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108 commits

Author SHA1 Message Date
mfranz
4ae3ab11df don't silently fix bad user input -- complain loudly 2006-11-04 11:33:08 +00:00
mfranz
2145558999 documentation fix 2006-11-03 19:39:08 +00:00
mfranz
dabf3f300c - aircraft.nas: add variable-interval EWMA lowpass filter class
- dynamic_view.nas: use aircraft.lowpass() class

This makes the dynamic view independent of the frame rate. Currently,
each filter instance reads out dt on its own, which is a bit inefficient.
I'll change that to just one read for all instances later (when Nasal
implemented predictable module loading order. :-)
2006-11-03 17:38:32 +00:00
mfranz
8ecfdb2a96 add HUD manager class. The old and new HUD code is a bit tedious to handle
in keyboard.xml. Better concentrate that on one place.
2006-08-21 08:35:53 +00:00
mfranz
0f97cfccdf slightly more effective stop() method 2005-06-30 00:18:20 +00:00
ehofman
ca224d0ea3 Melchior FRANZ:
- lights are by default off (what was I thinking?!?)
- setters return "me" reference by default, for easier code obfuscation:
  foo = aircraft.light.new("/foo").prop().switch(1);    :-)
- a few mebmers renamed; light.set() -> light.switch(); nodes are named *N
  to avoid collisions and to show relations (switch() <-> switchN)
- yet more (too much?) documentation
2005-04-06 08:18:06 +00:00
ehofman
a978a79d16 Melchior FRANZ:
- light class added (for lights and other pulsing/blinking objects)
- fixed and improved documentation
- all property args may be path strings or nodes
- existing nodes aren't overwritten any more
- better naming of class vars (for outside access)

Tested with the bo105 (which I fully ported to use aircraft.nas) and
the fokker70 (which are the only aircraft using the new classes  :-)
2005-03-30 09:53:00 +00:00
ehofman
39c82918cd Melchior has already a nice collection of animation type nasal classes. These will be converted in a Nasal toolbox so everybody can use them without reinventing the wheel. 2005-03-29 11:26:49 +00:00