<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>lm-pedals-copilot</name> <inherits-from>Effects/model-interior</inherits-from> <parameters> <texture n="3"> <image>Aircraft/c172p/Models/Effects/interior/lm_pedals-copilot.png</image> <type>2d</type> <filter>linear-mipmap-linear</filter> <wrap-s>clamp</wrap-s> <wrap-t>clamp</wrap-t> <internal-format>normalized</internal-format> </texture> <texture n="4"> <type>cubemap</type> <images> <positive-x>Aircraft/c172p/Models/Effects/interior/shadow_px.png</positive-x> <negative-x>Aircraft/c172p/Models/Effects/interior/shadow_nx.png</negative-x> <positive-y>Aircraft/c172p/Models/Effects/interior/shadow_py.png</positive-y> <negative-y>Aircraft/c172p/Models/Effects/interior/shadow_ny.png</negative-y> <positive-z>Aircraft/c172p/Models/Effects/interior/shadow_pz.png</positive-z> <negative-z>Aircraft/c172p/Models/Effects/interior/shadow_nz.png</negative-z> </images> </texture> <opacity-cube-center type="vec3d" n="0"> 1.01732 -0.24 0.8325 </opacity-cube-center> <opacity-cube-scale type="vec3d" n="0"> 1.5 0.5 0.7</opacity-cube-scale> <opacity-cube-angle type="float">0.0</opacity-cube-angle> <light-filter-one type="vec3d">0.5 0.5 0.5</light-filter-one> <light-filter-two type="vec3d">0.9 0.2 0.2</light-filter-two> <light-radius type="float">13</light-radius> <irradiance-map-type type="int">2</irradiance-map-type> <irradiance-map-strength type="float">.2</irradiance-map-strength> <residual-ambience-r type="float"><use>/sim/model/c172p/lighting/rgb-ra-r-factor</use></residual-ambience-r> <residual-ambience-g type="float"><use>/sim/model/c172p/lighting/rgb-ra-g-factor</use></residual-ambience-g> <residual-ambience-b type="float"><use>/sim/model/c172p/lighting/rgb-ra-b-factor</use></residual-ambience-b> <ra-irradiance-map-type type="int">0</ra-irradiance-map-type> <ra-irradiance-map-strength type="float">1</ra-irradiance-map-strength> <lightmap-enabled type="int">1</lightmap-enabled> <lightmap-multi type="int">1</lightmap-multi> <lightmap-factor type="float" n="0">0</lightmap-factor> <lightmap-color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap-color> <lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor> <lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color> <lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor> <lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color> <lightmap-factor type="float" n="3">0</lightmap-factor> <lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color> </parameters> </PropertyList>