Effects/water Effects/terrain-default Textures/Water/water-reflection.png linear-mipmap-linear repeat repeat normalized Textures/Water/water-refraction.png linear-mipmap-linear repeat repeat normalized Textures/Water/water-normalmap.png linear-mipmap-linear repeat repeat normalized Textures/Water/water-dudv.png linear-mipmap-linear repeat repeat normalized /rendering/scene/saturation /sim/rendering/water-shader /sim/rendering/shader-effects 2.0 /sim/rendering/quality-level 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format 1 texture[1]/image texture[1]/filter texture[1]/wrap-s texture[1]/wrap-t texture[1]/internal-format 2 texture[2]/image texture[2]/filter texture[2]/wrap-s texture[2]/wrap-t texture[2]/internal-format 3 texture[3]/image texture[3]/filter texture[3]/wrap-s texture[3]/wrap-t texture[3]/internal-format Shaders/water.vert Shaders/water.frag water_reflection sampler-2d 0 water_refraction sampler-2d 1 water_normalmap sampler-2d 2 water_dudvmap sampler-2d 3 saturation float 0.4 /sim/rendering/water-shader /sim/rendering/shader-effects 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/ambient material/diffuse material/specular ambient-and-diffuse transparent transparent smooth back render-bin/bin-number render-bin/bin-name 0 noise Shaders/water-orig.vert Shaders/water-orig.frag texture sampler-3d 0