Effects/water
Effects/terrain-default
Textures/Water/water-reflection.png
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/water-refraction.png
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/water-normalmap.png
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/water-dudv.png
linear-mipmap-linear
repeat
repeat
normalized
/sim/rendering/water-shader
/sim/rendering/shader-effects
2.0
/sim/rendering/quality-level
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
1
2
3
Shaders/water.vert
Shaders/water.frag
water_reflection
sampler-2d
0
water_refraction
sampler-2d
1
water_normalmap
sampler-2d
2
water_dudvmap
sampler-2d
3
saturation
float
0.4
/sim/rendering/water-shader
/sim/rendering/shader-effects
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
noise
Shaders/water-orig.vert
Shaders/water-orig.frag
texture
sampler-3d
0