<?xml version="1.0"?> <PropertyList> <path>Tanker.ac</path> <animation> <type>range</type> <min-m>0</min-m> <max-m>25000</max-m> </animation> <animation> <type>textranslate</type> <object-name>F-light</object-name> <object-name>Accommodation</object-name> <object-name>Bridge</object-name> <object-name>DecHouse</object-name> <object-name>logo</object-name> <object-name>superstrictures</object-name> <property>/sim/time/sun-angle-rad</property> <step> 1.57 </step> <factor>0.318471338</factor> <center> <x-m> 0 </x-m> <y-m> 0 </y-m> <z-m> 0 </z-m> </center> <axis> <x> -1 </x> <y> 0 </y> <z> 0 </z> </axis> </animation> <animation> <type>material</type> <object-name>F-light</object-name> <object-name>Accommodation</object-name> <object-name>Bridge</object-name> <object-name>DecHouse</object-name> <object-name>logo</object-name> <object-name>superstrictures</object-name> <condition> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.57</value> </greater-than> </condition> <emission> <red> 1 </red> <green> 1 </green> <blue> 1 </blue> </emission> </animation> <animation> <type>material</type> <object-name>F-light</object-name> <object-name>Accommodation</object-name> <object-name>Bridge</object-name> <object-name>DecHouse</object-name> <object-name>logo</object-name> <object-name>superstrictures</object-name> <condition> <less-than-equals> <property>/sim/time/sun-angle-rad</property> <value>1.57</value> </less-than-equals> </condition> <emission> <red> 0.0 </red> <green> 0.0 </green> <blue> 0.0 </blue> </emission> </animation> <path>Tanker.ac</path> <animation> <type>range</type> <min-m>0</min-m> <max-m>40000</max-m> </animation> <!-- Luce di Prua Bianca --> <bec1Xparams> <light-near>0.4</light-near> <light-med>0.8</light-med> <light-far>10</light-far> </bec1Xparams> <animation> <name>bec1XGroup</name> <object-name>bec1X0</object-name> <object-name>bec1X1</object-name> <object-name>bec1X2</object-name> </animation> <animation> <type>select</type> <name>bec1XGroupNight</name> <object-name>bec1XGroup</object-name> <condition> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.57</value> </greater-than> </condition> </animation> <animation> <type>alpha-test</type> <object-name>bec1XGroup</object-name> <alpha-factor>0.001</alpha-factor> </animation> <animation> <type>translate</type> <object-name>bec1X0</object-name> <offset-m>114.901477</offset-m> <axis> <x>-112.75</x> <y>0.433013</y> <z>22.126892</z> </axis> </animation> <animation> <type>translate</type> <object-name>bec1X1</object-name> <offset-m>114.901477</offset-m> <axis> <x>-112.75</x> <y>-0.433013</y> <z>22.126892</z> </axis> </animation> <animation> <type>translate</type> <object-name>bec1X2</object-name> <offset-m>115.636713</offset-m> <axis> <x>-113.5</x> <y>0</y> <z>22.126892</z> </axis> </animation> <animation> <type>billboard</type> <object-name>bec1X0</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>billboard</type> <object-name>bec1X1</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>billboard</type> <object-name>bec1X2</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>dist-scale</type> <object-name>bec1X0</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../bec1Xparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../bec1Xparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../bec1Xparams/light-far"/> </entry> </interpolation> </animation> <animation> <type>dist-scale</type> <object-name>bec1X1</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../bec1Xparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../bec1Xparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../bec1Xparams/light-far"/> </entry> </interpolation> </animation> <animation> <type>dist-scale</type> <object-name>bec1X2</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../bec1Xparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../bec1Xparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../bec1Xparams/light-far"/> </entry> </interpolation> </animation> <!-- Red Lights NOT FOR THE MOORING SHIP !!! --> <!-- Main mast Lights --> <mastlitXparams> <light-near>0.4</light-near> <light-med>0.8</light-med> <light-far>10</light-far> </mastlitXparams> <animation> <name>mastlitXGroup</name> <object-name>mastlitX0</object-name> <object-name>mastlitX1</object-name> <object-name>mastlitX2</object-name> </animation> <animation> <type>select</type> <name>mastlitXGroupNight</name> <object-name>mastlitXGroup</object-name> <condition> <greater-than> <property>/sim/time/sun-angle-rad</property> <value>1.57</value> </greater-than> </condition> </animation> <animation> <type>alpha-test</type> <object-name>mastlitXGroup</object-name> <alpha-factor>0.001</alpha-factor> </animation> <animation> <type>translate</type> <object-name>mastlitX0</object-name> <offset-m>92.971119</offset-m> <axis> <x>85.968163</x> <y>0.707107</y> <z>35.392147</z> </axis> </animation> <animation> <type>translate</type> <object-name>mastlitX1</object-name> <offset-m>92.559095</offset-m> <axis> <x>85.519875</x> <y>-0.965926</y> <z>35.392147</z> </axis> </animation> <animation> <type>translate</type> <object-name>mastlitX2</object-name> <offset-m>91.423956</offset-m> <axis> <x>84.295128</x> <y>0.258819</y> <z>35.392147</z> </axis> </animation> <animation> <type>billboard</type> <object-name>mastlitX0</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>billboard</type> <object-name>mastlitX1</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>billboard</type> <object-name>mastlitX2</object-name> <spherical type="bool">true</spherical> </animation> <animation> <type>dist-scale</type> <object-name>mastlitX0</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../mastlitXparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../mastlitXparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../mastlitXparams/light-far"/> </entry> </interpolation> </animation> <animation> <type>dist-scale</type> <object-name>mastlitX1</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../mastlitXparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../mastlitXparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../mastlitXparams/light-far"/> </entry> </interpolation> </animation> <animation> <type>dist-scale</type> <object-name>mastlitX2</object-name> <interpolation> <entry> <ind>0</ind> <dep alias="../../../../mastlitXparams/light-near"/> </entry> <entry> <ind>500</ind> <dep alias="../../../../mastlitXparams/light-med"/> </entry> <entry> <ind>16000</ind> <dep alias="../../../../mastlitXparams/light-far"/> </entry> </interpolation> </animation> <!-- Green Light NOT FOR THE MOORING SHIP !!! --> <!-- SMOKE Section NOT FOR THE MOORING SHIP !!! --> <!-- SMOKE END --> </PropertyList>