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4 commits

Author SHA1 Message Date
Fernando García Liñán
5c33dafdec Change buildings and lights vertex attributes (again)
See related SimGear commit 009547c0.
2023-04-28 22:56:25 +02:00
Fernando García Liñán
51b8141575 Change vertex attributes of buildings and lights
See related SimGear commit 1c2a39fa.
2023-04-21 02:21:15 +02:00
Fahim Imaduddin Dalvi
ae119f29cf Fixed FOV side effect on light sprite size.
The light sprite diminished to zero size as the FOV was decreased
(in sim zoom), and increased considerably as the FOV was increased.
This commit fixed this by taking the FOV into account to keep the light
sprite size roughly constant across the valid FOV range.
2021-09-04 13:41:02 +03:00
Fahim Imaduddin Dalvi
81af0f37c2 Shader-based scenery lights.
This commit implements shader-based scenery lights with support for
efficient rendering of a large number of lights, animations and
directionality. Detailed commit log can be found at [1]. Detailed
discussions can be found on the mailing list [2][3][4].

[1] https://sourceforge.net/u/fahimdalvi/fgdata/ci/feat/scenery-shader-lights/~/tree/
[2] (Timed animation stops working in certain configurations) https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/4A7AC359-63B3-4D8A-815B-09823BCEFF27%40gmail.com/#msg37095923
[3] (Shader-based scenery lights) https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/63E3C131-7662-4F59-B2E6-03208C78EF96%40gmail.com/#msg37190517
[4] (Shader-based scenery lights Part 2) https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/74F18179-CA34-4901-A44E-15498ECC230A%40gmail.com/#msg37331695
2021-08-07 21:42:20 +03:00