Effects/model-interior
Effects/model-default
Aircraft/Generic/Effects/greymap.png
2d
linear-mipmap-linear
clamp
clamp
normalized
cubemap
Aircraft/Generic/Effects/CubeMaps/real.fair-sky/fair-sky_px.png
Aircraft/Generic/Effects/CubeMaps/real.fair-sky/fair-sky_nx.png
Aircraft/Generic/Effects/CubeMaps/real.fair-sky/fair-sky_py.png
Aircraft/Generic/Effects/CubeMaps/real.fair-sky/fair-sky_nx.png
Aircraft/Generic/Effects/CubeMaps/real.fair-sky/fair-sky_pz.png
Aircraft/Generic/Effects/CubeMaps/real.fair-sky/fair-sky_nz.png
Textures/Terrain/void.png
2d
linear-mipmap-linear
repeat
repeat
normalized
0.0 0.0 0.0
1.0 1.0 1.0
0.0
0
1.0 1.0 1.0
0.5
1.5
1.0 1.0 1.0
0.0
0.5 0.5 0.5
0.9 0.2 0.2
9.6
0
0
1.0
1.0 1.0 1.0
1.0
1.0 1.0 1.0
1.0
1.0 1.0 1.0
1.0
1.0 1.0 1.0
0
10.0
0
0.0
0.0
0.0
0.0
0
0.0
false
/sim/rendering/shaders/skydome
2.0
/sim/rendering/shaders/model
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
0
3
4
7
Shaders/model-interior-ALS-detailed.vert
Shaders/shadows-include.vert
Shaders/model-interior-ALS-detailed.frag
Shaders/secondary_lights.frag
Shaders/noise.frag
Shaders/filters-ALS.frag
Shaders/shadows-include.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
moonlight
float
offset_vec
float-vec3
scale_vec
float-vec3
angle
float
tag_color
float-vec3
emit_color
float-vec3
light_filter_one
float-vec3
light_filter_two
float-vec3
light_radius
float
threshold_low
float
threshold_high
float
emit_intensity
float
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
display_xsize
int
display_ysize
int
lightmap_r_factor
float
lightmap_r_color
float-vec3
lightmap_g_factor
float
lightmap_g_color
float-vec3
lightmap_b_factor
float
lightmap_b_color
float-vec3
lightmap_a_factor
float
lightmap_a_color
float-vec3
grain_magnification
float
irradiance_map_strength
float
ra_irradiance_map_strength
float
residual_ambience_r
float
residual_ambience_g
float
residual_ambience_b
float
gamma
float
brightness
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
delta_T
float
fact_grey
float
fact_black
float
texture
sampler-2d
0
lightmap_texture
sampler-2d
3
cube_texture
sampler-cube
4
grain_texture
sampler-2d
7
colorMode
int
quality_level
int
tquality_level
int
implicit_lightmap_enabled
int
use_flashlight
int
lightmap_enabled
int
lightmap_multi
int
irradiance_map_type
int
ra_irradiance_map_type
int
grain_texture_enabled
int
shadow_tex
sampler-2d
10
shadows_enabled
bool
sun_atlas_size
int
shadow_mapping_enabled
bool
/sim/rendering/shaders/skydome
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
0
4
Shaders/model-interior-ALS-base.vert
Shaders/shadows-include.vert
Shaders/model-interior-ALS-base.frag
Shaders/hazes.frag
Shaders/secondary_lights.frag
Shaders/noise.frag
Shaders/filters-ALS.frag
Shaders/shadows-include.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
moonlight
float
offset_vec
float-vec3
scale_vec
float-vec3
angle
float
tag_color
float-vec3
emit_color
float-vec3
light_filter_one
float-vec3
light_filter_two
float-vec3
light_radius
float
threshold_low
float
threshold_high
float
emit_intensity
float
view_pitch_offset
float
view_heading_offset
float
field_of_view
float
display_xsize
int
display_ysize
int
gamma
float
brightness
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
delta_T
float
fact_grey
float
fact_black
float
texture
sampler-2d
0
cube_texture
sampler-cube
4
colorMode
int
quality_level
int
tquality_level
int
implicit_lightmap_enabled
int
use_flashlight
int
shadow_tex
sampler-2d
10
shadows_enabled
bool
sun_atlas_size
int
shadow_mapping_enabled
bool