<?xml version="1.0"?>
<!--
  FlightGear Materials File. See Docs/README.materials for details.

  This file contains material definitions and settings shared across
  all material definition file. It is intended to be included within
  materials.xml etc. using an include="Materials/materials-base.xml"
  attribute

-->

<PropertyList>

<!-- Signage -->

<material n="1000">
  <name>lf_sng_solid_yellow</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_sng_solid_yellow.png</texture>
</material>

<material n="1001">
  <name>lf_sng_broken_yellow</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_sng_broken_yellow.png</texture>
</material>

<material n="1002">
  <name>lf_dbl_solid_yellow</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_dbl_solid_yellow.png</texture>
</material>

<material n="1003">
  <name>lf_runway_hold</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_runway_hold.png</texture>
</material>

<material n="1004">
  <name>lf_sng_broken_yellow</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_sng_broken_yellow.png</texture>
</material>

<material n="1005">
  <name>lf_ils_hold</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_ils_hold.png</texture>
</material>

<material n="1006">
  <name>lf_safetyzone_centerline</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_safetyzone_centerline.png</texture>
</material>

<material n="1007">
  <name>lf_sng_lane_queue</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_sng_lane_queue.png</texture>
</material>

<material n="1008">
  <name>lf_dbl_lane_queue</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_dbl_lane_queue.png</texture>
</material>

<material n="1009">
  <name>lf_sng_solid_yellow_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_sng_solid_yellow_border.png</texture>
</material>

<material n="1010">
  <name>lf_sng_broken_yellow_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_sng_broken_yellow_border.png</texture>
</material>

<material n="1011">
  <name>lf_dbl_solid_yellow_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_dbl_solid_yellow_border.png</texture>
</material>

<material n="1012">
  <name>lf_runway_hold_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_runway_hold_border.png</texture>
</material>

<material n="1013">
  <name>lf_other_hold_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_other_hold_border.png</texture>
</material>

<material n="1014">
  <name>lf_other_hold</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_other_hold.png</texture>
</material>

<material n="1015">
  <name>lf_ils_hold_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_ils_hold_border.png</texture>
</material>

<material n="1016">
  <name>lf_safetyzone_centerline_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_safetyzone_centerline_border.png</texture>
</material>

<material n="1017">
  <name>lf_sng_lane_queue_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_sng_lane_queue_border.png</texture>
</material>

<material n="1018">
  <name>lf_dbl_lane_queue_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_dbl_lane_queue_border.png</texture>
</material>

<material n="1019">
  <name>lf_sng_solid_white</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_sng_solid_white.png</texture>
</material>

<material n="1020">
  <name>lf_checkerboard_white</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_checkerboard_white.png</texture>
</material>

<material n="1021">
  <name>lf_broken_white</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_broken_white.png</texture>
</material>


<material n="1022">
  <name>lf_sng_solid_red</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_sng_solid_red.png</texture>
</material>

<material n="1023">
  <name>lf_sng_broken_red</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_sng_broken_red.png</texture>
</material>

<material n="1025">
  <name>lf_sng_solid_green</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_sng_solid_green.png</texture>
</material>

<material n="1026">
  <name>lf_sng_solid_blue</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_sng_solid_blue.png</texture>
</material>

<material n="1027">
  <name>lf_sng_solid_orange</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_sng_solid_orange.png</texture>
</material>

<material n="1028">
  <name>lf_broken_white_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_broken_white_border.png</texture>
</material>

<material n="1029">
  <name>lf_solid_white_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_sng_solid_white_border.png</texture>
</material>

<material n="1030">
  <name>lf_solid_red_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_solid_red_border.png</texture>
</material>

<material n="1031">
  <name>lf_broken_red_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_broken_red_border.png</texture>
</material>


<material n="1032">
  <name>lf_solid_orange_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_solid_orange_border.png</texture>
</material>

<material n="1033">
  <name>lf_solid_blue_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_solid_blue_border.png</texture>
</material>

<material n="1034">
  <name>lf_solid_green_border</name>
  <effect>Effects/lfeat</effect>
  <texture>Runway/lf_solid_green_border.png</texture>
</material>

<!-- Lights -->

<material n="1101">
  <name>RUNWAY_LIGHTS</name>
  <emissive>
    <r>0.92157</r>
    <g>0.92157</g>
    <b>0.76471</b>
    <a>1.0</a>
  </emissive>
</material>

<material n="1102">
  <name>RWY_LIGHTS</name>
  <emissive>
    <r>0.92157</r>
    <g>0.92157</g>
    <b>0.76471</b>
    <a>1.0</a>
  </emissive>
</material>

<material n="1103">
  <name>RWY_WHITE_LIGHTS</name>
  <emissive>
    <r>0.92157</r>
    <g>0.92157</g>
    <b>0.76471</b>
    <a>1.0</a>
  </emissive>
</material>

<material n="1104">
  <name>RWY_WHITE_MEDIUM_LIGHTS</name>
  <emissive>
    <r>0.92157</r>
    <g>0.92157</g>
    <b>0.76471</b>
    <a>0.80392</a>
  </emissive>
</material>

<material n="1105">
  <name>RWY_WHITE_LOW_LIGHTS</name>
  <emissive>
    <r>0.92157</r>
    <g>0.92157</g>
    <b>0.76471</b>
    <a>0.60784</a>
  </emissive>
</material>

<material n="1106">
  <name>RWY_SEQUENCED_LIGHTS</name>
  <emissive>
    <r>0.92157</r>
    <g>0.92157</g>
    <b>0.76471</b>
    <a>1.0</a>
  </emissive>
</material>

<material n="1107">
  <name>RWY_REIL_LIGHTS</name>
  <emissive>
    <r>0.92157</r>
    <g>0.92157</g>
    <b>0.76471</b>
    <a>1.0</a>
  </emissive>
</material>

<material n="1108">
  <name>RWY_YELLOW_LIGHTS</name>
  <name>RWY_YELLOW_PULSE_LIGHTS</name>
  <name>RWY_GUARD_LIGHTS</name>
  <emissive>
    <r>0.92157</r>
    <g>0.84314</g>
    <b>0.078431</b>
    <a>1.0</a>
  </emissive>
</material>

<material n="1109">
  <name>RWY_YELLOW_MEDIUM_LIGHTS</name>
  <emissive>
    <r>0.92157</r>
    <g>0.84314</g>
    <b>0.078431</b>
    <a>0.80392</a>
  </emissive>
</material>

<material n="1110">
  <name>RWY_YELLOW_LOW_LIGHTS</name>
  <emissive>
    <r>0.92157</r>
    <g>0.84314</g>
    <b>0.078431</b>
    <a>0.60784</a>
  </emissive>
</material>

<material n="1111">
  <name>RWY_RED_LIGHTS</name>
  <emissive>
    <r>0.92157</r>
    <g>0.35294</g>
    <b>0.35294</b>
    <a>1.0</a>
  </emissive>
</material>

<material n="1112">
  <name>RWY_RED_MEDIUM_LIGHTS</name>
  <emissive>
    <r>0.92157</r>
    <g>0.35294</g>
    <b>0.35294</b>
    <a>0.80392</a>
  </emissive>
</material>

<material n="1113">
  <name>RWY_RED_LOW_LIGHTS</name>
  <emissive>
    <r>0.92157</r>
    <g>0.35294</g>
    <b>0.35294</b>
    <a>0.60784</a>
  </emissive>
</material>

<material n="1114">
  <name>RWY_GREEN_LIGHTS</name>
  <emissive>
    <r>0.078431</r>
    <g>0.92157</g>
    <b>0.078431</b>
    <a>1.0</a>
  </emissive>
</material>

<material n="1115">
  <name>RWY_GREEN_MEDIUM_LIGHTS</name>
  <emissive>
    <r>0.078431</r>
    <g>0.92157</g>
    <b>0.078431</b>
    <a>0.80392</a>
  </emissive>
</material>

<material n="1116">
  <name>RWY_GREEN_LOW_LIGHTS</name>
  <emissive>
    <r>0.078431</r>
    <g>0.92157</g>
    <b>0.078431</b>
    <a>0.60784</a>
  </emissive>
</material>

<material n="1117">
  <name>RWY_GREEN_TAXIWAY_LIGHTS</name>
  <emissive>
    <r>0.078431</r>
    <g>0.92157</g>
    <b>0.078431</b>
    <a>0.60784</a>
  </emissive>
</material>

<material n="1118">
  <name>RWY_BLUE_TAXIWAY_LIGHTS</name>
  <emissive>
    <r>0.35294</r>
    <g>0.35294</g>
    <b>0.92157</b>
    <a>0.80392</a>
  </emissive>
</material>

<material n="1119">
  <name>RWY_VASI_LIGHTS</name>
  <emissive>
    <r>0.92157</r>
    <g>0.92157</g>
    <b>0.76471</b>
    <a>1.0</a>
  </emissive>
</material>

<!-- Shared material definitions -->

<material n="2001">
  <name>Unknown</name>
  <texture>Terrain/unknown.png</texture>
  <xsize>1000</xsize>
  <ysize>1000</ysize>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.1</bumpiness>
</material>

<material n="2002">
  <name>PackIce</name>
  <texture>Terrain/packice1.png</texture>
  <texture>Terrain/packice2.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <shininess>1.5</shininess>
  <rolling-friction>0.005</rolling-friction>
  <friction-factor>0.2</friction-factor>
  <bumpiness>0.3</bumpiness>
</material>

<material n="2003">
  <name>Glacier</name>
  <name>PolarIce</name>
  <effect>Effects/glacier</effect>
  <texture-set>
   <texture>Terrain/glacier3.png</texture>
   <texture n="11">Terrain/snow2.png</texture>
   <texture n="12">Terrain/glacier1.png</texture>
  </texture-set>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <shininess>1.5</shininess>
  <rolling-friction>0.1</rolling-friction>
  <friction-factor>0.2</friction-factor>
  <bumpiness>0.5</bumpiness>
</material>

<material n="2004">
  <name>SnowCover</name>
  <texture>Terrain/snow1.png</texture>
  <texture>Terrain/snow2.png</texture>
  <texture>Terrain/snow3.png</texture>
  <texture>Terrain/snow4.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <shininess>1.2</shininess>
  <rolling-friction>0.15</rolling-friction>
  <friction-factor>0.3</friction-factor>
  <bumpiness>0.1</bumpiness>
</material>

<material n="2007">
  <name>Lava</name>
  <name>Burnt</name>
  <texture>Terrain/lava1.png</texture>
  <texture>Terrain/lava2.png</texture>
  <texture>Terrain/lava3.png</texture>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <solid>1</solid>
  <friction-factor>0.9</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.3</bumpiness>
</material>

<material n="2008">
  <name>Asphalt</name>
  <texture>Terrain/asphalt.png</texture>
  <xsize>400</xsize>
  <ysize>400</ysize>
  <solid>1</solid>
  <friction-factor>1.0</friction-factor>
  <rolling-friction>0.02</rolling-friction>
  <bumpiness>0.01</bumpiness>
  <load-resistance>1e10</load-resistance>
</material>

<material n="2009">
  <name>Road</name>
  <texture>Terrain/asphalt.png</texture>
  <xsize>400</xsize>
  <ysize>400</ysize>
  <light-coverage>10000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>1.0</friction-factor>
  <rolling-friction>0.02</rolling-friction>
  <bumpiness>0.01</bumpiness>
  <load-resistance>1e10</load-resistance>
  <light-edge-spacing-m>20</light-edge-spacing-m>
  <light-edge-height-m>5.0</light-edge-height-m>
  <light-edge-intensity-cd>50</light-edge-intensity-cd>
  <light-edge-angle-horizontal-deg>360</light-edge-angle-horizontal-deg>
  <light-edge-angle-vertical-deg>360</light-edge-angle-vertical-deg>
  <light-edge-color>
    <!-- Sodium Vapour -->
    <r>1.0</r>
    <g>0.82</g>
    <b>0.7</b>
    <a>1.0</a>
  </light-edge-color>
</material>

<material n="2010">
  <name>Railroad</name>
  <name>Transport</name>
  <name>Gravel</name>
  <texture>Terrain/gravel.png</texture>
  <xsize>400</xsize>
  <ysize>400</ysize>
  <light-coverage>1000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.5</friction-factor>
  <rolling-friction>0.04</rolling-friction>
  <bumpiness>0.5</bumpiness>
  <load-resistance>1e10</load-resistance>
</material>

<material n="2011">
  <name>Freeway</name>
  <texture>Terrain/asphalt.png</texture>
  <xsize>400</xsize>
  <ysize>400</ysize>
  <light-coverage>10000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>1.0</friction-factor>
  <rolling-friction>0.02</rolling-friction>
  <bumpiness>0.01</bumpiness>
  <load-resistance>1e10</load-resistance>
  <light-edge-spacing-m>20</light-edge-spacing-m>
  <light-edge-height-m>10.0</light-edge-height-m>
  <light-edge-intensity-cd>50</light-edge-intensity-cd>
  <light-edge-angle-horizontal-deg>360</light-edge-angle-horizontal-deg>
  <light-edge-angle-vertical-deg>360</light-edge-angle-vertical-deg>
  <light-edge-offset>false</light-edge-offset>
  <light-edge-color>
    <!-- Mercury Vapour -->
    <r>0.84</r>
    <g>0.97</g>
    <b>1.0</b>
    <a>1.0</a>
  </light-edge-color>
</material>


<!-- Taxiway signs -->
    <material n="2100">
        <name>signcase</name>
        <texture>Signs/signs_case.png</texture>
        <effect>Effects/terrain-default</effect>
        <ambient>
            <r>1.0</r>
            <g>1.0</g>
            <b>1.0</b>
        </ambient>
        <glyph>
            <name>cover1</name>
            <left>0.000</left>
            <right>0.625</right>
        </glyph>
        <glyph>
            <name>cover2</name>
            <left>0.625</left>
            <right>0.000</right>
        </glyph>
    </material>

<material n="2101">
  <name>OSM_Building</name>
  <effect>Effects/cityLM</effect>
</material>

<material n="2102">
  <name>OSM_Road</name>
  <effect>Effects/road-high</effect>
</material>

<material n="2103">
  <name>OSM_Railway</name>
  <effect>Effects/road-high</effect>
</material>

<!--  WS3.0 Definitions-->

<material n="3000">
  <name>ws30land</name>
  <effect>Effects/ws30</effect>
  <xsize>2000</xsize>
  <ysize>2000</ysize>
  <light-coverage>4000000.0</light-coverage>
  <diffuse>
   <r>0.93</r>
   <g>0.95</g>
   <b>0.93</b>
   <a>1.0</a>
  </diffuse>
  <specular>
   <r>0.1</r>
   <g>0.12</g>
   <b>0.1</b>
   <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>1</solid>
  <friction-factor>0.7</friction-factor>
  <rolling-friction>0.1</rolling-friction>
  <bumpiness>0.15</bumpiness>
  <load-resistance>1e30</load-resistance>
</material>

<material n="3001" include="Materials/base/water.xml">
  <name>ws30water</name>
  <name>ws30coastline</name>
  <effect>Effects/ws30water</effect>
  <texture>Terrain/water.png</texture>
</material>

<material n="3002">
  <name>ws30Road</name>
  <texture>osm2city/roads.png</texture>
  <effect>Effects/ws30-road-mid</effect>
  <line-feature-tex-x0>0.25</line-feature-tex-x0>
  <line-feature-tex-x1>0.375</line-feature-tex-x1>
  <line-feature-offset-m>0.75</line-feature-offset-m>
  <ysize>32</ysize>
  <light-coverage>10000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>1.0</friction-factor>
  <rolling-friction>0.02</rolling-friction>
  <bumpiness>0.01</bumpiness>
  <load-resistance>1e10</load-resistance>
  <light-edge-spacing-m>20</light-edge-spacing-m>
  <light-edge-height-m>5.0</light-edge-height-m>
  <light-edge-intensity-cd>50</light-edge-intensity-cd>
  <light-edge-angle-horizontal-deg>360</light-edge-angle-horizontal-deg>
  <light-edge-angle-vertical-deg>360</light-edge-angle-vertical-deg>
  <light-edge-color>
    <!-- Sodium Vapour -->
    <r>1.0</r>
    <g>0.82</g>
    <b>0.7</b>
    <a>1.0</a>
  </light-edge-color>
</material>

<material n="3003">
  <name>ws30Freeway</name>
  <texture>osm2city/roads.png</texture>
  <effect>Effects/ws30-road-high</effect>
  <line-feature-tex-x0>0.625</line-feature-tex-x0>
  <line-feature-tex-x1>0.75</line-feature-tex-x1>
  <line-feature-offset-m>1.0</line-feature-offset-m>
  <ysize>32</ysize>
  <light-coverage>10000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>1.0</friction-factor>
  <rolling-friction>0.02</rolling-friction>
  <bumpiness>0.01</bumpiness>
  <load-resistance>1e10</load-resistance>
  <light-edge-spacing-m>20</light-edge-spacing-m>
  <light-edge-height-m>10.0</light-edge-height-m>
  <light-edge-intensity-cd>50</light-edge-intensity-cd>
  <light-edge-angle-horizontal-deg>360</light-edge-angle-horizontal-deg>
  <light-edge-angle-vertical-deg>360</light-edge-angle-vertical-deg>
  <light-edge-offset>false</light-edge-offset>
  <light-edge-color>
    <!-- Mercury Vapour -->
    <r>0.84</r>
    <g>0.97</g>
    <b>1.0</b>
    <a>1.0</a>
  </light-edge-color>
</material>

<material n="3004">
  <effect>Effects/water-inland</effect>
  <name>ws30River</name>
  <texture>Terrain/water-lake.png</texture>
  <line-feature-tex-x0>0.0</line-feature-tex-x0>
  <line-feature-tex-x1>0.1</line-feature-tex-x1>
  <line-feature-offset-m>0.25</line-feature-offset-m>
  <xsize>400</xsize>
  <ysize>400</ysize>
  <ambient>
    <r>0.0</r>
    <g>0.0</g>
    <b>0.0</b>
    <a>1.0</a>
  </ambient>
  <diffuse>
    <r>0.5</r>
    <g>0.5</g>
    <b>0.5</b>
    <a>1.0</a>
  </diffuse>
  <specular>
    <r>0.3</r>
    <g>0.3</g>
    <b>0.3</b>
    <a>1.0</a>
  </specular>
  <shininess>1.2</shininess>
  <solid>0</solid>
  <rolling-friction>1.5</rolling-friction>
  <bumpiness>0.6</bumpiness>
</material>

<material n="3005">
  <name>ws30Railway</name>
  <texture>osm2city/roads.png</texture>
  <effect>Effects/ws30-railway</effect>
  <line-feature-tex-x0>0</line-feature-tex-x0>
  <line-feature-tex-x1>0.125</line-feature-tex-x1>
  <line-feature-offset-m>0.5</line-feature-offset-m>
  <ysize>32</ysize>
  <light-coverage>1000000.0</light-coverage>
  <solid>1</solid>
  <friction-factor>0.5</friction-factor>
  <rolling-friction>0.04</rolling-friction>
  <bumpiness>0.5</bumpiness>
  <load-resistance>1e10</load-resistance>
</material>

</PropertyList>