Effects/skydome
-50.0
/sim/rendering/shaders/skydome
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
smooth
back
Shaders/skydome-ALS.vert
Shaders/skydome-ALS.frag
Shaders/noise.frag
Shaders/secondary_lights.frag
Shaders/filters-ALS.frag
mK
float
rK
float
density
float
overcast
float
saturation
float
scattering
float
visibility
float
hazeLayerAltitude
float
terminator
float
avisibility
float
terrain_alt
float
cloud_self_shading
float
air_pollution
float
ice_hex_col
float
parhelic
float
ring
float
ice_hex_sheet
float
aurora_strength
float
aurora_vsize
float
aurora_hsize
float
aurora_ray_factor
float
aurora_penetration_factor
float
horizon_roughness
float
gamma
float
brightness
float
delta_T
float
fact_grey
float
fact_black
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
landing_light1_offset
float
landing_light2_offset
float
landing_light3_offset
float
use_searchlight
int
use_landing_light
int
use_alt_landing_light
int
display_xsize
int
display_ysize
int
false
smooth
back
hdr-geometry
hdr-forward
true
less
false
back
Shaders/HDR/skydome.vert
Shaders/HDR/skydome.frag
Shaders/HDR/math.glsl
Shaders/HDR/atmos_spectral.glsl
Shaders/HDR/exposure.glsl
is_envmap
bool
false
transmittance_tex
sampler-2d
12
sky_view_tex
sampler-2d
13
lum_tex
sampler-2d
14
exposure_compensation
float
hdr-envmap
true
less
false
back
Shaders/HDR/skydome.vert
Shaders/HDR/skydome.frag
Shaders/HDR/math.glsl
Shaders/HDR/atmos_spectral.glsl
Shaders/HDR/exposure.glsl
is_envmap
bool
true
transmittance_tex
sampler-2d
12
sky_view_tex
sampler-2d
13
lum_tex
sampler-2d
14
exposure_compensation
float