Thorsten Renk
f8f8e9b709
ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions
2014-10-12 11:13:58 +03:00
Thorsten Renk
364cc9b087
Cleanup in shader code
2014-04-24 09:33:06 +03:00
Thorsten Renk
c877c8b4e5
3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
2013-04-22 10:02:14 +03:00
Thorsten Renk
2d2a5eb3be
Replaced hard fogging near field cutoff by a sliding cutoff
2013-02-25 14:11:40 +02:00
Thorsten Renk
deba78c4da
Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
2013-02-11 14:01:31 +02:00
Thorsten Renk
930b3d4fd5
Configurable parameter support for detailed terrain shader quality level
2013-02-06 15:13:25 +02:00
Thorsten Renk
f4c828c4de
Yet more bugfixes
2012-12-14 15:27:26 +02:00
Thorsten Renk
4d10e77226
Atmospheric Light Scattering shader bugfixes
2012-12-14 14:31:08 +02:00
Thorsten Renk
ed80612c98
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
Thorsten Renk
3c1ee0527b
Shader updates
2012-10-06 21:13:50 +01:00
Stuart Buchanan
4ec24853a8
Create an Environment Settings dialog for non-weather environment settings
...
such as snow level, dust, wetness, and texture set.
Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
Frederic Bouvier
c20b4b1fbb
No code change - Improve readability by reindenting files
2012-08-08 09:03:00 +02:00
Thorsten Renk
9be134b34d
Procedural Texturing
2012-08-07 09:01:14 +02:00
Flightgear Development
2b972341b3
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00