<?xml version="1.0" encoding="utf-8"?> <PropertyList> <name>Aircraft/c172p/Models/Effects/exterior/bumpspec</name> <inherits-from>Effects/model-combined-deferred</inherits-from> <parameters> <rain-enabled type="int">2</rain-enabled> <normalmap-enabled type="int"> 1 </normalmap-enabled> <normalmap-dds type="int"> 0 </normalmap-dds> <normalmap-tiling type="float"> 1.0 </normalmap-tiling> <lightmap-enabled type="int"> 0 </lightmap-enabled> <reflection-enabled type="int"> 1 </reflection-enabled> <reflection-correction type="float">-0.75</reflection-correction> <reflection-fresnel-factor type="float">0.6</reflection-fresnel-factor> <reflection-type type="int">1</reflection-type> <reflection-dynamic type="int"> 1 </reflection-dynamic> <reflection-fresnel type="float"> 0.0 </reflection-fresnel> <reflection-rainbow type="float"> 0.0 </reflection-rainbow> <reflection-noise type="float"> 0.0 </reflection-noise> <texture n= "5" > <type>cubemap</type> <images> <positive-x>Aircraft/Generic/Effects/CubeMaps/buildings/N.png</positive-x> <negative-x>Aircraft/Generic/Effects/CubeMaps/buildings/S.png</negative-x> <positive-y>Aircraft/Generic/Effects/CubeMaps/buildings/W.png</positive-y> <negative-y>Aircraft/Generic/Effects/CubeMaps/buildings/E.png</negative-y> <positive-z>Aircraft/Generic/Effects/CubeMaps/buildings/U.png</positive-z> <negative-z>Aircraft/Generic/Effects/CubeMaps/buildings/D.png</negative-z> </images> </texture> <ambient-correction type="float"> 0.1 </ambient-correction> </parameters> <!--WARNING: Do not edit below this line --> <!-- #################### ### NORMALMAP INCLUDE ### ######################### --> <generate> <tangent type="int">6</tangent> <binormal type="int">7</binormal> </generate> <technique n="4"> <pass> <program> <attribute> <name>tangent</name> <index>6</index> </attribute> <attribute> <name>binormal</name> <index>7</index> </attribute> </program> </pass> </technique> <technique n="7"> <pass> <program> <attribute> <name>tangent</name> <index>6</index> </attribute> <attribute> <name>binormal</name> <index>7</index> </attribute> </program> </pass> </technique> <technique n="9"> <pass> <program> <attribute> <name>tangent</name> <index>6</index> </attribute> <attribute> <name>binormal</name> <index>7</index> </attribute> </program> </pass> </technique> <!-- ######################## ### END NORMALMAP INCLUDE ### ############################# --> </PropertyList>