<?xml version="1.0"?> <!-- Using a custom male-copilot to load pose[1] and not pose[0] and show always the head --> <PropertyList> <nopreview/> <offsets> <z-m>1.04</z-m> </offsets> <animation> <enable-hot type="bool">false</enable-hot> </animation> <!-- Character --> <model> <name>Waldo</name> <path>Aircraft/Generic/Human/Models/waldo.ac</path> <!-- not including the xml to not use its animations: copilot's head must be always visible! --> </model> <animation> <type>select</type> <object-name>Waldo</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/character</property> <value>0</value> </equals> </condition> </animation> <!-- Outfits --> <model> <path>Aircraft/Generic/Human/Models/outfit/default-m.xml</path> <name>Default</name> </model> <animation> <type>select</type> <object-name>Default</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/outfit</property> <value>0</value> </equals> </condition> </animation> <model> <path>Aircraft/Generic/Human/Models/outfit/airliner-m.xml</path> <name>airliner</name> </model> <animation> <type>select</type> <object-name>airliner</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/outfit</property> <value>2</value> </equals> </condition> </animation> <model> <path>Aircraft/Generic/Human/Models/outfit/flightsuit-m.xml</path> <name>Flightsuit</name> </model> <animation> <type>select</type> <object-name>Flightsuit</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/outfit</property> <value>1</value> </equals> </condition> </animation> <model> <path>Aircraft/Generic/Human/Models/equipment/headset-m.xml</path> <name>Headset I</name> <offsets> <x-m>-0.03</x-m> <z-m>-0.015</z-m> </offsets> </model> <animation> <type>select</type> <object-name>Headset I</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/equipment</property> <value>0</value> </equals> </condition> </animation> <!-- limbs center coordinates, in order of appearence --> <limbs> <chest-x>0.002584</chest-x> <chest-y>0.0</chest-y> <chest-z>0.1333</chest-z> <head-x>0.019</head-x> <head-y>0.0</head-y> <head-z>0.586</head-z> <shoulder-x>0.07</shoulder-x> <shoulder-y-l>-0.16</shoulder-y-l> <shoulder-y-r>0.16</shoulder-y-r> <shoulder-z>0.47</shoulder-z> <elbow-x>0.07046</elbow-x> <elbow-y-l>-0.4310</elbow-y-l> <elbow-y-r>0.4310</elbow-y-r> <elbow-z>0.08939</elbow-z> <hand-x>0.05601</hand-x> <hand-y-l>-0.6904</hand-y-l> <hand-y-r>0.6904</hand-y-r> <hand-z>0.4981</hand-z> <leg-x>-0.01813</leg-x> <leg-y-l>-0.05154</leg-y-l> <leg-y-r>0.05154</leg-y-r> <leg-z>-0.04</leg-z> <knee-x>0.02617</knee-x> <knee-y-r>0.1008</knee-y-r> <knee-y-l>-0.1008</knee-y-l> <knee-z>-0.3636</knee-z> <foot-x>0.09349</foot-x> <foot-y-r>-0.1218</foot-y-r> <foot-y-r>0.1218</foot-y-r> <foot-z>-0.8861</foot-z> </limbs> <!-- hip --> <animation> <type>rotate</type> <property>sim/model/crew/pilot[1]/pose/position/limb[0]/y-deg</property> <offset-deg>0</offset-deg> <center> <x-m>0.01</x-m> <y-m>0.0</y-m> <z-m>0.1</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>translate</type> <property>sim/model/crew/pilot[1]/pose/position/limb[0]/z-m</property> <offset-deg>0</offset-deg> <center> <x-m>0.01</x-m> <y-m>0.0</y-m> <z-m>0.1</z-m> </center> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <!-- chest --> <animation> <type>rotate</type> <object-name>chest</object-name> <object-name>head</object-name> <offset-deg>0</offset-deg> <property>sim/model/crew/pilot[1]/pose/position/limb[1]/y-deg</property> <center> <x-m alias="../../../limbs/chest-x"/> <y-m alias="../../../limbs/chest-y"/> <z-m alias="../../../limbs/chest-z"/> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>chest</object-name> <object-name>head</object-name> <offset-deg>0</offset-deg> <property>sim/model/crew/pilot[1]/pose/position/limb[1]/z-deg</property> <center> <x-m alias="../../../limbs/chest-x"/> <y-m alias="../../../limbs/chest-y"/> <z-m alias="../../../limbs/chest-z"/> </center> <axis> <x>0.0</x> <y>0.0</y> <z>-1.0</z> </axis> </animation> <!-- head --> <animation> <type>rotate</type> <object-name>head</object-name> <offset-deg>0</offset-deg> <property>sim/model/crew/pilot[1]/pose/position/limb[2]/y-deg</property> <center> <x-m alias="../../../limbs/head-x"/> <y-m alias="../../../limbs/head-y"/> <z-m alias="../../../limbs/head-z"/> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>head</object-name> <offset-deg>0</offset-deg> <property>sim/model/crew/pilot[1]/pose/position/limb[2]/z-deg</property> <center> <x-m alias="../../../limbs/head-x"/> <y-m alias="../../../limbs/head-y"/> <z-m alias="../../../limbs/head-z"/> </center> <axis> <x>0.0</x> <y>0.0</y> <z>-1.0</z> </axis> </animation> <!-- right arm --> <animation> <type>rotate</type> <object-name>arm1.R</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[3]/x-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/shoulder-x"/> <y-m alias="../../../limbs/shoulder-y-r"/> <z-m alias="../../../limbs/shoulder-z"/> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>arm1.R</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[3]/y-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/shoulder-x"/> <y-m alias="../../../limbs/shoulder-y-r"/> <z-m alias="../../../limbs/shoulder-z"/> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>arm1.R</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[3]/z-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/shoulder-x"/> <y-m alias="../../../limbs/shoulder-y-r"/> <z-m alias="../../../limbs/shoulder-z"/> </center> <axis> <x>0.0</x> <y>0.0</y> <z>-1.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>arm2.R</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[4]/y-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/elbow-x"/> <y-m alias="../../../limbs/elbow-y-r"/> <z-m alias="../../../limbs/elbow-z"/> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>arm2.R</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[4]/z-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/elbow-x"/> <y-m alias="../../../limbs/elbow-y-r"/> <z-m alias="../../../limbs/elbow-z"/> </center> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>hand.R</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[5]/x-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/hand-x"/> <y-m alias="../../../limbs/hand-y-r"/> <z-m alias="../../../limbs/hand-z"/> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>hand.R</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[5]/y-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/hand-x"/> <y-m alias="../../../limbs/hand-y-r"/> <z-m alias="../../../limbs/hand-z"/> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <!-- Hand Poses --> <animation> <type>select</type> <object-name>hand.R</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property> <value>0</value> </equals> </condition> </animation> <animation> <type>select</type> <object-name>grip.R</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property> <value>1</value> </equals> </condition> </animation> <animation> <type>select</type> <object-name>fist.R</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property> <value>2</value> </equals> </condition> </animation> <animation> <type>select</type> <object-name>point.R</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property> <value>3</value> </equals> </condition> </animation> <animation> <type>select</type> <object-name>handedge.R</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property> <value>4</value> </equals> </condition> </animation> <animation> <type>select</type> <object-name>victory.R</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property> <value>5</value> </equals> </condition> </animation> <animation> <type>select</type> <object-name>thumbsup.R</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/pose/position/limb[5]/hand-pose</property> <value>6</value> </equals> </condition> </animation> <!-- left arm --> <animation> <type>rotate</type> <object-name>arm1.L</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[6]/x-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/shoulder-x"/> <y-m alias="../../../limbs/shoulder-y-l"/> <z-m alias="../../../limbs/shoulder-z"/> </center> <axis> <x>-1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>arm1.L</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[6]/y-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/shoulder-x"/> <y-m alias="../../../limbs/shoulder-y-l"/> <z-m alias="../../../limbs/shoulder-z"/> </center> <axis> <x>0.0</x> <y>-1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>arm1.L</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[6]/z-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/shoulder-x"/> <y-m alias="../../../limbs/shoulder-y-l"/> <z-m alias="../../../limbs/shoulder-z"/> </center> <axis> <x>0.0</x> <y>0.0</y> <z>1.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>arm2.L</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[7]/y-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/elbow-x"/> <y-m alias="../../../limbs/elbow-y-l"/> <z-m alias="../../../limbs/elbow-z"/> </center> <axis> <x>0.0</x> <y>-1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>arm2.L</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[7]/z-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/elbow-x"/> <y-m alias="../../../limbs/elbow-y-l"/> <z-m alias="../../../limbs/elbow-z"/> </center> <axis> <x>0.0</x> <y>0.0</y> <z>-1.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>hand.L</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[8]/x-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/hand-x"/> <y-m alias="../../../limbs/hand-y-l"/> <z-m alias="../../../limbs/hand-z"/> </center> <axis> <x>-1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>hand.L</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[8]/y-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/hand-x"/> <y-m alias="../../../limbs/hand-y-l"/> <z-m alias="../../../limbs/hand-z"/> </center> <axis> <x>0.0</x> <y>-1.0</y> <z>0.0</z> </axis> </animation> <!-- Hand Poses --> <animation> <type>select</type> <object-name>hand.L</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property> <value>0</value> </equals> </condition> </animation> <animation> <type>select</type> <object-name>grip.L</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property> <value>1</value> </equals> </condition> </animation> <animation> <type>select</type> <object-name>fist.L</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property> <value>2</value> </equals> </condition> </animation> <animation> <type>select</type> <object-name>point.L</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property> <value>3</value> </equals> </condition> </animation> <animation> <type>select</type> <object-name>handedge.L</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property> <value>4</value> </equals> </condition> </animation> <animation> <type>select</type> <object-name>victory.L</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property> <value>5</value> </equals> </condition> </animation> <animation> <type>select</type> <object-name>thumbsup.L</object-name> <condition> <equals> <property>sim/model/crew/pilot[1]/pose/position/limb[8]/hand-pose</property> <value>6</value> </equals> </condition> </animation> <!--right leg --> <animation> <type>rotate</type> <object-name>leg1.R</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[9]/x-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/leg-x"/> <y-m alias="../../../limbs/leg-y-r"/> <z-m alias="../../../limbs/leg-z"/> </center> <axis> <x>-1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>leg1.R</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[9]/y-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/leg-x"/> <y-m alias="../../../limbs/leg-y-r"/> <z-m alias="../../../limbs/leg-z"/> </center> <axis> <x>0.0</x> <y>-1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>leg1.R</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[9]/z-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/leg-x"/> <y-m alias="../../../limbs/leg-y-r"/> <z-m alias="../../../limbs/leg-z"/> </center> <axis> <x>0.0</x> <y>0.0</y> <z>-1.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>leg2.R</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[10]/y-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/knee-x"/> <y-m alias="../../../limbs/knee-y-r"/> <z-m alias="../../../limbs/knee-z"/> </center> <axis> <x>0.0</x> <y>-1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>foot.R</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[11]/y-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/foot-x"/> <y-m alias="../../../limbs/foot-y-r"/> <z-m alias="../../../limbs/foot-z"/> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <!-- left leg --> <animation> <type>rotate</type> <object-name>leg1.L</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[12]/x-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/leg-x"/> <y-m alias="../../../limbs/leg-y-l"/> <z-m alias="../../../limbs/leg-z"/> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>leg1.L</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[12]/y-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/leg-x"/> <y-m alias="../../../limbs/leg-y-l"/> <z-m alias="../../../limbs/leg-z"/> </center> <axis> <x>0.0</x> <y>-1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>leg1.L</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[12]/z-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/leg-x"/> <y-m alias="../../../limbs/leg-y-l"/> <z-m alias="../../../limbs/leg-z"/> </center> <axis> <x>0.0</x> <y>0.0</y> <z>-1.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>leg2.L</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[13]/y-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/knee-x"/> <y-m alias="../../../limbs/knee-y-l"/> <z-m alias="../../../limbs/knee-z"/> </center> <axis> <x>0.0</x> <y>-1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>foot.L</object-name> <property>sim/model/crew/pilot[1]/pose/position/limb[14]/y-deg</property> <offset-deg>0</offset-deg> <center> <x-m alias="../../../limbs/foot-x"/> <y-m alias="../../../limbs/foot-y-l"/> <z-m alias="../../../limbs/foot-z"/> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <!-- parachute --> <model> <name>parachute backpack</name> <path>Aircraft/Generic/Human/Models/backpack.xml</path> <offsets> <x-m>0</x-m> <y-m>0</y-m> <z-m>0</z-m> </offsets> </model> <model> <name>parachute</name> <path>Aircraft/Generic/Human/Models/chute.xml</path> <offsets> <x-m>0</x-m> <y-m>0</y-m> <z-m>0</z-m> </offsets> </model> </PropertyList>