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61 commits

Author SHA1 Message Date
ehofman
febed25dbb Add a Bank Building, 2 apartment buildings and 3 office buildings 2004-02-29 18:23:47 +00:00
david
f618f734ef Add light factory, restore big apartment, and redistribute random
buildings slightly.
2003-12-31 15:17:21 +00:00
david
03418a2b04 Add an apron texture for asphalt.
Remove the broken yellow lines around the taxiways.  They're rare in
real life, and look awful in FlightGear, since we cannot really align
taxiways yet anyway.
2003-11-30 22:22:06 +00:00
ehofman
4445c1c324 depreciate the grass texture for now and use the tundra texture for grasslands also. 2003-11-23 14:00:59 +00:00
ehofman
eed2d11f54 Add support for tundra and savanna coverage. Updated packice texture 2003-11-22 10:23:55 +00:00
ehofman
ad370d3799 Add PackIce as found in Goose Bay 2003-11-14 18:52:39 +00:00
curt
db3cbb4acb Add a very sparsely placed ocean going aircraft carrier. 2003-09-18 15:14:23 +00:00
curt
8bad424d1f Add a quick alias for Lava ground cover type. 2003-09-16 16:22:53 +00:00
ehofman
3dc8567832 Add support for the airport texture 2003-09-15 20:15:20 +00:00
ehofman
485decefa5 Ease the life in the towns a bit. Four schools per town isn't that common 2003-09-13 12:54:42 +00:00
ehofman
c03c0d9ce7 Adjust the specular colors to the new specular highlight code 2003-09-13 12:23:30 +00:00
curt
8adb95c719 Added a replay manager dialog box.
Other misc. tweaks and updates.
2003-09-11 19:35:18 +00:00
ehofman
5000869248 Simplify the materials file by largely relying on the default ambient, diffuse, specular and shininess factors 2003-09-09 12:56:39 +00:00
ehofman
fe334e738c A weak attempt to add beaches. We might want to remove this again if it turn's out not to be satisfactory 2003-09-07 13:17:27 +00:00
curt
c1e6e01b95 New centerline textures (need to be separated from "rest" texture.) 2003-09-05 20:22:15 +00:00
curt
6f1f72ffbc Added some preliminary displaced threshold textures. These are just place
holders until the experts make real ones.
2003-09-05 01:39:56 +00:00
curt
1cfa6b1936 Added an intermittant stream texture (often called a "wash" in places that
actually have these.)
2003-09-04 01:25:41 +00:00
ehofman
085ebe525c Don't display the houses in buildup areas because you don't seem them that well after all. 2003-08-15 09:55:44 +00:00
ehofman
bb2047ad86 Decrease the number of vertices even furtherModels/Buildings 2003-07-12 08:35:37 +00:00
ehofman
16520b0a3c Make the new buildings a bit more simple, a bit more general and single sided 2003-07-08 17:40:11 +00:00
ehofman
b15dd87388 Dynamic scenery updates 2003-07-08 12:32:10 +00:00
curt
a4bc2ca82e Back out the changes to cropgrass.rgb and drycrop.rgb for the 0.9.2 release.
The original textures are nice, but probably should be updated at some point.
When we do update them though, we should shoot for generic/variety in order
to give different parts of the flightgear world different looks (as best as
we can with our course land cover/land use data set.)
2003-06-04 15:02:39 +00:00
ehofman
3c953a7e0b Add bog alias 2003-06-03 07:10:09 +00:00
ehofman
5ea05d9376 Updated materials to reflect the crop texture changes 2003-04-25 13:29:56 +00:00
david
9d7773a7e4 A greater variety of trees, from Erik Hofman. 2003-03-14 18:35:33 +00:00
curt
d67cbb2255 New irregular crop texture is designed to cover a larger area. 2003-03-05 19:52:20 +00:00
david
6ff248ba8b Make cities and towns glow a little at night. 2002-11-26 04:04:32 +00:00
david
6d7481018f This patch add modified (under the surface) reflections to the water
areas, and changes the water-lake.rgb texture (again). The latter is
because the photo's I used to refference the water surface apearence
were all take in the direction of the sun, causing the colour to be much
to bright.
2002-10-14 21:23:33 +00:00
curt
ccaaf9121a Define some shininess properties for certain materials that can reflect light
such as water, ice.
2002-10-04 17:07:06 +00:00
curt
67d6bcbc7a Set the default menu font to Helvetica.txf in the preferences.xml file. 2002-09-07 18:32:41 +00:00
david
416aa012a7 Use builtup texture for both BuiltUpCover and Urban, since there is no
real distinction.
2002-09-07 11:20:21 +00:00
david
864235b14c Moved ShrubGrassCover. 2002-09-04 12:49:31 +00:00
david
6afe03a37f Added new textures for barren rock, shrubland, and shallow tidal
water.  Actually, these are almost two years old, but I never
integrated them into the base package.
2002-09-04 12:39:38 +00:00
curt
2622c675c1 Added a small amount of emmissive to the built up areas. 2002-08-30 21:55:40 +00:00
david
0f951b8c2d Added entry for Sand material. 2002-08-24 15:28:15 +00:00
david
1829b8935c Added IntermittentStream material. 2002-08-15 19:44:18 +00:00
david
2ae996b7cc Patch from Erik Hofman to make cities glow and water sparkle.
[dpm: made Urban change to Town as well]
2002-08-04 16:54:08 +00:00
david
8703778570 Added the new expanded Airport area (cleared area around runways). 2002-08-02 20:54:31 +00:00
david
cb7b6369af Patch from Erik Hofman to add specular and emissive colours to water
and urban areas (respectively).  Nothing is showing up yet in
FlightGear.
2002-07-31 15:57:15 +00:00
david
895c512596 Added a red brick school for settled areas, and made the cows rarer again. 2002-07-26 00:02:08 +00:00
david
7440c5ea3b There were too many cows. 2002-07-21 18:04:13 +00:00
david
e86445f9ab Added new, large building by Frederic Bouvier. Because it is very
distinctive, I've made it extremely rare.
2002-07-20 22:01:58 +00:00
david
e0659e853b Oil tanks for built-up areas. 2002-07-20 20:45:32 +00:00
david
2b7be92693 Oops -- restored average forest tree density to one tree for every
10,000m^2 (i.e. 100m x 100m).
2002-07-20 16:43:37 +00:00
david
8a39071358 Fixed typo that was causing a DIV0 error and run-away memory
allocation.
2002-07-20 16:41:56 +00:00
david
928e1670a8 Added a cube apartment building by Frederic Bouvier and a farm silo by
David Megginson.
2002-07-20 14:43:01 +00:00
david
6a99c5b2dd Grouped random objects by visual range, to match changes in C++ code. 2002-07-20 13:01:17 +00:00
david
4586491815 Updates for latest code changes, and increased density for small
office building.
2002-07-19 23:52:22 +00:00
david
99bdef420b Added a low-rise glass office building for urban areas, and made it
much more common than the big apartment building.
2002-07-19 20:46:32 +00:00
david
898a8e15c7 Added a generic water tower (no town name) and a largish Christian
church (with steeple and church hall) for random placement in scenery.
2002-07-19 19:45:32 +00:00