# Multiplayer # =========== # # 1) Display chat messages from other aircraft to # the screen using screen.nas # # 2) Display a complete history of chat via dialog. # # 3) Allow chat messages to be written by the user. var lastmsg = {}; var ignore = {}; var msg_loop_id = 0; var msg_timeout = 0; var log_file = nil; var log_listeners = []; var check_messages = func(loop_id) { if (loop_id != msg_loop_id) return; foreach (var mp; values(model.callsign)) { var msg = mp.node.getNode("sim/multiplay/chat", 1).getValue(); if (msg and msg != lastmsg[mp.callsign]) { if (!contains(ignore, mp.callsign)) echo_message(mp.callsign, msg); lastmsg[mp.callsign] = msg; } } settimer(func check_messages(loop_id), 1); } var echo_message = func(callsign, msg) { msg = string.trim(string.replace(msg, "\n", " ")); # Only prefix with the callsign if the message doesn't already include it. if (find(callsign, msg) < 0) msg = callsign ~ ": " ~ msg; setprop("/sim/messages/mp-plane", msg); # Add the chat to the chat history. if (var history = getprop("/sim/multiplay/chat-history")) msg = history ~ "\n" ~ msg; setprop("/sim/multiplay/chat-history", msg); } var timeout_handler = func() { var t = props.globals.getNode("/sim/time/elapsed-sec").getValue(); if (t >= msg_timeout) { msg_timeout = 0; setprop("/sim/multiplay/chat", ""); } else settimer(timeout_handler, msg_timeout - t); } var chat_listener = func(n) { var msg = n.getValue(); if (msg) { # ensure we see our own messages. echo_message(getprop("/sim/multiplay/callsign"), msg); # set expiry time if (msg_timeout == 0) settimer(timeout_handler, 10); # need new timer msg_timeout = 10 + props.globals.getNode("/sim/time/elapsed-sec").getValue(); } } # Message composition function, activated using the - key. var prefix = "Chat Message:"; var input = ""; var kbdlistener = nil; var my_kbd_listener = func(event) { var key = event.getNode("key"); # Only check the key when pressed. if (!event.getNode("pressed").getValue()) return; if (handle_key(key.getValue())) key.setValue(-1); # drop key event } var capture_kbd = func() { if (kbdlistener == nil) { kbdlistener = setlistener("/devices/status/keyboard/event", my_kbd_listener); } } var release_kbd = func() { if (kbdlistener != nil) { removelistener(kbdlistener); kbdlistener = nil; } } var compose_message = func(msg = "") { input = prefix ~ msg; gui.popupTip(input, 1000000); capture_kbd(); } var end_compose_message = func() { gui.popdown(); release_kbd(); } var view_select = func(callsign) { view.model_view_handler.select(callsign, 1); } var handle_key = func(key) { if (key == `\n` or key == `\r` or key == `~`) { # CR/LF -> send the message # Trim off the prefix input = substr(input, size(prefix)); # Send the message and switch off the listener. setprop("/sim/multiplay/chat", input); end_compose_message(); return 1; } elsif (key == 8) { # backspace -> remove a character if (size(input) > size(prefix)) { input = substr(input, 0, size(input) - 1); gui.popupTip(input, 1000000); } # Always handle key so excessive backspacing doesn't toggle the heading autopilot return 1; } elsif (key == 27) { # escape -> cancel end_compose_message(); return 1; } elsif ((key > 31) and (key < 128)) { # Normal character - add it to the input input ~= chr(key); gui.popupTip(input, 1000000); return 1; } else { # Unknown character - pass through return 0; } } # multiplayer.dialog.show() -- displays pilot list dialog # var PILOTSDLG_RUNNING = 0; var dialog = { init: func(x = nil, y = nil) { me.x = x; me.y = y; me.bg = [0.1, 0.1, 0.1, 0.8]; # background color me.fg = [[0.9, 0.9, 0.2, 1], [1, 1, 1, 1], [1, 0.7, 0, 1], [0.557,0.847,0.463, 1]]; # active, active alternate, disabled color, fallback available me.unit = 0; me.toggle_unit(); # set to imperial # # "private" me.font = { name: getprop("/sim/gui/selected-style/fonts/mp-list/name"), size: getprop("/sim/gui/selected-style/fonts/mp-list/size"), slant: getprop("/sim/gui/selected-style/fonts/mp-list/slant"), }; #printf('me.font is: %s', view.str(me.font)); if (me.font.name == nil) { # We try to cope if no font is specified, so that we inherit # whatever default there is. printf("Failed to find font for Pilot List dialog"); me.font = nil; } me.header = ["view", " callsign", " model", func dialog.dist_hdr, " ", func dialog.alt_hdr ~ " ", "", " brg", "chat", "ignore" ~ " ", " code", "ver", "airport", " set"]; me.columns = [ { type: "checkbox", legend: "", property: "view", halign: "right", "pref-height": 14, "pref-width": 14, callback: "multiplayer.view_select", argprop: "callsign", }, { type: "text", property: "callsign", format: " %s", label: "-----------", halign: "fill" }, { type: "text", property: "model-short", format: " %s", label: "--------------", halign: "fill" }, { type: "text", property: func dialog.dist_node, format:" %8.2f", label: "---------", halign: "right" }, { type: "text", property: "distance_delta", format: "%s", label: "--", halign: "right" }, { type: "text", property: func dialog.alt_node, format:" %7.0f", label: "---------", halign: "right" }, { type: "text", property: "ascent_descent", format: "%s", label: "-", halign: "right" }, { type: "text", property: "bearing-to", format: " %3.0f", label: "----", halign: "right" }, { type: "button", legend: "", halign: "right", callback: "multiplayer.compose_message", "pref-height": 14, "pref-width": 14 }, { type: "checkbox", property: "controls/invisible", callback: "multiplayer.dialog.toggle_ignore", argprop: "callsign", label: "---------", halign: "right" }, { type: "text", property: "id-code", format: " %s", label: "-", halign: "fill" }, { type: "text", property: "sim/multiplay/protocol-version", format: " %s", label: "--", halign: "fill" }, { type: "text", property: "airport-id", format: "%s", label: "----", halign: "fill" }, { type: "text", property: "set-loaded", format: "%s", label: "----", halign: "fill" }, ]; me.cs_warnings = {}; me.name = "who-is-online"; me.dialog = nil; me.loopid = 0; me.listeners=[]; append(me.listeners, setlistener("/sim/startup/xsize", func me._redraw_())); append(me.listeners, setlistener("/sim/startup/ysize", func me._redraw_())); append(me.listeners, setlistener("/sim/signals/reinit-gui", func me._redraw_())); append(me.listeners, setlistener("/sim/signals/multiplayer-updated", func me._redraw_())); append(me.listeners, setlistener("/sim/current-view/model-view", func me.update_view())); }, create: func { if (me.dialog != nil) me.close(); me.dialog = gui.dialog[me.name] = gui.Widget.new(); me.dialog.set("name", me.name); me.dialog.set("dialog-name", me.name); if (typeof(me.font) == 'hash' and contains(me.font, "name") and me.font.name != nil) { me.dialog.set("font", me.font.name); } if (me.x != nil) me.dialog.set("x", me.x); if (me.y != nil) me.dialog.set("y", me.y); me.dialog.set("layout", "vbox"); me.dialog.set("default-padding", 0); me.dialog.setColor(me.bg[0], me.bg[1], me.bg[2], me.bg[3]); # Sets out default foreground colour and also me.font if it is not nil. # set_default = func(w) { w.setColor(me.fg[1][0], me.fg[1][1], me.fg[1][2], me.fg[1][3],); if (me.font != nil) { w.node.setValues({ "font": me.font}); } } var titlebar = me.dialog.addChild("group"); titlebar.set("layout", "hbox"); var view_self = titlebar.addChild("button"); view_self.node.setValues({ "pref-height": 16, legend: "view self", default: 0 }); view_self.setBinding("nasal", "view.model_view_handler.select(getprop('/sim/multiplayer/callsign'), 1);"); titlebar.addChild("empty").set("stretch", 1); var w = titlebar.addChild("button"); w.node.setValues({ "pref-width": 24, "pref-height": 16, legend: me.unit_button, default: 0 }); w.setBinding("nasal", "multiplayer.dialog.toggle_unit(); multiplayer.dialog._redraw_()"); titlebar.addChild("empty").set("stretch", 1); var w = titlebar.addChild("text"); w.set("label", "Pilots: "); set_default(w); var w = titlebar.addChild("text"); set_default(w); w.node.setValues({ label: "---", live: 1, format: "%d", property: "ai/models/num-players" }); titlebar.addChild("empty").set("stretch", 1); var w = titlebar.addChild("button"); w.node.setValues({ "pref-width": 16, "pref-height": 16, legend: "", default: 0 }); # "Esc" causes dialog-close w.set("key", "Esc"); w.setBinding("nasal", "multiplayer.dialog.del()"); me.dialog.addChild("hrule"); var content = me.dialog.addChild("group"); content.set("layout", "table"); content.set("default-padding", 0); var row = 0; var col = 0; # First row is column headers. foreach (var h; me.header) { var w = content.addChild("text"); var l = typeof(h) == "func" ? h() : h; w.node.setValues({ "label": l, "row": row, "col": col, halign: me.columns[col].halign }); set_default(w); w = content.addChild("hrule"); w.node.setValues({ "row": row + 1, "col": col }); col += 1; } row += 2; var odd = 1; # Add a row for each multiplayer aircraft. foreach (var mp; model.list) { var col = 0; var color = me.fg[2]; if (mp.node.getNode("model-installed").getValue()) { color = me.fg[odd = !odd]; color = me.fg[1]; } else{ #print("no model installed; check fallback"); var fbn = mp.node.getNode("sim/model/fallback-model-index"); if (fbn != nil){ #print(" ->> got fallback node =",fbn.getValue()); if (fbn.getValue() > 0) { color = me.fg[3]; } } else #print(" ->> no fallback node"); } foreach (var column; me.columns) { var w = nil; if (column.type == "button") { w = content.addChild("button"); w.node.setValues(column); set_default(w); w.setBinding("nasal", column.callback ~ "(\"" ~ mp.callsign ~ "\",);"); w.node.setValues({ row: row, col: col}); } else { var p = typeof(column.property) == "func" ? column.property() : column.property; if (column.type == "text") { w = content.addChild("text"); w.node.setValues(column); set_default(w); } elsif (column.type == "checkbox") { w = content.addChild("checkbox"); w.setBinding("nasal", column.callback ~ "(getprop(\"" ~ mp.root ~ "/" ~ column.argprop ~ "\"))"); set_default(w); } w.node.setValues({ row: row, col: col, live: 1, property: mp.root ~ "/" ~ p }); } w.setColor(color[0], color[1], color[2], color[3]); col += 1; } row += 1; } if (me.x != nil) me.dialog.set("x", me.x); if (me.y != nil) me.dialog.set("y", me.y); me.update(me.loopid += 1); fgcommand("dialog-new", me.dialog.prop()); fgcommand("dialog-show", me.dialog.prop()); me.update_view(); }, update_view: func() { # We are called when the aircraft being viewed has changed. We update # the boxes in the 'view' column so that only the one for the aircraft # being viewed is checked. If the user's aircraft is being viewed, none # of these boxes will be checked. var callsign = getprop("/sim/current-view/model-view"); # Update Pilot View checkboxes. foreach (var mp; model.list) { mp.node.setValues({'view': mp.callsign == callsign}); } # Update actual view. view.model_view_handler.select(callsign, 1); }, update: func(id) { id == me.loopid or return; var self = geo.aircraft_position(); foreach (var mp; model.list) { var n = mp.node; var x = n.getNode("position/global-x").getValue(); var y = n.getNode("position/global-y").getValue(); var z = n.getNode("position/global-z").getValue(); var ac = geo.Coord.new().set_xyz(x, y, z); var distance = nil; var idcode = "----"; idcode = me.IDCode(n.getNode("instrumentation/transponder/transmitted-id").getValue()); call(func distance = self.distance_to(ac), nil, var err = []); if ((size(err))or(distance==nil)) { # Oops, have errors. Bogus position data (and distance==nil). if (me.cs_warnings[mp.callsign]!=1) { # report each callsign once only (avoid cluttering) me.cs_warnings[mp.callsign] = 1; print("Received invalid position data: " ~ debug._error(mp.callsign)); } # debug.printerror(err); # debug.dump(self, ac, mp); # debug.tree(mp.node); } else { # Node with valid position data (and "distance!=nil"). # For 'set-loaded' column, we find whether the 'set' has more # than just the 'sim' child (which we always create even if # we couldn't load the -set.xml, in order to provide default # values for views' config/z-offset-m values). var set = n.getNode("set"); var set_numchildren = 0; if (set != nil) set_numchildren = size(set.getChildren()); var set_loaded = (set_numchildren >= 2); var airport_id = n.getNode("sim/tower/airport-id"); if (airport_id != nil) { airport_id = airport_id.getValue(); } var ascent_descent = n.getNode("velocities/vertical-speed-fps"); if (ascent_descent == nil) { ascent_descent = ''; } else { ascent_descent = ascent_descent.getValue(); if (ascent_descent > 1) ascent_descent = '+'; else if (ascent_descent < -1) ascent_descent = '-'; else ascent_descent = ''; } distance_delta_text = ' '; var distance_km_old = n.getValue('distance-to-km'); if (distance_km_old != nil) { var distance_delta = distance - distance_km_old * 1000; if (distance_delta > 10) distance_delta_text = ' +'; if (distance_delta < -10) distance_delta_text = ' -'; } n.setValues({ "model-short": mp.modelInstallNode.getValue() ? mp.model : "[" ~ mp.model ~ "]", "set-loaded": set_loaded ? " *" : " ", "bearing-to": self.course_to(ac), "distance-to-km": distance / 1000.0, "distance-to-nm": distance * M2NM, "distance_delta": distance_delta_text, "position/altitude-m": mp.altitudeNode.getValue() * FT2M, "ascent_descent": ascent_descent, "controls/invisible": contains(ignore, mp.callsign), "id-code": idcode, "airport-id": airport_id, "lag/lag-mod-averaged-ms": (mp.lagModAveragedNode.getDoubleValue() or 0) * 1000, }); } } if (PILOTSDLG_RUNNING) settimer(func me.update(id), 1, 1); }, _redraw_: func { if (me.dialog != nil) { me.close(); me.create(); } }, toggle_unit: func { me.unit += 1; if (me.unit > 2) me.unit = 0; if (me.unit == 0) { me.alt_node = "position/altitude-m"; me.alt_hdr = "alt-m"; me.dist_hdr = "dist-km"; me.dist_node = "distance-to-km"; me.unit_button = "SI"; } elsif (me.unit == 1) { me.alt_node = "position/altitude-ft"; me.dist_node = "distance-to-nm"; me.alt_hdr = "alt-ft"; me.dist_hdr = "dist-nm"; me.unit_button = "IM"; } else { me.alt_node = "lag/lag-mod-averaged-ms"; me.dist_node = "lag/pps-averaged"; me.alt_hdr = "lag-ms"; me.dist_hdr = "lag-pps"; me.unit_button = "Lag"; } }, toggle_ignore: func (callsign) { if (contains(ignore, callsign)) { delete(ignore, callsign); } else { ignore[callsign] = 1; } }, close: func { if (me.dialog != nil) { me.x = me.dialog.prop().getNode("x").getValue(); me.y = me.dialog.prop().getNode("y").getValue(); } fgcommand("dialog-close", me.dialog.prop()); }, del: func { PILOTSDLG_RUNNING = 0; me.close(); delete(gui.dialog, me.name); foreach (var l; me.listeners) removelistener(l); }, show: func { if (!PILOTSDLG_RUNNING) { PILOTSDLG_RUNNING = 1; me.init(-2, -2); me.create(); me.update(me.loopid += 1); } }, toggle: func { if (!PILOTSDLG_RUNNING) me.show(); else me.del(); }, IDCode: func(code){ var idcode= "----"; if (code != nil ) { if (code < 0) { idcode = "----"; } else { idcode = sprintf("%04d", code); } } return idcode; }, }; # Autonomous singleton class that monitors multiplayer aircraft, # maintains data in various structures, and raises signal # "/sim/signals/multiplayer-updated" whenever an aircraft # joined or left. Available data containers are: # # multiplayer.model.data: hash, key := /ai/models/~ path # multiplayer.model.callsign hash, key := callsign # multiplayer.model.list vector, sorted alphabetically (ASCII, case insensitive) # # All of them contain hash entries of this form: # # { # callsign: "BiMaus", # path: "Aircraft/bo105/Models/bo105.xml", # relative file path # root: "/ai/models/multiplayer[4]", # root property # node: {...}, # root property as props.Node hash # model: "bo105", # model name (extracted from path) # sort: "bimaus", # callsign in lower case (for sorting) # } # var model = { init: func { me.L = []; append(me.L, setlistener("ai/models/model-added", func(n) { # Defer update() to the next convenient time to allow the # new MP entry to become fully initialized. settimer(func me.update(n.getValue()), 0); })); append(me.L, setlistener("ai/models/model-removed", func(n) { # Defer update() to the next convenient time to allow the # old MP entry to become fully deactivated. settimer(func me.update(n.getValue()), 0); })); me.update(); }, update: func(n = nil) { var changedNode = props.globals.getNode( n, 1 ); if (n != nil and changedNode.getName() != "multiplayer") return; me.data = {}; me.callsign = {}; foreach (var n; props.globals.getNode("ai/models", 1).getChildren("multiplayer")) { if ((var valid = n.getNode("valid")) == nil or (!valid.getValue())) continue; if ((var callsign = n.getNode("callsign")) == nil or !(callsign = callsign.getValue())) continue; if (!(callsign = string.trim(callsign))) continue; var path = n.getNode("sim/model/path").getValue(); var model = split(".", split("/", path)[-1])[0]; model = me.remove_suffix(model, "-model"); model = me.remove_suffix(model, "-anim"); var root = n.getPath(); var data = { node: n, callsign: callsign, model: model, root: root, sort: string.lc(callsign), modelInstallNode : n.getNode("model-installed",1), altitudeNode : n.getNode("position/altitude-ft",1), lagModAveragedNode: n.getNode("lag/lag-mod-averaged",1), }; me.data[root] = data; me.callsign[callsign] = data; } me.list = sort(values(me.data), func(a, b) cmp(a.sort, b.sort)); setprop("ai/models/num-players", size(me.list)); setprop("sim/signals/multiplayer-updated", 1); }, remove_suffix: func(s, x) { var len = size(x); if (substr(s, -len) == x) return substr(s, 0, size(s) - len); return s; }, }; var mp_mode_changed = func(n) { var is_online = getprop("/sim/multiplay/online"); var is_replaying = getprop("/sim/replay/replay-state"); # Always activate multiplayer items if we are replaying, in case the # recording contains MP info. # foreach (var menuitem; ["mp-chat","mp-chat-menu","mp-list","mp-carrier"]) { gui.menuEnable(menuitem, is_online or is_replaying); } if (is_online or is_replaying) { if (getprop("/sim/multiplay/write-message-log") and (log_file == nil)) { var t = props.globals.getNode("/sim/time/real"); if (t == nil) { # not ready yet, delay... settimer(func mp_mode_changed(n), 0.1); } else { t = t.getValues(); var ac = getprop("/sim/aircraft"); var cs = getprop("/sim/multiplay/callsign"); var apt = airportinfo().id; var file = string.normpath(getprop("/sim/fg-home") ~ "/mp-message.log"); log_file = io.open(file, "a"); io.write(log_file, sprintf("\n===== %s %04d/%02d/%02d\t%s\t%s\t%s\n", ["Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"][t.weekday], t.year, t.month, t.day, apt, ac, cs)); io.flush(log_file); append(log_listeners, setlistener("/sim/signals/exit", func io.write(log_file, "===== EXIT\n") and io.close(log_file))); append(log_listeners, setlistener("/sim/messages/mp-plane", func(n) { io.write(log_file, sprintf("%02d:%02d %s\n", getprop("/sim/time/real/hour"), getprop("/sim/time/real/minute"), n.getValue())); io.flush(log_file); })); } } check_messages(msg_loop_id += 1); } else { # stop message loop msg_loop_id += 1; if (log_file != nil) { io.write(log_file, "===== DISCONNECT\n"); io.flush(log_file); io.close(log_file); log_listeners = []; log_file = nil; foreach (var l; log_listeners) removelistener(l); } } } model.init(); setlistener("/sim/multiplay/online", mp_mode_changed, 1, 1); setlistener("/sim/replay/replay-state", mp_mode_changed, 1, 1); # Call-back to ensure we see our own messages. setlistener("/sim/multiplay/chat", chat_listener); if (getprop("/sim/presets/avoided-mp-runway")) { setlistener("/sim/sceneryloaded", func { gui.popupTip("Multi-player enabled, start moved to runway hold short position."); }); }