Effects/ws30water
Textures/Water/water-reflection.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/waves-ver10-nm.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/water_sine_nmap.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/water-reflection-grey.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/sea_foam.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Water/perlin-noise-nm.png
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Globe/ocean_depth_1.jpg
2d
linear-mipmap-linear
repeat
repeat
normalized
Textures/Terrain/packice-overlay.png
2d
linear-mipmap-linear
repeat
repeat
normalized
0.0
0
RenderBin
6
7
/sim/rendering/shaders/skydome
4.0
/sim/rendering/shaders/water
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
2
3
5
6
Shaders/water-ALS.vert
Shaders/water-ALS-base.frag
Shaders/hazes.frag
Shaders/noise.frag
Shaders/filters-ALS.frag
water_normalmap
sampler-2d
2
water_dudvmap
sampler-2d
3
sea_foam
sampler-2d
5
perlin_normalmap
sampler-2d
6
normalmap_dds
float
saturation
float
WindE
float
WindN
float
WaveFreq
float
WaveAmp
float
WaveSharp
float
WaveAngle
float
WaveFactor
float
WaveDAngle
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
ground_scattering
float
terminator
float
terrain_alt
float
overcast
float
eye_alt
float
cloud_self_shading
float
air_pollution
float
gamma
float
brightness
float
use_filtering
bool
use_night_vision
bool
use_IR_vision
bool
delta_T
float
fact_grey
float
fact_black
float
sea_r
float
sea_g
float
sea_b
float
ocean_flag
int
1
display_xsize
int
display_ysize
int
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/water
4.0
/sim/rendering/shaders/water
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
2d
Textures/Terrain/water.png
linear-mipmap-linear
repeat
repeat
modulate
1
noise
2
3
4
5
6
7
Shaders/water-ALS.vert
Shaders/include_fog.frag
Shaders/water-ALS-high.frag
water_reflection
sampler-2d
0
Noise
sampler-3d
1
water_normalmap
sampler-2d
2
water_dudvmap
sampler-2d
3
water_reflection_grey
sampler-2d
4
sea_foam
sampler-2d
5
perlin_normalmap
sampler-2d
6
topo_map
sampler-2d
7
normalmap_dds
float
saturation
float
CloudCover0
float
CloudCover1
float
CloudCover2
float
CloudCover3
float
CloudCover4
float
Status
int
Overcast
float
WindE
float
WindN
float
WaveFreq
float
WaveAmp
float
WaveSharp
float
WaveAngle
float
WaveFactor
float
WaveDAngle
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
/sim/rendering/shaders/quality-level
/sim/rendering/shaders/water
2.0
/sim/rendering/shaders/water
2.0
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_ARB_fragment_shader
true
ambient-and-diffuse
smooth
back
0
2d
Textures/Terrain/water.png
linear-mipmap-linear
repeat
repeat
modulate
2
3
4
5
6
Shaders/water-ALS.vert
Shaders/include_fog.frag
Shaders/water-ALS-base.frag
water_reflection
sampler-2d
0
water_normalmap
sampler-2d
2
water_dudvmap
sampler-2d
3
water_reflection_grey
sampler-2d
4
sea_foam
sampler-2d
5
perlin_normalmap
sampler-2d
6
normalmap_dds
float
saturation
float
CloudCover0
float
CloudCover1
float
CloudCover2
float
CloudCover3
float
CloudCover4
float
Status
int
Overcast
float
WindE
float
WindN
float
WaveFreq
float
WaveAmp
float
WaveSharp
float
WaveAngle
float
WaveFactor
float
WaveDAngle
float
visibility
float
avisibility
float
hazeLayerAltitude
float
scattering
float
terminator
float
fogType
int
true
ambient-and-diffuse
smooth
back
0
2d
Textures/Terrain/water.png
linear-mipmap-linear
repeat
repeat
modulate