<?xml version="1.0"?> <!-- FlightGear Materials File. See Docs/README.materials for details. --> <PropertyList include="Materials/base/materials-base.xml"> <material> <name>grass_rwy</name> <texture>Runway/grass_rwy.dds</texture> <xsize>75</xsize> <ysize>75</ysize> <solid>1</solid> <friction-factor>0.8</friction-factor> <rolling-friction>0.05</rolling-friction> <bumpiness>0.05</bumpiness> <load-resistance>1e5</load-resistance> </material> <material> <name>dirt_rwy</name> <texture>Runway/dirt_rwy.dds</texture> <friction-factor>0.7</friction-factor> <rolling-friction>0.04</rolling-friction> <bumpiness>0.1</bumpiness> </material> <material> <name>lakebed_taxiway</name> <texture>Runway/lakebed_taxiway.dds</texture> <rolling-friction>0.04</rolling-friction> <bumpiness>0.05</bumpiness> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_taxiway</name> <texture>Runway/pa_taxiway.dds</texture> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_tiedown</name> <texture>Runway/pa_tiedown.dds</texture> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_dspl_thresh</name> <texture>Runway/pa_dspl_thresh.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_dspl_arrows</name> <texture>Runway/pa_dspl_arrows.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_shoulder</name> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <texture>Runway/pa_shoulder.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_shoulder_f</name> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <texture>Runway/pa_shoulder_f.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_threshold</name> <texture>Runway/pa_threshold.dds</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_no_threshold</name> <texture>Runway/pa_no_threshold.dds</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_stopway</name> <texture>Runway/pa_stopway.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_L</name> <texture>Runway/pa_L.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_R</name> <texture>Runway/pa_R.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_C</name> <texture>Runway/pa_C.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_0l</name> <texture>Runway/pa_0l.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_0r</name> <texture>Runway/pa_0r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_1c</name> <texture>Runway/pa_1c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_1l</name> <texture>Runway/pa_1l.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_1r</name> <texture>Runway/pa_1r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_11</name> <texture>Runway/pa_11.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_2c</name> <texture>Runway/pa_2c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_2l</name> <texture>Runway/pa_2l.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_2r</name> <texture>Runway/pa_2r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_3c</name> <texture>Runway/pa_3c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_3l</name> <texture>Runway/pa_3l.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_3r</name> <texture>Runway/pa_3r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_4c</name> <texture>Runway/pa_4c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_4r</name> <texture>Runway/pa_4r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_5c</name> <texture>Runway/pa_5c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_5r</name> <texture>Runway/pa_5r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_6c</name> <texture>Runway/pa_6c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_6r</name> <texture>Runway/pa_6r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_7c</name> <texture>Runway/pa_7c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_7r</name> <texture>Runway/pa_7r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_8c</name> <texture>Runway/pa_8c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_8r</name> <texture>Runway/pa_8r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_9c</name> <texture>Runway/pa_9c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_9r</name> <texture>Runway/pa_9r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_tz_three</name> <texture>Runway/pa_tz_three.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_aim</name> <texture>Runway/pa_aim.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_aim_uk</name> <texture>Runway/pa_aim_uk.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_tz_two_a</name> <texture>Runway/pa_tz_two_a.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_tz_two_b</name> <texture>Runway/pa_tz_two_b.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_tz_one_a</name> <texture>Runway/pa_tz_one_a.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_tz_one_b</name> <texture>Runway/pa_tz_one_b.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_centerline</name> <texture>Runway/pa_centerline.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pa_rest</name> <texture>Runway/pa_rest.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_taxiway</name> <name>dirt_rwytaxiway</name> <texture>Runway/pc_taxiway.dds</texture> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_tiedown</name> <name>dirt_rwytiedown</name> <texture>Runway/pc_tiedown.dds</texture> <xsize>200</xsize> <ysize>200</ysize> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_dspl_thresh</name> <texture>Runway/pc_dspl_thresh.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_dspl_arrows</name> <texture>Runway/pc_dspl_arrows.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_shoulder</name> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <texture>Runway/pc_shoulder.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_shoulder_f</name> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <texture>Runway/pc_shoulder_f.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_threshold</name> <name>dirt_rwythreshold</name> <texture>Runway/pc_threshold.dds</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_no_threshold</name> <texture>Runway/pc_no_threshold.dds</texture> <wrapu>false</wrapu> <wrapv>false</wrapv> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_stopway</name> <texture>Runway/pc_stopway.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_L</name> <name>dirt_rwyL</name> <texture>Runway/pc_L.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_R</name> <name>dirt_rwyR</name> <texture>Runway/pc_R.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_C</name> <name>dirt_rwyC</name> <texture>Runway/pc_C.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_0l</name> <name>dirt_rwy0l</name> <texture>Runway/pc_0l.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_0r</name> <name>dirt_rwy0r</name> <texture>Runway/pc_0r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_1c</name> <name>dirt_rwy1c</name> <texture>Runway/pc_1c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_1l</name> <name>dirt_rwy1l</name> <texture>Runway/pc_1l.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_1r</name> <name>dirt_rwy1r</name> <texture>Runway/pc_1r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_11</name> <name>dirt_rwy11</name> <texture>Runway/pc_11.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_2c</name> <name>dirt_rwy2c</name> <texture>Runway/pc_2c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_2l</name> <name>dirt_rwy2l</name> <texture>Runway/pc_2l.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_2r</name> <name>dirt_rwy2r</name> <texture>Runway/pc_2r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_3c</name> <name>dirt_rwy3c</name> <texture>Runway/pc_3c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_3l</name> <name>dirt_rwy3l</name> <texture>Runway/pc_3l.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_3r</name> <name>dirt_rwy3r</name> <texture>Runway/pc_3r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_4c</name> <name>dirt_rwy4c</name> <texture>Runway/pc_4c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_4r</name> <name>dirt_rwy4r</name> <texture>Runway/pc_4r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_5c</name> <name>dirt_rwy5c</name> <texture>Runway/pc_5c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_5r</name> <name>dirt_rwy5r</name> <texture>Runway/pc_5r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_6c</name> <name>dirt_rwy6c</name> <texture>Runway/pc_6c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_6r</name> <name>dirt_rwy6r</name> <texture>Runway/pc_6r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_7c</name> <name>dirt_rwy7c</name> <texture>Runway/pc_7c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_7r</name> <name>dirt_rwy7r</name> <texture>Runway/pc_7r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_8c</name> <name>dirt_rwy8c</name> <texture>Runway/pc_8c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_8r</name> <name>dirt_rwy8r</name> <texture>Runway/pc_8r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_9c</name> <name>dirt_rwy9c</name> <texture>Runway/pc_9c.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_9r</name> <name>dirt_rwy9r</name> <texture>Runway/pc_9r.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_tz_three</name> <name>dirt_rwytz_three</name> <texture>Runway/pc_tz_three.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_aim</name> <name>dirt_rwyaim</name> <texture>Runway/pc_aim.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect.xml"> <name>pc_aim_uk</name> <name>dirt_rwyaim_uk</name> <texture>Runway/pc_aim_uk.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_tz_two_a</name> <name>dirt_rwytz_two_a</name> <texture>Runway/pc_tz_two_a.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_tz_two_b</name> <name>dirt_rwytz_two_b</name> <texture>Runway/pc_tz_two_b.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_tz_one_a</name> <name>dirt_rwytz_one_a</name> <texture>Runway/pc_tz_one_a.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_tz_one_b</name> <name>dirt_rwytz_one_b</name> <texture>Runway/pc_tz_one_b.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_centerline</name> <name>dirt_rwycenterline</name> <texture>Runway/pc_centerline.dds</texture> <wrapu>false</wrapu> </material> <material include="Materials/base/runway_effect_dds.xml"> <name>pc_rest</name> <name>dirt_rwyrest</name> <texture>Runway/pc_rest.dds</texture> <wrapu>false</wrapu> </material> <!-- Default Summer --> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>Landmass</name> <name>SomeSort</name> <name>Island</name> <name>Default</name> <effect>Effects/transition-base-grass-rock</effect> <texture>Terrain/coniferous_forest.dds</texture> <xsize>500</xsize> <ysize>500</ysize> <light-coverage>10000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/coniferous.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>1</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>EvergreenBroadCover</name> <name>EvergreenForest</name> <effect>Effects/transition-base-grass-rock</effect> <texture>Terrain/coniferous_forest.dds</texture> <xsize>500</xsize> <ysize>500</ysize> <light-coverage>10000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/coniferous.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>25.0</tree-height-m> <tree-width-m>18.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>1</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <effect>Effects/transition-base-grass-rock</effect> <name>DeciduousBroadCover</name> <name>DeciduousForest</name> <texture>Terrain/mixedforest1c.dds</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/deciduous.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>0.85</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <effect>Effects/transition-base-grass-rock</effect> <name>MixedForestCover</name> <name>MixedForest</name> <name>RainForest</name> <texture>Terrain/mixedforest1c.dds</texture> <xsize>500</xsize> <ysize>500</ysize> <light-coverage>5000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/mixed.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>0.95</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <effect>Effects/transition-base-grass-rock</effect> <name>EvergreenNeedleCover</name> <name>WoodedTundraCover</name> <texture>Terrain/coniferous_forest.dds</texture> <xsize>500</xsize> <ysize>500</ysize> <light-coverage>10000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/coniferous.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>15.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>1</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <effect>Effects/transition-base-grass-rock</effect> <name>DeciduousNeedleCover</name> <texture>Terrain/coniferous_forest.dds</texture> <xsize>500</xsize> <ysize>500</ysize> <light-coverage>10000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/coniferous.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>15.0</tree-height-m> <tree-width-m>8.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>1</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>Sand</name> <texture>Terrain/sand4.dds</texture> <texture>Terrain/sand5.dds</texture> <texture>Terrain/sand6.dds</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <shininess>2.5</shininess> <rolling-friction>0.1</rolling-friction> <friction-factor>0.7</friction-factor> <bumpiness>0.1</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <effect>Effects/transition-base-rock</effect> <name>ShrubCover</name> <name>ShrubGrassCover</name> <name>ScrubCover</name> <name>Scrub</name> <name>Sclerophyllous</name> <name>Heath</name> <texture>Terrain/shrub.dds</texture> <!--<texture>Terrain/shrub1.dds</texture> <texture>Terrain/shrub2.dds</texture> <texture>Terrain/shrub3.dds</texture>--> <xsize>2000</xsize> <ysize>2000</ysize> <diffuse> <r>0.86</r> <g>0.86</g> <b>0.86</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.1</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <light-coverage>20000000.0</light-coverage> <wood-coverage>12000.0</wood-coverage> <tree-texture>Trees/mixed-shrub.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>2.0</tree-height-m> <tree-width-m>2.0</tree-width-m> <rolling-friction>0.6</rolling-friction> <bumpiness>0.4</bumpiness> </material> <material> <condition> <and> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> <property>sim/rendering/shaders/urban</property> </and> </condition> <name>BuiltUpCover</name> <name>Urban</name> <effect>Effects/urban</effect> <texture-set> <texture>Terrain/city1.png</texture> <texture n="2">Terrain/city1-relief-light.png</texture> </texture-set> <texture-set> <texture>Terrain/city2.png</texture> <texture n="2">Terrain/city2-relief-light.png</texture> </texture-set> <object-mask>Terrain/city1.mask.png</object-mask> <object-mask>Terrain/city2.mask.png</object-mask> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/urban-buildings.xml"/> <building-coverage>2500.0</building-coverage> <building-small-ratio>0.4</building-small-ratio> <building-small-min-floors>3</building-small-min-floors> <building-small-max-width-m>30.0</building-small-max-width-m> <building-small-min-depth-m>10.0</building-small-min-depth-m> <building-small-max-depth-m>30.0</building-small-max-depth-m> <building-medium-ratio>0.6</building-medium-ratio> <building-large-ratio>0.2</building-large-ratio> <building-range-m alias="/params/building/building-range-m"/> <wood-coverage>10000.0</wood-coverage> <tree-texture>Trees/mixed.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>BuiltUpCover</name> <name>Urban</name> <effect>Effects/transition-base-dirt</effect> <texture-set> <texture>Terrain/city1.png</texture> <texture n="4">Terrain.winter/builtup.png</texture> </texture-set> <texture-set> <texture>Terrain/city2.png</texture> <texture n="4">Terrain.winter/builtup.png</texture> </texture-set> <object-mask>Terrain/city1.mask.png</object-mask> <object-mask>Terrain/city2.mask.png</object-mask> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/urban-buildings.xml"/> <building-coverage>2500.0</building-coverage> <building-small-ratio>0.4</building-small-ratio> <building-small-min-floors>3</building-small-min-floors> <building-small-max-width-m>30.0</building-small-max-width-m> <building-small-min-depth-m>10.0</building-small-min-depth-m> <building-small-max-depth-m>30.0</building-small-max-depth-m> <building-medium-ratio>0.6</building-medium-ratio> <building-large-ratio>0.2</building-large-ratio> <building-range-m alias="/params/building/building-range-m"/> <wood-coverage>25000.0</wood-coverage> <tree-texture>Trees/mixed.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>Construction</name> <name>Industrial</name> <name>Port</name> <name>Transport</name> <effect>Effects/transition-base-dirt</effect> <texture-set> <texture>Terrain/city1.png</texture> <texture n="4">Terrain.winter/builtup.png</texture> </texture-set> <texture-set> <texture>Terrain/city2.png</texture> <texture n="4">Terrain.winter/builtup.png</texture> </texture-set> <object-mask>Terrain/city1.mask.png</object-mask> <object-mask>Terrain/city2.mask.png</object-mask> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/industrial-buildings.xml"/> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>Town</name> <name>SubUrban</name> <texture>Terrain/Town1.png</texture> <object-mask>Terrain/Town1.mask.png</object-mask> <xsize>1024</xsize> <ysize>1024</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/town-buildings.xml"/> <building-coverage>2500.0</building-coverage> <building-small-ratio>0.9</building-small-ratio> <building-medium-ratio>0.1</building-medium-ratio> <building-large-ratio>0.0</building-large-ratio> <building-medium-max-floors>4</building-medium-max-floors> <building-range-m alias="/params/building/building-range-m"/> <wood-coverage>5000.0</wood-coverage> <tree-texture>Trees/mixed.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> </material> <material include="Materials/base/water.xml"> <name>Ocean</name> <effect>Effects/water-dds</effect> <texture>Terrain/water.dds</texture> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <effect>Effects/water-inland</effect> <name>Lake</name> <name>Pond</name> <name>Reservoir</name> <name>Stream</name> <name>Canal</name> <name>Estuary</name> <name>Watercourse</name> <name>Saline</name> <name>Lagoon</name> <texture>Terrain/water-inland.dds</texture> <!--<texture>Terrain/water-lake.png</texture>--> <xsize>128</xsize> <ysize>128</ysize> <ambient> <r>0.0</r> <g>0.0</g> <b>0.0</b> <a>1.0</a> </ambient> <diffuse> <r>0.0</r> <g>0.0</g> <b>0.0</b> <a>1.0</a> </diffuse> <specular> <r>0.5</r> <g>0.5</g> <b>0.5</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>0</solid> <rolling-friction>1.5</rolling-friction> <bumpiness>0.6</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>DryLake</name> <name>IntermittentReservoir</name> <name>IntermittentLake</name> <texture>Terrain/sand1.dds</texture> <texture>Terrain/sand2.dds</texture> <texture>Terrain/sand3.dds</texture> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.04</rolling-friction> <bumpiness>0.1</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>IntermittentStream</name> <texture>Terrain/wash.dds</texture> <xsize>200</xsize> <ysize>200</ysize> <shininess>1.5</shininess> <solid>0</solid> <rolling-friction>2.5</rolling-friction> <bumpiness>0.6</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>Marsh</name> <name>Littoral</name> <name>FloodLand</name> <name>SaltMarsh</name> <name>HerbWetlandCover</name> <name>WoodedWetlandCover</name> <name>Bog</name> <effect>Effects/transition-base-rock</effect> <texture>Terrain/marsh2.dds</texture> <texture>Terrain/marsh3.dds</texture> <texture>Terrain/marsh4.dds</texture> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <light-coverage>40000000.0</light-coverage> <friction-factor>0.8</friction-factor> <rolling-friction>0.3</rolling-friction> <bumpiness>0.2</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>GrassCover</name> <name>GrassLand</name> <name>BareTundraCover</name>/name> <name>MixedTundraCover</name> <name>Cemetery</name> <effect>Effects/transition-base-rock</effect> <texture>Terrain/grass10c.dds</texture> <!-- <texture>Terrain/grass10b.dds</texture> --> <xsize>500</xsize> <ysize>500</ysize> <light-coverage>4000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.15</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>HerbTundraCover</name> <name>HerbTundra</name> <effect>Effects/transition-base-rock</effect> <texture>Terrain/herbtundra.dds</texture> <!-- <texture>Terrain/herbtundra2.dds</texture> <texture>Terrain/herbtundra3.dds</texture>--> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>4000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.8</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.15</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>SavannaCover</name> <effect>Effects/transition-base-dirt</effect> <texture>Terrain/savanna.dds</texture> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>4000000.0</light-coverage> <solid>1</solid> <friction-factor>0.8</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.2</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>Grass</name> <name>Airport</name> <name>AirportKeep</name> <name>Greenspace</name> <effect>Effects/transition-base-dirt</effect> <texture>Terrain/grass10b.dds</texture> <!-- <texture>Terrain/grass10c.dds</texture> --> <xsize>250</xsize> <ysize>250</ysize> <light-coverage>4000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.1</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <effect>Effects/transition-base-dirt</effect> <name>MixedCropPastureCover</name> <name>MixedCrop</name> <name>ComplexCrop</name> <texture>Terrain/countryside1.green.dds</texture> <texture>Terrain/countryside2.green.dds</texture> <!-- <texture>Terrain/mixedcrop1.dds</texture> <texture>Terrain/mixedcrop4.dds</texture> <texture>Terrain/mixedcrop3.dds</texture>--> <object-mask>Terrain/countryside1.green.mask.png</object-mask> <object-mask>Terrain/countryside2.green.mask.png</object-mask> <!-- <object-mask>Terrain/mixedcrop1.mask.png</object-mask> <object-mask>Terrain/mixedcrop4.mask.png</object-mask> <object-mask>Terrain/mixedcrop3.mask.png</object-mask>--> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.7</bumpiness> <load-resistance>1e30</load-resistance> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>2000.0</wood-coverage> <tree-texture>Trees/mixed.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <effect>Effects/transition-base-dirt</effect> <name>IrrCropPastureCover</name> <name>IrrCrop</name> <name>Orchard</name> <name>Olives</name> <name>Vineyard</name> <name>Rice</name> <texture>Terrain/irrcrop.dds</texture> <!--<texture>Terrain/irrcrop1.dds</texture> <texture>Terrain/irrcrop2.dds</texture> <texture>Terrain/irrcrop3.dds</texture>--> <object-mask>Terrain/irrcrop-dds.mask.png</object-mask> <!--<object-mask>Terrain/irrcrop1.mask.png</object-mask> <object-mask>Terrain/irrcrop2.mask.png</object-mask> <object-mask>Terrain/irrcrop3.mask.png</object-mask>--> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.3</rolling-friction> <bumpiness>0.6</bumpiness> <load-resistance>1e30</load-resistance> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>2000.0</wood-coverage> <tree-texture>Trees/mixed.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <effect>Effects/transition-base-dirt</effect> <name>DryCropPastureCover</name> <name>DryCrop</name> <texture-set> <texture>Terrain/uk_countryside1.dds</texture> <texture n="4">Terrain.winter/countryside1.winter.dds</texture> </texture-set> <texture-set> <texture>Terrain/uk_countryside2.dds</texture> <texture n="4">Terrain.winter/countryside2.winter.dds</texture> </texture-set> <!--<texture-set> <texture>Terrain/countryside3.green.dds</texture> <texture n="4">Terrain.winter/countryside3.winter.dds</texture> </texture-set> <texture-set> <texture>Terrain/countryside4.green.dds</texture> <texture n="4">Terrain.winter/countryside4.winter.dds</texture> </texture-set> --> <object-mask>Terrain/countryside1.green.mask.png</object-mask> <object-mask>Terrain/countryside2.green.mask.png</object-mask> <!--<object-mask>Terrain/countryside3.green.mask.png</object-mask> <object-mask>Terrain/countryside4.green.mask.png</object-mask>--> <xsize>1800</xsize> <ysize>1800</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.6</bumpiness> <load-resistance>1e30</load-resistance> <light-coverage>2000000.0</light-coverage> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>2000.0</wood-coverage> <tree-texture>Trees/deciduous.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>NaturalCrop</name> <effect>Effects/transition-base-rock</effect> <texture>Terrain/naturalcrop1.png</texture> <object-mask>Terrain/naturalcrop1.mask.png</object-mask> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.6</bumpiness> <load-resistance>1e30</load-resistance> <light-coverage>2000000.0</light-coverage> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>500000.0</wood-coverage> <tree-texture>Trees/deciduous.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <effect>Effects/transition-base-dirt</effect> <name>CropGrassCover</name> <name>CropGrass</name> <name>Grassland</name> <texture>Terrain/cropgrass.dds</texture> <!--<texture>Terrain/cropgrass1.dds</texture> <texture>Terrain/cropgrass2.dds</texture>--> <object-mask>Terrain/cropgrass-dds.mask.png</object-mask> <xsize>1399</xsize> <ysize>1399</ysize> <light-coverage>2000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.3</bumpiness> <load-resistance>1e30</load-resistance> <light-coverage>2000000.0</light-coverage> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>2000.0</wood-coverage> <tree-texture>Trees/deciduous.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>GolfCourse</name> <effect>Effects/transition-base-dirt</effect> <texture>Terrain/golfcourse1.png</texture> <object-mask>Terrain/golfcourse1.mask.png</object-mask> <xsize>800</xsize> <ysize>800</ysize> <light-coverage>2000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.3</bumpiness> <load-resistance>1e30</load-resistance> <wood-coverage>5000.0</wood-coverage> <tree-texture>Trees/deciduous.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>CropWoodCover</name> <name>CropWood</name> <name>AgroForest</name> <effect>Effects/transition-base-dirt</effect> <texture>Terrain/cropwood.dds</texture> <object-mask>Terrain/cropwood-dds.mask.png</object-mask> <xsize>1500</xsize> <ysize>1500</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.4</friction-factor> <rolling-friction>0.6</rolling-friction> <bumpiness>0.7</bumpiness> <load-resistance>10</load-resistance> <light-coverage>2000000.0</light-coverage> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>2000.0</wood-coverage> <tree-texture>Trees/mixed.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>Littoral</name> <texture>Terrain/sand1.dds</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <shininess>2.5</shininess> <rolling-friction>0.1</rolling-friction> <friction-factor>0.7</friction-factor> <bumpiness>0.1</bumpiness> </material> <!-- end summer--> <!-- Winter--> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>Landmass</name> <name>SomeSort</name> <name>EvergreenBroadCover</name> <name>EvergreenForest</name> <name>Island</name> <name>Default</name> <texture>Terrain.winter/forest1a.png</texture> <texture>Terrain.winter/forest1b.png</texture> <texture>Terrain.winter/forest1c.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/coniferous.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>1</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>DeciduousBroadCover</name> <name>DeciduousForest</name> <texture>Terrain.winter/deciduous1.png</texture> <texture>Terrain.winter/deciduous2.png</texture> <texture>Terrain.winter/deciduous4.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/deciduous.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>0.85</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>MixedForestCover</name> <name>MixedForest</name> <name>RainForest</name> <texture>Terrain.winter/mixedforest.png</texture> <texture>Terrain.winter/mixedforest2.png</texture> <texture>Terrain.winter/mixedforest3.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>5000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/mixed.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>0.95</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>EvergreenNeedleCover</name> <name>WoodedTundraCover</name> <texture>Terrain.winter/evergreen.png</texture> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>10000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/coniferous.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>15.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>1</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>DeciduousNeedleCover</name> <texture>Terrain.winter/dec_evergreen.png</texture> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>10000000.0</light-coverage> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/coniferous.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>15.0</tree-height-m> <tree-width-m>8.0</tree-width-m> <rolling-friction>1</rolling-friction> <bumpiness>1</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>Sand</name> <texture>Terrain.winter/sand.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <shininess>2.5</shininess> <rolling-friction>0.1</rolling-friction> <friction-factor>0.7</friction-factor> <bumpiness>0.1</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>ShrubCover</name> <name>ShrubGrassCover</name> <name>ScrubCover</name> <name>Scrub</name> <name>Sclerophyllous</name> <name>Heath</name> <texture>Terrain.winter/shrub.png</texture> <texture>Terrain.winter/shrub2.png</texture> <texture>Terrain.winter/shrub3.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <diffuse> <r>0.86</r> <g>0.86</g> <b>0.86</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.1</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <light-coverage>20000000.0</light-coverage> <wood-coverage>8000.0</wood-coverage> <tree-texture>Trees/mixed-shrub.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>2.0</tree-height-m> <tree-width-m>2.0</tree-width-m> <rolling-friction>0.6</rolling-friction> <bumpiness>0.4</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>BuiltUpCover</name> <name>Urban</name> <effect>Effects/urban</effect> <texture-set> <texture>Terrain/city1.png</texture> <texture n="2">Terrain/city1-relief-light.png</texture> </texture-set> <texture-set> <texture>Terrain/city2.png</texture> <texture n="2">Terrain/city2-relief-light.png</texture> </texture-set> <object-mask>Terrain/city1.mask.png</object-mask> <object-mask>Terrain/city2.mask.png</object-mask> <object-mask>Terrain/city1.mask.png</object-mask> <object-mask>Terrain/city2.mask.png</object-mask> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/urban-buildings.xml"/> <building-coverage>2500.0</building-coverage> <building-small-ratio>0.4</building-small-ratio> <building-small-min-floors>3</building-small-min-floors> <building-small-max-width-m>30.0</building-small-max-width-m> <building-small-min-depth-m>10.0</building-small-min-depth-m> <building-small-max-depth-m>30.0</building-small-max-depth-m> <building-medium-ratio>0.6</building-medium-ratio> <building-large-ratio>0.2</building-large-ratio> <building-range-m alias="/params/building/building-range-m"/> <wood-coverage>250000.0</wood-coverage> <tree-texture>Trees/mixed.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>Construction</name> <name>Industrial</name> <name>Port</name> <name>Transport</name> <texture>Terrain/city1.png</texture> <texture>Terrain/city2.png</texture> <object-mask>Terrain/city1.mask.png</object-mask> <object-mask>Terrain/city2.mask.png</object-mask> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/industrial-buildings.xml"/> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>Town</name> <name>SubUrban</name> <texture>Terrain.winter/Town1.png</texture> <object-mask>Terrain/Town1.mask.png</object-mask> <xsize>1024</xsize> <ysize>1024</ysize> <light-coverage>100000.0</light-coverage> <emissive> <r>0.05</r> <g>0.05</g> <b>0.02</b> <a>1.0</a> </emissive> <object-group include="Materials/base/town-buildings.xml"/> <building-coverage>2500.0</building-coverage> <building-small-ratio>0.9</building-small-ratio> <building-medium-ratio>0.1</building-medium-ratio> <building-large-ratio>0.0</building-large-ratio> <building-medium-max-floors>4</building-medium-max-floors> <building-range-m alias="/params/building/building-range-m"/> <wood-coverage>5000.0</wood-coverage> <tree-texture>Trees/mixed.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>25.0</tree-height-m> <tree-width-m>15.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>Lake</name> <name>Pond</name> <name>Reservoir</name> <name>Stream</name> <name>Canal</name> <name>Lagoon</name> <name>Estuary</name> <name>Watercourse</name> <name>Saline</name> <texture>Terrain.winter/water-lake.png</texture> <xsize>400</xsize> <ysize>400</ysize> <ambient> <r>0.0</r> <g>0.0</g> <b>0.0</b> <a>1.0</a> </ambient> <diffuse> <r>0.5</r> <g>0.5</g> <b>0.5</b> <a>1.0</a> </diffuse> <specular> <r>0.3</r> <g>0.3</g> <b>0.3</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <rolling-friction>0.5</rolling-friction> <bumpiness>0.1</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>DryLake</name> <name>IntermittentReservoir</name> <name>IntermittentLake</name> <texture>Terrain.winter/sand.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.04</rolling-friction> <bumpiness>0.1</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>IntermittentStream</name> <texture>Terrain.winter/wash.png</texture> <xsize>200</xsize> <ysize>200</ysize> <shininess>1.5</shininess> <solid>0</solid> <rolling-friction>2.5</rolling-friction> <bumpiness>0.6</bumpiness> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>Marsh</name> <name>Bog</name> <name>Littoral</name> <name>FloodLand</name> <name>SaltMarsh</name> <name>HerbWetlandCover</name> <name>WoodedWetlandCover</name> <texture>Terrain.winter/marsh2.png</texture> <texture>Terrain.winter/marsh3.png</texture> <texture>Terrain.winter/marsh4.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <light-coverage>40000000.0</light-coverage> <friction-factor>0.8</friction-factor> <rolling-friction>0.3</rolling-friction> <bumpiness>0.2</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>GrassCover</name> <name>GrassLand</name> <name>BareTundraCover</name> <name>MixedTundraCover</name> <texture>Terrain.winter/tundra.png</texture> <texture>Terrain.winter/tundra2.png</texture> <texture>Terrain.winter/tundra3.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>4000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.15</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>HerbTundraCover</name> <name>HerbTundra</name> <texture>Terrain.winter/herbtundra.png</texture> <texture>Terrain.winter/herbtundra2.png</texture> <texture>Terrain.winter/herbtundra3.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>4000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.8</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.15</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>SavannaCover</name> <texture>Terrain.winter/savanna.png</texture> <xsize>1000</xsize> <ysize>1000</ysize> <light-coverage>4000000.0</light-coverage> <solid>1</solid> <friction-factor>0.8</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.2</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>Grass</name> <name>Airport</name> <name>AirportKeep</name> <name>Greenspace</name> <texture>Terrain.winter/airport.png</texture> <xsize>125</xsize> <ysize>125</ysize> <light-coverage>4000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.1</bumpiness> <load-resistance>1e30</load-resistance> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>MixedCropPastureCover</name> <name>MixedCrop</name> <name>ComplexCrop</name> <texture>Terrain.winter/mixedcrop1.png</texture> <texture>Terrain.winter/mixedcrop4.png</texture> <texture>Terrain.winter/mixedcrop3.png</texture> <object-mask>Terrain/mixedcrop1.mask.png</object-mask> <object-mask>Terrain/mixedcrop4.mask.png</object-mask> <object-mask>Terrain/mixedcrop3.mask.png</object-mask> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.7</bumpiness> <load-resistance>1e30</load-resistance> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>10000.0</wood-coverage> <tree-texture>Trees/mixed.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>IrrCropPastureCover</name> <name>IrrCrop</name> <name>Orchard</name> <name>Olives</name> <name>Vineyard</name> <name>Rice</name> <texture>Terrain.winter/irrcrop1.png</texture> <texture>Terrain.winter/irrcrop2.png</texture> <texture>Terrain.winter/irrcrop3.png</texture> <object-mask>Terrain/irrcrop1.mask.png</object-mask> <object-mask>Terrain/irrcrop2.mask.png</object-mask> <object-mask>Terrain/irrcrop3.mask.png</object-mask> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.3</rolling-friction> <bumpiness>0.6</bumpiness> <load-resistance>1e30</load-resistance> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>10000.0</wood-coverage> <tree-texture>Trees/mixed.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>DryCropPastureCover</name> <name>DryCrop</name> <effect>Effects/transition-base-dirt</effect> <texture >Terrain.winter/countryside1.winter.dds</texture> <texture >Terrain.winter/countryside2.winter.dds</texture> <!--<texture >Terrain.winter/countryside3.winter.dds</texture> <texture >Terrain.winter/countryside3.winter.dds</texture>--> <object-mask>Terrain/countryside1.green.mask.png</object-mask> <object-mask>Terrain/countryside2.green.mask.png</object-mask> <!--<object-mask>Terrain/countryside3.green.mask.png</object-mask> <object-mask>Terrain/countryside4.green.mask.png</object-mask>--> <xsize>1800</xsize> <ysize>1800</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.6</bumpiness> <load-resistance>1e30</load-resistance> <light-coverage>2000000.0</light-coverage> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/deciduous.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>NaturalCrop</name> <texture>Terrain.winter/naturalcrop1.png</texture> <object-mask>Terrain/naturalcrop1.mask.png</object-mask> <xsize>2000</xsize> <ysize>2000</ysize> <solid>1</solid> <friction-factor>0.9</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.6</bumpiness> <load-resistance>1e30</load-resistance> <light-coverage>2000000.0</light-coverage> <object-group include="Materials/base/farm-buildings.xml"/> <wood-coverage>150000.0</wood-coverage> <tree-texture>Trees/deciduous.dds</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>CropGrassCover</name> <name>CropGrass</name> <name>Grassland</name> <texture>Terrain.winter/cropgrass1.png</texture> <texture>Terrain.winter/cropgrass2.png</texture> <texture>Terrain.winter/cropgrass3.png</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.3</bumpiness> <load-resistance>1e30</load-resistance> <wood-coverage>500000.0</wood-coverage> <tree-texture>Trees/deciduous.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>GolfCourse</name> <texture>Terrain.winter/golfcourse1.png</texture> <object-mask>Terrain/golfcourse1.mask.png</object-mask> <xsize>800</xsize> <ysize>800</ysize> <light-coverage>2000000.0</light-coverage> <diffuse> <r>0.93</r> <g>0.95</g> <b>0.93</b> <a>1.0</a> </diffuse> <specular> <r>0.1</r> <g>0.12</g> <b>0.1</b> <a>1.0</a> </specular> <shininess>1.2</shininess> <solid>1</solid> <friction-factor>0.7</friction-factor> <rolling-friction>0.1</rolling-friction> <bumpiness>0.3</bumpiness> <load-resistance>1e30</load-resistance> <wood-coverage>5000.0</wood-coverage> <tree-texture>Trees/deciduous.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>winter</value> </equals> </condition> <name>CropWoodCover</name> <name>AgroForest</name> <texture>Terrain.winter/cropwood.png</texture> <object-mask>Terrain/cropwood.mask.png</object-mask> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>2000000.0</light-coverage> <solid>1</solid> <friction-factor>0.4</friction-factor> <rolling-friction>0.6</rolling-friction> <bumpiness>0.7</bumpiness> <load-resistance>10</load-resistance> <wood-coverage>4000.0</wood-coverage> <tree-texture>Trees/mixed.png</tree-texture> <tree-varieties>8</tree-varieties> <tree-range-m alias="/params/forest/tree-range-m"/> <tree-height-m>20.0</tree-height-m> <tree-width-m>12.0</tree-width-m> </material> <material> <condition> <equals> <property>sim/startup/season</property> <value>summer</value> </equals> </condition> <name>Littoral</name> <texture>Terrain/sand1.dds</texture> <xsize>2000</xsize> <ysize>2000</ysize> <light-coverage>10000000.0</light-coverage> <shininess>2.5</shininess> <rolling-friction>0.1</rolling-friction> <friction-factor>0.7</friction-factor> <bumpiness>0.1</bumpiness> </material> <!-- end winter--> <material include="Materials/base/rock.xml"> <name>BarrenCover</name> <name>Dirt</name> <name>OpenMining</name> <name>Rock</name> <name>Dump</name> <effect>Effects/transition-base-grass-inverse</effect> <texture>Terrain/rock7.dds</texture> </material> <!-- runway and taxiway signs --> <material include="Materials/base/glyphs-yellow.xml"> <name>YellowSign</name> <texture>Signs/yellow.dds</texture> <emissive> <r>0.9</r> <g>0.9</g> <b>0.9</b> </emissive> <xsize>4096</xsize> <ysize>128</ysize> </material> <material include="Materials/base/glyphs-red.xml"> <name>RedSign</name> <texture>Signs/red.dds</texture> <emissive> <r>0.9</r> <g>0.9</g> <b>0.9</b> </emissive> <xsize>4096</xsize> <ysize>128</ysize> </material> <material include="Materials/base/glyphs-black.xml"> <name>BlackSign</name> <texture>Signs/black.dds</texture> <emissive> <r>0.9</r> <g>0.9</g> <b>0.9</b> </emissive> <xsize>4096</xsize> <ysize>128</ysize> </material> <material include="Materials/base/glyphs-framed.xml"> <name>FramedSign</name> <texture>Signs/framed.dds</texture> <emissive> <r>0.9</r> <g>0.9</g> <b>0.9</b> </emissive> <xsize>4096</xsize> <ysize>128</ysize> </material> <material include="Materials/base/glyphs-special.xml"> <name>SpecialSign</name> <texture>Signs/special.dds</texture> <emissive> <r>0.9</r> <g>0.9</g> <b>0.9</b> </emissive> <xsize>1024</xsize> <ysize>128</ysize> </material> <material> <name>UnidirectionalTaper</name> <texture>Symbols/unidirectional.dds</texture> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>1.0</a> </emissive> </material> <material> <name>UnidirectionalTaperRed</name> <texture>Symbols/unidirectionalred.dds</texture> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>1.0</a> </emissive> </material> <material> <name>UnidirectionalTaperGreen</name> <texture>Symbols/unidirectionalgreen.dds</texture> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>1.0</a> </emissive> </material> <material> <name>BidirectionalTaper</name> <texture>Symbols/bidirectional.dds</texture> <emissive> <r>0.92157</r> <g>0.92157</g> <b>0.76471</b> <a>1.0</a> </emissive> </material> </PropertyList>