Effects/building Effects/model-combined-deferred 2d Textures/buildings.png linear-mipmap-linear clamp clamp normalized 0 0 1.0 Textures/buildings-lightmap.png linear-mipmap-linear clamp clamp normalized 1 0 /sim/time/sun-angle-rad 0.3 0.3 0.3 1 1 -0.15 0 0.0 0.0 0.0 cubemap Aircraft/Generic/Effects/CubeMaps/buildings/N.png Aircraft/Generic/Effects/CubeMaps/buildings/S.png Aircraft/Generic/Effects/CubeMaps/buildings/W.png Aircraft/Generic/Effects/CubeMaps/buildings/E.png Aircraft/Generic/Effects/CubeMaps/buildings/U.png Aircraft/Generic/Effects/CubeMaps/buildings/D.png 0.0 0 0.0 0.0 0.0 0.0 true 1 0.6 0.6 0.6 1.0 1.0 1.0 1.0 1.0 0.0 0.0 0.0 1.0 0.02 0.02 0.02 1.0 0.1 ambient-and-diffuse ambient-and-diffuse 0 0 0 0 flat back opaque /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /rendering/scene/scattering /environment/surface/scattering /environment/terminator-relative-position-m /sim/rendering/shaders/skydome /environment/mean-terrain-elevation-m /rendering/scene/overcast /sim/rendering/eye-altitude-m /environment/snow-level-m /environment/surface/dust-cover-factor /sim/rendering/shaders/skydome /environment/fog-structure /sim/rendering/shaders/skydome 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse false flat back -1 RenderBin 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/include_fog.vert Shaders/building-default.vert Shaders/include_fog.frag Shaders/terrain-nocolor.frag texture sampler-2d 0 0 0 0 0 true material/ambient material/diffuse material/specular material/emissive material/shininess ambient-and-diffuse false false flat back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format Shaders/building-haze.vert Shaders/terrain-haze.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering ground_scattering float ground_scattering terminator float terminator terrain_alt float terrain_alt overcast float overcast eye_alt float eye_alt texture sampler-2d 0 colorMode int 2 lequal false 4 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format Shaders/building-ubershader.vert 4 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format Shaders/building-ubershader.vert 4 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format Shaders/building-ubershader.vert Shaders/building-deferred-gbuffer.vert Shaders/building-default.vert true material/active material/ambient material/diffuse material/specular material/emissive material/shininess off 2 RenderBin blend/active blend/source blend/destination shade-model cull-face rendering-hint 0 texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t vertex-program-two-side Shaders/building-default.vert Shaders/include_fog.frag Shaders/default.frag visibility float visibility avisibility float avisibility hazeLayerAltitude float lthickness scattering float scattering terminator float terminator fogType int fogtype texture sampler-2d 0 colorMode int material/color-mode-uniform