Thorsten Renk
37205368d1
Regional definitions for North Atlantic Islands (Faroe, Shetland, Greenland, also updates for Iceland)
2013-02-25 14:38:32 +02:00
Vivian Meazza
c8a63c20ad
Add UK Textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-02-16 09:22:35 +00:00
Thorsten Renk
deba78c4da
Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
2013-02-11 14:01:31 +02:00
Thorsten Renk
3132065120
Regional texture definitions for the Middle East region
2013-01-29 13:06:45 +02:00
Thorsten Renk
2acdb6dd23
Iceland regional textures
2012-12-13 15:40:20 +02:00
Thorsten Renk
9be134b34d
Procedural Texturing
2012-08-07 09:01:14 +02:00
Stuart Buchanan
ba6f14c435
Regional materials update:
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- Re-factor common properties (including condition statements) into separate files.
Note that using "index=0" attributes these can be over-ridden.
- Add caribbean regional textures and building definitions
- Add missing low-resolution rainforest-hawaii.png
2012-07-19 22:16:24 +01:00
Emilian Huminiuc
f412338f41
refresh object masks
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 20:38:00 +03:00
Emilian Huminiuc
9d49f9643f
Make water-inland.eff Rembrandt compatible.
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Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
Emilian Huminiuc
786ab23d7c
cleanup and optimization of dds terrain textures
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-07 23:43:53 +03:00
Stuart Buchanan
d18371b6e3
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
Stuart Buchanan
268b4566d7
Further masks and material updates for regional textures.
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- Masks for European Urban, and Asian Rice
- Change tree types to deciduous for Urban/Town and reduce size to match buildings.
2012-05-27 22:04:53 +01:00
Stuart Buchanan
e456bc9daa
Tiled images and object masks for regional materials.
2012-05-26 00:11:33 +01:00
Stuart Buchanan
76b0a99ab5
Building mask for european town texture, and increase in tree density.
2012-05-10 23:05:06 +01:00
Vivian Meazza
9657518663
Optimise water shaders after ideas and suggestions by Thorsten Renk
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Stuart Buchanan
cefb8f83a0
Updated DDS object masks. Also change farmland trees to deciduous.
2012-02-27 23:00:58 +00:00
Emilian Huminiuc
90924a359d
Revert "countryside.mask convert to .dds. Flip png version to keep correct orientation"
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This reverts commit beb89d56d0e02dd27316f6f68368394a6ff5c091.
2012-02-27 01:56:46 +02:00
Emilian Huminiuc
83df7f0f75
Revert "add actual files"
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This reverts commit acde460ba6f170fb55746fbed2fa5a7d901a3a17.
2012-02-27 01:56:07 +02:00
Emilian Huminiuc
60bdf0f80f
add actual files
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 23:11:40 +02:00
Emilian Huminiuc
b8494f9a33
countryside.mask convert to .dds. Flip png version to keep correct orientation
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ammend materials files
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 23:10:00 +02:00
Stuart Buchanan
207b6edf60
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
Vivian Meazza
e2af689cf7
Third tranche of dds textures.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 13:42:05 +01:00
Vivian Meazza
e0b94b2737
Second tranche of dds textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 13:22:49 +01:00
Martin Spott
eebadd1561
John Holden: Add naturalcrop terrain textures for a distinct material
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class.
2011-06-13 15:54:42 +02:00
Martin Spott
96b3335b53
John Holden: Add golfcourse terrain textures for a distinct material
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class.
2011-06-13 15:23:46 +02:00
Ryan Miller
fdecd7b7f6
Updated textures for taxiways, stopways, grass runways, and airport grass
2011-03-12 10:18:44 -08:00
gral@who.net
0ff2d597f5
Adding the files ...
2010-08-23 12:16:07 +02:00
gral@who.net
64c5757f6d
Working on transitions, adding herbtundra
2010-08-23 12:15:09 +02:00
gral@who.net
10f97d1718
New combination of snow and glacier/permanent snow
2010-08-22 23:05:46 +02:00
gral@who.net
5a39f0738c
As always, I forgot to add the files
2010-08-21 13:10:19 +02:00
gral@who.net
1a9bf761fe
Added cropgrass effect and associated textures
2010-08-15 16:30:11 +02:00
gral@who.net
2815e36789
Added low-res textures for forest (high-res already changed)
2010-08-13 11:02:21 +02:00
fredb
52c46e87c9
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
2010-04-11 08:36:36 +00:00
timoore
943ba2a4fe
Till Busch - effects, shaders and textures for crop and water effects
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Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.
Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
sydadams
0d92354f3b
Switching Textures to png format
2008-10-14 00:52:33 +00:00
mfranz
bebbbc28e6
s/asphault/asphalt/
2007-05-13 11:44:35 +00:00
mfranz
708fd9b924
adjust colors
2006-04-23 21:03:57 +00:00
curt
0373808413
Rob Oates:
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Newest set of textures.
2006-04-04 21:01:14 +00:00
curt
8b339c2786
Rob Oates:
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I've made adjustments to the following textures based on everyon's feedback:
Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes
the download is fgfs_textures_2006_03_31.zip
2006-03-31 19:02:25 +00:00
curt
8912cce27a
Rob Oates:
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New textures update:
Include a new Town texture (now just 1 texture...originally was 3) This
looks REALLY good and it goes will with all terrain types, and best of all
it's a single texture...town2, and town3 are nolonger apart of the download
package.
A new sand texture (2 textures...for testing) which I hope John? can test
this because he's very familar with desert terrain...I've only seen it in
pictures.
And an improved Drycrop textures (now 4 Textures...was 3) now the texture
looks more rural, you can best see the texture from KTPA.
If the feedback is good on the desert texture I will do a full clean set
so you can delete the previous texture folder and have a clean set of all
the Flightgear textures.
2006-03-30 14:28:58 +00:00
curt
b5c3ebbb62
New city textures.
2006-03-29 19:53:11 +00:00
curt
4a5c61ca89
Rob Oates:
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New terrain textures based on USGS satellite images.
2006-03-27 15:35:25 +00:00
ehofman
bf34eb2d32
Add a pond and a reservoir texture. update the Town texture.
2005-10-23 09:28:12 +00:00
ehofman
db4056f70d
Adjust the color. General impression is it was too blue.
2004-04-05 12:49:48 +00:00
ehofman
1734216cf4
Remove unused alpha channel.
2004-03-12 22:19:52 +00:00
ehofman
352ab0418a
Updated Dry Crop texture
2004-03-11 15:48:43 +00:00
ehofman
a036f8030a
Remove an unused texture file
2004-03-07 18:48:29 +00:00
ehofman
e964239a14
Remove the alpha component to save some texture memory
2004-01-08 13:02:55 +00:00
ehofman
98c1bedb3b
Update to remove some artifacts
2003-11-23 13:58:49 +00:00
ehofman
eed2d11f54
Add support for tundra and savanna coverage. Updated packice texture
2003-11-22 10:23:55 +00:00
ehofman
e276c927d4
Add tundra and savanna textures, adjust color settings of builtup.rgb
2003-11-22 10:22:01 +00:00
ehofman
d3f416d695
Make it a bit less 'static'
2003-11-21 23:05:35 +00:00
ehofman
729994d306
Add a bit more color
2003-09-15 20:14:27 +00:00
ehofman
80694005eb
Remove the repetative patern
2003-09-15 20:13:54 +00:00
ehofman
d704605004
Add a default airport cover
2003-09-15 20:13:41 +00:00
ehofman
fe334e738c
A weak attempt to add beaches. We might want to remove this again if it turn's out not to be satisfactory
2003-09-07 13:17:27 +00:00
curt
1cfa6b1936
Added an intermittant stream texture (often called a "wash" in places that
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actually have these.)
2003-09-04 01:25:41 +00:00
curt
a4bc2ca82e
Back out the changes to cropgrass.rgb and drycrop.rgb for the 0.9.2 release.
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The original textures are nice, but probably should be updated at some point.
When we do update them though, we should shoot for generic/variety in order
to give different parts of the flightgear world different looks (as best as
we can with our course land cover/land use data set.)
2003-06-04 15:02:39 +00:00
curt
a8612ab393
The low/default resolution of terrain textures should never be more than
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256x256. The Textures.high/ subdirectory is intended for the higher res
versions of the textures. Scaled these 3 textures from 512x512 to 256x256.
2003-06-04 14:41:27 +00:00
ehofman
68a7eff79b
Update to more natural colors
2003-05-13 14:11:19 +00:00
ehofman
4652b4a45f
remove some artifacs, match the colours more closely and add some tidal waves
2003-05-04 09:13:37 +00:00
curt
7863a254fb
Reduced low res versions of these textures to 256x256. We need to be a
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bit careful of texture sizes since there are a lot of people out there
with 32Mb cards.
2003-04-30 02:50:23 +00:00
curt
0d486927b5
Updated mixed crop texture from Erik Hofman.
2003-04-30 02:37:35 +00:00
ehofman
c4a7445f1c
Updated crop textures to make them match and make them nice
2003-04-25 13:29:43 +00:00
ehofman
e42c5c0593
Update to real world colours
2003-04-06 14:32:15 +00:00
curt
f805e16c43
Erik Hofman:
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Updated irregular crop texture.
2003-03-05 19:51:05 +00:00
david
6d7481018f
This patch add modified (under the surface) reflections to the water
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areas, and changes the water-lake.rgb texture (again). The latter is
because the photo's I used to refference the water surface apearence
were all take in the direction of the sun, causing the colour to be much
to bright.
2002-10-14 21:23:33 +00:00
david
4c7088772c
Updated textures from Erik Hofman.
2002-10-14 21:19:32 +00:00
david
5a6cbb713f
New terrain textures from Erik Hofman.
2002-09-27 18:25:59 +00:00
curt
a6d900b218
Erik Hofman:
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This texture looks more like it actually is a mountainous area.
2002-09-05 17:49:40 +00:00
david
6afe03a37f
Added new textures for barren rock, shrubland, and shallow tidal
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water. Actually, these are almost two years old, but I never
integrated them into the base package.
2002-09-04 12:39:38 +00:00
david
9dac2a57c3
New texture from Erik Hofman to supply a slightly less regular grid.
2002-08-05 18:54:28 +00:00
david
d06b189fe5
New texture from Erik Hofman:
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I constructed a new water-lake texture wich doesn't show the artifacts
and looks more like rovers in photographs taken from a plane.
2002-08-04 17:16:30 +00:00
david
aa2d9b77ee
New terrain textures from Erik Hofman.
2002-07-18 21:09:25 +00:00
david
c20570fb59
New mixed crop texture from Erik Hofman.
2002-07-04 16:39:42 +00:00
david
a791518d1d
New crop textures from Erik Hofman. For now, irrcrop.rgb is still the
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old one, and mixedcrop.rgb is just a copy of drycrop.rgb. These look
much better than my old crop textures.
2002-06-28 17:21:46 +00:00
david
0bc58b2fc0
Added Town material and texture.
2002-02-01 01:38:10 +00:00
david
4f301120bf
Added materials for roads and railroads.
2001-12-15 18:17:37 +00:00
curt
3d74d92be2
Initial revision.
2001-04-20 15:19:51 +00:00
curt
a26b576c95
Moved rocks-desert into terrain textures.
2000-12-05 20:36:29 +00:00
curt
a8ceff42e9
Updated terrain textures.
2000-11-08 16:42:48 +00:00
curt
a9b4f57d63
Initial revision.
2000-11-06 17:53:27 +00:00
j4strngs
82b9d18f24
Initial revision
2000-10-22 21:05:31 +00:00