io.include("Constants.nas"); var MFDGUI = { # List of UI hotspots and their mapping to Emesary bridge notifications WHEEL_HOT_SPOTS : [ { notification: fg1000.FASCIA.NAV_VOL, shift: 0, top_left: [65, 45], bottom_right: [112, 90] }, { notification: fg1000.FASCIA.NAV_INNER, shift: 0, top_left: [45, 168], bottom_right: [135, 250] }, { notification: fg1000.FASCIA.NAV_OUTER, shift: 1, top_left: [45, 168], bottom_right: [135, 250] }, { notification: fg1000.FASCIA.HEADING, shift: 0, top_left: [45, 338], bottom_right: [135, 411] }, { notification: fg1000.FASCIA.ALT_INNER, shift: 0, top_left: [45, 800], bottom_right: [135, 880] }, { notification: fg1000.FASCIA.ALT_OUTER, shift: 1, top_left: [45, 800], bottom_right: [135, 880] }, { notification: fg1000.FASCIA.COM_VOL, shift: 0, top_left: [1290, 45], bottom_right: [1340, 90] }, { notification: fg1000.FASCIA.COM_INNER, shift: 0, top_left: [1275, 170], bottom_right: [1355, 245] }, { notification: fg1000.FASCIA.COM_OUTER, shift: 1, top_left: [1275, 170], bottom_right: [1355, 245] }, { notification: fg1000.FASCIA.CRS, shift: 0, top_left: [1275, 331], bottom_right: [1355, 410] }, { notification: fg1000.FASCIA.BARO, shift: 1, top_left: [1275, 331], bottom_right: [1355, 410] }, { notification: fg1000.FASCIA.RANGE, shift: 0, top_left: [1275, 497], bottom_right: [1355, 554] }, { notification: fg1000.FASCIA.FMS_INNER, shift: 0, top_left: [1275, 800], bottom_right: [1355, 880] }, { notification: fg1000.FASCIA.FMS_OUTER, shift: 1, top_left: [1275, 800], bottom_right: [1355, 880] }, ], CLICK_HOT_SPOTS : [ { notification: fg1000.FASCIA.NAV_ID, shift: 0, value: 1, top_left: [65, 47], bottom_right: [112, 90] }, { notification: fg1000.FASCIA.NAV_FREQ_TRANSFER, shift: 0, value: 1, top_left: [100, 102], bottom_right: [150, 138] }, { notification: fg1000.FASCIA.NAV_TOGGLE, shift: 0, value: 1, top_left: [45, 168], bottom_right: [135, 250] }, { notification: fg1000.FASCIA.HEADING_PRESS, shift: 0, value: 1, top_left: [45, 338], bottom_right: [135, 411] }, { notification: fg1000.FASCIA.COM_VOL_TOGGLE, shift: 0, value: 1, top_left: [1290, 45], bottom_right: [1340, 90] }, { notification: fg1000.FASCIA.COM_FREQ_TRANSFER, shift: 0, value: 1, top_left: [1250, 100], bottom_right: [1300, 140] }, { notification: fg1000.FASCIA.COM_FREQ_TRANSFER_HOLD, shift: 1, value: 1, top_left: [1250, 100], bottom_right: [1300, 140] }, { notification: fg1000.FASCIA.COM_TOGGLE, shift: 0, value: 1, top_left: [1275, 170], bottom_right: [1355, 245] }, { notification: fg1000.FASCIA.CRS_CENTER, shift: 0, value: 1, top_left: [1275, 331], bottom_right: [1355, 410] }, { notification: fg1000.FASCIA.JOYSTICK_PRESS, shift: 0, value: 1, top_left: [1295, 500], bottom_right: [1345, 550] }, { notification: fg1000.FASCIA.JOYSTICK_HORIZONTAL, shift: 0, value: -1, top_left: [1255, 500], bottom_right: [1285, 550] }, { notification: fg1000.FASCIA.JOYSTICK_HORIZONTAL, shift: 0, value: 1, top_left: [1345, 500], bottom_right: [1380, 550] }, { notification: fg1000.FASCIA.JOYSTICK_VERTICAL, shift: 0, value: -1, top_left: [1295, 465], bottom_right: [1345, 500] }, { notification: fg1000.FASCIA.JOYSTICK_VERTICAL, shift: 0, value: 1, top_left: [1295, 550], bottom_right: [1345, 585] }, { notification: fg1000.FASCIA.DTO, shift: 0, value: 1, top_left: [1255, 620], bottom_right: [1305, 660] }, { notification: fg1000.FASCIA.FPL, shift: 0, value: 1, top_left: [1255, 670], bottom_right: [1305, 710] }, { notification: fg1000.FASCIA.CLR, shift: 0, value: 1, top_left: [1255, 720], bottom_right: [1305, 760] }, { notification: fg1000.FASCIA.CLR_HOLD, shift: 1, value: 1, top_left: [1255, 720], bottom_right: [1305, 760] }, { notification: fg1000.FASCIA.MENU, shift: 0, value: 1, top_left: [1325, 620], bottom_right: [1380, 660] }, { notification: fg1000.FASCIA.PROC, shift: 0, value: 1, top_left: [1325, 670], bottom_right: [1380, 710] }, { notification: fg1000.FASCIA.ENT, shift: 0, value: 1, top_left: [1325, 720], bottom_right: [1380, 760] }, { notification: fg1000.FASCIA.FMS_CRSR, shift: 0, value: 1, top_left: [1275, 800], bottom_right: [1355, 880] }, ], SOFTKEY_HOTSPOTS : [ { Id: 1, top_left: [205, 830], bottom_right: [265, 875] }, { Id: 2, top_left: [290, 830], bottom_right: [350, 875] }, { Id: 3, top_left: [375, 830], bottom_right: [435, 875] }, { Id: 4, top_left: [460, 830], bottom_right: [520, 875] }, { Id: 5, top_left: [545, 830], bottom_right: [605, 875] }, { Id: 6, top_left: [630, 830], bottom_right: [690, 875] }, { Id: 7, top_left: [715, 830], bottom_right: [775, 875] }, { Id: 8, top_left: [800, 830], bottom_right: [860, 875] }, { Id: 9, top_left: [885, 830], bottom_right: [945, 875] }, { Id: 10, top_left: [970, 830], bottom_right: [1030, 875] }, { Id: 11, top_left: [1055, 830], bottom_right: [1115, 875] }, { Id: 12, top_left: [1145, 830], bottom_right: [1200, 875] }, ], new : func() { var obj = { parents : [ MFDGUI ], mfd : nil, eisPublisher : nil, navcomPublisher : nil, navcomUpdater : nil, navdataInterface : nil, width : 1407, height : 918, scale : 1.0, }; # Increment the device count, so we get an uniqueish device id. obj.device_id = getprop("/instrument/fg1000/device-count"); if (obj.device_id == nil) obj.device_id = 0; setprop("/instrument/fg1000/device-count", obj.device_id + 1); print("Device count: " ~ getprop("/instrument/fg1000/device-count")); print("Device ID: " ~ obj.device_id); obj.scale = getprop("/sim/gui/mfd-scale") or 1.0; obj.window = canvas.Window.new([obj.scale*obj.width,obj.scale*obj.height],"dialog").set('title',"FG1000 MFD"); obj.window.del = func() { # Over-ride the window.del function so we clean up when the user closes the window # Use call method to ensure we have the correct closure. call(obj.cleanup, [], obj); }; # creating the top-level/root group which will contain all other elements/group obj.myCanvas = obj.window.createCanvas(); obj.myCanvas.set("name", "MFD"); obj.root = obj.myCanvas.createGroup(); var nasal_dir = getprop("/sim/fg-root") ~ "/Aircraft/Instruments-3d/FG1000/Nasal/"; io.load_nasal(nasal_dir ~ 'MFD.nas', "fg1000"); io.load_nasal(nasal_dir ~ 'Interfaces/PropertyPublisher.nas', "fg1000"); io.load_nasal(nasal_dir ~ 'Interfaces/PropertyUpdater.nas', "fg1000"); io.load_nasal(nasal_dir ~ 'Interfaces/GenericEISPublisher.nas', "fg1000"); io.load_nasal(nasal_dir ~ 'Interfaces/GenericNavComPublisher.nas', "fg1000"); io.load_nasal(nasal_dir ~ 'Interfaces/GenericNavComUpdater.nas', "fg1000"); io.load_nasal(nasal_dir ~ 'Interfaces/NavDataInterface.nas', "fg1000"); io.load_nasal(nasal_dir ~ 'Interfaces/GenericFMSPublisher.nas', "fg1000"); io.load_nasal(nasal_dir ~ 'Interfaces/GenericADCPublisher.nas', "fg1000"); # Now create the MFD itself if (obj.scale > 0.999) { # If we're at full scale, then create it directly in this Canvas as that # produces sharper results and perhaps better performance obj.mfd = fg1000.MFD.new(obj.myCanvas, obj.device_id); obj.mfd._svg.setTranslation(186,45); #obj.mfd._svg.set("z-index", 150); } else { # If we're using some scaling factor, then we create it as an image raster # which scales everything for us nicely. obj.mfd_canvas = canvas.new({ "name" : "MFD Canvas", "size" : [1024, 768], "view" : [1024, 768], "mipmapping": 0, }); obj.mfd = fg1000.MFD.new(obj.mfd_canvas, obj.device_id); var mfd_child = obj.root.createChild("image") .setFile(obj.mfd_canvas.getPath()) .set("z-index", 150) .setTranslation(obj.scale*186,obj.scale*45) .setSize(obj.scale*1024, obj.scale*768); } # Create the surround fascia, which is just a PNG image; var child = obj.root.createChild("image") .setFile("Aircraft/Instruments-3d/FG1000/Dialogs/fascia.png") .set("z-index", 100) .setTranslation(0, 0) .setSize(obj.scale*obj.width,obj.scale*obj.height); obj.eisPublisher = fg1000.GenericEISPublisher.new(); obj.eisPublisher.start(); obj.navcomPublisher = fg1000.GenericNavComPublisher.new(); obj.navcomPublisher.start(); obj.navcomUpdater = fg1000.GenericNavComUpdater.new(obj.mfd.getDevice()); obj.navcomUpdater.start(); obj.navdataInterface = fg1000.NavDataInterface.new(obj.mfd.getDevice()); obj.navdataInterface.start(); obj.gpsPublisher = fg1000.GenericFMSPublisher.new(); obj.gpsPublisher.start(); obj.adcPublisher = fg1000.GenericADCPublisher.new(); obj.adcPublisher.start(); # Add a event listener for the mouse wheel, which is used for turning the # knobs. obj.myCanvas.addEventListener("wheel", func(e) { foreach(var hotspot; MFDGUI.WHEEL_HOT_SPOTS) { if ((e.localX > obj.scale*hotspot.top_left[0]) and (e.localX < obj.scale*hotspot.bottom_right[0]) and (e.localY > obj.scale*hotspot.top_left[1]) and (e.localY < obj.scale*hotspot.bottom_right[1]) and (e.shiftKey == hotspot.shift)) { # We've found the hotspot, so send a notification to deal with it var args = {'device': obj.device_id, 'notification': hotspot.notification, 'value' : e.deltaY}; fgcommand("FG1000HardKeyPushed", props.Node.new(args)); break; } } }); # Add a event listener for the mouse click, which is used for buttons obj.myCanvas.addEventListener("click", func(e) { foreach(var hotspot; MFDGUI.CLICK_HOT_SPOTS) { if ((e.localX > obj.scale*hotspot.top_left[0]) and (e.localX < obj.scale*hotspot.bottom_right[0]) and (e.localY > obj.scale*hotspot.top_left[1]) and (e.localY < obj.scale*hotspot.bottom_right[1]) and (e.shiftKey == hotspot.shift)) { # We've found the hotspot, so send a notification to deal with it var args = {'device': obj.device_id, 'notification': hotspot.notification, 'value' : hotspot.value}; fgcommand("FG1000HardKeyPushed", props.Node.new(args)); break; } } foreach(var hotspot; MFDGUI.SOFTKEY_HOTSPOTS) { if ((e.localX > obj.scale*hotspot.top_left[0]) and (e.localX < obj.scale*hotspot.bottom_right[0]) and (e.localY > obj.scale*hotspot.top_left[1]) and (e.localY < obj.scale*hotspot.bottom_right[1])) { # We've found the hotspot, so send a notification to deal with it var args = {'device': obj.device_id, 'value' : hotspot.Id}; fgcommand("FG1000SoftKeyPushed", props.Node.new(args)); break; } } }); return obj; }, cleanup : func() { me.mfd.del(); me.eisPublisher.stop(); me.eisPublisher = nil; me.navcomPublisher.stop(); me.navcomPublisher = nil; me.navcomUpdater.stop(); me.navcomUpdater = nil; me.navdataInterface.stop(); me.navdataInterface =nil; me.gpsPublisher.stop(); me.gpsPublisher = nil; me.adcPublisher.stop(); me.adcPublisher = nil; # Clean up the window itself call(canvas.Window.del, [], me.window); }, };