<?xml version="1.0"?>
<!-- FlightGear Materials File. See Docs/README.materials for details. -->

<PropertyList include="Materials/base/materials-base.xml">

  <material>
    <name>grass_rwy</name>
    <!--<effect>Effects/airfield</effect>-->
    <effect>Effects/dirt-runway</effect>
    <texture-set>
      <texture>Runway/dirt_rwy.png</texture>
      <texture n="16">Terrain/sand_hires_ochre.png</texture>
      <texture n="17">Terrain/airport_grass2.png</texture>
    </texture-set>
    <parameters>
 	<strength_05m>0.3</strength_05m>
	<strength_1m>0.4</strength_1m>
	<strength_2m>0.0</strength_2m>
	<strength_5m>0.1</strength_5m>
	<strength_10m>0.2</strength_10m>
	<filter_threshold>0.15</filter_threshold>
	<filter_transition>0.1</filter_transition>
	<bias_center>1</bias_center>
	<bias_center_strength>0.6</bias_center_strength>
        <relief_strength>0.35</relief_strength>
	<size_base>25.0</size_base>
	<size_overlay>30.0</size_overlay>
	<size_grain>50.0</size_grain>
    	<grain_strength>0.8</grain_strength>
    </parameters>
    <texture-set>
    <texture>Runway/grass_rwy.png</texture>
      <texture n="16">Terrain/airport_grass2.png</texture>
      <texture n="17">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <xsize>75</xsize>
    <ysize>75</ysize>
    <solid>1</solid>
    <friction-factor>0.8</friction-factor>
    <rolling-friction>0.05</rolling-friction>
    <bumpiness>0.05</bumpiness>
    <load-resistance>1e5</load-resistance>
  </material>

  <material>
    <name>dirt_rwy</name>
    <effect>Effects/dirt-runway</effect>
    <!--<texture>Runway/dirt_rwy.png</texture>-->
    <!--<texture-set>
      <texture>Runway/dirt_rwy.png</texture>
      <texture n="16">Runway/dirt_rwy.png</texture>
      <texture n="17">Terrain/sand_hires_ochre.png</texture>
    </texture-set>
    <parameters>
 	<strength_05m>0.0</strength_05m>
	<strength_1m>0.4</strength_1m>
	<strength_2m>0.3</strength_2m>
	<strength_5m>0.2</strength_5m>
	<strength_10m>0.1</strength_10m>
	<filter_threshold>0.2</filter_threshold>
	<filter_transition>0.2</filter_transition>
	<bias_center>1</bias_center>
	<bias_center_strength>0.6</bias_center_strength>
        <relief_strength>0.35</relief_strength>
	<size_base>25.0</size_base>
	<size_overlay>25.0</size_overlay>
	<size_grain>25.0</size_grain>
    	<grain_strength>0.4</grain_strength>
    </parameters>-->
   <!--<texture-set>
      <texture>Runway/dirt_rwy.png</texture>
      <texture n="16">Runway/lakebed_taxiway.png</texture>
      <texture n="17">Terrain/airport_grass2.png</texture>
    </texture-set>
    <parameters>
 	<strength_05m>0.2</strength_05m>
	<strength_1m>0.6</strength_1m>
	<strength_2m>0.2</strength_2m>
	<strength_5m>0.0</strength_5m>
	<strength_10m>0.0</strength_10m>
	<filter_threshold>0.2</filter_threshold>
	<filter_transition>0.1</filter_transition>
	<bias_center>1</bias_center>
	<bias_center_strength>0.8</bias_center_strength>
        <relief_strength>0.35</relief_strength>
	<size_base>25.0</size_base>
	<size_overlay>25.0</size_overlay>
	<size_grain>20.0</size_grain>
    	<grain_strength>0.6</grain_strength>
    </parameters>-->
	<texture-set>
      <texture>Runway/dirt_rwy.png</texture>
      <texture n="16">Runway/lakebed_taxiway.png</texture>
      <texture n="17">Terrain/sand_hires.png</texture>
    </texture-set>
    <parameters>
 	<strength_05m>0.0</strength_05m>
	<strength_1m>0.2</strength_1m>
	<strength_2m>0.3</strength_2m>
	<strength_5m>0.3</strength_5m>
	<strength_10m>0.2</strength_10m>
	<filter_threshold>0.2</filter_threshold>
	<filter_transition>0.4</filter_transition>
	<bias_center>1</bias_center>
	<bias_center_strength>0.5</bias_center_strength>
        <relief_strength>0.35</relief_strength>
	<size_base>25.0</size_base>
	<size_overlay>25.0</size_overlay>
	<size_grain>20.0</size_grain>
    	<grain_strength>0.2</grain_strength>
    </parameters>
    <friction-factor>0.7</friction-factor>
    <rolling-friction>0.04</rolling-friction>
    <bumpiness>0.1</bumpiness>
  </material>

  <material>
    <effect>Effects/dirt-runway</effect>
    <name>lakebed_taxiway</name>
    <texture-set>
      <texture>Runway/lakebed_taxiway.png</texture>
      <texture n="16">Terrain/sand_hires.png</texture>
      <texture n="17">Terrain/sand1.png</texture>
    </texture-set>
    <parameters>
 	<strength_05m>0.0</strength_05m>
	<strength_1m>0.4</strength_1m>
	<strength_2m>0.3</strength_2m>
	<strength_5m>0.2</strength_5m>
	<strength_10m>0.1</strength_10m>
	<filter_threshold>0.2</filter_threshold>
	<filter_transition>0.2</filter_transition>
	<bias_center>1</bias_center>
	<bias_center_strength>0.6</bias_center_strength>
        <relief_strength>0.35</relief_strength>
	<size_base>25.0</size_base>
	<size_overlay>100.0</size_overlay>
	<size_grain>100.0</size_grain>
    	<grain_strength>0.3</grain_strength>
    </parameters>
    <rolling-friction>0.04</rolling-friction>
    <bumpiness>0.05</bumpiness>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_taxiway</name>
    <texture>Runway/pa_taxiway.png</texture>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_tiedown</name>
    <texture>Runway/pa_tiedown.png</texture>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_dspl_thresh</name>
    <texture>Runway/pa_dspl_thresh.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_dspl_arrows</name>
    <texture>Runway/pa_dspl_arrows.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_shoulder</name>
    <texture>Runway/pa_shoulder.png</texture>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_shoulder_f</name>
    <texture>Runway/pa_shoulder_f.png</texture>
    <parameters>
     <uvstretch>8.0</uvstretch>
    </parameters>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_threshold</name>
    <texture>Runway/pa_threshold.png</texture>
    <wrapu>false</wrapu>
    <wrapv>false</wrapv>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_no_threshold</name>
    <texture>Runway/pa_no_threshold.png</texture>
    <wrapu>false</wrapu>
    <wrapv>false</wrapv>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_stopway</name>
    <texture>Runway/pa_stopway.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_L</name>
    <texture>Runway/pa_L.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_R</name>
    <texture>Runway/pa_R.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_C</name>
    <texture>Runway/pa_C.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_0l</name>
    <texture>Runway/pa_0l.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_0r</name>
    <texture>Runway/pa_0r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_1c</name>
    <texture>Runway/pa_1c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_1l</name>
    <texture>Runway/pa_1l.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_1r</name>
    <texture>Runway/pa_1r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_11</name>
    <texture>Runway/pa_11.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_2c</name>
    <texture>Runway/pa_2c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_2l</name>
    <texture>Runway/pa_2l.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_2r</name>
    <texture>Runway/pa_2r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_3c</name>
    <texture>Runway/pa_3c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_3l</name>
    <texture>Runway/pa_3l.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_3r</name>
    <texture>Runway/pa_3r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_4c</name>
    <texture>Runway/pa_4c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_4r</name>
    <texture>Runway/pa_4r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_5c</name>
    <texture>Runway/pa_5c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_5r</name>
    <texture>Runway/pa_5r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_6c</name>
    <texture>Runway/pa_6c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_6r</name>
    <texture>Runway/pa_6r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_7c</name>
    <texture>Runway/pa_7c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_7r</name>
    <texture>Runway/pa_7r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_8c</name>
    <texture>Runway/pa_8c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_8r</name>
    <texture>Runway/pa_8r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_9c</name>
    <texture>Runway/pa_9c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_9r</name>
    <texture>Runway/pa_9r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_tz_three</name>
    <parameters>
	<overlay_flag type="int">1</overlay_flag>
    </parameters>
    <texture>Runway/pa_tz_three.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_aim</name>
    <parameters>
	<overlay_flag type="int">2</overlay_flag>
    </parameters>
    <texture>Runway/pa_aim.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_aim_uk</name>
    <texture>Runway/pa_aim_uk.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_tz_two_a</name>
    <parameters>
	<overlay_flag type="int">3</overlay_flag>
    </parameters>
    <texture>Runway/pa_tz_two_a.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_tz_two_b</name>
    <parameters>
	<overlay_flag type="int">3</overlay_flag>
    </parameters>
    <texture>Runway/pa_tz_two_b.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_tz_one_a</name>
    <parameters>
	<overlay_flag type="int">3</overlay_flag>
    </parameters>
    <texture>Runway/pa_tz_one_a.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_tz_one_b</name>
    <parameters>
	<overlay_flag type="int">3</overlay_flag>
    </parameters>
    <texture>Runway/pa_tz_one_b.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_centerline</name>
    <parameters>
	<overlay_flag type="int">1</overlay_flag>
    </parameters>
    <texture>Runway/pa_centerline.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_rest</name>
    <parameters>
	<overlay_flag type="int">3</overlay_flag>
    </parameters>
    <texture>Runway/pa_rest.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pa_heli</name>
    <texture>Runway/pa_helipad.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_taxiway</name>
    <name>dirt_rwytaxiway</name>
    <texture>Runway/pc_taxiway.png</texture>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_tiedown</name>
    <name>dirt_rwytiedown</name>
    <texture>Runway/pc_tiedown.png</texture>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_dspl_thresh</name>
    <texture>Runway/pc_dspl_thresh.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_dspl_arrows</name>
    <texture>Runway/pc_dspl_arrows.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_shoulder</name>
    <texture>Runway/pc_shoulder.png</texture>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_shoulder_f</name>
    <texture>Runway/pc_shoulder_f.png</texture>
    <parameters>
     <uvstretch>8.0</uvstretch>
    </parameters>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_threshold</name>
    <name>dirt_rwythreshold</name>
    <texture>Runway/pc_threshold.png</texture>
    <wrapu>false</wrapu>
    <wrapv>false</wrapv>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_no_threshold</name>
    <texture>Runway/pc_no_threshold.png</texture>
    <wrapu>false</wrapu>
    <wrapv>false</wrapv>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_stopway</name>
    <texture>Runway/pc_stopway.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_L</name>
    <name>dirt_rwyL</name>
    <texture>Runway/pc_L.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_R</name>
    <name>dirt_rwyR</name>
    <texture>Runway/pc_R.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_C</name>
    <name>dirt_rwyC</name>
    <texture>Runway/pc_C.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_0l</name>
    <name>dirt_rwy0l</name>
    <texture>Runway/pc_0l.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_0r</name>
    <name>dirt_rwy0r</name>
    <texture>Runway/pc_0r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_1c</name>
    <name>dirt_rwy1c</name>
    <texture>Runway/pc_1c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_1l</name>
    <name>dirt_rwy1l</name>
    <texture>Runway/pc_1l.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_1r</name>
    <name>dirt_rwy1r</name>
    <texture>Runway/pc_1r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_11</name>
    <name>dirt_rwy11</name>
    <texture>Runway/pc_11.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_2c</name>
    <name>dirt_rwy2c</name>
    <texture>Runway/pc_2c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_2l</name>
    <name>dirt_rwy2l</name>
    <texture>Runway/pc_2l.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_2r</name>
    <name>dirt_rwy2r</name>
    <texture>Runway/pc_2r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_3c</name>
    <name>dirt_rwy3c</name>
    <texture>Runway/pc_3c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_3l</name>
    <name>dirt_rwy3l</name>
    <texture>Runway/pc_3l.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_3r</name>
    <name>dirt_rwy3r</name>
    <texture>Runway/pc_3r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_4c</name>
    <name>dirt_rwy4c</name>
    <texture>Runway/pc_4c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_4r</name>
    <name>dirt_rwy4r</name>
    <texture>Runway/pc_4r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_5c</name>
    <name>dirt_rwy5c</name>
    <texture>Runway/pc_5c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_5r</name>
    <name>dirt_rwy5r</name>
    <texture>Runway/pc_5r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_6c</name>
    <name>dirt_rwy6c</name>
    <texture>Runway/pc_6c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_6r</name>
    <name>dirt_rwy6r</name>
    <texture>Runway/pc_6r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_7c</name>
    <name>dirt_rwy7c</name>
    <texture>Runway/pc_7c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_7r</name>
    <name>dirt_rwy7r</name>
    <texture>Runway/pc_7r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_8c</name>
    <name>dirt_rwy8c</name>
    <texture>Runway/pc_8c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_8r</name>
    <name>dirt_rwy8r</name>
    <texture>Runway/pc_8r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_9c</name>
    <name>dirt_rwy9c</name>
    <texture>Runway/pc_9c.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_9r</name>
    <name>dirt_rwy9r</name>
    <texture>Runway/pc_9r.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_tz_three</name>
    <name>dirt_rwytz_three</name>
    <parameters>
	<overlay_flag type="int">1</overlay_flag>
    </parameters>
    <texture>Runway/pc_tz_three.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_aim</name>
    <name>dirt_rwyaim</name>
    <parameters>
	<overlay_flag type="int">2</overlay_flag>
    </parameters>
    <texture>Runway/pc_aim.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_aim_uk</name>
    <name>dirt_rwyaim_uk</name>
    <texture>Runway/pc_aim_uk.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_tz_two_a</name>
    <name>dirt_rwytz_two_a</name>
    <parameters>
	<overlay_flag type="int">3</overlay_flag>
    </parameters>
    <texture>Runway/pc_tz_two_a.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_tz_two_b</name>
    <name>dirt_rwytz_two_b</name>
    <parameters>
	<overlay_flag type="int">3</overlay_flag>
    </parameters>
    <texture>Runway/pc_tz_two_b.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_tz_one_a</name>
    <name>dirt_rwytz_one_a</name>
    <parameters>
	<overlay_flag type="int">3</overlay_flag>
    </parameters>
    <texture>Runway/pc_tz_one_a.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_tz_one_b</name>
    <name>dirt_rwytz_one_b</name>
    <parameters>
	<overlay_flag type="int">3</overlay_flag>
    </parameters>
    <texture>Runway/pc_tz_one_b.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_centerline</name>
    <name>dirt_rwycenterline</name>
    <parameters>
	<overlay_flag type="int">1</overlay_flag>
    </parameters>
    <texture>Runway/pc_centerline.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_rest</name>
    <name>dirt_rwyrest</name>
    <parameters>
	<overlay_flag type="int">3</overlay_flag>
    </parameters>
    <texture>Runway/pc_rest.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/runway_effect.xml">
    <name>pc_heli</name>
    <texture>Runway/pc_helipad.png</texture>
    <wrapu>false</wrapu>
  </material>

  <material include="Materials/base/rock.xml">
    <name>BarrenCover</name>
    <name>Dirt</name>
    <name>OpenMining</name>
    <name>Rock</name>
    <name>Dump</name>
    <texture>Terrain/rock.png</texture>
  </material>

  <!-- runway and taxiway signs -->

  <material include="Materials/base/glyphs-yellow.xml">
    <name>YellowSign</name>
    <texture-set>
    <texture>Signs/yellow.png</texture>
    <texture n="13">Terrain/void.png</texture>
    </texture-set>
    <emissive>
      <r>0.9</r>
      <g>0.9</g>
      <b>0.9</b>
    </emissive>
    <xsize>4096</xsize>
    <ysize>128</ysize>
  </material>

  <material include="Materials/base/glyphs-red.xml">
    <name>RedSign</name>
    <texture-set>
    <texture>Signs/red.png</texture>
    <texture n="13">Terrain/void.png</texture>
    </texture-set>
    <emissive>
      <r>0.9</r>
      <g>0.9</g>
      <b>0.9</b>
    </emissive>
    <xsize>4096</xsize>
    <ysize>128</ysize>
  </material>

  <material include="Materials/base/glyphs-black.xml">
    <name>BlackSign</name>
    <texture-set>
    <texture>Signs/black.png</texture>
    <texture n="13">Terrain/void.png</texture>
    </texture-set>
    <emissive>
      <r>0.9</r>
      <g>0.9</g>
      <b>0.9</b>
    </emissive>
    <xsize>4096</xsize>
    <ysize>128</ysize>
  </material>

  <material include="Materials/base/glyphs-framed.xml">
    <name>FramedSign</name>
    <texture-set>
    <texture>Signs/framed.png</texture>
    <texture n="13">Terrain/void.png</texture>
    </texture-set>
    <emissive>
      <r>0.9</r>
      <g>0.9</g>
      <b>0.9</b>
    </emissive>
    <xsize>4096</xsize>
    <ysize>128</ysize>
  </material>

  <material include="Materials/base/glyphs-special.xml">
    <name>SpecialSign</name>
    <texture-set>
    <texture>Signs/special.png</texture>
    <texture n="13">Terrain/void.png</texture>
    </texture-set>
    <emissive>
      <r>0.9</r>
      <g>0.9</g>
      <b>0.9</b>
    </emissive>
    <xsize>1024</xsize>
    <ysize>128</ysize>
  </material>

  <material>
    <name>UnidirectionalTaper</name>
    <texture-set>
    <texture>Symbols/unidirectional.png</texture>
    <texture n="13">Terrain/void.png</texture>
    </texture-set>
    <emissive>
      <r>0.92157</r>
      <g>0.92157</g>
      <b>0.76471</b>
      <a>1.0</a>
    </emissive>
  </material>

  <material>
    <name>UnidirectionalTaperRed</name>
    <texture-set>
    <texture>Symbols/unidirectionalred.png</texture>
    <texture n="13">Terrain/void.png</texture>
    </texture-set>
    <emissive>
      <r>0.92157</r>
      <g>0.92157</g>
      <b>0.76471</b>
      <a>1.0</a>
    </emissive>
  </material>

  <material>
    <name>UnidirectionalTaperGreen</name>
    <texture-set>
    <texture>Symbols/unidirectionalgreen.png</texture>
    <texture n="13">Terrain/void.png</texture>
    </texture-set>
    <emissive>
      <r>0.92157</r>
      <g>0.92157</g>
      <b>0.76471</b>
      <a>1.0</a>
    </emissive>
  </material>

  <material>
    <name>BidirectionalTaper</name>
    <texture-set>
    <texture>Symbols/bidirectional.png</texture>
    <texture n="13">Terrain/void.png</texture>
    </texture-set>
    <emissive>
      <r>0.92157</r>
      <g>0.92157</g>
      <b>0.76471</b>
      <a>1.0</a>
    </emissive>
  </material>

</PropertyList>