# PFD UI Element - Text UI Element. Can have values set and retrieved var TextElement = { new : func (pagename, svg, name, value="", style=nil) { var obj = { parents : [ TextElement, PFD.UIElement ], _name : pagename ~ name, _edit : 0, _style : style, }; if (style == nil) obj._style = PFD.DefaultStyle; obj._symbol = svg.getElementById(obj._name); if (obj._symbol == nil) die("Unable to find element " ~ obj._name); obj.setValue(value); # State and timer for flashing highlighting of elements # We need a separate Enabled flag as the timers are in a separate thread. obj._highlightEnabled = 0; obj._highlighted = 0; obj._flashTimer = nil; return obj; }, getName : func() { return me._name; }, getValue : func() { return me._symbol.getText(); }, setValue : func(value) { me._symbol.setText(value); }, setVisible : func(vis) { me._symbol.setVisible(vis); }, _flashElement : func() { if (me._highlightEnabled == 0) { me._symbol.setDrawMode(canvas.Text.TEXT); me._symbol.setColor(me._style.NORMAL_TEXT_COLOR); me._highlighted = 0; } else { if (me._highlighted == 0) { me._symbol.setDrawMode(canvas.Text.TEXT + canvas.Text.FILLEDBOUNDINGBOX); me._symbol.setColorFill(me._style.HIGHLIGHT_COLOR); me._symbol.setColor(me._style.HIGHLIGHT_TEXT_COLOR); me._highlighted = 1; } else { me._symbol.setDrawMode(canvas.Text.TEXT); me._symbol.setColor(me._style.NORMAL_TEXT_COLOR); me._highlighted = 0; } } }, highlightElement : func() { me._highlightEnabled = 1; me._highlighted = 0; me._flashElement(); me._flashTimer = maketimer(me._style.CURSOR_BLINK_PERIOD, me, me._flashElement); me._flashTimer.start(); }, unhighlightElement : func() { if (me._flashTimer != nil) me._flashTimer.stop(); me._flashTimer = nil; me._highlightEnabled = 0; me._highlighted = 0; me._flashElement(); }, isEditable : func () { return 0; }, isInEdit : func() { return 0; }, enterElement : func() { return me.getValue(); }, clearElement : func() { }, editElement : func() { }, incrSmall : func(value) { }, incrLarge : func(value) { }, };