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Author SHA1 Message Date
scttgs0
0cbbb1e793 Revert "[Textures] PNG compression"
This reverts commit 998b309aac.
2023-05-09 23:33:10 -05:00
scttgs0
998b309aac [Textures] PNG compression 2023-04-27 23:40:26 -05:00
Stuart Buchanan
d73b9d8128 WS30 Add transparency to primary material textures
The texture array used by WS30 requires that all
component textures be the same size and format.

This commit adds an alpha channel to those
png file used as primary textures in materials.xml
files which did not have one.
2020-12-05 12:46:06 +00:00
Clément de l'Hamaide
1fa06dc92f Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
Rebecca Palmer
7a540ca6d6 Remove/move unused textures
Unused duplicate/downsampled and .dds-only textures are deleted,
unused unique .png are moved to Unused for possible future use
2014-06-12 23:53:24 +01:00
Stuart Buchanan
ba6f14c435 Regional materials update:
- Re-factor common properties (including condition statements) into separate files.
Note that using "index=0" attributes these can be over-ridden.
- Add caribbean regional textures and building definitions
- Add missing low-resolution rainforest-hawaii.png
2012-07-19 22:16:24 +01:00