float
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
landing_light1_offset
float
landing_light2_offset
float
landing_light3_offset
float
gamma
float
brightness
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
delta_T
float
fact_grey
float
fact_black
float
cloudpos1_x
float
cloudpos1_y
float
cloudpos2_x
float
cloudpos2_y
float
cloudpos3_x
float
cloudpos3_y
float
cloudpos4_x
float
cloudpos4_y
float
cloudpos5_x
float
cloudpos5_y
float
cloudpos6_x
float
cloudpos6_y
float
cloudpos7_x
float
cloudpos7_y
float
cloudpos8_x
float
cloudpos8_y
float
cloudpos9_x
float
cloudpos9_y
float
cloudpos10_x
float
cloudpos10_y
float
cloudpos11_x
float
cloudpos11_y
float
cloudpos12_x
float
cloudpos12_y
float
cloudpos13_x
float
cloudpos13_y
float
cloudpos14_x
float
cloudpos14_y
float
cloudpos15_x
float
cloudpos15_y
float
cloudpos16_x
float
cloudpos16_y
float
cloudpos17_x
float
cloudpos17_y
float
cloudpos18_x
float
cloudpos18_y
float
cloudpos19_x
float
cloudpos19_y
float
cloudpos20_x
float
cloudpos20_y
float
cloud_shadow_flag
int
sea_r
float
sea_g
float
sea_b
float
use_searchlight
int
use_landing_light
int
use_alt_landing_light
int
display_xsize
int
display_ysize
int
quality_level
int
tquality_level
int
ocean_flag
int
1
/sim/rendering/shaders/skydome
4.0
/sim/rendering/shaders/water
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
2
3
5
6
Shaders/water-ALS.vert
Shaders/water-ALS-base.frag
Shaders/hazes.frag
Shaders/noise.frag
Shaders/filters-ALS.frag
water_normalmap
sampler-2d
2
water_dudvmap
sampler-2d
3
sea_foam
sampler-2d
5
perlin_normalmap
sampler-2d
6
normalmap_dds
float
saturation
float
WindE
float
WindN
float
WaveFreq
float
WaveAmp
float
WaveSharp
float
WaveAngle
float
WaveFactor
float
WaveDAngle
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
air_pollution
float
gamma
float
brightness
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
delta_T
float
fact_grey
float
fact_black
float
sea_r
float
sea_g
float
sea_b
float
ocean_flag
int
1
display_xsize
int
display_ysize
int