var i = 0; var spectator = 0; var spectator_offset = 0.5; var range = 3.0; var offset = 0.0; var apply_close = 0; var master = 0; var close = 0; var initialised = 0; var ls_spect = nil; var ls_spctoffset = nil; var ls_range = nil; var ls_offset = nil; var ls_close = nil; # the compensatelag value are used like that by AIMultiplayer.cxx: # # 1 : old behaviour, trying to keep the plane without doing prediction # 2 : predict the plane position in the futur # 3 : display more in the past to avoid predictions var mpCheck = func() { var mpname = getprop("/ai/models/multiplayer["~i~"]/callsign"); if (mpname != nil) { if ((spectator) and (master)) { setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 3); setprop("/ai/models/multiplayer["~i~"]/controls/player-lag", -spectator_offset); } else { if ((apply_close) and (master)) { var self = geo.aircraft_position(); var x = getprop("/ai/models/multiplayer["~i~"]/position/global-x"); var y = getprop("/ai/models/multiplayer["~i~"]/position/global-y"); var z = getprop("/ai/models/multiplayer["~i~"]/position/global-z"); var ac = geo.Coord.new().set_xyz(x, y, z); var distance = self.distance_to(ac)*M2NM; if ((distance > range)or(distance==nil)) { setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 1); } else { setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 2); setprop("/ai/models/multiplayer["~i~"]/controls/player-lag", offset); } } else { setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 1); } } i += 1; } else { i = 0; if (close) close = 0; } if ((master) or (close)) { settimer(mpCheck, 1); } } var mpInit = func() { if (!initialised) { print("initialising the mp lag system"); initialised = 1; ls_spect = setlistener("/sim/multiplay/lag/spectator",func { spectator = getprop("/sim/multiplay/lag/spectator")}, 1); ls_spctoffset = setlistener("/sim/multiplay/lag/spectator-offset",func { spectator_offset = getprop("/sim/multiplay/lag/spectator-offset")}, 1); ls_range = setlistener("/sim/multiplay/lag/range",func { range = getprop("/sim/multiplay/lag/range")}, 1); ls_offset = setlistener("/sim/multiplay/lag/offset",func { offset = getprop("/sim/multiplay/lag/offset")}, 1); ls_close = setlistener("/sim/multiplay/lag/apply-close", func { apply_close = getprop("/sim/multiplay/lag/apply-close")}, 1); } } var mpClean = func() { close = 1; master = 0; } var mpStart = func() { var test = getprop("/sim/multiplay/lag/master"); if (test == nil) { settimer(mpStart, 2); } else { setlistener("/sim/multiplay/lag/master", masterSwitch,1); } } var masterSwitch = func() { master = getprop("/sim/multiplay/lag/master"); if (master) { mpInit(); mpCheck(); } else { mpClean(); } } mpStart();