Effects/model-combined Effects/model-default white 0 0 Aircraft/Generic/Effects/null_bumpspec.png linear-mipmap-linear clamp clamp normalized 0 0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 Aircraft/Generic/Effects/greymap.png linear-mipmap-linear clamp clamp normalized 0 0.0 0 0 Aircraft/Generic/Effects/ReflectMaps/reflectmap.png linear-mipmap-linear clamp clamp normalized cubemap Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png 0.1 Aircraft/Generic/Effects/FresnelLookUp.png linear-mipmap-linear repeat repeat normalized 0.01 Aircraft/Generic/Effects/Rainbow.png linear-mipmap-linear repeat repeat normalized 0.25 0.05 2 false back transparent smooth orientation/model/heading-deg orientation/model/pitch-deg orientation/model/roll-deg /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/terminator-relative-position-m /sim/rendering/scattering-shader /sim/rendering/shaders/model /sim/rendering/shaders/quality-level 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model vertex-program-two-side cull-face rendering-hint 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format 4 texture[4]/image texture[4]/filter texture[4]/wrap-s texture[4]/wrap-t texture[4]/internal-format 5 texture[5]/type texture[5]/images 6 texture[6]/image texture[6]/filter texture[6]/wrap-s texture[6]/wrap-t texture[6]/internal-format 7 texture[7]/image texture[7]/filter texture[7]/wrap-s texture[7]/wrap-t texture[7]/internal-format 9 noise Shaders/include_fog.vert Shaders/ubershader.vert Shaders/include_fog.frag Shaders/ubershader.frag BaseTex sampler-2d 0 NormalTex sampler-2d 2 LightMapTex sampler-2d 3 ReflMapTex sampler-2d 4 Environment sampler-cube 5 ReflFresnelTex sampler-2d 6 ReflRainbowTex sampler-2d 7 ReflNoiseTex sampler-3d 9 nmap_enabled int normalmap_enabled nmap_dds int normalmap_dds lightmap_enabled int lightmap_enabled lightmap_multi int lightmap_multi lightmap_r_factor float lightmap_factor[0] lightmap_r_color float-vec3 lightmap_color[0] lightmap_g_factor float lightmap_factor[1] lightmap_g_color float-vec3 lightmap_color[1] lightmap_b_factor float lightmap_factor[2] lightmap_b_color float-vec3 lightmap_color[2] lightmap_a_factor float lightmap_factor[3] lightmap_a_color float-vec3 lightmap_color[3] refl_enabled int reflection_enabled refl_correction float reflection_correction refl_map int reflect_map_enabled refl_dynamic int reflection_dynamic refl_rainbow float reflection_rainbow refl_fresnel float reflection_fresnel refl_noise float reflection_noise amb_correction float ambient_correction shader_qual int shader_quality hdg float model_hdg pitch float model_pitch roll float model_roll visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype