Effects/model-interior Effects/model-default Aircraft/Generic/Effects/greymap.png 2d linear-mipmap-linear clamp clamp normalized cubemap Aircraft/Generic/Effects/CubeMaps/real.fair-sky/fair-sky_px.png Aircraft/Generic/Effects/CubeMaps/real.fair-sky/fair-sky_nx.png Aircraft/Generic/Effects/CubeMaps/real.fair-sky/fair-sky_py.png Aircraft/Generic/Effects/CubeMaps/real.fair-sky/fair-sky_nx.png Aircraft/Generic/Effects/CubeMaps/real.fair-sky/fair-sky_pz.png Aircraft/Generic/Effects/CubeMaps/real.fair-sky/fair-sky_nz.png Textures/Terrain/void.png 2d linear-mipmap-linear repeat repeat normalized 0.0 0.0 0.0 1.0 1.0 1.0 0.0 0 1.0 1.0 1.0 0.5 1.5 1.0 1.0 1.0 0.0 0.5 0.5 0.5 0.9 0.2 0.2 9.6 /sim/rendering/als-secondary-lights/use-flashlight 0 0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 0 10.0 0 0.0 0.0 0.0 0.0 0 0.0 false /sim/rendering/shaders/skydome 2.0 /sim/rendering/shaders/model 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model cull-face rendering-hint 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t 3 texture[3]/type texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t 4 texture[4]/type texture[4]/images 7 texture[7]/type texture[7]/image texture[7]/filter texture[7]/wrap-s texture[7]/wrap-t vertex-program-two-side Shaders/model-interior-ALS-detailed.vert Shaders/shadows-include.vert Shaders/model-interior-ALS-detailed.frag Shaders/secondary_lights.frag Shaders/noise.frag Shaders/filters-ALS.frag Shaders/shadows-include.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt cloud_self_shading float cloud_self_shading moonlight float moonlight offset_vec float-vec3 opacity-cube-center scale_vec float-vec3 opacity-cube-scale angle float opacity-cube-angle tag_color float-vec3 implicit-lightmap-tag-color emit_color float-vec3 implicit-lightmap-emit-color light_filter_one float-vec3 light-filter-one light_filter_two float-vec3 light-filter-two light_radius float light-radius threshold_low float implicit-lightmap-threshold-low threshold_high float implicit-lightmap-threshold-high emit_intensity float implicit-lightmap-intensity view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov display_xsize int display_xsize display_ysize int display_ysize lightmap_r_factor float lightmap-factor[0] lightmap_r_color float-vec3 lightmap-color[0] lightmap_g_factor float lightmap-factor[1] lightmap_g_color float-vec3 lightmap-color[1] lightmap_b_factor float lightmap-factor[2] lightmap_b_color float-vec3 lightmap-color[2] lightmap_a_factor float lightmap-factor[3] lightmap_a_color float-vec3 lightmap-color[3] grain_magnification float grain-magnification irradiance_map_strength float irradiance-map-strength ra_irradiance_map_strength float ra-irradiance-map-strength residual_ambience_r float residual-ambience-r residual_ambience_g float residual-ambience-g residual_ambience_b float residual-ambience-b gamma float gamma brightness float brightness use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision delta_T float delta_T fact_grey float fact_grey fact_black float fact_black texture sampler-2d 0 lightmap_texture sampler-2d 3 cube_texture sampler-cube 4 grain_texture sampler-2d 7 colorMode int material/color-mode-uniform quality_level int quality_level tquality_level int tquality_level implicit_lightmap_enabled int implicit-lightmap-enabled use_flashlight int use-flashlight lightmap_enabled int lightmap-enabled lightmap_multi int lightmap-multi irradiance_map_type int irradiance-map-type ra_irradiance_map_type int ra-irradiance-map-type grain_texture_enabled int grain-texture-enabled shadow_tex sampler-2d 10 shadows_enabled bool shadows_enabled sun_atlas_size int sun_atlas_size shadow_mapping_enabled bool shadow-mapping-enabled /sim/rendering/shaders/skydome 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model cull-face rendering-hint 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t 4 texture[4]/type texture[4]/images vertex-program-two-side Shaders/model-interior-ALS-base.vert Shaders/shadows-include.vert Shaders/model-interior-ALS-base.frag Shaders/hazes.frag Shaders/secondary_lights.frag Shaders/noise.frag Shaders/filters-ALS.frag Shaders/shadows-include.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt cloud_self_shading float cloud_self_shading moonlight float moonlight offset_vec float-vec3 opacity-cube-center scale_vec float-vec3 opacity-cube-scale angle float opacity-cube-angle tag_color float-vec3 implicit-lightmap-tag-color emit_color float-vec3 implicit-lightmap-emit-color light_filter_one float-vec3 light-filter-one light_filter_two float-vec3 light-filter-two light_radius float light-radius threshold_low float implicit-lightmap-threshold-low threshold_high float implicit-lightmap-threshold-high emit_intensity float implicit-lightmap-intensity view_pitch_offset float view_pitch_offset view_heading_offset float view_heading_offset field_of_view float view_fov display_xsize int display_xsize display_ysize int display_ysize gamma float gamma brightness float brightness use_filtering bool use_filtering use_night_vision bool use_night_vision use_IR_vision bool use_IR_vision delta_T float delta_T fact_grey float fact_grey fact_black float fact_black texture sampler-2d 0 cube_texture sampler-cube 4 colorMode int material/color-mode-uniform quality_level int quality_level tquality_level int tquality_level implicit_lightmap_enabled int implicit-lightmap-enabled use_flashlight int use-flashlight shadow_tex sampler-2d 10 shadows_enabled bool shadows_enabled sun_atlas_size int sun_atlas_size shadow_mapping_enabled bool shadow-mapping-enabled