Effects/model-pbr white 1.0 1.0 1.0 1.0 null-normalmap white 1.0 1.0 white 0.0 0.0 0.0 back false hdr-geometry true less true always 8 replace 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/mag-filter texture[0]/wrap-s texture[0]/wrap-t 1 texture[1]/type texture[1]/image texture[1]/filter texture[1]/mag-filter texture[1]/wrap-s texture[1]/wrap-t 2 texture[2]/type texture[2]/image texture[2]/filter texture[2]/mag-filter texture[2]/wrap-s texture[2]/wrap-t 3 texture[3]/type texture[3]/image texture[3]/filter texture[3]/mag-filter texture[3]/wrap-s texture[3]/wrap-t 0 opaque cull-face Shaders/HDR/model_pbr.vert Shaders/HDR/logarithmic_depth.glsl Shaders/HDR/model_pbr.frag Shaders/HDR/logarithmic_depth.glsl Shaders/HDR/gbuffer_pack.glsl Shaders/HDR/normal_encoding.glsl Shaders/HDR/normalmap.glsl Shaders/HDR/color.glsl base_color_tex sampler-2d 0 normal_tex sampler-2d 1 orm_tex sampler-2d 2 emissive_tex sampler-2d 3 base_color_factor float-vec4 base-color-factor metallic_factor float metallic-factor roughness_factor float roughness-factor emissive_factor float-vec3 emissive-factor flip_vertically bool flip-vertically hdr-shadow 0 0 0 0 back 0 1.1 4.0 Shaders/HDR/model_shadow.vert Shaders/HDR/model_shadow.frag