<?xml version="1.0"?> <!-- REGIONAL DEFINITION FLORIDA--> <PropertyList> <name>Florida</name> <area> <lon1>-85.0</lon1> <lon2>-75.0</lon2> <lat1>24.0</lat1> <lat2>30.0</lat2> </area> <material> <name>Grassland</name> <texture-set> <texture>Terrain/rainforest-hawaii.png</texture> <texture n="11">Terrain/grass_marsh_hires.png</texture> <texture n="12">Terrain/shrub-hawaii.png</texture> </texture-set> <parameters> <hires_overlay_bias>-0.1</hires_overlay_bias> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.3</bumpiness> <load-resistance>1e30</load-resistance> <wood-coverage>150000.0</wood-coverage> <tree-texture>Trees/tropical.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <name>MixedCropPastureCover</name> <name>MixedCrop</name> <name>ComplexCrop</name> <name>DryCropPastureCover</name> <name>DryCrop</name> <texture-set> <texture>Terrain/rainforest-hawaii.png</texture> <texture n="11">Terrain/grass_marsh_hires.png</texture> <texture n="12">Terrain/grass-caribbean.png</texture> </texture-set> <parameters> <hires_overlay_bias>-0.1</hires_overlay_bias> </parameters> <object-mask>Terrain/mixedcrop1.mask.png</object-mask> <object-mask>Terrain/mixedcrop4.mask.png</object-mask> <object-mask>Terrain/mixedcrop3.mask.png</object-mask> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.7</bumpiness> <load-resistance>1e30</load-resistance> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>10000.0</wood-coverage> <tree-texture>Trees/tropical.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <name>EvergreenBroadCover</name> <name>EvergreenForest</name> <effect>Effects/forest</effect> <texture-set> <texture>Terrain/rainforest-hawaii.png</texture> <texture n="11">Terrain/grass_marsh_hires.png</texture> <texture n="12">Terrain/marsh4a.png</texture> </texture-set> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/tropical.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-height-m>25.0</tree-height-m> <tree-width-m>18.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>1</bumpiness> </material> <material> <name>DryLake</name> <name>IntermittentReservoir</name> <name>IntermittentLake</name> <texture-set> <texture>Terrain/marsh2a.png</texture> <texture n="11">Terrain/grass_marsh_hires.png</texture> <texture n="12">Terrain/marsh4a.png</texture> </texture-set> <parameters> <intrinsic_wetness>0.4</intrinsic_wetness> <hires_overlay_bias>0.2</hires_overlay_bias> </parameters> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.04</rolling-friction> <bumpiness>0.1</bumpiness> </material> </PropertyList>