Effects/model-default
white
false
1
0
0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
/sim/rendering/shaders/skydome
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
0
Shaders/generic-ALS-base.vert
Shaders/shadows-include.vert
Shaders/model-ALS-base.frag
Shaders/hazes.frag
Shaders/secondary_lights.frag
Shaders/noise.frag
Shaders/filters-ALS.frag
Shaders/shadows-include.frag
Shaders/clustered-include.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
moonlight
float
air_pollution
float
gamma
float
brightness
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
delta_T
float
fact_grey
float
fact_black
float
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
landing_light1_offset
float
landing_light2_offset
float
landing_light3_offset
float
geo_light_r
float
geo_light_g
float
geo_light_b
float
geo_light_x
float
geo_light_y
float
geo_light_z
float
geo_light_radius
float
geo_ambience
float
texture
sampler-2d
0
colorMode
int
use_searchlight
int
use_landing_light
int
use_alt_landing_light
int
use_geo_light
int
display_xsize
int
display_ysize
int
quality_level
int
tquality_level
int
shadow_tex
sampler-2d
10
shadows_enabled
bool
sun_atlas_size
int
/sim/rendering/shaders/use-shaders
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
0
Shaders/default.vert
Shaders/shadows-include.vert
Shaders/include_fog.frag
Shaders/default.frag
Shaders/shadows-include.frag
Shaders/clustered-include.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
texture
sampler-2d
0
colorMode
int
shadow_tex
sampler-2d
10
shadows_enabled
bool
sun_atlas_size
int
true
0
modulate
hdr-geometry
true
less
true
always
8
replace
0
0
opaque
Shaders/HDR/model_default.vert
Shaders/HDR/logarithmic_depth.glsl
Shaders/HDR/model_default.frag
Shaders/HDR/logarithmic_depth.glsl
Shaders/HDR/gbuffer_pack.glsl
Shaders/HDR/normal_encoding.glsl
Shaders/HDR/color.glsl
color_tex
sampler-2d
0
color_mode
int
material_diffuse
float-vec4
hdr-shadow
0 0 0 0
back
0
1.1
4.0
Shaders/HDR/model_shadow.vert
Shaders/HDR/model_shadow.frag