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8 commits

Author SHA1 Message Date
Emilian Huminiuc
6ef4f5eca0 Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Emilian Huminiuc
acb83d7916 New red and yellow signs textures with missing glyphs definitions.
Add shading to the special.png texture.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-13 15:35:41 +02:00
Christian Schmitt
06da90b993 Add special taxiway signs and remove old unlighted signs materials 2012-06-13 15:27:17 +02:00
Flightgear Development
3f259693e6 Hawaii regional textures 2012-06-09 20:15:34 +01:00
Emilian Huminiuc
626d758f30 Add texture and material definition for casing on 3d Taxiway signs.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-11 11:51:34 +03:00
Flightgear Development
4a735b4b47 Regional textures 1.0 2012-05-07 20:04:16 +01:00
Stuart Buchanan
15dc296a0a Manual merge from data/materials.xml of
532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630

into the new Materials definitions.
2012-04-24 22:33:32 +01:00
Stuart Buchanan
9c901780ac Split out common materials and settings from materials files, create file structure
to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00