<?xml version="1.0"?>
<!-- REGIONAL DEFINITION FLORIDA-->
<PropertyList>
  <name>Florida</name>

  <area>
    <lon1>-85.0</lon1>
    <lon2>-75.0</lon2>
    <lat1>24.0</lat1>
    <lat2>30.0</lat2>
  </area>

  <material>
    <name>Grassland</name>
	<texture-set>
     <texture>Terrain/rainforest-hawaii.png</texture>
	 <texture n="11">Terrain/grass_marsh_hires.png</texture>
	 <texture n="12">Terrain/shrub-hawaii.png</texture>
	</texture-set>
    <parameters>
     	<hires_overlay_bias>-0.1</hires_overlay_bias>
    </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <diffuse>
      <r>0.93</r>
      <g>0.95</g>
      <b>0.93</b>
      <a>1.0</a>
    </diffuse>
    <specular>
      <r>0.1</r>
      <g>0.12</g>
      <b>0.1</b>
      <a>1.0</a>
    </specular>
    <shininess>1.2</shininess>
    <solid>1</solid>
    <friction-factor>0.7</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.3</bumpiness>
    <load-resistance>1e30</load-resistance>
    <wood-coverage>150000.0</wood-coverage>
    <tree-texture>Trees/tropical.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>20.0</tree-height-m>
    <tree-width-m>12.0</tree-width-m>
  </material>

  <material>
    <name>MixedCropPastureCover</name>
    <name>MixedCrop</name>
    <name>ComplexCrop</name>
    <name>DryCropPastureCover</name>
    <name>DryCrop</name>
    <texture-set>
    	 <texture>Terrain/rainforest-hawaii.png</texture>
	 <texture n="11">Terrain/grass_marsh_hires.png</texture>
	 <texture n="12">Terrain/grass-caribbean.png</texture>
    </texture-set>
    <parameters>
     	<hires_overlay_bias>-0.1</hires_overlay_bias>
    </parameters>
    <object-mask>Terrain/mixedcrop1.mask.png</object-mask>
    <object-mask>Terrain/mixedcrop4.mask.png</object-mask>
    <object-mask>Terrain/mixedcrop3.mask.png</object-mask>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>2000000.0</light-coverage>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.1</rolling-friction>
    <bumpiness>0.7</bumpiness>
    <load-resistance>1e30</load-resistance>
    <object-group include="Materials/base/farm-buildings.xml"/>
    <wood-coverage>10000.0</wood-coverage>
    <tree-texture>Trees/tropical.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>20.0</tree-height-m>
    <tree-width-m>12.0</tree-width-m>
  </material>

  <material>
    <name>EvergreenBroadCover</name>
    <name>EvergreenForest</name>
    <effect>Effects/forest</effect>
        <texture-set>
    	 <texture>Terrain/rainforest-hawaii.png</texture>
	 <texture n="11">Terrain/grass_marsh_hires.png</texture>
	 <texture n="12">Terrain/marsh4a.png</texture>
    </texture-set>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <light-coverage>10000000.0</light-coverage>
    <wood-coverage>4000.0</wood-coverage>
    <tree-texture>Trees/tropical.png</tree-texture>
    <tree-varieties>8</tree-varieties>
    <tree-height-m>25.0</tree-height-m>
    <tree-width-m>18.0</tree-width-m>
    <rolling-friction>1</rolling-friction>
    <bumpiness>1</bumpiness>
  </material>

<material>
    <name>DryLake</name>
    <name>IntermittentReservoir</name>
    <name>IntermittentLake</name>
    <texture-set>
      <texture>Terrain/marsh2a.png</texture>
      <texture n="11">Terrain/grass_marsh_hires.png</texture>
      <texture n="12">Terrain/marsh4a.png</texture>
    </texture-set>
   <parameters>
        <intrinsic_wetness>0.4</intrinsic_wetness>
     	<hires_overlay_bias>0.2</hires_overlay_bias>
   </parameters>
    <xsize>2000</xsize>
    <ysize>2000</ysize>
    <solid>1</solid>
    <friction-factor>0.9</friction-factor>
    <rolling-friction>0.04</rolling-friction>
    <bumpiness>0.1</bumpiness>
  </material>

</PropertyList>