<?xml version="1.0"?> <!-- FlightGear Materials File. See Docs/README.materials for details. This file contains material definitions and settings shared across all material definition file. It is intended to be included within materials.xml etc. using an include="Materials/materials-base.xml" attribute --> <PropertyList> <!-- Signage --> <material n="1000"> <name>lf_sng_solid_yellow</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_sng_solid_yellow.png</texture> </material> <material n="1001"> <name>lf_sng_broken_yellow</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_sng_broken_yellow.png</texture> </material> <material n="1002"> <name>lf_dbl_solid_yellow</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_dbl_solid_yellow.png</texture> </material> <material n="1003"> <name>lf_runway_hold</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_runway_hold.png</texture> </material> <material n="1004"> <name>lf_sng_broken_yellow</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_sng_broken_yellow.png</texture> </material> <material n="1005"> <name>lf_ils_hold</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_ils_hold.png</texture> </material> <material n="1006"> <name>lf_safetyzone_centerline</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_safetyzone_centerline.png</texture> </material> <material n="1007"> <name>lf_sng_lane_queue</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_sng_lane_queue.png</texture> </material> <material n="1008"> <name>lf_dbl_lane_queue</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_dbl_lane_queue.png</texture> </material> <material n="1009"> <name>lf_sng_solid_yellow_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_sng_solid_yellow_border.png</texture> </material> <material n="1010"> <name>lf_sng_broken_yellow_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_sng_broken_yellow_border.png</texture> </material> <material n="1011"> <name>lf_dbl_solid_yellow_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_dbl_solid_yellow_border.png</texture> </material> <material n="1012"> <name>lf_runway_hold_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_runway_hold_border.png</texture> </material> <material n="1013"> <name>lf_other_hold_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_other_hold_border.png</texture> </material> <material n="1014"> <name>lf_other_hold</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_other_hold.png</texture> </material> <material n="1015"> <name>lf_ils_hold_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_ils_hold_border.png</texture> </material> <material n="1016"> <name>lf_safetyzone_centerline_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_safetyzone_centerline_border.png</texture> </material> <material n="1017"> <name>lf_sng_lane_queue_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_sng_lane_queue_border.png</texture> </material> <material n="1018"> <name>lf_dbl_lane_queue_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_dbl_lane_queue_border.png</texture> </material> <material n="1019"> <name>lf_sng_solid_white</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_sng_solid_white.png</texture> </material> <material n="1020"> <name>lf_checkerboard_white</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_checkerboard_white.png</texture> </material> <material n="1021"> <name>lf_broken_white</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_broken_white.png</texture> </material> <material n="1022"> <name>lf_sng_solid_red</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_sng_solid_red.png</texture> </material> <material n="1023"> <name>lf_sng_broken_red</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_sng_broken_red.png</texture> </material> <material n="1025"> <name>lf_sng_solid_green</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_sng_solid_green.png</texture> </material> <material n="1026"> <name>lf_sng_solid_blue</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_sng_solid_blue.png</texture> </material> <material n="1027"> <name>lf_sng_solid_orange</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_sng_solid_orange.png</texture> </material> <material n="1028"> <name>lf_broken_white_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_broken_white_border.png</texture> </material> <material n="1029"> <name>lf_solid_white_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_sng_solid_white_border.png</texture> </material> <material n="1030"> <name>lf_solid_red_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_solid_red_border.png</texture> </material> <material n="1031"> <name>lf_broken_red_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_broken_red_border.png</texture> </material> <material n="1032"> <name>lf_solid_orange_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_solid_orange_border.png</texture> </material> <material n="1033"> <name>lf_solid_blue_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_solid_blue_border.png</texture> </material> <material n="1034"> <name>lf_solid_green_border</name> <effect>Effects/lfeat</effect> <texture>Runway/lf_solid_green_border.png</texture> </material> <!-- Lights --> <material n="1101"> <name>RUNWAY_LIGHTS</name> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>1.0</a> </emissive> </material> <material n="1102"> <name>RWY_LIGHTS</name> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>1.0</a> </emissive> </material> <material n="1103"> <name>RWY_WHITE_LIGHTS</name> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>1.0</a> </emissive> </material> <material n="1104"> <name>RWY_WHITE_MEDIUM_LIGHTS</name> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>0.80392</a> </emissive> </material> <material n="1105"> <name>RWY_WHITE_LOW_LIGHTS</name> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>0.60784</a> </emissive> </material> <material n="1106"> <name>RWY_SEQUENCED_LIGHTS</name> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>1.0</a> </emissive> </material> <material n="1107"> <name>RWY_REIL_LIGHTS</name> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>1.0</a> </emissive> </material> <material n="1108"> <name>RWY_YELLOW_LIGHTS</name> <name>RWY_YELLOW_PULSE_LIGHTS</name> <name>RWY_GUARD_LIGHTS</name> <emissive> <r>0.92157</r> <g>0.84314</g> <b>0.078431</b> <a>1.0</a> </emissive> </material> <material n="1109"> <name>RWY_YELLOW_MEDIUM_LIGHTS</name> <emissive> <r>0.92157</r> <g>0.84314</g> <b>0.078431</b> <a>0.80392</a> </emissive> </material> <material n="1110"> <name>RWY_YELLOW_LOW_LIGHTS</name> <emissive> <r>0.92157</r> <g>0.84314</g> <b>0.078431</b> <a>0.60784</a> </emissive> </material> <material n="1111"> <name>RWY_RED_LIGHTS</name> <emissive> <r>0.92157</r> <g>0.35294</g> <b>0.35294</b> <a>1.0</a> </emissive> </material> <material n="1112"> <name>RWY_RED_MEDIUM_LIGHTS</name> <emissive> <r>0.92157</r> <g>0.35294</g> <b>0.35294</b> <a>0.80392</a> </emissive> </material> <material n="1113"> <name>RWY_RED_LOW_LIGHTS</name> <emissive> <r>0.92157</r> <g>0.35294</g> <b>0.35294</b> <a>0.60784</a> </emissive> </material> <material n="1114"> <name>RWY_GREEN_LIGHTS</name> <emissive> <r>0.078431</r> <g>0.92157</g> <b>0.078431</b> <a>1.0</a> </emissive> </material> <material n="1115"> <name>RWY_GREEN_MEDIUM_LIGHTS</name> <emissive> <r>0.078431</r> <g>0.92157</g> <b>0.078431</b> <a>0.80392</a> </emissive> </material> <material n="1116"> <name>RWY_GREEN_LOW_LIGHTS</name> <emissive> <r>0.078431</r> <g>0.92157</g> <b>0.078431</b> <a>0.60784</a> </emissive> </material> <material n="1117"> <name>RWY_GREEN_TAXIWAY_LIGHTS</name> <emissive> <r>0.078431</r> <g>0.92157</g> <b>0.078431</b> <a>0.60784</a> </emissive> </material> <material n="1118"> <name>RWY_BLUE_TAXIWAY_LIGHTS</name> <emissive> <r>0.35294</r> <g>0.35294</g> <b>0.92157</b> <a>0.80392</a> </emissive> </material> <material n="1119"> <name>RWY_VASI_LIGHTS</name> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>1.0</a> </emissive> </material> <!-- Shared material definitions --> <material n="2001"> <name>Unknown</name> <texture>Terrain/unknown.png</texture> <xsize>1000</xsize> <ysize>1000</ysize> <rolling-friction>0.1</rolling-friction> <bumpiness>0.1</bumpiness> </material> <material n="2002"> <name>PackIce</name> <texture>Terrain/packice1.png</texture> <texture>Terrain/packice2.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <shininess>1.5</shininess> <rolling-friction>0.005</rolling-friction> <friction-factor>0.2</friction-factor> <bumpiness>0.3</bumpiness> </material> <material n="2003"> <name>Glacier</name> <name>PolarIce</name> <effect>Effects/glacier</effect> <texture-set> <texture>Terrain/glacier3.png</texture> <texture n="11">Terrain/snow2.png</texture> <texture n="12">Terrain/glacier1.png</texture> </texture-set> <xsize>2000</xsize> <ysize>2000</ysize> <shininess>1.5</shininess> <rolling-friction>0.1</rolling-friction> <friction-factor>0.2</friction-factor> <bumpiness>0.5</bumpiness> </material> <material n="2004"> <name>SnowCover</name> <texture>Terrain/snow1.png</texture> <texture>Terrain/snow2.png</texture> <texture>Terrain/snow3.png</texture> <texture>Terrain/snow4.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <shininess>1.2</shininess> <rolling-friction>0.15</rolling-friction> <friction-factor>0.3</friction-factor> <bumpiness>0.1</bumpiness> </material> <material n="2007"> <name>Lava</name> <name>Burnt</name> <texture>Terrain/lava1.png</texture> <texture>Terrain/lava2.png</texture> <texture>Terrain/lava3.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.3</bumpiness> </material> <material n="2008"> <name>Asphalt</name> <texture>Terrain/asphalt.png</texture> <xsize>400</xsize> <ysize>400</ysize> <solid>1</solid> <friction-factor>1.0</friction-factor> <rolling-friction>0.02</rolling-friction> <bumpiness>0.01</bumpiness> <load-resistance>1e10</load-resistance> </material> <material n="2009"> <name>Road</name> <texture>Terrain/asphalt.png</texture> <xsize>400</xsize> <ysize>400</ysize> <light-coverage>10000.0</light-coverage> <solid>1</solid> <friction-factor>1.0</friction-factor> <rolling-friction>0.02</rolling-friction> <bumpiness>0.01</bumpiness> <load-resistance>1e10</load-resistance> <light-edge-spacing-m>20</light-edge-spacing-m> <light-edge-height-m>5.0</light-edge-height-m> <light-edge-intensity-cd>50</light-edge-intensity-cd> <light-edge-angle-horizontal-deg>360</light-edge-angle-horizontal-deg> <light-edge-angle-vertical-deg>360</light-edge-angle-vertical-deg> <light-edge-color> <!-- Sodium Vapour --> <r>1.0</r> <g>0.82</g> <b>0.7</b> <a>1.0</a> </light-edge-color> </material> <material n="2010"> <name>Railroad</name> <name>Transport</name> <name>Gravel</name> <texture>Terrain/gravel.png</texture> <xsize>400</xsize> <ysize>400</ysize> <light-coverage>1000000.0</light-coverage> <solid>1</solid> <friction-factor>0.5</friction-factor> <rolling-friction>0.04</rolling-friction> <bumpiness>0.5</bumpiness> <load-resistance>1e10</load-resistance> </material> <material n="2011"> <name>Freeway</name> <texture>Terrain/asphalt.png</texture> <xsize>400</xsize> <ysize>400</ysize> <light-coverage>10000.0</light-coverage> <solid>1</solid> <friction-factor>1.0</friction-factor> <rolling-friction>0.02</rolling-friction> <bumpiness>0.01</bumpiness> <load-resistance>1e10</load-resistance> <light-edge-spacing-m>20</light-edge-spacing-m> <light-edge-height-m>10.0</light-edge-height-m> <light-edge-intensity-cd>50</light-edge-intensity-cd> <light-edge-angle-horizontal-deg>360</light-edge-angle-horizontal-deg> <light-edge-angle-vertical-deg>360</light-edge-angle-vertical-deg> <light-edge-offset>false</light-edge-offset> <light-edge-color> <!-- Mercury Vapour --> <r>0.84</r> <g>0.97</g> <b>1.0</b> <a>1.0</a> </light-edge-color> </material> <!-- Taxiway signs --> <material n="2100"> <name>signcase</name> <texture>Signs/signs_case.png</texture> <effect>Effects/terrain-default</effect> <ambient> <r>1.0</r> <g>1.0</g> <b>1.0</b> </ambient> <glyph> <name>cover1</name> <left>0.000</left> <right>0.625</right> </glyph> <glyph> <name>cover2</name> <left>0.625</left> <right>0.000</right> </glyph> </material> <material n="2101"> <name>OSM_Building</name> <effect>Effects/cityLM</effect> </material> <material n="2102"> <name>OSM_Road</name> <effect>Effects/road-high</effect> </material> <material n="2103"> <name>OSM_Railway</name> <effect>Effects/road-high</effect> </material> <!-- WS3.0 Definitions--> <material n="3000"> <name>ws30land</name> <effect>Effects/ws30</effect> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>4000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.15</bumpiness> <load-resistance>1e30</load-resistance> </material> <material n="3001" include="Materials/base/water.xml"> <name>ws30water</name> <name>ws30coastline</name> <effect>Effects/ws30water</effect> <texture>Terrain/water.png</texture> </material> <material n="3002"> <name>ws30Road</name> <texture>osm2city/roads.png</texture> <effect>Effects/ws30-road-mid</effect> <line-feature-tex-x0>0.25</line-feature-tex-x0> <line-feature-tex-x1>0.375</line-feature-tex-x1> <line-feature-offset-m>0.75</line-feature-offset-m> <ysize>32</ysize> <light-coverage>10000.0</light-coverage> <solid>1</solid> <friction-factor>1.0</friction-factor> <rolling-friction>0.02</rolling-friction> <bumpiness>0.01</bumpiness> <load-resistance>1e10</load-resistance> <light-edge-spacing-m>20</light-edge-spacing-m> <light-edge-height-m>5.0</light-edge-height-m> <light-edge-intensity-cd>50</light-edge-intensity-cd> <light-edge-angle-horizontal-deg>360</light-edge-angle-horizontal-deg> <light-edge-angle-vertical-deg>360</light-edge-angle-vertical-deg> <light-edge-color> <!-- Sodium Vapour --> <r>1.0</r> <g>0.82</g> <b>0.7</b> <a>1.0</a> </light-edge-color> </material> <material n="3003"> <name>ws30Freeway</name> <texture>osm2city/roads.png</texture> <effect>Effects/ws30-road-high</effect> <line-feature-tex-x0>0.625</line-feature-tex-x0> <line-feature-tex-x1>0.75</line-feature-tex-x1> <line-feature-offset-m>1.0</line-feature-offset-m> <ysize>32</ysize> <light-coverage>10000.0</light-coverage> <solid>1</solid> <friction-factor>1.0</friction-factor> <rolling-friction>0.02</rolling-friction> <bumpiness>0.01</bumpiness> <load-resistance>1e10</load-resistance> <light-edge-spacing-m>20</light-edge-spacing-m> <light-edge-height-m>10.0</light-edge-height-m> <light-edge-intensity-cd>50</light-edge-intensity-cd> <light-edge-angle-horizontal-deg>360</light-edge-angle-horizontal-deg> <light-edge-angle-vertical-deg>360</light-edge-angle-vertical-deg> <light-edge-offset>false</light-edge-offset> <light-edge-color> <!-- Mercury Vapour --> <r>0.84</r> <g>0.97</g> <b>1.0</b> <a>1.0</a> </light-edge-color> </material> <material n="3004"> <effect>Effects/water-inland</effect> <name>ws30River</name> <texture>Terrain/water-lake.png</texture> <line-feature-tex-x0>0.0</line-feature-tex-x0> <line-feature-tex-x1>0.1</line-feature-tex-x1> <line-feature-offset-m>0.25</line-feature-offset-m> <xsize>400</xsize> <ysize>400</ysize> <ambient> <r>0.0</r> <g>0.0</g> <b>0.0</b> <a>1.0</a> </ambient> <diffuse> <r>0.5</r> <g>0.5</g> <b>0.5</b> <a>1.0</a> </diffuse> <specular> <r>0.3</r> <g>0.3</g> <b>0.3</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>0</solid> <rolling-friction>1.5</rolling-friction> <bumpiness>0.6</bumpiness> </material> <material n="3005"> <name>ws30Railway</name> <texture>osm2city/roads.png</texture> <effect>Effects/ws30-railway</effect> <line-feature-tex-x0>0</line-feature-tex-x0> <line-feature-tex-x1>0.125</line-feature-tex-x1> <line-feature-offset-m>0.5</line-feature-offset-m> <ysize>32</ysize> <light-coverage>1000000.0</light-coverage> <solid>1</solid> <friction-factor>0.5</friction-factor> <rolling-friction>0.04</rolling-friction> <bumpiness>0.5</bumpiness> <load-resistance>1e10</load-resistance> </material> </PropertyList>