Effects/model-combined
Effects/model-default
white
0
0
1.0
Aircraft/Generic/Effects/null_bumpspec.png
linear-mipmap-linear
clamp
clamp
normalized
0
0
1.0
1.0 1.0 1.0
1.0
1.0 1.0 1.0
1.0
1.0 1.0 1.0
1.0
1.0 1.0 1.0
Aircraft/Generic/Effects/greymap.png
linear-mipmap-linear
clamp
clamp
normalized
0
0.0
0
0
Aircraft/Generic/Effects/ReflectMaps/reflectmap.png
linear-mipmap-linear
clamp
clamp
normalized
cubemap
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png
Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png
0.1
Aircraft/Generic/Effects/FresnelLookUp.png
linear-mipmap-linear
repeat
repeat
normalized
0.01
Aircraft/Generic/Effects/Rainbow.png
linear-mipmap-linear
repeat
repeat
normalized
0.25
0
0
0.0 0.0 0.0
0.0
0.0 0.0 0.0
0.0
0.0 0.0 0.0
0.0
0.05
opaque
false
1
RenderBin
smooth
/sim/rendering/shaders/model
/sim/rendering/rembrandt
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_EXT_gpu_shader4
GL_ARB_texture_rg
true
0
1
noise
2
3
4
5
6
7
Shaders/ubershader.vert
Shaders/include_fog.frag
Shaders/ubershader.frag
BaseTex
sampler-2d
0
ReflNoiseTex
sampler-3d
1
NormalTex
sampler-2d
2
LightMapTex
sampler-2d
3
ReflMapTex
sampler-2d
4
Environment
sampler-cube
5
ReflFresnelTex
sampler-2d
6
ReflRainbowTex
sampler-2d
7
nmap_enabled
int
nmap_dds
int
nmap_tile
int
lightmap_enabled
int
lightmap_multi
int
lightmap_r_factor
float
lightmap_r_color
float-vec3
lightmap_g_factor
float
lightmap_g_color
float-vec3
lightmap_b_factor
float
lightmap_b_color
float-vec3
lightmap_a_factor
float
lightmap_a_color
float-vec3
refl_enabled
int
refl_correction
float
refl_map
int
refl_dynamic
int
refl_rainbow
float
refl_fresnel
float
refl_noise
float
dirt_enabled
int
dirt_multi
int
dirt_r_color
float-vec3
dirt_r_factor
float
dirt_g_color
float-vec3
dirt_g_factor
float
dirt_b_color
float-vec3
dirt_b_factor
float
amb_correction
float
shader_qual
int
hdg
float
pitch
float
roll
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
/sim/rendering/shaders/model
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
0
1
noise
2
3
4
5
6
7
Shaders/ubershader.vert
Shaders/include_fog.frag
Shaders/ubershader.frag
BaseTex
sampler-2d
0
ReflNoiseTex
sampler-3d
1
NormalTex
sampler-2d
2
LightMapTex
sampler-2d
3
ReflMapTex
sampler-2d
4
Environment
sampler-cube
5
ReflFresnelTex
sampler-2d
6
ReflRainbowTex
sampler-2d
7
nmap_enabled
int
nmap_dds
int
nmap_tile
int
lightmap_enabled
int
lightmap_multi
int
lightmap_r_factor
float
lightmap_r_color
float-vec3
lightmap_g_factor
float
lightmap_g_color
float-vec3
lightmap_b_factor
float
lightmap_b_color
float-vec3
lightmap_a_factor
float
lightmap_a_color
float-vec3
refl_enabled
int
refl_correction
float
refl_map
int
refl_dynamic
int
refl_rainbow
float
refl_fresnel
float
refl_noise
float
dirt_enabled
int
dirt_multi
int
dirt_r_color
float-vec3
dirt_r_factor
float
dirt_g_color
float-vec3
dirt_g_factor
float
dirt_b_color
float-vec3
dirt_b_factor
float
amb_correction
float
shader_qual
int
hdg
float
pitch
float
roll
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int