Effects/tree /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/surface/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome /environment/mean-terrain-elevation-m /rendering/scene/overcast /sim/rendering/eye-altitude-m /environment/snow-level-m /environment/surface/dust-cover-factor /sim/rendering/shaders/skydome /environment/fog-structure /sim/rendering/shaders/skydome /sim/rendering/random-vegetation 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ARB_multisample true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off 0 2d texture[0]/image clamp clamp true Shaders/tree-haze.vert Shaders/tree-haze.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt texture sampler-2d 0 colorMode int 2 /sim/rendering/shaders/skydome /sim/rendering/random-vegetation 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off 0 2d texture[0]/image clamp clamp gequal 0.1 Shaders/tree-haze.vert Shaders/tree-haze.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt texture sampler-2d 0 colorMode int 2 /sim/rendering/rembrandt/enabled /sim/rendering/random-vegetation true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off gequal 0.1 0 2d texture[0]/image clamp clamp Shaders/deferred-tree.vert Shaders/deferred-tree.frag Shaders/gbuffer-functions.frag Shaders/gbuffer-encode.frag texture sampler-2d 0 /sim/rendering/random-vegetation GL_ARB_multisample GL_ARB_vertex_shader GL_ARB_fragment_shader 1.0 true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off true 0 2d texture[0]/image clamp clamp Shaders/tree.vert Shaders/include_fog.frag Shaders/tree.frag baseTexture sampler-2d 0 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype /sim/rendering/random-vegetation 1.0 true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off gequal 0.33 0 2d texture[0]/image clamp clamp Shaders/tree.vert Shaders/include_fog.frag Shaders/tree.frag baseTexture sampler-2d 0 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype true 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 off 2 RenderBin less 0.33 src-alpha one-minus-src-alpha false 0 2d texture[0]/image clamp clamp Shaders/tree.vert Shaders/include_fog.frag Shaders/tree.frag baseTexture sampler-2d 0 visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype