<?xml version="1.0"?> <!-- B-29 Superfortress for FlightGear 0.9.3 This is the model defenition file. This contains model placement info, LOD and animations. Copyright 2003 Joshua Babcock jbabcock@atlantech.net This file is released under the GNU GPL. --> <PropertyList> <path>/../../../../Aircraft/b29/Models/b29.ac</path> <texture-path>../../../../Aircraft/b29/Models</texture-path> <animation> <enable-hot type="bool">false</enable-hot> </animation> <!-- ** Hotspots ** --> <!--<panel> <path>/Aircraft/b29/Models/b29-hotspots-console.xml</path> <bottom-left> <x-m>2.51</x-m> <y-m>-0.35</y-m> <z-m>-0.06</z-m> </bottom-left> <bottom-right> <x-m>2.51</x-m> <y-m>0</y-m> <z-m>-0.06</z-m> </bottom-right> <top-left> <x-m>1.98</x-m> <y-m>-0.35</y-m> <z-m>0.02</z-m> </top-left> </panel>--> <!-- ** Shadows, Chrome, Ordering and LOD ** --> <!-- Shadows --> <!-- This is only for objects that are not involved in other animations !!! --> <animation> <type>noshadow</type> <name>NoShadow</name> <object-name>Astrodome</object-name> <object-name>AstrodomeHole</object-name> <object-name>ADFControlBox</object-name> <object-name>ADFDial</object-name> <object-name>ADFSwitch</object-name> <object-name>ActionSwitch</object-name> <object-name>AlarmSw</object-name> <object-name>AmberIDSw</object-name> <object-name>AutoPilotPanel</object-name> <object-name>BombLightBezel</object-name> <object-name>BombLightOff</object-name> <object-name>BombReleaseLever</object-name> <object-name>BombadierStraps</object-name> <object-name>CPRPMLight1Bezel</object-name> <object-name>CPRPMLight1Off</object-name> <object-name>CPRPMLight2Bezel</object-name> <object-name>CPRPMLight2Off</object-name> <object-name>CPRPMLight3Bezel</object-name> <object-name>CPRPMLight3Off</object-name> <object-name>CPRPMLight4Bezel</object-name> <object-name>CPRPMLight4Off</object-name> <object-name>ChairRails</object-name> <object-name>CoPilotAilIndex</object-name> <object-name>CoPilotAilNeedle</object-name> <object-name>CoPilotAileronTrim</object-name> <object-name>CoPilotAshTray</object-name> <object-name>CoPilotJunkPanel</object-name> <object-name>CoPilotRudderIndex</object-name> <object-name>CoPilotRudderNeedle</object-name> <object-name>CoPilotRudderTrim</object-name> <object-name>CoPilotSeatFrame</object-name> <object-name>Dunno1</object-name> <object-name>Dunno2</object-name> <object-name>Dunno3</object-name> <object-name>Dunno4</object-name> <object-name>ElevTrimIndex</object-name> <object-name>ElevTrimNeedle</object-name> <object-name>ElevTrimWheel</object-name> <object-name>EmergGear</object-name> <object-name>EmergPressure</object-name> <object-name>EmergRelease</object-name> <object-name>EngHandle</object-name> <object-name>EngJunkPanel</object-name> <object-name>EngRSw</object-name> <object-name>EngRSw.001</object-name> <object-name>EngRSw.002</object-name> <object-name>EngRSw.003</object-name> <object-name>EngSmSwPanel</object-name> <object-name>EngineerSw</object-name> <object-name>EngineerSw.001</object-name> <object-name>EngineerSw.002</object-name> <object-name>EngineerSw.003</object-name> <object-name>EngineerSw.004</object-name> <object-name>EngineerSw.005</object-name> <object-name>EngineerSw.006</object-name> <object-name>EngineerSw.007</object-name> <object-name>EngineerSw.008</object-name> <object-name>EngineerSw.009</object-name> <object-name>EngineerSw.010</object-name> <object-name>EngineerSw.011</object-name> <object-name>EngineerSw.012</object-name> <object-name>EngineerSw.013</object-name> <object-name>EngineerSw.014</object-name> <object-name>EngineerSw.015</object-name> <object-name>EngineerSw.016</object-name> <object-name>EngineerSw.017</object-name> <object-name>EngineerSw.018</object-name> <object-name>EngineerSw.019</object-name> <object-name>EngineerSw.020</object-name> <object-name>EngineerSw.021</object-name> <object-name>EngineerSw.022</object-name> <object-name>EngineerSw.023</object-name> <object-name>EngineerSw.024</object-name> <object-name>EngineerSw.025</object-name> <object-name>EngineerSw.026</object-name> <object-name>EngineerSw.027</object-name> <object-name>EngineerSw.028</object-name> <object-name>EngineerSw.029</object-name> <object-name>EngineerSw.030</object-name> <object-name>EngineerSw.031</object-name> <object-name>EngineerSw.032</object-name> <object-name>EngineerSw.033</object-name> <object-name>EngineerSw.034</object-name> <object-name>EngineerSw.035</object-name> <object-name>EngineerSw.036</object-name> <object-name>EngineerSw.037</object-name> <object-name>EngineerSw.038</object-name> <object-name>EngineerSw.039</object-name> <object-name>EngineerSw.040</object-name> <object-name>EngineerSw.041</object-name> <object-name>EngineerSw.042</object-name> <object-name>EngineerSw.043</object-name> <object-name>EngineerSw.044</object-name> <object-name>FantasticLever1</object-name> <object-name>FantasticLever2</object-name> <object-name>FlapSwitch</object-name> <object-name>FlapSwitchGuard</object-name> <object-name>FluorSw1</object-name> <object-name>FluorSw2</object-name> <object-name>FluorSw3</object-name> <object-name>GearLight0</object-name> <object-name>GearLight0Bezel</object-name> <object-name>GearLight1</object-name> <object-name>GearLight1Bezel</object-name> <object-name>GearLight2</object-name> <object-name>GearLight2Bezel</object-name> <object-name>GearLightM</object-name> <object-name>GearLightMBezel</object-name> <object-name>GearSwitch</object-name> <object-name>GreenIDSw</object-name> <object-name>GunLight1Bezel</object-name> <object-name>GunLight1Off</object-name> <object-name>GunLight2Bezel</object-name> <object-name>GunLight2Off</object-name> <object-name>GunLight3Bezel</object-name> <object-name>GunLight3Off</object-name> <object-name>Gunsight</object-name> <object-name>GunsightArm</object-name> <object-name>GunsightMount</object-name> <object-name>IFFSwitch</object-name> <object-name>InterPhoneSw</object-name> <object-name>KeyingSwitch</object-name> <object-name>LGPlaque</object-name> <object-name>LGSwitchGuard.001</object-name> <object-name>LGSwitchHinge</object-name> <object-name>LandingSwL</object-name> <object-name>LandingSwR</object-name> <object-name>LocalizerSwitch</object-name> <object-name>LowerBlouse</object-name> <object-name>Mixture1</object-name> <object-name>Mixture2</object-name> <object-name>Mixture3</object-name> <object-name>Mixture4</object-name> <object-name>MysteryLight</object-name> <object-name>MysteryLightBezel</object-name> <object-name>NordenLens</object-name> <object-name>PilotAilIndex</object-name> <object-name>PilotAileronNeedle</object-name> <object-name>PilotAileronTrim</object-name> <object-name>PilotAshTray</object-name> <object-name>PilotJunkPanel</object-name> <object-name>PilotRudderIndex</object-name> <object-name>PilotRudderNeedle</object-name> <object-name>PilotRudderTrim</object-name> <object-name>Pitch1Reset</object-name> <object-name>Pitch2Reset</object-name> <object-name>Pitch3Reset</object-name> <object-name>Pitch4Reset</object-name> <object-name>Poles</object-name> <object-name>PropFeather1</object-name> <object-name>PropFeather2</object-name> <object-name>PropFeather3</object-name> <object-name>PropFeather4</object-name> <object-name>PropFeatherGuard</object-name> <object-name>RPMSwitch1</object-name> <object-name>RPMSwitch2</object-name> <object-name>RPMSwitch3</object-name> <object-name>RPMSwitch4</object-name> <object-name>RedIDSw</object-name> <object-name>RightPedal</object-name> <object-name>RightPedalArm</object-name> <object-name>RpmSwitchPlates</object-name> <object-name>RudderCable</object-name> <object-name>RudderMount</object-name> <object-name>TailGunsight</object-name> <object-name>TailPositionSw</object-name> <object-name>VacuumLightBezel</object-name> <object-name>VacuumLightOff</object-name> <object-name>VacuumSelector</object-name> <object-name>WhiteIDSw</object-name> <object-name>WingPositionSw</object-name> <object-name>XferBezel</object-name> <object-name>XferLightOff</object-name> <object-name>XferLightOn</object-name> <object-name>XferSwitch</object-name> <object-name>AntennaWire</object-name> <object-name>FuselageInsig</object-name> <!--object-name>InGearDoor1</object-name> <object-name>InGearDoor2</object-name> <object-name>InGearDoor3</object-name> <object-name>InGearDoor4</object-name--> <!--object-name>InkyDepths1</object-name> <object-name>InkyDepths2</object-name> <object-name>InkyDepths3</object-name> <object-name>InkyDepths4</object-name--> <!--object-name>LFIBombDoor</object-name> <object-name>LRIBombDoor</object-name--> <object-name>LRWingInsig</object-name> <object-name>LeftDownLandLight</object-name> <object-name>LeftGunnerHole</object-name> <!--object-name>LeftInInStrutDoor</object-name--> <object-name>LeftNavLight</object-name> <!--object-name>LINoseGearDoor</object-name--> <object-name>LeftUpLandLight</object-name> <object-name>NoseArt</object-name> <object-name>NoseGearBay</object-name> <object-name>Number</object-name> <!--object-name>PropDisc1b</object-name> <object-name>PropDisc1f</object-name> <object-name>PropDisc2b</object-name> <object-name>PropDisc2f</object-name> <object-name>PropDisc3b</object-name> <object-name>PropDisc4b</object-name> <object-name>PropDisc4f</object-name> <object-name>PropDisc3f</object-name--> <!--object-name>RFIBombDoor</object-name> <object-name>RRIBombDoor</object-name--> <object-name>RightDownLandLight</object-name> <object-name>RightGunnerHole</object-name> <object-name>RightInInStrutDoor</object-name> <object-name>RightNavLight</object-name> <!--object-name>RINoseGearDoor</object-name--> <object-name>RightUpLandLight</object-name> <object-name>TailNavLight</object-name> <object-name>TopGunnerHole</object-name> <object-name>ULWingInsig</object-name> <object-name>URWingInsig</object-name> <object-name>VstabMark</object-name> </animation> <!-- The following need to be dealt with individually because of later animations --> <animation> <type>noshadow</type> <object-name>RudderMark</object-name> </animation> <animation> <type>noshadow</type> <object-name>OpaqueWindows</object-name> <object-name>Windows</object-name> </animation> <animation> <type>noshadow</type> <object-name>BombBayAssy</object-name> </animation> <animation> <type>noshadow</type> <object-name>PropDisc1f</object-name> </animation> <animation> <type>noshadow</type> <object-name>PropDisc1b</object-name> </animation> <animation> <type>noshadow</type> <object-name>PropDisc2f</object-name> </animation> <animation> <type>noshadow</type> <object-name>PropDisc2b</object-name> </animation> <animation> <type>noshadow</type> <object-name>PropDisc3f</object-name> </animation> <animation> <type>noshadow</type> <object-name>PropDisc3b</object-name> </animation> <animation> <type>noshadow</type> <object-name>PropDisc4f</object-name> </animation> <animation> <type>noshadow</type> <object-name>PropDisc4b</object-name> </animation> <!-- Chrome --> <animation> <type>shader</type> <shader>chrome</shader> <name>CabinDetailChrome</name> <!--for some reason, fg is looking in Istruments for this file ...--> <texture>Aircraft/b29/Models/chrome2.rgb</texture> <object-name>PilotAshTray</object-name> <object-name>CoPilotAshTray</object-name> <object-name>ActionSwitch</object-name> <object-name>EngHandle</object-name> </animation> <!--animation> <name>FixEngineLayering</name> <object-name>Engine1</object-name> <object-name>Engine2</object-name> <object-name>Engine3</object-name> <object-name>Engine4</object-name> <object-name>PropDisc2b</object-name> <object-name>PropDisc3b</object-name> <object-name>PropDisc1f</object-name> <object-name>PropDisc4f</object-name> <object-name>PropDisc1b</object-name> <object-name>PropDisc2f</object-name> <object-name>PropDisc3f</object-name> <object-name>PropDisc4b</object-name> </animation--> <!-- Distance Stuff --> <animation> <type>range</type> <min-m>0</min-m> <max-m>50</max-m> <object-name>CabinDetail</object-name> </animation> <animation> <type>range</type> <min-m>50</min-m> <max-m>250</max-m> <object-name>CoarseNorden</object-name> </animation> <animation> <type>range</type> <min-m>0</min-m> <max-m>250</max-m> <object-name>CabinInterior</object-name> </animation> <animation> <type>range</type> <min-m>0</min-m> <max-m>500</max-m> <object-name>ExteriorDetail</object-name> </animation> <!-- FIXME there doesn't seem to be a way to do this with a material animation --> <animation> <type>range</type> <min-m>250</min-m> <max-m>10000</max-m> <object-name>OpaqueWindows</object-name> </animation> <!-- Hide Umm, Hidden Parts --> <animation> <type>select</type> <object-name>BombBayAssy</object-name> <condition> <greater-than> <property>/sim/model/doors/bombbay/position-norm</property> <value>0</value> </greater-than> </condition> </animation> <!-- <animation> <type>select</type> <object-name>LandingGearAssy</object-name> <condition> <greater-than> <property>/gear/gear/position-norm</property> <value>0</value> </greater-than> </condition> </animation> --> <!-- Old Shadow code --> <!--animation> <type>select</type> <name>fu_select</name> <object-name>Shadow</object-name> <property>/sim/model/shadow</property> <condition> <property>/sim/model/shadow</property> </condition> </animation> <animation> <type>rotate</type> <name>fu_pitch</name> <object-name>Shadow</object-name> <property>/orientation/pitch-deg</property> <axis> <y>-1</y> </axis> </animation> <animation> <type>rotate</type> <name>fu_roll</name> <object-name>Shadow</object-name> <property>/orientation/roll-deg</property> <axis> <x>1</x> </axis> </animation> <animation> <type>translate</type> <name>fu_translate</name> <object-name>Shadow</object-name> <property>/position/altitude-agl-ft</property> <factor>.29</factor> <axis> <z>-1</z> </axis> </animation--> <!-- ** Control Animations ** --> <!-- Yokes --> <animation> <type>rotate</type> <object-name>YokePitch</object-name> <property>/controls/flight/elevator</property> <factor>-15</factor> <center> <x-m>1.58</x-m> <y-m>0.0</y-m> <z-m>-0.34</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>PilotYoke</object-name> <property>/controls/flight/aileron</property> <factor>-180</factor> <center> <x-m>1.58</x-m> <y-m>-0.6825</y-m> <z-m>0.43</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>CoPilotYoke</object-name> <property>/controls/flight/aileron</property> <factor>-180</factor> <center> <x-m>1.58</x-m> <y-m>0.6825</y-m> <z-m>0.43</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <!-- Pilot's Throttles --> <animation> <type>rotate</type> <object-name>Throttle1</object-name> <property>/controls/engines/engine[0]/throttle</property> <factor>50</factor> <center> <x-m>1.75</x-m> <y-m>0.0</y-m> <z-m>0.15</z-m> </center> <axis> <x>0.0</x> <y>-1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Throttle2</object-name> <property>/controls/engines/engine[1]/throttle</property> <factor>50</factor> <center> <x-m>1.75</x-m> <y-m>0.0</y-m> <z-m>0.15</z-m> </center> <axis> <x>0.0</x> <y>-1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Throttle3</object-name> <property>/controls/engines/engine[2]/throttle</property> <factor>50</factor> <center> <x-m>1.75</x-m> <y-m>0.0</y-m> <z-m>0.15</z-m> </center> <axis> <x>0.0</x> <y>-1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Throttle4</object-name> <property>/controls/engines/engine[3]/throttle</property> <factor>50</factor> <center> <x-m>1.75</x-m> <y-m>0.0</y-m> <z-m>0.15</z-m> </center> <axis> <x>0.0</x> <y>-1.0</y> <z>0.0</z> </axis> </animation> <!-- Engineer's Throttles --> <animation> <type>rotate</type> <object-name>EngThrottle1</object-name> <property>/controls/engines/engine[0]/throttle</property> <factor>90</factor> <center> <x-m>3.55</x-m> <y-m>0.0</y-m> <z-m>0.06</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>EngThrottle2</object-name> <property>/controls/engines/engine[1]/throttle</property> <factor>90</factor> <center> <x-m>3.55</x-m> <y-m>0.0</y-m> <z-m>0.06</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>EngThrottle3</object-name> <property>/controls/engines/engine[2]/throttle</property> <factor>90</factor> <center> <x-m>3.55</x-m> <y-m>0.0</y-m> <z-m>0.06</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>EngThrottle4</object-name> <property>/controls/engines/engine[3]/throttle</property> <factor>90</factor> <center> <x-m>3.55</x-m> <y-m>0.0</y-m> <z-m>0.06</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <!-- Mixture --> <animation> <type>rotate</type> <object-name>Mixture1</object-name> <property>/controls/engines/engine[0]/mixture</property> <factor>90</factor> <center> <x-m>3.55</x-m> <y-m>0.0</y-m> <z-m>0.06</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Mixture2</object-name> <property>/controls/engines/engine[1]/mixture</property> <factor>90</factor> <center> <x-m>3.55</x-m> <y-m>0.0</y-m> <z-m>0.06</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Mixture3</object-name> <property>/controls/engines/engine[2]/mixture</property> <factor>90</factor> <center> <x-m>3.55</x-m> <y-m>0.0</y-m> <z-m>0.06</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>Mixture4</object-name> <property>/controls/engines/engine[3]/mixture</property> <factor>90</factor> <center> <x-m>3.55</x-m> <y-m>0.0</y-m> <z-m>0.06</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <!-- Bombadier's Levers --> <animation> <type>rotate</type> <object-name>BombDoorLever</object-name> <property>/sim/model/doors/bombbay/position-norm</property> <factor>90</factor> <center> <x-m>0.9</x-m> <y-m>0</y-m> <z-m>-0.51</z-m> </center> <axis> <y>-1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>BombReleaseLever</object-name> <property>/sim/systems/weapons/bomb-lever-norm</property> <factor>90</factor> <center> <x-m>0.9</x-m> <y-m>0</y-m> <z-m>-0.51</z-m> </center> <axis> <y>-1</y> </axis> </animation> <!-- Pedals --> <animation> <type>rotate</type> <object-name>RightBrakeToggle</object-name> <property>/controls/gear/brake-right-rot</property> <factor>30</factor> <center> <x-m>1.408</x-m> <y-m>0.0</y-m> <z-m>0.152</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftBrakeToggle</object-name> <property>/controls/gear/brake-left-rot</property> <factor>30</factor> <center> <x-m>1.408</x-m> <y-m>0.0</y-m> <z-m>0.152</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftPedalArm</object-name> <object-name>LeftPedal</object-name> <property>/controls/flight/rudder</property> <factor>-7.5</factor> <center> <x-m>1.408</x-m> <y-m>0.0</y-m> <z-m>0.152</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>RightPedalArm</object-name> <object-name>RightPedal</object-name> <property>/controls/flight/rudder</property> <factor>7.5</factor> <center> <x-m>1.408</x-m> <y-m>0.0</y-m> <z-m>0.152</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftPedal</object-name> <property>/controls/gear/brake-left-rot</property> <factor>-20</factor> <center> <x-m>1.32</x-m> <y-m>0.0</y-m> <z-m>-0.26</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>RightPedal</object-name> <property>/controls/gear/brake-right-rot</property> <factor>-20</factor> <center> <x-m>1.32</x-m> <y-m>0.0</y-m> <z-m>-0.26</z-m> </center> <axis> <x>0.0</x> <y>1.0</y> <z>0.0</z> </axis> </animation> <!-- Elevator Trim Wheels --> <animation> <type>rotate</type> <object-name>ElevTrimWheel</object-name> <property>/controls/flight/elevator-trim</property> <factor>1400</factor> <center> <x-m>1.614</x-m> <y-m>0.0</y-m> <z-m>0.186</z-m> </center> <axis> <x>0.0</x> <y>-1.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>ElevTrimNeedle</object-name> <property>/controls/flight/elevator-trim</property> <factor>34</factor> <center> <x-m>1.614</x-m> <y-m>0.0</y-m> <z-m>0.186</z-m> </center> <axis> <x>0.0</x> <y>-1.0</y> <z>0.0</z> </axis> </animation> <!-- Aileron Trim Wheels --> <animation> <type>rotate</type> <object-name>PilotAileronTrim</object-name> <property>/controls/flight/aileron-trim</property> <factor>1400</factor> <axis> <x1-m>2.084</x1-m> <y1-m>-1.060</y1-m> <z1-m>0.090</z1-m> <x2-m>2.069</x2-m> <y2-m>-1.060</y2-m> <z2-m>0.076</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>PilotAileronNeedle</object-name> <property>/controls/flight/aileron-trim</property> <factor>30</factor> <axis> <x1-m>2.084</x1-m> <y1-m>-1.060</y1-m> <z1-m>0.090</z1-m> <x2-m>2.069</x2-m> <y2-m>-1.060</y2-m> <z2-m>0.076</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>CoPilotAileronTrim</object-name> <property>/controls/flight/aileron-trim</property> <factor>1400</factor> <axis> <x1-m>2.084</x1-m> <y1-m>1.060</y1-m> <z1-m>0.090</z1-m> <x2-m>2.069</x2-m> <y2-m>1.060</y2-m> <z2-m>0.076</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>CoPilotAilNeedle</object-name> <property>/controls/flight/aileron-trim</property> <factor>30</factor> <axis> <x1-m>2.084</x1-m> <y1-m>1.060</y1-m> <z1-m>0.090</z1-m> <x2-m>2.069</x2-m> <y2-m>1.060</y2-m> <z2-m>0.076</z2-m> </axis> </animation> <!-- Rudder Trim Wheels --> <animation> <type>rotate</type> <object-name>PilotRudderTrim</object-name> <property>/controls/flight/rudder-trim</property> <factor>1400</factor> <axis> <x1-m>2.293</x1-m> <y1-m>-1.092</y1-m> <z1-m>0.023</z1-m> <x2-m>2.289</x2-m> <y2-m>-1.092</y2-m> <z2-m>0.003</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>PilotRudderNeedle</object-name> <property>/controls/flight/rudder-trim</property> <factor>30</factor> <axis> <x1-m>2.293</x1-m> <y1-m>-1.092</y1-m> <z1-m>0.023</z1-m> <x2-m>2.289</x2-m> <y2-m>-1.092</y2-m> <z2-m>0.003</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>CoPilotRudderTrim</object-name> <property>/controls/flight/rudder-trim</property> <factor>1400</factor> <axis> <x1-m>2.293</x1-m> <y1-m>1.092</y1-m> <z1-m>0.023</z1-m> <x2-m>2.289</x2-m> <y2-m>1.092</y2-m> <z2-m>0.003</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>CoPilotRudderNeedle</object-name> <property>/controls/flight/rudder-trim</property> <factor>30</factor> <axis> <x1-m>2.293</x1-m> <y1-m>1.092</y1-m> <z1-m>0.023</z1-m> <x2-m>2.289</x2-m> <y2-m>1.092</y2-m> <z2-m>0.003</z2-m> </axis> </animation> <!-- ** Instruments ** --> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-asi.xml</path> <offsets> <x-m>1.268</x-m> <y-m>-0.865</y-m> <z-m>0.546</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-asi.xml</path> <offsets> <x-m>1.268</x-m> <y-m>0.665</y-m> <z-m>0.546</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-turn.xml</path> <offsets> <x-m>1.263</x-m> <y-m>-0.765</y-m> <z-m>0.546</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-turn.xml</path> <offsets> <x-m>1.263</x-m> <y-m>0.765</y-m> <z-m>0.546</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-vsi.xml</path> <offsets> <x-m>1.268</x-m> <y-m>-0.665</y-m> <z-m>0.546</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-vsi.xml</path> <offsets> <x-m>1.268</x-m> <y-m>0.865</y-m> <z-m>0.546</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-alt.xml</path> <offsets> <x-m>1.325</x-m> <y-m>-1.035</y-m> <z-m>0.385</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-alt.xml</path> <offsets> <x-m>1.325</x-m> <y-m>0.425</y-m> <z-m>0.425</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-gyrocompass.xml</path> <offsets> <x-m>1.325</x-m> <y-m>-0.93</y-m> <z-m>0.44</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-gyrocompass.xml</path> <offsets> <x-m>1.325</x-m> <y-m>0.55</y-m> <z-m>0.44</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-clock.xml</path> <offsets> <x-m>1.325</x-m> <y-m>-1.05</y-m> <z-m>0.21</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-clock.xml</path> <offsets> <x-m>1.325</x-m> <y-m>0.95</y-m> <z-m>0.43</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-magcompass.xml</path> <offsets> <x-m>1.325</x-m> <y-m>0.835</y-m> <z-m>0.42</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-flaps.xml</path> <offsets> <x-m>1.325</x-m> <y-m>0.385</y-m> <z-m>0.28</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-mp-left.xml</path> <offsets> <x-m>1.325</x-m> <y-m>-0.550</y-m> <z-m>0.430</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-mp-right.xml</path> <offsets> <x-m>1.325</x-m> <y-m>-0.430</y-m> <z-m>0.430</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-rpm-left.xml</path> <offsets> <x-m>1.325</x-m> <y-m>-0.485</y-m> <z-m>0.310</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-rpm-right.xml</path> <offsets> <x-m>1.325</x-m> <y-m>-0.365</y-m> <z-m>0.310</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-bli.xml</path> <offsets> <x-m>1.325</x-m> <y-m>-0.855</y-m> <z-m>0.28</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-horizon.xml</path> <offsets> <x-m>1.325</x-m> <y-m>-0.8</y-m> <z-m>0.41</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-horizon.xml</path> <offsets> <x-m>1.325</x-m> <y-m>0.69</y-m> <z-m>0.41</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-pdi.xml</path> <offsets> <x-m>1.325</x-m> <y-m>-0.665</y-m> <z-m>0.435</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-fluxgate.xml</path> <offsets> <x-m>1.325</x-m> <y-m>-0.61</y-m> <z-m>0.315</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Instruments/jrb-wbd-radio-compass.xml</path> <offsets> <x-m>1.325</x-m> <y-m>-0.485</y-m> <z-m>0.195</z-m> </offsets> </model> <!-- 9 lines <model> <path>/Aircraft/b29/Instruments/jrb-wbd-.xml</path> <offsets> <x-m>1.325</x-m> <y-m></y-m> <z-m></z-m> </offsets> </model> --> <!-- ** Switches, Dials And Indicator Lights ** --> <!-- Nav Light Switches --> <!--animation> MELCHIOR <type>rotate</type> <object-name>Hstab</object-name> <property>/gear/gear[2]/position-norm</property> <interpolation> <entry> <ind>1</ind> <dep>0</dep> </entry> <entry> <ind>0.53</ind> <dep>-20</dep> </entry> <entry> <ind>0.20</ind> <dep>-48.7</dep> </entry> </interpolation> <center> <x-m>9.78</x-m> <z-m>0.22</z-m> </center> <axis> <y>1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>Vstab</object-name> <property>/controls/lighting/wingtip-nav-lights</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>1</ind> <dep>-15</dep> </entry> <entry> <ind>2</ind> <dep>15</dep> </entry> </interpolation> <center> <x-m>2.13</x-m> <z-m>-0.01</z-m> </center> <axis> <y>-1</y> </axis> </animation--> <animation> <type>rotate</type> <object-name>WingPositionSw</object-name> <property>/controls/lighting/wingtip-nav-lights</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>1</ind> <dep>-15</dep> </entry> <entry> <ind>2</ind> <dep>15</dep> </entry> </interpolation> <center> <x-m>2.13</x-m> <z-m>-0.01</z-m> </center> <axis> <y>-1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>TailPositionSw</object-name> <property>/controls/lighting/tail-nav-lights</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>1</ind> <dep>-15</dep> </entry> <entry> <ind>2</ind> <dep>15</dep> </entry> </interpolation> <center> <x-m>2.13</x-m> <z-m>-0.01</z-m> </center> <axis> <y>-1</y> </axis> </animation> <!-- Landing Light Switches --> <animation> <type>rotate</type> <object-name>LandingSwL</object-name> <property>/controls/lighting/landing-lights-left</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>1</ind> <dep>-15</dep> </entry> <entry> <ind>2</ind> <dep>15</dep> </entry> </interpolation> <center> <x-m>2.13</x-m> <z-m>-0.01</z-m> </center> <axis> <y>-1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>LandingSwR</object-name> <property>/controls/lighting/landing-lights-right</property> <interpolation> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>1</ind> <dep>-15</dep> </entry> <entry> <ind>2</ind> <dep>15</dep> </entry> </interpolation> <center> <x-m>2.13</x-m> <z-m>-0.01</z-m> </center> <axis> <y>-1</y> </axis> </animation> <!-- Prop Speed Switches --> <!-- Prop Overspeed Lights --> <!-- Landing Gear Switch --> <!-- Landing Gear Lights --> <animation> <type>material</type> <object-name>GearLight0</object-name> <property-base>/sim/model/b29/material/GearLight0</property-base> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red-prop>emission/red</red-prop> <green-prop>emission/green</green-prop> <blue-prop>emission/blue</blue-prop> </emission> <transparency> <alpha-prop>transparency/alpha</alpha-prop> </transparency> <shininess-prop>shininess</shininess-prop> </animation> <animation> <type>material</type> <object-name>GearLight1</object-name> <property-base>/sim/model/b29/material/GearLight1</property-base> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red-prop>emission/red</red-prop> <green-prop>emission/green</green-prop> <blue-prop>emission/blue</blue-prop> </emission> <transparency> <alpha-prop>transparency/alpha</alpha-prop> </transparency> <shininess-prop>shininess</shininess-prop> </animation> <animation> <type>material</type> <object-name>GearLight2</object-name> <property-base>/sim/model/b29/material/GearLight2</property-base> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red-prop>emission/red</red-prop> <green-prop>emission/green</green-prop> <blue-prop>emission/blue</blue-prop> </emission> <transparency> <alpha-prop>transparency/alpha</alpha-prop> </transparency> <shininess-prop>shininess</shininess-prop> </animation> <animation> <type>material</type> <object-name>GearLightM</object-name> <property-base>/sim/model/b29/material/GearLightM</property-base> <diffuse> <red-prop>diffuse/red</red-prop> <green-prop>diffuse/green</green-prop> <blue-prop>diffuse/blue</blue-prop> </diffuse> <ambient> <red-prop>ambient/red</red-prop> <green-prop>ambient/green</green-prop> <blue-prop>ambient/blue</blue-prop> </ambient> <specular> <red-prop>specular/red</red-prop> <green-prop>specular/green</green-prop> <blue-prop>specular/blue</blue-prop> </specular> <emission> <red-prop>emission/red</red-prop> <green-prop>emission/green</green-prop> <blue-prop>emission/blue</blue-prop> </emission> <transparency> <alpha-prop>transparency/alpha</alpha-prop> </transparency> <shininess-prop>shininess</shininess-prop> </animation> <!-- Gun Lights --> <!-- Parking Brake --> <animation> <type>translate</type> <object-name>PBrake</object-name> <property>/controls/gear/brake-parking</property> <factor>0.04</factor> <axis> <x>1</x> </axis> </animation> <!-- Landing Gear Emergency Transfer Switch --> <!-- Landing Gear Emergency Transfer Light --> <!-- Flaps Switch --> <animation> <type>rotate</type> <object-name>FlapSwitch</object-name> <property>/sim/model/b29/flap-switch-pos-norm</property> <interpolation> <entry> <ind>-1</ind> <dep>15</dep> </entry> <entry> <ind>0</ind> <dep>0</dep> </entry> <entry> <ind>1</ind> <dep>-15</dep> </entry> </interpolation> <center> <x-m>2.07</x-m> </center> <axis> <y>-1</y> </axis> </animation> <!-- Boost Dial --> <animation> <type>rotate</type> <object-name>TurboDial</object-name> <property>/controls/engines/engine[0]/boost</property> <!-- There are 11 indexes on the dial, and the space between 10 and 0 is 1.5 times the norm --> <!-- Hence, 10*360/11.5=31.3 deg for each number on the dial. --> <factor>313</factor> <axis> <x1-m>2.185</x1-m> <y1-m>-0.066</y1-m> <z1-m>0.01</z1-m> <x2-m>2.18</x2-m> <y2-m>-0.066</y2-m> <z2-m>-0.02</z2-m> </axis> </animation> <!-- Radio Compass --> <animation> <type>rotate</type> <object-name>ADFDial</object-name> <property>/instrumentation/adf/frequencies/selected-khz</property> <interpolation> <entry> <ind>100</ind> <dep>0</dep> </entry> <entry> <ind>1800</ind> <dep>340</dep> </entry> </interpolation> <axis> <x1-m>1.73</x1-m> <y1-m>1.113</y1-m> <z1-m>0.43</z1-m> <x2-m>1.735</x2-m> <y2-m>1.09</y2-m> <z2-m>0.421</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>ADFTuner</object-name> <property>/instrumentation/adf/frequencies/selected-khz</property> <factor>0.5</factor> <axis> <x1-m>1.656</x1-m> <y1-m>1.073</y1-m> <z1-m>0.361</z1-m> <x2-m>1.648</x2-m> <y2-m>1.108</y2-m> <z2-m>0.376</z2-m> </axis> </animation> <!-- ** Control Surface Animations ** --> <!-- Elevator --> <animation> <type>rotate</type> <object-name>Elevator</object-name> <property>/surface-positions/elevator-pos-norm</property> <factor>30</factor> <center> <x-m>27.0</x-m> <y-m>0</y-m> <z-m>1.29</z-m> </center> <axis> <x>0</x> <y>1</y> <z>0</z> </axis> </animation> <!-- Ailerons --> <animation> <type>rotate</type> <object-name>LeftAileron</object-name> <property>/surface-positions/left-aileron-pos-norm</property> <factor>36</factor> <axis> <x1-m>13.35</x1-m> <y1-m>-21.12</y1-m> <z1-m>1.39</z1-m> <x2-m>13.23</x2-m> <y2-m>-11.18</y2-m> <z2-m>0.43</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>RightAileron</object-name> <property>/surface-positions/right-aileron-pos-norm</property> <factor>36</factor> <axis> <x1-m>13.35</x1-m> <y1-m>21.12</y1-m> <z1-m>1.39</z1-m> <x2-m>13.23</x2-m> <y2-m>11.18</y2-m> <z2-m>0.43</z2-m> </axis> </animation> <!-- Rudder --> <animation> <type>rotate</type> <object-name>Rudder</object-name> <property>/surface-positions/rudder-pos-norm</property> <factor>30</factor> <center> <x-m>27.3</x-m> </center> <axis> <z>-1</z> </axis> </animation> <!-- Flaps --> <animation> <type>translate</type> <object-name>LeftFlap</object-name> <property>/surface-positions/flap-pos-norm</property> <factor>1.1</factor> <axis> <x>1.08</x> <z>0.21</z> </axis> <!-- This would be nice ... <axis> <x1>12.76</x1> <y1>-6.75</y1> <z1>-0.12</z1> <x2>13.84</x2> <y2>-6.74</y2> <z2>0.1</z2> </axis> --> </animation> <animation> <type>rotate</type> <object-name>LeftFlap</object-name> <property>/surface-positions/flap-pos-norm</property> <factor>0.5</factor> <axis> <x>1</x> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftFlap</object-name> <property>/surface-positions/flap-pos-norm</property> <factor>45</factor> <axis> <x1-m>12.7</x1-m> <y1-m>-11.18</y1-m> <z1-m>0.32</z1-m> <x2-m>12.81</x2-m> <y2-m>-2.32</y2-m> <z2-m>-0.56</z2-m> </axis> </animation> <animation> <type>translate</type> <object-name>RightFlap</object-name> <property>/surface-positions/flap-pos-norm</property> <factor>1.1</factor> <axis> <x>1.08</x> <z>0.21</z> </axis> </animation> <animation> <type>rotate</type> <object-name>RightFlap</object-name> <property>/surface-positions/flap-pos-norm</property> <factor>0.5</factor> <axis> <x>-1</x> </axis> </animation> <animation> <type>rotate</type> <object-name>RightFlap</object-name> <property>/surface-positions/flap-pos-norm</property> <factor>45</factor> <axis> <x1-m>12.81</x1-m> <y1-m>2.32</y1-m> <z1-m>-0.56</z1-m> <x2-m>12.7</x2-m> <y2-m>11.18</y2-m> <z2-m>0.32</z2-m> </axis> </animation> <!-- ** Body Part Animations ** --> <!-- Fix the layering of the prop discs NOTE: from this point on, all animations involving these objects must be done individually or the ordering will be disturbed! --> <animation> <name>PropDiskLayering</name> <object-name>PropDisc2b</object-name> <object-name>PropDisc3b</object-name> <object-name>PropDisc1f</object-name> <object-name>PropDisc4f</object-name> <object-name>PropDisc1b</object-name> <object-name>PropDisc2f</object-name> <object-name>PropDisc3f</object-name> <object-name>PropDisc4b</object-name> </animation> <!-- Propeller 1 --> <animation> <type>material</type> <object-name>PropDisc1f</object-name> <transparency> <alpha-prop>engines/engine[0]/rpm</alpha-prop> <factor>0.01</factor> <offset>-5</offset> </transparency> </animation> <animation> <type>material</type> <object-name>PropDisc1b</object-name> <transparency> <alpha-prop>engines/engine[0]/rpm</alpha-prop> <factor>0.01</factor> <offset>-5</offset> </transparency> </animation> <animation> <type>select</type> <object-name>PropDisc1f</object-name> <condition> <greater-than> <property>/engines/engine[0]/rpm</property> <value>500</value> </greater-than> </condition> </animation> <animation> <type>select</type> <object-name>PropDisc1b</object-name> <condition> <greater-than> <property>/engines/engine[0]/rpm</property> <value>500</value> </greater-than> </condition> </animation> <animation> <type>select</type> <object-name>Prop1</object-name> <condition> <less-than> <property>/engines/engine[0]/rpm</property> <value>600</value> </less-than> </condition> </animation> <animation> <type>material</type> <object-name>Prop1</object-name> <transparency> <alpha-prop>engines/engine[0]/rpm</alpha-prop> <factor>-0.01</factor> <offset>6</offset> </transparency> </animation> <animation> <type>spin</type> <object-name>Prop1</object-name> <property>/engines/engine[0]/rpm</property> <factor>-1</factor> <center> <x-m>6.76</x-m> <y-m>-9.13</y-m> <z-m>0.504</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <!--animation> <type>spin</type> <object-name>PropDisc1f</object-name> <object-name>PropDisc1b</object-name> <property>/engines/engine[0]/rpm</property> <factor>0.05</factor> <center> <x-m>6.76</x-m> <y-m>-9.13</y-m> <z-m>0.504</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation--> <!-- Propeller 2 --> <animation> <type>material</type> <object-name>PropDisc2f</object-name> <transparency> <alpha-prop>engines/engine[1]/rpm</alpha-prop> <factor>0.01</factor> <offset>-5</offset> </transparency> </animation> <animation> <type>material</type> <object-name>PropDisc2b</object-name> <transparency> <alpha-prop>engines/engine[1]/rpm</alpha-prop> <factor>0.01</factor> <offset>-5</offset> </transparency> </animation> <animation> <type>select</type> <object-name>PropDisc2f</object-name> <condition> <greater-than> <property>/engines/engine[1]/rpm</property> <value>500</value> </greater-than> </condition> </animation> <animation> <type>select</type> <object-name>PropDisc2b</object-name> <condition> <greater-than> <property>/engines/engine[1]/rpm</property> <value>500</value> </greater-than> </condition> </animation> <animation> <type>select</type> <object-name>Prop2</object-name> <condition> <less-than> <property>/engines/engine[1]/rpm</property> <value>600</value> </less-than> </condition> </animation> <animation> <type>material</type> <object-name>Prop2</object-name> <transparency> <alpha-prop>engines/engine[1]/rpm</alpha-prop> <factor>-0.01</factor> <offset>6</offset> </transparency> </animation> <animation> <type>spin</type> <object-name>Prop2</object-name> <property>/engines/engine[1]/rpm</property> <factor>-1.01</factor> <center> <x-m>6.21</x-m> <y-m>-4.17</y-m> <z-m>0.152</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <!--animation> <type>spin</type> <object-name>PropDisc2f</object-name> <object-name>PropDisc2b</object-name> <property>/engines/engine[1]/rpm</property> <factor>0.0501</factor> <center> <x-m>6.21</x-m> <y-m>-4.17</y-m> <z-m>0.152</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation--> <!-- Propeller 3 --> <animation> <type>material</type> <object-name>PropDisc3f</object-name> <transparency> <alpha-prop>engines/engine[2]/rpm</alpha-prop> <factor>0.01</factor> <offset>-5</offset> </transparency> </animation> <animation> <type>material</type> <object-name>PropDisc3b</object-name> <transparency> <alpha-prop>engines/engine[2]/rpm</alpha-prop> <factor>0.01</factor> <offset>-5</offset> </transparency> </animation> <animation> <type>select</type> <object-name>PropDisc3f</object-name> <condition> <greater-than> <property>/engines/engine[2]/rpm</property> <value>500</value> </greater-than> </condition> </animation> <animation> <type>select</type> <object-name>PropDisc3b</object-name> <condition> <greater-than> <property>/engines/engine[2]/rpm</property> <value>500</value> </greater-than> </condition> </animation> <animation> <type>select</type> <object-name>Prop3</object-name> <condition> <less-than> <property>/engines/engine[2]/rpm</property> <value>600</value> </less-than> </condition> </animation> <animation> <type>material</type> <object-name>Prop3</object-name> <transparency> <alpha-prop>engines/engine[2]/rpm</alpha-prop> <factor>-0.01</factor> <offset>6</offset> </transparency> </animation> <animation> <type>spin</type> <object-name>Prop3</object-name> <property>/engines/engine[2]/rpm</property> <factor>-1.03</factor> <center> <x-m>6.21</x-m> <y-m>4.17</y-m> <z-m>0.152</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <!--animation> <type>spin</type> <object-name>PropDisc3f</object-name> <object-name>PropDisc3b</object-name> <property>/engines/engine[2]/rpm</property> <factor>0.0503</factor> <center> <x-m>6.21</x-m> <y-m>4.17</y-m> <z-m>0.152</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation--> <!-- Propeller 4 --> <animation> <type>material</type> <object-name>PropDisc4f</object-name> <transparency> <alpha-prop>engines/engine[3]/rpm</alpha-prop> <factor>0.01</factor> <offset>-5</offset> </transparency> </animation> <animation> <type>material</type> <object-name>PropDisc4b</object-name> <transparency> <alpha-prop>engines/engine[3]/rpm</alpha-prop> <factor>0.01</factor> <offset>-5</offset> </transparency> </animation> <animation> <type>select</type> <object-name>PropDisc4f</object-name> <condition> <greater-than> <property>/engines/engine[3]/rpm</property> <value>500</value> </greater-than> </condition> </animation> <animation> <type>select</type> <object-name>PropDisc4b</object-name> <condition> <greater-than> <property>/engines/engine[3]/rpm</property> <value>500</value> </greater-than> </condition> </animation> <animation> <type>select</type> <object-name>Prop4</object-name> <condition> <less-than> <property>/engines/engine[3]/rpm</property> <value>600</value> </less-than> </condition> </animation> <animation> <type>material</type> <object-name>Prop4</object-name> <transparency> <alpha-prop>engines/engine[3]/rpm</alpha-prop> <factor>-0.01</factor> <offset>6</offset> </transparency> </animation> <animation> <type>spin</type> <object-name>Prop4</object-name> <property>/engines/engine[3]/rpm</property> <factor>-1.05</factor> <center> <x-m>6.76</x-m> <y-m>9.13</y-m> <z-m>0.504</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <!--animation> <type>spin</type> <object-name>PropDisc4f</object-name> <object-name>PropDisc4b</object-name> <property>/engines/engine[3]/rpm</property> <factor>0.0505</factor> <center> <x-m>6.76</x-m> <y-m>9.13</y-m> <z-m>0.504</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation--> <!-- Cowl Flaps (817 lines) --> <!-- Engine 1 Flap 1 --> <animation> <type>rotate</type> <object-name>CowlFlap1a</object-name> <property>/controls/engines/engine[0]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>-9.63</y1-m> <z1-m>-0.78</z1-m> <x2-m>8.01</x2-m> <y2-m>-9.89</y2-m> <z2-m>-0.46</z2-m> </axis> </animation> <!-- Engine 1 Flap 2 --> <animation> <type>rotate</type> <object-name>CowlFlap1b</object-name> <property>/controls/engines/engine[0]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>-9.89</y1-m> <z1-m>-0.46</z1-m> <x2-m>8.01</x2-m> <y2-m>-10.01</y2-m> <z2-m>-0.01</z2-m> </axis> </animation> <!-- Engine 1 Flap 3 --> <animation> <type>rotate</type> <object-name>CowlFlap1c</object-name> <property>/controls/engines/engine[0]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>-10.01</y1-m> <z1-m>-0.01</z1-m> <x2-m>8.01</x2-m> <y2-m>-10.05</y2-m> <z2-m>0.51</z2-m> </axis> </animation> <!-- Engine 1 Flap 4 --> <animation> <type>rotate</type> <object-name>CowlFlap1d</object-name> <property>/controls/engines/engine[0]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>-10.05</y1-m> <z1-m>0.51</z1-m> <x2-m>8.01</x2-m> <y2-m>-9.91</y2-m> <z2-m>0.97</z2-m> </axis> </animation> <!-- Engine 1 Flap 5 --> <animation> <type>rotate</type> <object-name>CowlFlap1e</object-name> <property>/controls/engines/engine[0]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>-9.91</y1-m> <z1-m>0.97</z1-m> <x2-m>8.01</x2-m> <y2-m>-9.57</y2-m> <z2-m>1.29</z2-m> </axis> </animation> <!-- Engine 1 Flap 6 --> <animation> <type>rotate</type> <object-name>CowlFlap1f</object-name> <property>/controls/engines/engine[0]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>-9.57</y1-m> <z1-m>1.29</z1-m> <x2-m>8.01</x2-m> <y2-m>-9.13</y2-m> <z2-m>1.42</z2-m> </axis> </animation> <!-- Engine 1 Flap 7 --> <animation> <type>rotate</type> <object-name>CowlFlap1g</object-name> <property>/controls/engines/engine[0]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>-9.13</y1-m> <z1-m>1.42</z1-m> <x2-m>8.01</x2-m> <y2-m>-8.7</y2-m> <z2-m>1.3</z2-m> </axis> </animation> <!-- Engine 1 Flap 8 --> <animation> <type>rotate</type> <object-name>CowlFlap1h</object-name> <property>/controls/engines/engine[0]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>-8.7</y1-m> <z1-m>1.3</z1-m> <x2-m>8.01</x2-m> <y2-m>-8.36</y2-m> <z2-m>0.97</z2-m> </axis> </animation> <!-- Engine 1 Flap 9 --> <animation> <type>rotate</type> <object-name>CowlFlap1i</object-name> <property>/controls/engines/engine[0]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>-8.36</y1-m> <z1-m>0.97</z1-m> <x2-m>8.01</x2-m> <y2-m>-8.22</y2-m> <z2-m>0.51</z2-m> </axis> </animation> <!-- Engine 1 Flap 10 --> <animation> <type>rotate</type> <object-name>CowlFlap1j</object-name> <property>/controls/engines/engine[0]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>-8.22</y1-m> <z1-m>0.51</z1-m> <x2-m>8.01</x2-m> <y2-m>-8.25</y2-m> <z2-m>-0.01</z2-m> </axis> </animation> <!-- Engine 1 Flap 11 --> <animation> <type>rotate</type> <object-name>CowlFlap1k</object-name> <property>/controls/engines/engine[0]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>-8.25</y1-m> <z1-m>-0.01</z1-m> <x2-m>8.01</x2-m> <y2-m>-8.37</y2-m> <z2-m>-0.46</z2-m> </axis> </animation> <!-- Engine 1 Flap 12 --> <animation> <type>rotate</type> <object-name>CowlFlap1l</object-name> <property>/controls/engines/engine[0]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>-8.37</y1-m> <z1-m>-0.46</z1-m> <x2-m>8.01</x2-m> <y2-m>-8.64</y2-m> <z2-m>-0.78</z2-m> </axis> </animation> <!-- Engine 2 Flap 1 --> <animation> <type>rotate</type> <object-name>CowlFlap2a</object-name> <property>/controls/engines/engine[1]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>-4.66</y1-m> <z1-m>-1.13</z1-m> <x2-m>7.46</x2-m> <y2-m>-4.93</y2-m> <z2-m>-0.81</z2-m> </axis> </animation> <!-- Engine 2 Flap 2 --> <animation> <type>rotate</type> <object-name>CowlFlap2b</object-name> <property>/controls/engines/engine[1]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>-4.93</y1-m> <z1-m>-0.81</z1-m> <x2-m>7.46</x2-m> <y2-m>-5.05</y2-m> <z2-m>-0.37</z2-m> </axis> </animation> <!-- Engine 2 Flap 3 --> <animation> <type>rotate</type> <object-name>CowlFlap2c</object-name> <property>/controls/engines/engine[1]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>-5.05</y1-m> <z1-m>-0.37</z1-m> <x2-m>7.46</x2-m> <y2-m>-5.08</y2-m> <z2-m>0.16</z2-m> </axis> </animation> <!-- Engine 2 Flap 4 --> <animation> <type>rotate</type> <object-name>CowlFlap2d</object-name> <property>/controls/engines/engine[1]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>-5.08</y1-m> <z1-m>0.16</z1-m> <x2-m>7.46</x2-m> <y2-m>-4.94</y2-m> <z2-m>0.62</z2-m> </axis> </animation> <!-- Engine 2 Flap 5 --> <animation> <type>rotate</type> <object-name>CowlFlap2e</object-name> <property>/controls/engines/engine[1]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>-4.94</y1-m> <z1-m>0.62</z1-m> <x2-m>7.46</x2-m> <y2-m>-4.6</y2-m> <z2-m>0.94</z2-m> </axis> </animation> <!-- Engine 2 Flap 6 --> <animation> <type>rotate</type> <object-name>CowlFlap2f</object-name> <property>/controls/engines/engine[1]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>-4.6</y1-m> <z1-m>0.94</z1-m> <x2-m>7.46</x2-m> <y2-m>-4.17</y2-m> <z2-m>1.07</z2-m> </axis> </animation> <!-- Engine 2 Flap 7 --> <animation> <type>rotate</type> <object-name>CowlFlap2g</object-name> <property>/controls/engines/engine[1]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>-4.17</y1-m> <z1-m>1.07</z1-m> <x2-m>7.46</x2-m> <y2-m>-3.73</y2-m> <z2-m>0.94</z2-m> </axis> </animation> <!-- Engine 2 Flap 8 --> <animation> <type>rotate</type> <object-name>CowlFlap2h</object-name> <property>/controls/engines/engine[1]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>-3.73</y1-m> <z1-m>0.94</z1-m> <x2-m>7.46</x2-m> <y2-m>-3.39</y2-m> <z2-m>0.62</z2-m> </axis> </animation> <!-- Engine 2 Flap 9 --> <animation> <type>rotate</type> <object-name>CowlFlap2i</object-name> <property>/controls/engines/engine[1]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>-3.39</y1-m> <z1-m>0.62</z1-m> <x2-m>7.46</x2-m> <y2-m>-3.25</y2-m> <z2-m>0.16</z2-m> </axis> </animation> <!-- Engine 2 Flap 10 --> <animation> <type>rotate</type> <object-name>CowlFlap2j</object-name> <property>/controls/engines/engine[1]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>-3.25</y1-m> <z1-m>0.16</z1-m> <x2-m>7.46</x2-m> <y2-m>-3.28</y2-m> <z2-m>-0.37</z2-m> </axis> </animation> <!-- Engine 2 Flap 11 --> <animation> <type>rotate</type> <object-name>CowlFlap2k</object-name> <property>/controls/engines/engine[1]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>-3.28</y1-m> <z1-m>-0.37</z1-m> <x2-m>7.46</x2-m> <y2-m>-3.41</y2-m> <z2-m>-0.81</z2-m> </axis> </animation> <!-- Engine 2 Flap 12 --> <animation> <type>rotate</type> <object-name>CowlFlap2l</object-name> <property>/controls/engines/engine[1]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>-3.41</y1-m> <z1-m>-0.81</z1-m> <x2-m>7.46</x2-m> <y2-m>-3.67</y2-m> <z2-m>-1.13</z2-m> </axis> </animation> <!-- Engine 3 Flap 1 --> <animation> <type>rotate</type> <object-name>CowlFlap3a</object-name> <property>/controls/engines/engine[2]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>3.67</y1-m> <z1-m>-1.13</z1-m> <x2-m>7.46</x2-m> <y2-m>3.41</y2-m> <z2-m>-0.81</z2-m> </axis> </animation> <!-- Engine 3 Flap 2 --> <animation> <type>rotate</type> <object-name>CowlFlap3b</object-name> <property>/controls/engines/engine[2]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>3.41</y1-m> <z1-m>-0.81</z1-m> <x2-m>7.46</x2-m> <y2-m>3.28</y2-m> <z2-m>-0.37</z2-m> </axis> </animation> <!-- Engine 3 Flap 3 --> <animation> <type>rotate</type> <object-name>CowlFlap3c</object-name> <property>/controls/engines/engine[2]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>3.28</y1-m> <z1-m>-0.37</z1-m> <x2-m>7.46</x2-m> <y2-m>3.25</y2-m> <z2-m>0.16</z2-m> </axis> </animation> <!-- Engine 3 Flap 4 --> <animation> <type>rotate</type> <object-name>CowlFlap3d</object-name> <property>/controls/engines/engine[2]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>3.25</y1-m> <z1-m>0.16</z1-m> <x2-m>7.46</x2-m> <y2-m>3.39</y2-m> <z2-m>0.62</z2-m> </axis> </animation> <!-- Engine 3 Flap 5 --> <animation> <type>rotate</type> <object-name>CowlFlap3e</object-name> <property>/controls/engines/engine[2]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>3.39</y1-m> <z1-m>0.62</z1-m> <x2-m>7.46</x2-m> <y2-m>3.73</y2-m> <z2-m>0.94</z2-m> </axis> </animation> <!-- Engine 3 Flap 6 --> <animation> <type>rotate</type> <object-name>CowlFlap3f</object-name> <property>/controls/engines/engine[2]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>3.73</y1-m> <z1-m>0.94</z1-m> <x2-m>7.46</x2-m> <y2-m>4.17</y2-m> <z2-m>1.07</z2-m> </axis> </animation> <!-- Engine 3 Flap 7 --> <animation> <type>rotate</type> <object-name>CowlFlap3g</object-name> <property>/controls/engines/engine[2]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>4.17</y1-m> <z1-m>1.07</z1-m> <x2-m>7.46</x2-m> <y2-m>4.6</y2-m> <z2-m>0.94</z2-m> </axis> </animation> <!-- Engine 3 Flap 8 --> <animation> <type>rotate</type> <object-name>CowlFlap3h</object-name> <property>/controls/engines/engine[2]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>4.6</y1-m> <z1-m>0.94</z1-m> <x2-m>7.46</x2-m> <y2-m>4.94</y2-m> <z2-m>0.62</z2-m> </axis> </animation> <!-- Engine 3 Flap 9 --> <animation> <type>rotate</type> <object-name>CowlFlap3i</object-name> <property>/controls/engines/engine[2]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>4.94</y1-m> <z1-m>0.62</z1-m> <x2-m>7.46</x2-m> <y2-m>5.08</y2-m> <z2-m>0.16</z2-m> </axis> </animation> <!-- Engine 3 Flap 10 --> <animation> <type>rotate</type> <object-name>CowlFlap3j</object-name> <property>/controls/engines/engine[2]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>5.08</y1-m> <z1-m>0.16</z1-m> <x2-m>7.46</x2-m> <y2-m>5.05</y2-m> <z2-m>-0.37</z2-m> </axis> </animation> <!-- Engine 3 Flap 11 --> <animation> <type>rotate</type> <object-name>CowlFlap3k</object-name> <property>/controls/engines/engine[2]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>5.05</y1-m> <z1-m>-0.37</z1-m> <x2-m>7.46</x2-m> <y2-m>4.93</y2-m> <z2-m>-0.81</z2-m> </axis> </animation> <!-- Engine 3 Flap 12 --> <animation> <type>rotate</type> <object-name>CowlFlap3l</object-name> <property>/controls/engines/engine[2]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>7.46</x1-m> <y1-m>4.93</y1-m> <z1-m>-0.81</z1-m> <x2-m>7.46</x2-m> <y2-m>4.66</y2-m> <z2-m>-1.13</z2-m> </axis> </animation> <!-- Engine 4 Flap 1 --> <animation> <type>rotate</type> <object-name>CowlFlap4a</object-name> <property>/controls/engines/engine[3]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>8.64</y1-m> <z1-m>-0.78</z1-m> <x2-m>8.01</x2-m> <y2-m>8.37</y2-m> <z2-m>-0.46</z2-m> </axis> </animation> <!-- Engine 4 Flap 2 --> <animation> <type>rotate</type> <object-name>CowlFlap4b</object-name> <property>/controls/engines/engine[3]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>8.37</y1-m> <z1-m>-0.46</z1-m> <x2-m>8.01</x2-m> <y2-m>8.25</y2-m> <z2-m>-0.01</z2-m> </axis> </animation> <!-- Engine 4 Flap 3 --> <animation> <type>rotate</type> <object-name>CowlFlap4c</object-name> <property>/controls/engines/engine[3]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>8.25</y1-m> <z1-m>-0.01</z1-m> <x2-m>8.01</x2-m> <y2-m>8.22</y2-m> <z2-m>0.51</z2-m> </axis> </animation> <!-- Engine 4 Flap 4 --> <animation> <type>rotate</type> <object-name>CowlFlap4d</object-name> <property>/controls/engines/engine[3]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>8.22</y1-m> <z1-m>0.51</z1-m> <x2-m>8.01</x2-m> <y2-m>8.36</y2-m> <z2-m>0.97</z2-m> </axis> </animation> <!-- Engine 4 Flap 5 --> <animation> <type>rotate</type> <object-name>CowlFlap4e</object-name> <property>/controls/engines/engine[3]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>8.36</y1-m> <z1-m>0.97</z1-m> <x2-m>8.01</x2-m> <y2-m>8.7</y2-m> <z2-m>1.3</z2-m> </axis> </animation> <!-- Engine 4 Flap 6 --> <animation> <type>rotate</type> <object-name>CowlFlap4f</object-name> <property>/controls/engines/engine[3]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>8.7</y1-m> <z1-m>1.3</z1-m> <x2-m>8.01</x2-m> <y2-m>9.13</y2-m> <z2-m>1.42</z2-m> </axis> </animation> <!-- Engine 4 Flap 7 --> <animation> <type>rotate</type> <object-name>CowlFlap4g</object-name> <property>/controls/engines/engine[3]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>9.13</y1-m> <z1-m>1.42</z1-m> <x2-m>8.01</x2-m> <y2-m>9.57</y2-m> <z2-m>1.29</z2-m> </axis> </animation> <!-- Engine 4 Flap 8 --> <animation> <type>rotate</type> <object-name>CowlFlap4h</object-name> <property>/controls/engines/engine[3]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>9.57</y1-m> <z1-m>1.29</z1-m> <x2-m>8.01</x2-m> <y2-m>9.91</y2-m> <z2-m>0.97</z2-m> </axis> </animation> <!-- Engine 4 Flap 9 --> <animation> <type>rotate</type> <object-name>CowlFlap4i</object-name> <property>/controls/engines/engine[3]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>9.91</y1-m> <z1-m>0.97</z1-m> <x2-m>8.01</x2-m> <y2-m>10.05</y2-m> <z2-m>0.51</z2-m> </axis> </animation> <!-- Engine 4 Flap 10 --> <animation> <type>rotate</type> <object-name>CowlFlap4j</object-name> <property>/controls/engines/engine[3]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>10.05</y1-m> <z1-m>0.51</z1-m> <x2-m>8.01</x2-m> <y2-m>10.01</y2-m> <z2-m>-0.01</z2-m> </axis> </animation> <!-- Engine 4 Flap 11 --> <animation> <type>rotate</type> <object-name>CowlFlap4k</object-name> <property>/controls/engines/engine[3]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>10.01</y1-m> <z1-m>-0.01</z1-m> <x2-m>8.01</x2-m> <y2-m>9.89</y2-m> <z2-m>-0.46</z2-m> </axis> </animation> <!-- Engine 4 Flap 12 --> <animation> <type>rotate</type> <object-name>CowlFlap4l</object-name> <property>/controls/engines/engine[3]/cowl-flaps-norm</property> <factor>-15</factor> <axis> <x1-m>8.01</x1-m> <y1-m>9.89</y1-m> <z1-m>-0.46</z1-m> <x2-m>8.01</x2-m> <y2-m>9.63</y2-m> <z2-m>-0.78</z2-m> </axis> </animation> <!-- Intercooler Flaps --> <animation> <type>rotate</type> <object-name>UpperVent1</object-name> <property>/controls/engines/engine[0]/intercooler-norm</property> <factor>15</factor> <axis> <x1-m>9.12</x1-m> <y1-m>-8.83</y1-m> <z1-m>1.31</z1-m> <x2-m>9.12</x2-m> <y2-m>-9.47</y2-m> <z2-m>1.31</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>UpperVent2</object-name> <property>/controls/engines/engine[1]/intercooler-norm</property> <factor>15</factor> <axis> <x1-m>8.57</x1-m> <y1-m>-3.79</y1-m> <z1-m>0.99</z1-m> <x2-m>8.57</x2-m> <y2-m>-4.54</y2-m> <z2-m>0.99</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>UpperVent3</object-name> <property>/controls/engines/engine[2]/intercooler-norm</property> <factor>15</factor> <axis> <x1-m>8.57</x1-m> <y1-m>4.54</y1-m> <z1-m>0.99</z1-m> <x2-m>8.57</x2-m> <y2-m>3.79</y2-m> <z2-m>0.99</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>UpperVent4</object-name> <property>/controls/engines/engine[3]/intercooler-norm</property> <factor>15</factor> <axis> <x1-m>9.12</x1-m> <y1-m>9.47</y1-m> <z1-m>1.31</z1-m> <x2-m>9.12</x2-m> <y2-m>8.33</y2-m> <z2-m>1.31</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>LowerVent1</object-name> <property>/controls/engines/engine[0]/intercooler-norm</property> <factor>15</factor> <axis> <x1-m>10.26</x1-m> <y1-m>-9.43</y1-m> <z1-m>-0.83</z1-m> <x2-m>10.26</x2-m> <y2-m>-8.8</y2-m> <z2-m>-0.83</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>LowerVent2</object-name> <property>/controls/engines/engine[1]/intercooler-norm</property> <factor>15</factor> <axis> <x1-m>8.37</x1-m> <y1-m>-4.54</y1-m> <z1-m>-1.26</z1-m> <x2-m>8.37</x2-m> <y2-m>-3.79</y2-m> <z2-m>-1.26</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>LowerVent3</object-name> <property>/controls/engines/engine[2]/intercooler-norm</property> <factor>15</factor> <axis> <x1-m>8.37</x1-m> <y1-m>3.79</y1-m> <z1-m>-1.26</z1-m> <x2-m>8.37</x2-m> <y2-m>4.54</y2-m> <z2-m>-1.26</z2-m> </axis> </animation> <animation> <type>rotate</type> <object-name>LowerVent4</object-name> <property>/controls/engines/engine[3]/intercooler-norm</property> <factor>15</factor> <axis> <x1-m>10.26</x1-m> <y1-m>8.8</y1-m> <z1-m>-0.83</z1-m> <x2-m>10.26</x2-m> <y2-m>9.43</y2-m> <z2-m>-0.83</z2-m> </axis> </animation> <!-- Cabin Doors and Windows --> <animation> <type>rotate</type> <object-name>Hatch</object-name> <property>/sim/model/doors/hatch/position-norm</property> <factor>110</factor> <center> <x-m>0</x-m> <y-m>-0.35</y-m> <z-m>-0.34</z-m> </center> <axis> <x>1</x> </axis> </animation> <animation> <type>select</type> <object-name>Ladder</object-name> <condition> <greater-than> <property>/gear/gear/position-norm</property> <value>0</value> </greater-than> </condition> </animation> <animation> <type>translate</type> <object-name>Ladder</object-name> <property>/sim/model/doors/hatch/position-norm</property> <factor>0.4</factor> <axis> <z>-1</z> </axis> </animation> <animation> <type>translate</type> <object-name>Ladder</object-name> <property>/sim/model/doors/hatch/position-norm</property> <factor>1.95</factor> <axis> <x>1</x> </axis> </animation> <animation> <type>rotate</type> <object-name>Ladder</object-name> <property>/sim/model/doors/hatch/position-norm</property> <factor>90</factor> <center> <x-m>1.43</x-m> <y-m>0.13</y-m> <z-m>-0.42</z-m> </center> <axis> <y>1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>Ladder</object-name> <property>/sim/model/doors/hatch/position-norm</property> <factor>20</factor> <center> <x-m>3.20</x-m> <y-m>0.28</y-m> <z-m>-0.86</z-m> </center> <axis> <x>-1</x> </axis> </animation> <!-- Bomb Bays --> <animation> <type>rotate</type> <object-name>RFBombDoor</object-name> <property>/sim/model/doors/bombbay/position-norm</property> <factor>90</factor> <center> <x-m>7.86</x-m> <y-m>1.03</y-m> <z-m>-1.03</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>LFBombDoor</object-name> <property>/sim/model/doors/bombbay/position-norm</property> <factor>-90</factor> <center> <x-m>7.86</x-m> <y-m>-1.03</y-m> <z-m>-1.03</z-m> </center> <axis> <x>1.0</x> <y>0.0</y> <z>0.0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>RRBombDoor</object-name> <property>/sim/model/doors/bombbay/position-norm</property> <factor>90</factor> <center> <x-m>13.95</x-m> <y-m>1.00</y-m> <z-m>-0.94</z-m> </center> <axis> <x>1.0</x> <z>0.06</z> </axis> </animation> <animation> <type>rotate</type> <object-name>LRBombDoor</object-name> <property>/sim/model/doors/bombbay/position-norm</property> <factor>-90</factor> <center> <x-m>13.95</x-m> <y-m>-1.00</y-m> <z-m>-0.94</z-m> </center> <axis> <x>1.0</x> <z>0.06</z> </axis> </animation> <!-- Weapons --> <!-- Loadout 1 --> <animation> <type>select</type> <object-name>M-17.001</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>1</value> </equals> <not> <property>/sim/weapons/loadout[1]/bomb[0]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M-17.002</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>1</value> </equals> <not> <property>/sim/weapons/loadout[1]/bomb[1]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M-17.003</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>1</value> </equals> <not> <property>/sim/weapons/loadout[1]/bomb[2]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M-17.004</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>1</value> </equals> <not> <property>/sim/weapons/loadout[1]/bomb[3]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M-17.005</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>1</value> </equals> <not> <property>/sim/weapons/loadout[1]/bomb[4]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M-17.006</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>1</value> </equals> <not> <property>/sim/weapons/loadout[1]/bomb[5]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M-17.007</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>1</value> </equals> <not> <property>/sim/weapons/loadout[1]/bomb[6]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M-17.008</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>1</value> </equals> <not> <property>/sim/weapons/loadout[1]/bomb[7]/dropped</property> </not> </and> </condition> </animation> <!-- Loadout 2 --> <animation> <type>select</type> <object-name>M47A2.001</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[0]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.002</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[1]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.003</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[2]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.004</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[3]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.005</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[4]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.006</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[5]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.007</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[6]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.008</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[7]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.009</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[8]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.010</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[9]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.011</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[10]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.012</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[11]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.013</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[12]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.014</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[13]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.015</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[14]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.016</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[15]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.017</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[16]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.018</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[17]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.019</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[18]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.020</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[19]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.021</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[20]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.022</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[21]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.023</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[22]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.024</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[23]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.025</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[24]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.026</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[25]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.027</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[26]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.028</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[27]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.029</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[28]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.030</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[29]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.031</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[30]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.032</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[31]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.033</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[32]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.034</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[33]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.035</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[34]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.036</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[35]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.037</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[36]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.038</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[37]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.039</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[38]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.040</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[39]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.041</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[40]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.042</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[41]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.043</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[42]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.044</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[43]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.045</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[44]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.046</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[45]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.047</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[46]/dropped</property> </not> </and> </condition> </animation> <animation> <type>select</type> <object-name>M47A2.048</object-name> <condition> <and> <equals> <property>/sim/weapons/current-loadout</property> <value>2</value> </equals> <not> <property>/sim/weapons/loadout[2]/bomb[47]/dropped</property> </not> </and> </condition> </animation> <!-- Nav Lights --> <animation> <type>material</type> <object-name>LeftNavLight</object-name> <emission> <red>0.5</red> <green>0</green> <blue>0</blue> <factor-prop>controls/lighting/wingtip-nav-lights</factor-prop> </emission> </animation> <animation> <type>material</type> <object-name>RightNavLight</object-name> <emission> <red>0</red> <green>0.5</green> <blue>0.1</blue> <factor-prop>controls/lighting/wingtip-nav-lights</factor-prop> </emission> </animation> <animation> <type>material</type> <object-name>TailNavLight</object-name> <emission> <red>0.5</red> <green>0.5</green> <blue>0.5</blue> <factor-prop>controls/lighting/tail-nav-lights</factor-prop> </emission> </animation> <!-- Landing Lights --> <animation> <type>material</type> <object-name>LeftUpLandLight</object-name> <emission> <red>1</red> <green>1</green> <blue>1</blue> <factor-prop>controls/lighting/landing-light-up-left</factor-prop> </emission> </animation> <animation> <type>material</type> <object-name>LeftDownLandLight</object-name> <emission> <red>1</red> <green>1</green> <blue>1</blue> <factor-prop>controls/lighting/landing-light-down-left</factor-prop> </emission> </animation> <animation> <type>material</type> <object-name>RightUpLandLight</object-name> <emission> <red>1</red> <green>1</green> <blue>1</blue> <factor-prop>controls/lighting/landing-light-up-right</factor-prop> </emission> </animation> <animation> <type>material</type> <object-name>RightDownLandLight</object-name> <emission> <red>1</red> <green>1</green> <blue>1</blue> <factor-prop>controls/lighting/landing-light-down-right</factor-prop> </emission> </animation> <!-- ** Landing Gear Animations ** --> <!-- Wheel Rolling --> <animation> <type>spin</type> <object-name>NoseWheels</object-name> <property>/gear/gear[0]/rollspeed-ms</property> <!-- .88m * pi --> <factor>2.7646015</factor> <center> <x-m>1.006</x-m> <y-m>0</y-m> <z-m>-2.82</z-m> </center> <axis> <y>-1</y> </axis> </animation> <animation> <type>spin</type> <object-name>LeftWheels</object-name> <property>/gear/gear[1]/rollspeed-ms</property> <!-- 1.4m * pi --> <factor>4.3982297</factor> <center> <x-m>11.59</x-m> <y-m>0</y-m> <z-m>-2.46</z-m> </center> <axis> <y>-1</y> </axis> </animation> <animation> <type>spin</type> <object-name>RightWheels</object-name> <property>/gear/gear[2]/rollspeed-ms</property> <!-- 1.4m * pi --> <factor>4.3982297</factor> <center> <x-m>11.59</x-m> <y-m>0</y-m> <z-m>-2.46</z-m> </center> <axis> <y>-1</y> </axis> </animation> <!-- Castering --> <animation> <type>rotate</type> <object-name>NoseGearSteer</object-name> <property>/gear/gear[0]/caster-angle-deg</property> <factor>1</factor> <center> <x-m>0.757</x-m> <y-m>0</y-m> <z-m>-2.333</z-m> </center> <axis> <z>1</z> </axis> </animation> <!-- Nose Compression --> <animation> <type>translate</type> <object-name>NoseGearCompress</object-name> <property>/gear/gear[0]/compression-norm</property> <factor>0.4</factor> <axis> <x>0.23</x> <y>0</y> <z>1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>UpperNoseSwingArm</object-name> <property>/gear/gear[0]/compression-norm</property> <offset-deg>0</offset-deg> <factor>-55</factor> <center> <x-m>1.18</x-m> <y-m>0</y-m> <z-m>-1.68</z-m> </center> <axis> <x>0</x> <y>1</y> <z>0</z> </axis> </animation> <animation> <type>rotate</type> <object-name>LowerNoseSwingArm</object-name> <property>/gear/gear[0]/compression-norm</property> <offset-deg>0</offset-deg> <factor>55</factor> <center> <x-m>1.05</x-m> <y-m>0</y-m> <z-m>-2.2</z-m> </center> <axis> <x>0</x> <y>1</y> <z>0</z> </axis> </animation> <!-- Left Compression --> <animation> <type>translate</type> <object-name>LeftGearCompress</object-name> <property>/gear/gear[1]/compression-norm</property> <factor>0.25</factor> <axis> <x>0.187</x> <z>0.96</z> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftUpperSwingArm</object-name> <property>/gear/gear[1]/compression-norm</property> <offset-deg>0</offset-deg> <factor>-22</factor> <center> <x-m>11.987</x-m> <z-m>-1.796</z-m> </center> <axis> <y>1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftLowerSwingArm</object-name> <property>/gear/gear[1]/compression-norm</property> <offset-deg>0</offset-deg> <factor>22</factor> <center> <x-m>11.833</x-m> <z-m>-2.467</z-m> </center> <axis> <y>1</y> </axis> </animation> <!-- Left Compression --> <animation> <type>translate</type> <object-name>RightGearCompress</object-name> <property>/gear/gear[2]/compression-norm</property> <factor>0.25</factor> <axis> <x>0.187</x> <z>0.96</z> </axis> </animation> <animation> <type>rotate</type> <object-name>RightUpperSwingArm</object-name> <property>/gear/gear[2]/compression-norm</property> <offset-deg>0</offset-deg> <factor>-22</factor> <center> <x-m>11.987</x-m> <z-m>-1.796</z-m> </center> <axis> <y>1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>RightLowerSwingArm</object-name> <property>/gear/gear[2]/compression-norm</property> <offset-deg>0</offset-deg> <factor>22</factor> <center> <x-m>11.833</x-m> <z-m>-2.467</z-m> </center> <axis> <y>1</y> </axis> </animation> <!-- Nose Gear Retraction --> <animation> <type>rotate</type> <object-name>NoseGearRetract</object-name> <property>/gear/gear[0]/position-norm</property> <factor>240</factor> <offset-deg>-240</offset-deg> <min-deg>-100</min-deg> <max-deg>0</max-deg> <center> <x-m>1.27</x-m> <y-m>0.0</y-m> <z-m>-0.9</z-m> </center> <axis> <y>1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>NGStrut</object-name> <property>/gear/gear[0]/position-norm</property> <factor>-110.4</factor> <offset-deg>110.4</offset-deg> <min-deg>0</min-deg> <max-deg>46</max-deg> <center> <x-m>2.604</x-m> <y-m>0</y-m> <z-m>-1.254</z-m> </center> <axis> <y>1</y> </axis> </animation> <animation> <type>translate</type> <object-name>NGHydPiston</object-name> <property>/gear/gear[0]/position-norm</property> <interpolation> <entry> <ind>0</ind> <dep>.58</dep> </entry> <entry> <ind>.4166</ind> <dep>.58</dep> </entry> <entry> <ind>1</ind> <dep>0</dep> </entry> </interpolation> <axis> <x>1</x> <z>0.9657</z> </axis> </animation> <animation> <type>rotate</type> <object-name>NGHyd</object-name> <property>/gear/gear[0]/position-norm</property> <factor>-67.2</factor> <offset-deg>67.2</offset-deg> <min-deg>0</min-deg> <max-deg>28</max-deg> <center> <x-m>2.676</x-m> <y-m>0</y-m> <z-m>-.391</z-m> </center> <axis> <y>1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>RightNoseGearDoor</object-name> <property>/gear/gear[0]/position-norm</property> <offset-deg>-225</offset-deg> <factor>460</factor> <min-deg>0</min-deg> <max-deg>90</max-deg> <center> <x-m>2.60</x-m> <y-m>0.36</y-m> <z-m>-1.32</z-m> </center> <axis> <x>1</x> <y>0.04</y> <z>-0.1</z> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftNoseGearDoor</object-name> <property>/gear/gear[0]/position-norm</property> <offset-deg>-225</offset-deg> <factor>460</factor> <min-deg>0</min-deg> <max-deg>90</max-deg> <center> <x-m>2.60</x-m> <y-m>-0.36</y-m> <z-m>-1.32</z-m> </center> <axis> <x>-1</x> <y>0.04</y> <z>0.1</z> </axis> </animation> <!-- Left Gear Retraction --> <animation> <type>translate</type> <object-name>LeftGearHydPiston</object-name> <property>/gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0.2</ind> <dep>0.62</dep> </entry> <entry> <ind>0.36</ind> <dep>0.5</dep> </entry> <entry> <ind>0.52</ind> <dep>0.3</dep> </entry> <entry> <ind>0.84</ind> <dep>0.22</dep> </entry> <entry> <ind>1</ind> <dep>0</dep> </entry> </interpolation> <axis> <x>0.568</x> <z>-0.249</z> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftGearHydraulics</object-name> <property>/gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0.2</ind> <dep>-45.6</dep> </entry> <entry> <ind>0.36</ind> <dep>-37</dep> </entry> <entry> <ind>0.52</ind> <dep>-30</dep> </entry> <entry> <ind>0.68</ind> <dep>-23.7</dep> </entry> <entry> <ind>0.84</ind> <dep>-18</dep> </entry> <entry> <ind>1</ind> <dep>0</dep> </entry> </interpolation> <center> <x-m>9.539</x-m> <z-m>-0.538</z-m> </center> <axis> <y>1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftGearFork</object-name> <property>/gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0.2</ind> <dep>-48.5</dep> </entry> <entry> <ind>0.36</ind> <dep>-37.9</dep> </entry> <entry> <ind>0.52</ind> <dep>-29.3</dep> </entry> <entry> <ind>0.68</ind> <dep>-22.4</dep> </entry> <entry> <ind>0.84</ind> <dep>-16</dep> </entry> <entry> <ind>1</ind> <dep>0</dep> </entry> </interpolation> <center> <x-m>9.777</x-m> <z-m>0.224</z-m> </center> <axis> <y>1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftGearLink</object-name> <property>/gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0.2</ind> <dep>-22.3</dep> </entry> <entry> <ind>0.36</ind> <dep>1.2</dep> </entry> <entry> <ind>0.52</ind> <dep>14.3</dep> </entry> <entry> <ind>0.68</ind> <dep>19.9</dep> </entry> <entry> <ind>0.84</ind> <dep>20.5</dep> </entry> <entry> <ind>1</ind> <dep>0</dep> </entry> </interpolation> <center> <x-m>11.67</x-m> <z-m>-1.82</z-m> </center> <axis> <y>1</y> </axis> </animation> <animation> <!-- Tuck LeftGearStrut in behind the doors --> <object-name>LeftGearStrut</object-name> <object-name>LeftInInStrutDoor</object-name> <object-name>LeftInStrutDoor</object-name> </animation> <animation> <type>rotate</type> <object-name>LeftGearRetract</object-name> <property>/gear/gear[1]/position-norm</property> <interpolation> <entry> <ind>0.2</ind> <dep>-95</dep> </entry> <entry> <ind>1</ind> <dep>0</dep> </entry> </interpolation> <center> <x-m>12.001</x-m> <z-m>-0.927</z-m> </center> <axis> <y>-1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>GearDoor2</object-name> <property>/gear/gear[1]/position-norm</property> <offset-deg>0</offset-deg> <factor>110</factor> <min-deg>0</min-deg> <max-deg>60</max-deg> <center> <y-m>-3.41</y-m> <z-m>-0.780</z-m> </center> <axis> <x>1</x> </axis> </animation> <animation> <type>rotate</type> <object-name>GearDoor1</object-name> <property>/gear/gear[1]/position-norm</property> <offset-deg>0</offset-deg> <factor>110</factor> <min-deg>0</min-deg> <max-deg>60</max-deg> <center> <y-m>-4.93</y-m> <z-m>-0.79</z-m> </center> <axis> <x>-1</x> </axis> </animation> <animation> <type>rotate</type> <object-name>LeftOutStrutDoor</object-name> <property>/gear/gear[1]/position-norm</property> <offset-deg>-120</offset-deg> <factor>120</factor> <min-deg>-95</min-deg> <max-deg>0</max-deg> <center> <x-m>12.001</x-m> <z-m>-0.927</z-m> </center> <axis> <y>-1</y> </axis> </animation> <!-- Right Gear Retraction --> <animation> <type>translate</type> <object-name>RightGearHydPiston</object-name> <property>/gear/gear[2]/position-norm</property> <interpolation> <entry> <ind>0.2</ind> <dep>0.62</dep> </entry> <entry> <ind>0.36</ind> <dep>0.5</dep> </entry> <entry> <ind>0.52</ind> <dep>0.3</dep> </entry> <entry> <ind>0.84</ind> <dep>0.22</dep> </entry> <entry> <ind>1</ind> <dep>0</dep> </entry> </interpolation> <axis> <x>0.568</x> <z>-0.249</z> </axis> </animation> <animation> <type>rotate</type> <object-name>RightGearHydraulics</object-name> <property>/gear/gear[2]/position-norm</property> <interpolation> <entry> <ind>0.2</ind> <dep>-45.6</dep> </entry> <entry> <ind>0.36</ind> <dep>-37</dep> </entry> <entry> <ind>0.52</ind> <dep>-30</dep> </entry> <entry> <ind>0.68</ind> <dep>-23.7</dep> </entry> <entry> <ind>0.84</ind> <dep>-18</dep> </entry> <entry> <ind>1</ind> <dep>0</dep> </entry> </interpolation> <center> <x-m>9.539</x-m> <z-m>-0.538</z-m> </center> <axis> <y>1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>RightGearFork</object-name> <property>/gear/gear[2]/position-norm</property> <interpolation> <entry> <ind>0.2</ind> <dep>-48.5</dep> </entry> <entry> <ind>0.36</ind> <dep>-37.9</dep> </entry> <entry> <ind>0.52</ind> <dep>-29.3</dep> </entry> <entry> <ind>0.68</ind> <dep>-22.4</dep> </entry> <entry> <ind>0.84</ind> <dep>-16</dep> </entry> <entry> <ind>1</ind> <dep>0</dep> </entry> </interpolation> <center> <x-m>9.777</x-m> <z-m>0.224</z-m> </center> <axis> <y>1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>RightGearLink</object-name> <property>/gear/gear[2]/position-norm</property> <interpolation> <entry> <ind>0.2</ind> <dep>-22.3</dep> </entry> <entry> <ind>0.36</ind> <dep>1.2</dep> </entry> <entry> <ind>0.52</ind> <dep>14.3</dep> </entry> <entry> <ind>0.68</ind> <dep>19.9</dep> </entry> <entry> <ind>0.84</ind> <dep>20.5</dep> </entry> <entry> <ind>1</ind> <dep>0</dep> </entry> </interpolation> <center> <x-m>11.67</x-m> <z-m>-1.82</z-m> </center> <axis> <y>1</y> </axis> </animation> <animation> <!-- Tuck RightGearStrut in behind the doors --> <object-name>RightGearStrut</object-name> <object-name>RightInInStrutDoor</object-name> <object-name>RightInStrutDoor</object-name> </animation> <animation> <type>rotate</type> <object-name>RightGearRetract</object-name> <property>/gear/gear[2]/position-norm</property> <interpolation> <entry> <ind>0.2</ind> <dep>-95</dep> </entry> <entry> <ind>1</ind> <dep>0</dep> </entry> </interpolation> <center> <x-m>12.001</x-m> <z-m>-0.927</z-m> </center> <axis> <y>-1</y> </axis> </animation> <animation> <type>rotate</type> <object-name>GearDoor3</object-name> <property>/gear/gear[2]/position-norm</property> <offset-deg>0</offset-deg> <factor>110</factor> <min-deg>0</min-deg> <max-deg>60</max-deg> <center> <x-m>0</x-m> <y-m>3.41</y-m> <z-m>-0.780</z-m> </center> <axis> <x>-1</x> </axis> </animation> <animation> <type>rotate</type> <object-name>GearDoor4</object-name> <property>/gear/gear[2]/position-norm</property> <offset-deg>0</offset-deg> <factor>110</factor> <min-deg>0</min-deg> <max-deg>60</max-deg> <center> <x-m>0</x-m> <y-m>4.93</y-m> <z-m>-0.79</z-m> </center> <axis> <x>1</x> </axis> </animation> <animation> <type>rotate</type> <object-name>RightOutStrutDoor</object-name> <property>/gear/gear[2]/position-norm</property> <offset-deg>-120</offset-deg> <factor>120</factor> <min-deg>-95</min-deg> <max-deg>0</max-deg> <center> <x-m>12.001</x-m> <y-m>0</y-m> <z-m>-0.927</z-m> </center> <axis> <y>-1</y> </axis> </animation> <!-- Tail Skid Retraction --> <animation> <type>rotate</type> <object-name>TailSkidRetract</object-name> <property>/gear/gear[3]/position-norm</property> <offset-deg>-500</offset-deg> <factor>560</factor> <min-deg>0</min-deg> <max-deg>60</max-deg> <center> <x-m>26.1</x-m> <y-m>0.0</y-m> <z-m>0.02</z-m> </center> <axis> <x>0</x> <y>1</y> <z>0</z> </axis> </animation> <!-- ** Reordering of transparent parts ** --> <!-- Be careful when adding objects with other animations here LOD and noshadow stuff is probably OK. --> <!-- ========== Effects ========= --> <effect> <inherits-from>Aircraft/b29/Models/Effects/b29reflect-uber</inherits-from> <object-name>Aluminium</object-name> <object-name>ExteriorDetail</object-name> <object-name>RudderFin</object-name> <object-name>Spinner1</object-name> <object-name>Spinner2</object-name> <object-name>Spinner3</object-name> <object-name>Spinner4</object-name> </effect> <effect> <inherits-from>Aircraft/b29/Models/Effects/b29glass-uber</inherits-from> <object-name>Windows</object-name> <object-name>Blisters</object-name> </effect> <!-- Chrome --> <!--<effect> <inherits-from>Effects/reflect</inherits-from> <name>CabinDetailChrome</name> <object-name>PilotAshTray</object-name> <object-name>CoPilotAshTray</object-name> <object-name>ActionSwitch</object-name> <object-name>EngHandle</object-name> </effect>--> <!-- ========== Dirt textures ========= --> <animation> <type>material</type> <object-name>Exhaust-Dirt</object-name> <nopreview/> <transparency> <alpha-prop>/sim/time/hobbs/engine[0]</alpha-prop> <factor>0.00027</factor> <offset>0</offset> <max>0.7</max> <min>0.0075</min> </transparency> <!--<threshold>0.001</threshold>--> </animation> <model> <path>/Aircraft/b29/Models/Effects/contrail.xml</path> <name>contrail-si</name> <offsets> <x-m>14.6624</x-m> <y-m>4.183720</y-m> <z-m>-0.3637730</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Models/Effects/contrail.xml</path> <name>contrail-pi</name> <offsets> <x-m>14.6624</x-m> <y-m>-4.183720</y-m> <z-m>-0.3637730</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Models/Effects/contrail.xml</path> <name>contrail-so</name> <offsets> <x-m>13.0334</x-m> <y-m>9.12665</y-m> <z-m>0.147253</z-m> </offsets> </model> <model> <path>/Aircraft/b29/Models/Effects/contrail.xml</path> <name>contrail-po</name> <offsets> <x-m>13.0334</x-m> <y-m>-9.12665</y-m> <z-m>0.147253</z-m> </offsets> </model> </PropertyList>