<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Effects/HDR/smaa-blending-weight-calculation</name> <parameters> <texture n="1"> <image>Textures/SMAA/area_tex.dds</image> <type>2d</type> <filter>linear-mipmap-linear</filter> <mag-filter>linear</mag-filter> <wrap-s>clamp</wrap-s> <wrap-t>clamp</wrap-t> <internal-format>normalized</internal-format> </texture> <texture n="2"> <image>Textures/SMAA/search_tex.dds</image> <type>2d</type> <filter>linear-mipmap-linear</filter> <mag-filter>linear</mag-filter> <wrap-s>clamp</wrap-s> <wrap-t>clamp</wrap-t> <internal-format>normalized</internal-format> </texture> </parameters> <technique n="1"> <pass> <stencil> <function>equal</function> <value>1</value> </stencil> <texture-unit> <unit>1</unit> <image><use>texture[1]/image</use></image> <type><use>texture[1]/type</use></type> <filter><use>texture[1]/filter</use></filter> <mag-filter><use>texture[1]/mag-filter</use></mag-filter> <wrap-s><use>texture[1]/wrap-s</use></wrap-s> <wrap-t><use>texture[1]/wrap-t</use></wrap-t> <internal-format><use>texture[1]/internal-format</use></internal-format> </texture-unit> <texture-unit> <unit>2</unit> <image><use>texture[2]/image</use></image> <type><use>texture[2]/type</use></type> <filter><use>texture[2]/filter</use></filter> <mag-filter><use>texture[2]/mag-filter</use></mag-filter> <wrap-s><use>texture[2]/wrap-s</use></wrap-s> <wrap-t><use>texture[2]/wrap-t</use></wrap-t> <internal-format><use>texture[2]/internal-format</use></internal-format> </texture-unit> <program> <vertex-shader>Shaders/HDR/smaa_blending_weight_calculation.vert</vertex-shader> <fragment-shader>Shaders/HDR/smaa_blending_weight_calculation.frag</fragment-shader> </program> <uniform> <name>edges_tex</name> <type>sampler-2d</type> <value type="int">0</value> </uniform> <uniform> <name>area_tex</name> <type>sampler-2d</type> <value type="int">1</value> </uniform> <uniform> <name>search_tex</name> <type>sampler-2d</type> <value type="int">2</value> </uniform> </pass> </technique> </PropertyList>