Effects/thrust-flame white 0.1 0.5 1.0 0.5 0.2 0.1 0.95 0.55 0.0 1.0 0.8 0.3 1.0 0.8 0.3 1 1 /environment/ground-visibility-m /environment/visibility-m /environment/ground-haze-thickness-m /environment/mean-terrain-elevation-m /sim/rendering/eye-altitude-m /sim/rendering/shaders/skydome 2.0 GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_vertex_shader GL_ARB_fragment_shader true material/active material/ambient material/diffuse material/specular material/emissive material/shininess material/color-mode blend/active blend/source blend/destination shade-model cull-face rendering-hint 111 DepthSortedBin 0 texture[0]/active texture[0]/type texture[0]/image texture[0]/filter texture[0]/wrap-s texture[0]/wrap-t texture[0]/internal-format false false Shaders/thrustflame-ALS.vert Shaders/thrustflame-ALS.frag Shaders/noise.frag thrust_collimation float thrust_collimation thrust_density float thrust_density base_flame_density float base_flame_density shock_frequency float shock_frequency noise_strength float noise_strength noise_scale float noise_scale flame_color_low_r float flame_color_low_r flame_color_low_g float flame_color_low_g flame_color_low_b float flame_color_low_b flame_color_high_r float flame_color_high_r flame_color_high_g float flame_color_high_g flame_color_high_b float flame_color_high_b base_flame_r float base_flame_r base_flame_g float base_flame_g base_flame_b float base_flame_b use_shocks int use_shocks use_noise int use_noise texture sampler-2d 0 colorMode int material/color-mode-uniform