<?xml version="1.0"?>


<PropertyList>
<path>Tanker.ac</path>

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<min-m>0</min-m>
<max-m>25000</max-m>
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<animation> 
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	<object-name>Accommodation</object-name>
	<object-name>Bridge</object-name>
	<object-name>DecHouse</object-name>
	<object-name>logo</object-name>
	 <object-name>superstrictures</object-name>
	<property>/sim/time/sun-angle-rad</property>
    <step> 1.57 </step>
    <factor>0.318471338</factor>
    <center>
     <x-m> 0 </x-m>
     <y-m> 0 </y-m>
     <z-m> 0 </z-m>
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	<object-name>Accommodation</object-name>
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	<object-name>superstrictures</object-name>
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      <red>   1 </red>
      <green> 1 </green>
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	<object-name>Accommodation</object-name>
	<object-name>Bridge</object-name>
	<object-name>DecHouse</object-name>
	<object-name>logo</object-name>
	<object-name>superstrictures</object-name>
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  <path>Tanker.ac</path>
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>40000</max-m>
</animation>
	<!-- Luce di Prua Bianca -->
        <bec1Xparams>
		<light-near>0.4</light-near>
		<light-med>0.8</light-med>
		<light-far>10</light-far>
	</bec1Xparams>

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	<animation>
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	<animation>
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			<z>22.126892</z>
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	<animation>
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			<y>0</y>
			<z>22.126892</z>
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	<animation>
		<type>billboard</type>
		<object-name>bec1X0</object-name>
		<spherical type="bool">true</spherical>
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	<animation>
		<type>billboard</type>
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	<animation>
		<type>billboard</type>
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		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>bec1X0</object-name>
		<interpolation>
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				<ind>0</ind>
				<dep alias="../../../../bec1Xparams/light-near"/>
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			<entry>
				<ind>500</ind>
				<dep alias="../../../../bec1Xparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../bec1Xparams/light-far"/>
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>bec1X1</object-name>
		<interpolation>
			<entry>
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				<dep alias="../../../../bec1Xparams/light-near"/>
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			<entry>
				<ind>500</ind>
				<dep alias="../../../../bec1Xparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../bec1Xparams/light-far"/>
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	<animation>
		<type>dist-scale</type>
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		<interpolation>
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				<ind>0</ind>
				<dep alias="../../../../bec1Xparams/light-near"/>
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			<entry>
				<ind>500</ind>
				<dep alias="../../../../bec1Xparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../bec1Xparams/light-far"/>
			</entry>
		</interpolation>
	</animation>
<!-- Red Lights
NOT FOR THE MOORING SHIP !!! -->

	<!-- Main mast Lights -->
	<mastlitXparams>
		<light-near>0.4</light-near>
		<light-med>0.8</light-med>
		<light-far>10</light-far>
	</mastlitXparams>

	<animation>
		<name>mastlitXGroup</name>
		<object-name>mastlitX0</object-name>
		<object-name>mastlitX1</object-name>
		<object-name>mastlitX2</object-name>
	</animation>

	<animation>
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		<name>mastlitXGroupNight</name>
		<object-name>mastlitXGroup</object-name>
		<condition>
			<greater-than>
				<property>/sim/time/sun-angle-rad</property>
				<value>1.57</value>
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	</animation>

	<animation>
		<type>alpha-test</type>
		<object-name>mastlitXGroup</object-name>
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	</animation>

	<animation>
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		<axis>
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			<y>0.707107</y>
			<z>35.392147</z>
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	</animation>

	<animation>
		<type>translate</type>
		<object-name>mastlitX1</object-name>
		<offset-m>92.559095</offset-m>
		<axis>
			<x>85.519875</x>
			<y>-0.965926</y>
			<z>35.392147</z>
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	<animation>
		<type>translate</type>
		<object-name>mastlitX2</object-name>
		<offset-m>91.423956</offset-m>
		<axis>
			<x>84.295128</x>
			<y>0.258819</y>
			<z>35.392147</z>
		</axis>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>mastlitX0</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>mastlitX1</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>billboard</type>
		<object-name>mastlitX2</object-name>
		<spherical type="bool">true</spherical>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>mastlitX0</object-name>
		<interpolation>
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				<dep alias="../../../../mastlitXparams/light-near"/>
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			<entry>
				<ind>500</ind>
				<dep alias="../../../../mastlitXparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../mastlitXparams/light-far"/>
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>mastlitX1</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../mastlitXparams/light-near"/>
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			<entry>
				<ind>500</ind>
				<dep alias="../../../../mastlitXparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../mastlitXparams/light-far"/>
			</entry>
		</interpolation>
	</animation>

	<animation>
		<type>dist-scale</type>
		<object-name>mastlitX2</object-name>
		<interpolation>
			<entry>
				<ind>0</ind>
				<dep alias="../../../../mastlitXparams/light-near"/>
			</entry>
			<entry>
				<ind>500</ind>
				<dep alias="../../../../mastlitXparams/light-med"/>
			</entry>
			<entry>
				<ind>16000</ind>
				<dep alias="../../../../mastlitXparams/light-far"/>
			</entry>
		</interpolation>
	</animation>
<!-- Green Light
NOT FOR THE MOORING SHIP !!! -->

<!-- SMOKE Section

NOT FOR THE MOORING SHIP !!! -->
	
<!-- SMOKE END -->
 


</PropertyList>