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<rolling-friction>0.6</rolling-friction> <bumpiness>0.4</bumpiness> </material> <material> <condition> <and> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> <property>sim/rendering/shaders/urban</property> </and> </condition> <name>BuiltUpCover</name> <name>Urban</name> <effect>Effects/urban</effect> <texture-set> <texture>Terrain/city1.png</texture> <texture n="2">Terrain/city1-relief-light.png</texture> </texture-set> <texture-set> <texture>Terrain/city2.png</texture> <texture n="2">Terrain/city2-relief-light.png</texture> </texture-set> <object-mask>Terrain/city1.mask.png</object-mask> <object-mask>Terrain/city2.mask.png</object-mask> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/urban-buildings.xml"/> <building-coverage>2500.0</building-coverage> <building-small-ratio>0.4</building-small-ratio> 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<tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> </material> <material> <name>Construction</name> <name>Industrial</name> <name>Port</name> <name>Transport</name> <effect>Effects/transition-base-dirt</effect> <texture-set> <texture>Terrain/city1.png</texture> <texture n="4">Terrain.winter/builtup.png</texture> </texture-set> <texture-set> <texture>Terrain/city2.png</texture> <texture n="4">Terrain.winter/builtup.png</texture> </texture-set> <object-mask>Terrain/city1.mask.png</object-mask> <object-mask>Terrain/city2.mask.png</object-mask> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/industrial-buildings.xml"/> </material> <material> <name>Town</name> <name>SubUrban</name> <texture>Terrain/Town1.png</texture> <object-mask>Terrain/Town1.mask.png</object-mask> <xsize>1024</xsize> <ysize>1024</ysize> 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<effect>Effects/transition-base-dirt</effect> <name>CropGrassCover</name> <name>CropGrass</name> <name>Grassland</name> <texture>Terrain/cropgrass.dds</texture> <!--<texture>Terrain/cropgrass1.dds</texture> <texture>Terrain/cropgrass2.dds</texture>--> <object-mask>Terrain/cropgrass-dds.mask.png</object-mask> <xsize>1399</xsize> <ysize>1399</ysize> <light-coverage>2000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.3</bumpiness> <load-resistance>1e30</load-resistance> <light-coverage>2000000.0</light-coverage> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>2000.0</wood-coverage> <tree-texture>Trees/deciduous.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <name>GolfCourse</name> <effect>Effects/transition-base-dirt</effect> <texture>Terrain/golfcourse1.png</texture> <object-mask>Terrain/golfcourse1.mask.png</object-mask> <xsize>800</xsize> <ysize>800</ysize> <light-coverage>2000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.3</bumpiness> <load-resistance>1e30</load-resistance> <wood-coverage>5000.0</wood-coverage> <tree-texture>Trees/deciduous.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <name>CropWoodCover</name> <name>CropWood</name> <name>AgroForest</name> <effect>Effects/transition-base-dirt</effect> <texture>Terrain/cropwood.dds</texture> <object-mask>Terrain/cropwood-dds.mask.png</object-mask> <xsize>1500</xsize> <ysize>1500</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.4</friction-factor> <rolling-friction>0.6</rolling-friction> <bumpiness>0.7</bumpiness> <load-resistance>10</load-resistance> <light-coverage>2000000.0</light-coverage> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>2000.0</wood-coverage> <tree-texture>Trees/mixed.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <name>Littoral</name> <texture>Terrain/sand1.dds</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <shininess>2.5</shininess> <rolling-friction>0.1</rolling-friction> <friction-factor>0.7</friction-factor> <bumpiness>0.1</bumpiness> </material> </PropertyList>