<?xml version="1.0"?>

<!-- Using a custom male-copilot to load pose[1] and not pose[0] and show always the head -->
<PropertyList>

    <nopreview/>

    <offsets>
        <z-m>1.04</z-m>
    </offsets>

    <animation>
        <enable-hot type="bool">false</enable-hot>
    </animation>

    <!-- Character -->
    <model>
        <name>Waldo</name>
        <path>Aircraft/Generic/Human/Models/waldo.ac</path>
        <!-- not including the xml to not use its animations: copilot's head must be always visible! -->
    </model>
    <animation>
        <type>select</type>
        <object-name>Waldo</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/character</property>
                <value>0</value>
            </equals>
        </condition>
    </animation>

    <!-- Outfits -->
    <model>
        <path>Aircraft/Generic/Human/Models/outfit/default-m.xml</path>
        <name>Default</name>
    </model>
    <animation>
        <type>select</type>
        <object-name>Default</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/outfit</property>
                <value>0</value>
            </equals>
        </condition>
    </animation>
    <model>
        <path>Aircraft/Generic/Human/Models/outfit/airliner-m.xml</path>
        <name>airliner</name>
    </model>
    <animation>
        <type>select</type>
        <object-name>airliner</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/outfit</property>
                <value>2</value>
            </equals>
        </condition>
    </animation>
    <model>
        <path>Aircraft/Generic/Human/Models/outfit/flightsuit-m.xml</path>
        <name>Flightsuit</name>
    </model>
    <animation>
        <type>select</type>
        <object-name>Flightsuit</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/outfit</property>
                <value>1</value>
            </equals>
        </condition>
    </animation>
    <model>
        <path>Aircraft/Generic/Human/Models/equipment/headset-m.xml</path>
        <name>Headset I</name>
        <offsets>
            <x-m>-0.03</x-m>
            <z-m>-0.015</z-m>
        </offsets>
    </model>
    <animation>
        <type>select</type>
        <object-name>Headset I</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/equipment</property>
                <value>0</value>
            </equals>
        </condition>
    </animation>

    <!-- limbs center coordinates, in order of appearence -->
    <limbs>
        <chest-x>0.002584</chest-x>
        <chest-y>0.0</chest-y>
        <chest-z>0.1333</chest-z>
        <head-x>0.019</head-x>
        <head-y>0.0</head-y>
        <head-z>0.586</head-z>
        <shoulder-x>0.07</shoulder-x>
        <shoulder-y-l>-0.16</shoulder-y-l>
        <shoulder-y-r>0.16</shoulder-y-r>
        <shoulder-z>0.47</shoulder-z>
        <elbow-x>0.07046</elbow-x>
        <elbow-y-l>-0.4310</elbow-y-l>
        <elbow-y-r>0.4310</elbow-y-r>
        <elbow-z>0.08939</elbow-z>
        <hand-x>0.05601</hand-x>
        <hand-y-l>-0.6904</hand-y-l>
        <hand-y-r>0.6904</hand-y-r>
        <hand-z>0.4981</hand-z>
        <leg-x>-0.01813</leg-x>
        <leg-y-l>-0.05154</leg-y-l>
        <leg-y-r>0.05154</leg-y-r>
        <leg-z>-0.04</leg-z>
        <knee-x>0.02617</knee-x>
        <knee-y-r>0.1008</knee-y-r>
        <knee-y-l>-0.1008</knee-y-l>
        <knee-z>-0.3636</knee-z>
        <foot-x>0.09349</foot-x>
        <foot-y-r>-0.1218</foot-y-r>
        <foot-y-r>0.1218</foot-y-r>
        <foot-z>-0.8861</foot-z>
    </limbs>

    <!-- hip -->
    <animation>
        <type>rotate</type>
        <property>sim/model/crew/pilot[1]/pose/position/limb[0]/y-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m>0.01</x-m>
            <y-m>0.0</y-m>
            <z-m>0.1</z-m>
        </center>
        <axis>
            <x>0.0</x>
            <y>1.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>translate</type>
        <property>sim/model/crew/pilot[1]/pose/position/limb[0]/z-m</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m>0.01</x-m>
            <y-m>0.0</y-m>
            <z-m>0.1</z-m>
        </center>
        <axis>
            <x>0.0</x>
            <y>0.0</y>
            <z>1.0</z>
        </axis>
    </animation>

    <!-- chest -->
    <animation>
        <type>rotate</type>
        <object-name>chest</object-name>
        <object-name>head</object-name>
        <offset-deg>0</offset-deg>
        <property>sim/model/crew/pilot[1]/pose/position/limb[1]/y-deg</property>
        <center>
            <x-m alias="../../../limbs/chest-x"/>
            <y-m alias="../../../limbs/chest-y"/>
            <z-m alias="../../../limbs/chest-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>1.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>chest</object-name>
        <object-name>head</object-name>
        <offset-deg>0</offset-deg>
        <property>sim/model/crew/pilot[1]/pose/position/limb[1]/z-deg</property>
        <center>
            <x-m alias="../../../limbs/chest-x"/>
            <y-m alias="../../../limbs/chest-y"/>
            <z-m alias="../../../limbs/chest-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>0.0</y>
            <z>-1.0</z>
        </axis>
    </animation>

    <!-- head -->
    <animation>
        <type>rotate</type>
        <object-name>head</object-name>
        <offset-deg>0</offset-deg>
        <property>sim/model/crew/pilot[1]/pose/position/limb[2]/y-deg</property>
        <center>
            <x-m alias="../../../limbs/head-x"/>
            <y-m alias="../../../limbs/head-y"/>
            <z-m alias="../../../limbs/head-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>1.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>head</object-name>
        <offset-deg>0</offset-deg>
        <property>sim/model/crew/pilot[1]/pose/position/limb[2]/z-deg</property>
        <center>
            <x-m alias="../../../limbs/head-x"/>
            <y-m alias="../../../limbs/head-y"/>
            <z-m alias="../../../limbs/head-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>0.0</y>
            <z>-1.0</z>
        </axis>
    </animation>

    <!-- right arm -->
    <animation>
        <type>rotate</type>
        <object-name>arm1.R</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[3]/x-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/shoulder-x"/>
            <y-m alias="../../../limbs/shoulder-y-r"/>
            <z-m alias="../../../limbs/shoulder-z"/>
        </center>
        <axis>
            <x>1.0</x>
            <y>0.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>arm1.R</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[3]/y-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/shoulder-x"/>
            <y-m alias="../../../limbs/shoulder-y-r"/>
            <z-m alias="../../../limbs/shoulder-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>1.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>arm1.R</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[3]/z-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/shoulder-x"/>
            <y-m alias="../../../limbs/shoulder-y-r"/>
            <z-m alias="../../../limbs/shoulder-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>0.0</y>
            <z>-1.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>arm2.R</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[4]/y-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/elbow-x"/>
            <y-m alias="../../../limbs/elbow-y-r"/>
            <z-m alias="../../../limbs/elbow-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>1.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>arm2.R</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[4]/z-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/elbow-x"/>
            <y-m alias="../../../limbs/elbow-y-r"/>
            <z-m alias="../../../limbs/elbow-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>0.0</y>
            <z>1.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>hand.R</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[5]/x-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/hand-x"/>
            <y-m alias="../../../limbs/hand-y-r"/>
            <z-m alias="../../../limbs/hand-z"/>
        </center>
        <axis>
            <x>1.0</x>
            <y>0.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>hand.R</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[5]/y-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/hand-x"/>
            <y-m alias="../../../limbs/hand-y-r"/>
            <z-m alias="../../../limbs/hand-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>1.0</y>
            <z>0.0</z>
        </axis>
    </animation>

    <!-- Hand Poses -->
    <animation>
        <type>select</type>
        <object-name>hand.R</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property>
                <value>0</value>
            </equals>
        </condition>
    </animation>
    <animation>
        <type>select</type>
        <object-name>grip.R</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property>
                <value>1</value>
            </equals>
        </condition>
    </animation>
    <animation>
        <type>select</type>
        <object-name>fist.R</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property>
                <value>2</value>
            </equals>
        </condition>
    </animation>
    <animation>
        <type>select</type>
        <object-name>point.R</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property>
                <value>3</value>
            </equals>
        </condition>
    </animation>
    <animation>
        <type>select</type>
        <object-name>handedge.R</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property>
                <value>4</value>
            </equals>
        </condition>
    </animation>
    <animation>
        <type>select</type>
        <object-name>victory.R</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property>
                <value>5</value>
            </equals>
        </condition>
    </animation>
    <animation>
        <type>select</type>
        <object-name>thumbsup.R</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property>
                <value>6</value>
            </equals>
        </condition>
    </animation>

    <!-- left arm -->
    <animation>
        <type>rotate</type>
        <object-name>arm1.L</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[6]/x-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/shoulder-x"/>
            <y-m alias="../../../limbs/shoulder-y-l"/>
            <z-m alias="../../../limbs/shoulder-z"/>
        </center>
        <axis>
            <x>-1.0</x>
            <y>0.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>arm1.L</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[6]/y-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/shoulder-x"/>
            <y-m alias="../../../limbs/shoulder-y-l"/>
            <z-m alias="../../../limbs/shoulder-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>-1.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>arm1.L</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[6]/z-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/shoulder-x"/>
            <y-m alias="../../../limbs/shoulder-y-l"/>
            <z-m alias="../../../limbs/shoulder-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>0.0</y>
            <z>1.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>arm2.L</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[7]/y-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/elbow-x"/>
            <y-m alias="../../../limbs/elbow-y-l"/>
            <z-m alias="../../../limbs/elbow-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>-1.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>arm2.L</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[7]/z-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/elbow-x"/>
            <y-m alias="../../../limbs/elbow-y-l"/>
            <z-m alias="../../../limbs/elbow-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>0.0</y>
            <z>-1.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>hand.L</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[8]/x-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/hand-x"/>
            <y-m alias="../../../limbs/hand-y-l"/>
            <z-m alias="../../../limbs/hand-z"/>
        </center>
        <axis>
            <x>-1.0</x>
            <y>0.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>hand.L</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[8]/y-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/hand-x"/>
            <y-m alias="../../../limbs/hand-y-l"/>
            <z-m alias="../../../limbs/hand-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>-1.0</y>
            <z>0.0</z>
        </axis>
    </animation>

    <!-- Hand Poses -->
    <animation>
        <type>select</type>
        <object-name>hand.L</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property>
                <value>0</value>
            </equals>
        </condition>
    </animation>
    <animation>
        <type>select</type>
        <object-name>grip.L</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property>
                <value>1</value>
            </equals>
        </condition>
    </animation>
    <animation>
        <type>select</type>
        <object-name>fist.L</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property>
                <value>2</value>
            </equals>
        </condition>
    </animation>
    <animation>
        <type>select</type>
        <object-name>point.L</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property>
                <value>3</value>
            </equals>
        </condition>
    </animation>
    <animation>
        <type>select</type>
        <object-name>handedge.L</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property>
                <value>4</value>
            </equals>
        </condition>
    </animation>
    <animation>
        <type>select</type>
        <object-name>victory.L</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property>
                <value>5</value>
            </equals>
        </condition>
    </animation>
    <animation>
        <type>select</type>
        <object-name>thumbsup.L</object-name>
        <condition>
            <equals>
                <property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property>
                <value>6</value>
            </equals>
        </condition>
    </animation>

    <!--right leg -->
    <animation>
        <type>rotate</type>
        <object-name>leg1.R</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[9]/x-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/leg-x"/>
            <y-m alias="../../../limbs/leg-y-r"/>
            <z-m alias="../../../limbs/leg-z"/>
        </center>
        <axis>
            <x>-1.0</x>
            <y>0.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>leg1.R</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[9]/y-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/leg-x"/>
            <y-m alias="../../../limbs/leg-y-r"/>
            <z-m alias="../../../limbs/leg-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>-1.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>leg1.R</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[9]/z-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/leg-x"/>
            <y-m alias="../../../limbs/leg-y-r"/>
            <z-m alias="../../../limbs/leg-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>0.0</y>
            <z>-1.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>leg2.R</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[10]/y-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/knee-x"/>
            <y-m alias="../../../limbs/knee-y-r"/>
            <z-m alias="../../../limbs/knee-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>-1.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>foot.R</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[11]/y-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/foot-x"/>
            <y-m alias="../../../limbs/foot-y-r"/>
            <z-m alias="../../../limbs/foot-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>1.0</y>
            <z>0.0</z>
        </axis>
    </animation>

    <!-- left leg -->
    <animation>
        <type>rotate</type>
        <object-name>leg1.L</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[12]/x-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/leg-x"/>
            <y-m alias="../../../limbs/leg-y-l"/>
            <z-m alias="../../../limbs/leg-z"/>
        </center>
        <axis>
            <x>1.0</x>
            <y>0.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>leg1.L</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[12]/y-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/leg-x"/>
            <y-m alias="../../../limbs/leg-y-l"/>
            <z-m alias="../../../limbs/leg-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>-1.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>leg1.L</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[12]/z-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/leg-x"/>
            <y-m alias="../../../limbs/leg-y-l"/>
            <z-m alias="../../../limbs/leg-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>0.0</y>
            <z>-1.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>leg2.L</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[13]/y-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/knee-x"/>
            <y-m alias="../../../limbs/knee-y-l"/>
            <z-m alias="../../../limbs/knee-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>-1.0</y>
            <z>0.0</z>
        </axis>
    </animation>
    <animation>
        <type>rotate</type>
        <object-name>foot.L</object-name>
        <property>sim/model/crew/pilot[1]/pose/position/limb[14]/y-deg</property>
        <offset-deg>0</offset-deg>
        <center>
            <x-m alias="../../../limbs/foot-x"/>
            <y-m alias="../../../limbs/foot-y-l"/>
            <z-m alias="../../../limbs/foot-z"/>
        </center>
        <axis>
            <x>0.0</x>
            <y>1.0</y>
            <z>0.0</z>
        </axis>
    </animation>

    <!-- parachute -->
    <model>
        <name>parachute backpack</name>
        <path>Aircraft/Generic/Human/Models/backpack.xml</path>
        <offsets>
            <x-m>0</x-m>
            <y-m>0</y-m>
            <z-m>0</z-m>
        </offsets>
    </model>
    <model>
        <name>parachute</name>
        <path>Aircraft/Generic/Human/Models/chute.xml</path>
        <offsets>
            <x-m>0</x-m>
            <y-m>0</y-m>
            <z-m>0</z-m>
        </offsets>
    </model>

</PropertyList>