Effects/tree
/sim/rendering/shaders/skydome
/sim/rendering/random-vegetation
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ARB_multisample
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
0
2d
clamp
clamp
true
Shaders/tree-haze.vert
Shaders/tree-haze.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
texture
sampler-2d
0
colorMode
int
2
/sim/rendering/shaders/skydome
/sim/rendering/random-vegetation
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
0
2d
clamp
clamp
gequal
0.1
Shaders/tree-haze.vert
Shaders/tree-haze.frag
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
texture
sampler-2d
0
colorMode
int
2
/sim/rendering/rembrandt/enabled
/sim/rendering/random-vegetation
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
gequal
0.1
0
2d
clamp
clamp
Shaders/deferred-tree.vert
Shaders/deferred-tree.frag
Shaders/gbuffer-functions.frag
Shaders/gbuffer-encode.frag
texture
sampler-2d
0
/sim/rendering/random-vegetation
GL_ARB_multisample
GL_ARB_vertex_shader
GL_ARB_fragment_shader
1.0
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
true
0
2d
clamp
clamp
Shaders/tree.vert
Shaders/include_fog.frag
Shaders/tree.frag
baseTexture
sampler-2d
0
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
/sim/rendering/random-vegetation
1.0
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
gequal
0.33
0
2d
clamp
clamp
Shaders/tree.vert
Shaders/include_fog.frag
Shaders/tree.frag
baseTexture
sampler-2d
0
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
true
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
off
2
RenderBin
less
0.33
one-minus-src-alpha
false
0
2d
clamp
clamp
Shaders/tree.vert
Shaders/include_fog.frag
Shaders/tree.frag
baseTexture
sampler-2d
0
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int