<?xml version="1.0"?> <!-- FlightGear Materials File. See Docs/README.materials for details. --> <PropertyList include="Materials/base/materials-base.xml"> <material> <name>grass_rwy</name> <!--<effect>Effects/airfield</effect>--> <effect>Effects/dirt-runway</effect> <texture-set> <texture>Runway/dirt_rwy.png</texture> <texture n="16">Terrain/sand_hires_ochre.png</texture> <texture n="17">Terrain/airport_grass2.png</texture> </texture-set> <parameters> <strength_05m>0.3</strength_05m> <strength_1m>0.4</strength_1m> <strength_2m>0.0</strength_2m> <strength_5m>0.1</strength_5m> <strength_10m>0.2</strength_10m> <filter_threshold>0.15</filter_threshold> <filter_transition>0.1</filter_transition> <bias_center>1</bias_center> <bias_center_strength>0.6</bias_center_strength> <relief_strength>0.35</relief_strength> <size_base>25.0</size_base> <size_overlay>30.0</size_overlay> <size_grain>50.0</size_grain> <grain_strength>0.8</grain_strength> </parameters> <texture-set> <texture>Runway/grass_rwy.png</texture> <texture n="16">Terrain/airport_grass2.png</texture> <texture n="17">Terrain/sand_hires_ochre.png</texture> </texture-set> <xsize>75</xsize> <ysize>75</ysize> <solid>1</solid> <friction-factor>0.8</friction-factor> <rolling-friction>0.05</rolling-friction> <bumpiness>0.05</bumpiness> <load-resistance>1e5</load-resistance> </material> <material> <name>dirt_rwy</name> <effect>Effects/dirt-runway</effect> <!--<texture>Runway/dirt_rwy.png</texture>--> <!--<texture-set> <texture>Runway/dirt_rwy.png</texture> <texture n="16">Runway/dirt_rwy.png</texture> <texture n="17">Terrain/sand_hires_ochre.png</texture> </texture-set> <parameters> <strength_05m>0.0</strength_05m> <strength_1m>0.4</strength_1m> <strength_2m>0.3</strength_2m> <strength_5m>0.2</strength_5m> <strength_10m>0.1</strength_10m> <filter_threshold>0.2</filter_threshold> <filter_transition>0.2</filter_transition> <bias_center>1</bias_center> <bias_center_strength>0.6</bias_center_strength> <relief_strength>0.35</relief_strength> <size_base>25.0</size_base> <size_overlay>25.0</size_overlay> <size_grain>25.0</size_grain> <grain_strength>0.4</grain_strength> </parameters>--> <!--<texture-set> <texture>Runway/dirt_rwy.png</texture> <texture n="16">Runway/lakebed_taxiway.png</texture> <texture n="17">Terrain/airport_grass2.png</texture> </texture-set> <parameters> <strength_05m>0.2</strength_05m> <strength_1m>0.6</strength_1m> <strength_2m>0.2</strength_2m> <strength_5m>0.0</strength_5m> <strength_10m>0.0</strength_10m> <filter_threshold>0.2</filter_threshold> <filter_transition>0.1</filter_transition> <bias_center>1</bias_center> <bias_center_strength>0.8</bias_center_strength> <relief_strength>0.35</relief_strength> <size_base>25.0</size_base> <size_overlay>25.0</size_overlay> <size_grain>20.0</size_grain> <grain_strength>0.6</grain_strength> </parameters>--> <texture-set> <texture>Runway/dirt_rwy.png</texture> <texture n="16">Runway/lakebed_taxiway.png</texture> <texture n="17">Terrain/sand_hires.png</texture> </texture-set> <parameters> <strength_05m>0.0</strength_05m> <strength_1m>0.2</strength_1m> <strength_2m>0.3</strength_2m> <strength_5m>0.3</strength_5m> <strength_10m>0.2</strength_10m> <filter_threshold>0.2</filter_threshold> <filter_transition>0.4</filter_transition> <bias_center>1</bias_center> <bias_center_strength>0.5</bias_center_strength> <relief_strength>0.35</relief_strength> <size_base>25.0</size_base> <size_overlay>25.0</size_overlay> <size_grain>20.0</size_grain> <grain_strength>0.2</grain_strength> </parameters> <friction-factor>0.7</friction-factor> <rolling-friction>0.04</rolling-friction> <bumpiness>0.1</bumpiness> </material> <material> <effect>Effects/dirt-runway</effect> <name>lakebed_taxiway</name> <texture-set> <texture>Runway/lakebed_taxiway.png</texture> <texture n="16">Terrain/sand_hires.png</texture> <texture n="17">Terrain/sand1.png</texture> </texture-set> <parameters> <strength_05m>0.0</strength_05m> <strength_1m>0.4</strength_1m> <strength_2m>0.3</strength_2m> <strength_5m>0.2</strength_5m> <strength_10m>0.1</strength_10m> <filter_threshold>0.2</filter_threshold> <filter_transition>0.2</filter_transition> <bias_center>1</bias_center> <bias_center_strength>0.6</bias_center_strength> <relief_strength>0.35</relief_strength> <size_base>25.0</size_base> <size_overlay>100.0</size_overlay> <size_grain>100.0</size_grain> <grain_strength>0.3</grain_strength> </parameters> <rolling-friction>0.04</rolling-friction> <bumpiness>0.05</bumpiness> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_taxiway</name> <texture>Runway/pa_taxiway.png</texture> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_tiedown</name> <texture>Runway/pa_tiedown.png</texture> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_dspl_thresh</name> <texture>Runway/pa_dspl_thresh.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_dspl_arrows</name> <texture>Runway/pa_dspl_arrows.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_shoulder</name> <texture>Runway/pa_shoulder.png</texture> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_shoulder_f</name> <texture>Runway/pa_shoulder_f.png</texture> <parameters> <uvstretch>8.0</uvstretch> </parameters> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_threshold</name> <texture>Runway/pa_threshold.png</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_no_threshold</name> <texture>Runway/pa_no_threshold.png</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_stopway</name> <texture>Runway/pa_stopway.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_L</name> <texture>Runway/pa_L.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_R</name> <texture>Runway/pa_R.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_C</name> <texture>Runway/pa_C.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_0l</name> <texture>Runway/pa_0l.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_0r</name> <texture>Runway/pa_0r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_1c</name> <texture>Runway/pa_1c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_1l</name> <texture>Runway/pa_1l.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_1r</name> <texture>Runway/pa_1r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_11</name> <texture>Runway/pa_11.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_2c</name> <texture>Runway/pa_2c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_2l</name> <texture>Runway/pa_2l.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_2r</name> <texture>Runway/pa_2r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_3c</name> <texture>Runway/pa_3c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_3l</name> <texture>Runway/pa_3l.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_3r</name> <texture>Runway/pa_3r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_4c</name> <texture>Runway/pa_4c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_4r</name> <texture>Runway/pa_4r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_5c</name> <texture>Runway/pa_5c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_5r</name> <texture>Runway/pa_5r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_6c</name> <texture>Runway/pa_6c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_6r</name> <texture>Runway/pa_6r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_7c</name> <texture>Runway/pa_7c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_7r</name> <texture>Runway/pa_7r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_8c</name> <texture>Runway/pa_8c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_8r</name> <texture>Runway/pa_8r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_9c</name> <texture>Runway/pa_9c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_9r</name> <texture>Runway/pa_9r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_tz_three</name> <parameters> <overlay_flag type="int">1</overlay_flag> </parameters> <texture>Runway/pa_tz_three.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_aim</name> <parameters> <overlay_flag type="int">2</overlay_flag> </parameters> <texture>Runway/pa_aim.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_aim_uk</name> <texture>Runway/pa_aim_uk.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_tz_two_a</name> <parameters> <overlay_flag type="int">3</overlay_flag> </parameters> <texture>Runway/pa_tz_two_a.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_tz_two_b</name> <parameters> <overlay_flag type="int">3</overlay_flag> </parameters> <texture>Runway/pa_tz_two_b.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_tz_one_a</name> <parameters> <overlay_flag type="int">3</overlay_flag> </parameters> <texture>Runway/pa_tz_one_a.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_tz_one_b</name> <parameters> <overlay_flag type="int">3</overlay_flag> </parameters> <texture>Runway/pa_tz_one_b.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_centerline</name> <parameters> <overlay_flag type="int">1</overlay_flag> </parameters> <texture>Runway/pa_centerline.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_rest</name> <parameters> <overlay_flag type="int">3</overlay_flag> </parameters> <texture>Runway/pa_rest.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pa_heli</name> <texture>Runway/pa_helipad.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_taxiway</name> <name>dirt_rwytaxiway</name> <texture>Runway/pc_taxiway.png</texture> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_tiedown</name> <name>dirt_rwytiedown</name> <texture>Runway/pc_tiedown.png</texture> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_dspl_thresh</name> <texture>Runway/pc_dspl_thresh.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_dspl_arrows</name> <texture>Runway/pc_dspl_arrows.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_shoulder</name> <texture>Runway/pc_shoulder.png</texture> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_shoulder_f</name> <texture>Runway/pc_shoulder_f.png</texture> <parameters> <uvstretch>8.0</uvstretch> </parameters> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_threshold</name> <name>dirt_rwythreshold</name> <texture>Runway/pc_threshold.png</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_no_threshold</name> <texture>Runway/pc_no_threshold.png</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_stopway</name> <texture>Runway/pc_stopway.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_L</name> <name>dirt_rwyL</name> <texture>Runway/pc_L.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_R</name> <name>dirt_rwyR</name> <texture>Runway/pc_R.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_C</name> <name>dirt_rwyC</name> <texture>Runway/pc_C.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_0l</name> <name>dirt_rwy0l</name> <texture>Runway/pc_0l.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_0r</name> <name>dirt_rwy0r</name> <texture>Runway/pc_0r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_1c</name> <name>dirt_rwy1c</name> <texture>Runway/pc_1c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_1l</name> <name>dirt_rwy1l</name> <texture>Runway/pc_1l.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_1r</name> <name>dirt_rwy1r</name> <texture>Runway/pc_1r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_11</name> <name>dirt_rwy11</name> <texture>Runway/pc_11.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_2c</name> <name>dirt_rwy2c</name> <texture>Runway/pc_2c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_2l</name> <name>dirt_rwy2l</name> <texture>Runway/pc_2l.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_2r</name> <name>dirt_rwy2r</name> <texture>Runway/pc_2r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_3c</name> <name>dirt_rwy3c</name> <texture>Runway/pc_3c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_3l</name> <name>dirt_rwy3l</name> <texture>Runway/pc_3l.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_3r</name> <name>dirt_rwy3r</name> <texture>Runway/pc_3r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_4c</name> <name>dirt_rwy4c</name> <texture>Runway/pc_4c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_4r</name> <name>dirt_rwy4r</name> <texture>Runway/pc_4r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_5c</name> <name>dirt_rwy5c</name> <texture>Runway/pc_5c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_5r</name> <name>dirt_rwy5r</name> <texture>Runway/pc_5r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_6c</name> <name>dirt_rwy6c</name> <texture>Runway/pc_6c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_6r</name> <name>dirt_rwy6r</name> <texture>Runway/pc_6r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_7c</name> <name>dirt_rwy7c</name> <texture>Runway/pc_7c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_7r</name> <name>dirt_rwy7r</name> <texture>Runway/pc_7r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_8c</name> <name>dirt_rwy8c</name> <texture>Runway/pc_8c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_8r</name> <name>dirt_rwy8r</name> <texture>Runway/pc_8r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_9c</name> <name>dirt_rwy9c</name> <texture>Runway/pc_9c.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_9r</name> <name>dirt_rwy9r</name> <texture>Runway/pc_9r.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_tz_three</name> <name>dirt_rwytz_three</name> <parameters> <overlay_flag type="int">1</overlay_flag> </parameters> <texture>Runway/pc_tz_three.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_aim</name> <name>dirt_rwyaim</name> <parameters> <overlay_flag type="int">2</overlay_flag> </parameters> <texture>Runway/pc_aim.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_aim_uk</name> <name>dirt_rwyaim_uk</name> <texture>Runway/pc_aim_uk.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_tz_two_a</name> <name>dirt_rwytz_two_a</name> <parameters> <overlay_flag type="int">3</overlay_flag> </parameters> <texture>Runway/pc_tz_two_a.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_tz_two_b</name> <name>dirt_rwytz_two_b</name> <parameters> <overlay_flag type="int">3</overlay_flag> </parameters> <texture>Runway/pc_tz_two_b.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_tz_one_a</name> <name>dirt_rwytz_one_a</name> <parameters> <overlay_flag type="int">3</overlay_flag> </parameters> <texture>Runway/pc_tz_one_a.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_tz_one_b</name> <name>dirt_rwytz_one_b</name> <parameters> <overlay_flag type="int">3</overlay_flag> </parameters> <texture>Runway/pc_tz_one_b.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_centerline</name> <name>dirt_rwycenterline</name> <parameters> <overlay_flag type="int">1</overlay_flag> </parameters> <texture>Runway/pc_centerline.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_rest</name> <name>dirt_rwyrest</name> <parameters> <overlay_flag type="int">3</overlay_flag> </parameters> <texture>Runway/pc_rest.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_heli</name> <texture>Runway/pc_helipad.png</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/rock.xml"> <name>BarrenCover</name> <name>Dirt</name> <name>OpenMining</name> <name>Rock</name> <name>Dump</name> <texture>Terrain/rock.png</texture> </material> <!-- runway and taxiway signs --> <material include="Materials/base/glyphs-yellow.xml"> <name>YellowSign</name> <texture-set> <texture>Signs/yellow.png</texture> <texture n="13">Terrain/void.png</texture> </texture-set> <emissive> <r>0.9</r> <g>0.9</g> <b>0.9</b> </emissive> <xsize>4096</xsize> <ysize>128</ysize> </material> <material include="Materials/base/glyphs-red.xml"> <name>RedSign</name> <texture-set> <texture>Signs/red.png</texture> <texture n="13">Terrain/void.png</texture> </texture-set> <emissive> <r>0.9</r> <g>0.9</g> <b>0.9</b> </emissive> <xsize>4096</xsize> <ysize>128</ysize> </material> <material include="Materials/base/glyphs-black.xml"> <name>BlackSign</name> <texture-set> <texture>Signs/black.png</texture> <texture n="13">Terrain/void.png</texture> </texture-set> <emissive> <r>0.9</r> <g>0.9</g> <b>0.9</b> </emissive> <xsize>4096</xsize> <ysize>128</ysize> </material> <material include="Materials/base/glyphs-framed.xml"> <name>FramedSign</name> <texture-set> <texture>Signs/framed.png</texture> <texture n="13">Terrain/void.png</texture> </texture-set> <emissive> <r>0.9</r> <g>0.9</g> <b>0.9</b> </emissive> <xsize>4096</xsize> <ysize>128</ysize> </material> <material include="Materials/base/glyphs-special.xml"> <name>SpecialSign</name> <texture-set> <texture>Signs/special.png</texture> <texture n="13">Terrain/void.png</texture> </texture-set> <emissive> <r>0.9</r> <g>0.9</g> <b>0.9</b> </emissive> <xsize>1024</xsize> <ysize>128</ysize> </material> <material> <name>UnidirectionalTaper</name> <texture-set> <texture>Symbols/unidirectional.png</texture> <texture n="13">Terrain/void.png</texture> </texture-set> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>1.0</a> </emissive> </material> <material> <name>UnidirectionalTaperRed</name> <texture-set> <texture>Symbols/unidirectionalred.png</texture> <texture n="13">Terrain/void.png</texture> </texture-set> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>1.0</a> </emissive> </material> <material> <name>UnidirectionalTaperGreen</name> <texture-set> <texture>Symbols/unidirectionalgreen.png</texture> <texture n="13">Terrain/void.png</texture> </texture-set> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>1.0</a> </emissive> </material> <material> <name>BidirectionalTaper</name> <texture-set> <texture>Symbols/bidirectional.png</texture> <texture n="13">Terrain/void.png</texture> </texture-set> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>1.0</a> </emissive> </material> </PropertyList>