Erik Hofman
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3fa2ade35f
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
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Frederic Bouvier
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3fc1a36201
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Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached.
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2012-05-05 00:10:56 +02:00 |
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Frederic Bouvier
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7e1ed19307
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Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
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2012-05-04 09:34:00 +02:00 |
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