## # Returns true if the first object is an instance of the second # (class) object. Example: isa(someObject, props.Node) # var isa = func(obj, class) { if(typeof(obj) == "hash" and obj["parents"] != nil) foreach(c; obj.parents) if(c == class or isa(c, class)) return 1; return 0; } ## # Invokes a FlightGear command specified by the first argument. The # second argument specifies the property tree to be passed to the # command as its argument. It may be either a props.Node object or a # string, in which case it specifies a path in the global property # tree. # var fgcommand = func(cmd, node=nil) { if(isa(node, props.Node)) node = node._g; _fgcommand(cmd, node); } ## # Returns the SGPropertyNode argument to the currently executing # function. Wrapper for the internal _cmdarg function that retrieves # the ghost handle to the argument and wraps it in a # props.Node object. # var cmdarg = func { props.wrapNode(_cmdarg()) } ## # Utility. Does what you think it does. # var abs = func(v) { return v < 0 ? -v : v } ## # Convenience wrapper for the _interpolate function. Takes a # single string or props.Node object in arg[0] indicating a target # property, and a variable-length list of time/value pairs. Example: # # interpolate("/animations/radar/angle", # 180, 1, 360, 1, 0, 0, # 180, 1, 360, 1, 0, 0, # 180, 1, 360, 1, 0, 0, # 180, 1, 360, 1, 0, 0, # 180, 1, 360, 1, 0, 0, # 180, 1, 360, 1, 0, 0, # 180, 1, 360, 1, 0, 0, # 180, 1, 360, 1, 0, 0); # # This will swing the "radar dish" smoothly through 8 revolutions over # 16 seconds. Note the use of zero-time interpolation between 360 and # 0 to wrap the interpolated value properly. # var interpolate = func(node, val...) { if(isa(node, props.Node)) node = node._g; elsif(typeof(node) != "scalar") return; _interpolate(node, val); } ## # Wrapper for the _setlistener function. Takes a property path string # or props.Node object in arg[0] indicating the listened to property, # a function in arg[1], an optional bool in arg[2], which triggers the # function initially if true, and an optional integer in arg[3], which # sets the listener's runtime behavior to "only trigger on change" (0), # "always trigger on write" (1), and "trigger even when children are # written to" (2). # var setlistener = func(node, fn, init = 0, runtime = 1) { if(isa(node, props.Node)) node = node._g; var id = _setlistener(node, func(chg, lst, mode, is_child) { fn(props.wrapNode(chg), props.wrapNode(lst), mode, is_child); }, init, runtime); if(__.log_level <= 2) { var c = caller(1); printf("setting listener #%d in %s, line %s", id, c[2], c[3]); } return id; } ## # Returns true if the symbol name is defined in the caller, or the # caller's lexical namespace. (i.e. defined("varname") tells you if # you can use varname in an expression without a undefined symbol # error. # var defined = func(sym) { var fn = 1; while((var frame = caller(fn)) != nil) { if(contains(frame[0], sym)) return 1; fn += 1; } return 0; } ## # Returns reference to calling function. This allows a function to # reliably call itself from a closure, rather than the global function # with the same name. # var thisfunc = func caller(1)[1]; ## # Just what it says it is. # var printf = func print(call(sprintf, arg)); ## # Print log messages in appropriate --log-level. # Usage: printlog("warn", "..."); # The underscore hash prevents helper functions/variables from # needlessly polluting the global namespace. # __ = {}; __.dbg_types = { none:0, bulk:1, debug:2, info:3, warn:4, alert:5 }; __.log_level = __.dbg_types[getprop("/sim/logging/priority")]; var printlog = func(level, args...) { if(__.dbg_types[level] >= __.log_level) call(print, args); } ## # Load and execute ~/.fgfs/Nasal/*.nas files in alphabetic order # after all $FG_ROOT/Nasal/*.nas files were loaded. # _setlistener("/sim/signals/nasal-dir-initialized", func { var path = getprop("/sim/fg-home") ~ "/Nasal"; if((var dir = directory(path)) == nil) return; foreach(var file; sort(dir, cmp)) if(substr(file, -4) == ".nas") io.load_nasal(path ~ "/" ~ file); });