Effects/bowwave
Effects/model-default
/Textures/Water/water-reflection.png
2d
linear-mipmap-linear
repeat
repeat
normalized
/Textures/Water/perlin-noise-nm.dds
2d
linear-mipmap-linear
repeat
repeat
normalized
/Textures/Water/waves-ver10-dudv.dds
2d
linear-mipmap-linear
repeat
repeat
normalized
/Textures/Water/water-reflection-grey.png
2d
linear-mipmap-linear
repeat
repeat
normalized
/Textures/Water/sea_foam.dds
2d
linear-mipmap-linear
repeat
repeat
normalized
/Textures/Water/bowwave3.dds
2d
linear-mipmap-linear
repeat
repeat
normalized
/Textures/Water/bowwave_normal.dds
2d
linear-mipmap-linear
repeat
repeat
normalized
smooth
transparent
true
6
DepthSortedBin
/sim/rendering/shaders/skydome
2.0
/sim/rendering/shaders/water
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
0
1
noise
2
3
4
5
6
7
Shaders/wake-ALS.vert
Shaders/bowwave-ALS.frag
water_reflection
sampler-2d
0
water_normalmap
sampler-2d
2
water_dudvmap
sampler-2d
3
water_reflection_grey
sampler-2d
4
sea_foam
sampler-2d
5
alpha_tex
sampler-2d
6
bowwave_nmap
sampler-2d
7
saturation
float
Status
int
Overcast
float
WindE
float
WindN
float
spd
float
hdg
float
Noise
sampler-3d
1
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
gamma
float
brightness
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
delta_T
float
fact_grey
float
fact_black
float
sea_r
float
sea_g
float
sea_b
float
quality_level
int