<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
  <name>Effects/HDR/smaa-blending-weight-calculation</name>
  <parameters>
    <texture n="1">
      <image>Textures/SMAA/area_tex.dds</image>
      <type>2d</type>
      <filter>linear-mipmap-linear</filter>
      <mag-filter>linear</mag-filter>
      <wrap-s>clamp</wrap-s>
      <wrap-t>clamp</wrap-t>
      <internal-format>normalized</internal-format>
    </texture>
    <texture n="2">
      <image>Textures/SMAA/search_tex.dds</image>
      <type>2d</type>
      <filter>linear-mipmap-linear</filter>
      <mag-filter>linear</mag-filter>
      <wrap-s>clamp</wrap-s>
      <wrap-t>clamp</wrap-t>
      <internal-format>normalized</internal-format>
    </texture>
  </parameters>
  <technique n="1">
    <pass>
      <stencil>
        <function>equal</function>
        <value>1</value>
      </stencil>
      <texture-unit>
        <unit>1</unit>
        <image><use>texture[1]/image</use></image>
        <type><use>texture[1]/type</use></type>
        <filter><use>texture[1]/filter</use></filter>
        <mag-filter><use>texture[1]/mag-filter</use></mag-filter>
        <wrap-s><use>texture[1]/wrap-s</use></wrap-s>
        <wrap-t><use>texture[1]/wrap-t</use></wrap-t>
        <internal-format><use>texture[1]/internal-format</use></internal-format>
      </texture-unit>
      <texture-unit>
        <unit>2</unit>
        <image><use>texture[2]/image</use></image>
        <type><use>texture[2]/type</use></type>
        <filter><use>texture[2]/filter</use></filter>
        <mag-filter><use>texture[2]/mag-filter</use></mag-filter>
        <wrap-s><use>texture[2]/wrap-s</use></wrap-s>
        <wrap-t><use>texture[2]/wrap-t</use></wrap-t>
        <internal-format><use>texture[2]/internal-format</use></internal-format>
      </texture-unit>
      <program>
        <vertex-shader>Shaders/HDR/smaa_blending_weight_calculation.vert</vertex-shader>
        <fragment-shader>Shaders/HDR/smaa_blending_weight_calculation.frag</fragment-shader>
      </program>
      <uniform>
        <name>edges_tex</name>
        <type>sampler-2d</type>
        <value type="int">0</value>
      </uniform>
      <uniform>
        <name>area_tex</name>
        <type>sampler-2d</type>
        <value type="int">1</value>
      </uniform>
      <uniform>
        <name>search_tex</name>
        <type>sampler-2d</type>
        <value type="int">2</value>
      </uniform>
    </pass>
  </technique>
</PropertyList>