<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/HDR/lighting</name> <parameters> <texture n="7"> <image>Textures/PBR/dfg_lut.dds</image> <type>2d</type> <filter>linear</filter> <wrap-s>clamp-to-edge</wrap-s> <wrap-t>clamp-to-edge</wrap-t> <internal-format>normalized</internal-format> </texture> </parameters> <technique n="1"> <pass> <texture-unit> <unit>7</unit> <image><use>texture[7]/image</use></image> <type><use>texture[7]/type</use></type> <filter><use>texture[7]/filter</use></filter> <wrap-s><use>texture[7]/wrap-s</use></wrap-s> <wrap-t><use>texture[7]/wrap-t</use></wrap-t> <internal-format><use>texture[7]/internal-format</use></internal-format> </texture-unit> <program> <vertex-shader>Shaders/HDR/trivial.vert</vertex-shader> <fragment-shader>Shaders/HDR/lighting.frag</fragment-shader> <fragment-shader>Shaders/HDR/gbuffer-include.frag</fragment-shader> </program> <uniform> <name>gbuffer0_tex</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> <uniform> <name>gbuffer1_tex</name> <type>sampler-2d</type> <value type="int">1</value> </uniform> <uniform> <name>gbuffer2_tex</name> <type>sampler-2d</type> <value type="int">2</value> </uniform> <uniform> <name>depth_tex</name> <type>sampler-2d</type> <value type="int">3</value> </uniform> <uniform> <name>dfg_lut</name> <type>sampler-2d</type> <value type="int">7</value> </uniform> <uniform> <name>ao_tex</name> <type>sampler-2d</type> <value type="int">8</value> </uniform> <uniform> <name>prefiltered_envmap</name> <type>sampler-cube</type> <value type="int">9</value> </uniform> <uniform> <name>shadow_tex</name> <type>sampler-2d-shadow</type> <value type="int">10</value> </uniform> <uniform> <name>aerial_perspective_lut</name> <type>sampler-2d</type> <value type="int">11</value> </uniform> <uniform> <name>transmittance_lut</name> <type>sampler-2d</type> <value type="int">12</value> </uniform> </pass> </technique> </PropertyList>