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3970 commits

Author SHA1 Message Date
BARANGER Emmanuel
72f4d8050b Merge branch 'master' of git://gitorious.org/fg/fgdata 2010-05-26 21:56:53 +02:00
BARANGER Emmanuel
66b71a1f2a Merge branch 'master' of git://gitorious.org/fg/fgdata 2010-05-25 20:15:39 +02:00
Detlef Faber
fe0ec046cc Merge branch 'master' of git://gitorious.org/fg/fgdata 2010-05-25 19:56:12 +02:00
Mathias Froehlich
2ed790eb4b Add a similar device. 2010-05-23 11:03:05 +02:00
BARANGER Emmanuel
e6a9b9eb98 Merge branch 'master' of git://gitorious.org/fg/fgdata 2010-05-22 20:24:40 +02:00
Tim Moore
c107c954c9 Merge commit 'refs/merge-requests/2' of gitorious.org:fg/fgdata into andersg/scout 2010-05-22 13:29:11 +02:00
Tim Moore
897ec2c533 Merge commit 'refs/merge-requests/1' of gitorious.org:fg/fgdata into andersg/zlt 2010-05-22 13:20:51 +02:00
Stuart Buchanan
b53c16db1d Update pilot list to use ignore property for AI objects 2010-05-21 22:09:38 +01:00
Anders Gidenstam
56a6a8a429 First public release of WalkView a system to manage walkable views. 2010-05-18 22:32:29 +02:00
timoore
74f70ee3e4 Another go at the landmass geometry shader, using fewer varying parameters
Author: Tim Moore <timoore@redhat.com>
2010-04-30 15:20:36 +00:00
jmt
9e12bcb88c Fix tabs in route-manager, and remove the 'x' button in favour of live input widgets. 2010-04-26 15:22:26 +00:00
vmmeazza
a7ac90bac7 Bugfix 2010-04-25 21:05:30 +00:00
fredb
b3760e64b5 Fix line endings 2010-04-24 16:47:01 +00:00
stuart
5f97d2275e Labeling of instruments using OSGText. Activated with panel hotspots. 2010-04-23 20:52:32 +00:00
timoore
6e58bce8e5 Rewrote landmass geometry shader
I did several optimizations, including reducing to a bare minimum
shader computations and producing the geometry as one tristrip with
degenerate triangles. The result was an increase from 14 fps to 51 fps
(NVidia 8600M, ufo, ksfo).


Author: Tim Moore <timoore@redhat.com>
2010-04-22 14:56:34 +00:00
stuart
04376ca95c Reduce normal map for c172p 2010-04-17 15:45:07 +00:00
jmt
e25ada7d39 Save functionality exposed in the route-manager dialog. 2010-04-13 07:58:16 +00:00
vmmeazza
81a9e2fd10 Add layered clouds 2010-04-12 21:29:37 +00:00
vmmeazza
ba028e8a54 Add layered clouds 2010-04-12 21:21:43 +00:00
vmmeazza
9bd6191854 Add layered clouds 2010-04-12 20:51:46 +00:00
vmmeazza
188db1d201 Add layered clouds 2010-04-12 20:46:07 +00:00
vmmeazza
1afa90694c Add layered clouds 2010-04-12 19:23:27 +00:00
fredb
d14a2585c7 Allow more increments 2010-04-11 09:18:59 +00:00
ehofman
2a5a34c771 set the quality slider stepsize to 1.0 (for integers) 2010-04-11 09:03:55 +00:00
fredb
52c46e87c9 Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
fredb
65007fd4b3 Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:29 +00:00
fredb
fe297a342e Restore basic functionality of the original shader 2010-04-11 06:09:07 +00:00
fredb
b73614b17a Remove snow from streets 2010-04-10 21:07:52 +00:00
fredb
64f351935b Add snow to urban shader 2010-04-10 17:32:07 +00:00
fredb
1a986d8747 Use quality level inside landmass fragment shader 2010-04-10 15:08:29 +00:00
fredb
714c500fa9 Use quality level inside urban fragment shader 2010-04-10 14:35:02 +00:00
fredb
04989069d4 Document <float-property> and /sim/rendering/quality-level 2010-04-10 14:09:49 +00:00
fredb
9638e607cf Use new "/sim/rendering/quality-level" property 2010-04-10 13:59:24 +00:00
fredb
b3c61e6b8c Add a quality index that will help user to choose the level of eye candy vs available hardware performance 2010-04-10 13:33:14 +00:00
fredb
cf88447fb5 Add a quality index that will help user to choose the level of eye candy vs available hardware performance 2010-04-10 13:31:05 +00:00
fredb
09addc4390 Restore original urban texture scale 2010-04-10 10:10:58 +00:00
fredb
2ed5074122 Use actual texture coverage 2010-04-10 10:08:27 +00:00
fredb
71ff1ae846 Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral 2010-04-10 09:40:41 +00:00
fredb
cae0c318b7 Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral 2010-04-10 09:32:54 +00:00
fredb
fbb810c5a6 Reindent file 2010-04-10 08:26:50 +00:00
stuart
eb01db1870 Turn fuel-caps red. 2010-04-09 19:53:40 +00:00
torsten
0bc6f89071 Initial version for the AI-Scenario select-dialog 2010-04-09 09:45:25 +00:00
stuart
f79a88f8c1 Updated normal mapping with better riveting. 2010-04-08 22:29:34 +00:00
vmmeazza
7b73c9732a Remove redundant text 2010-04-08 21:32:47 +00:00
stuart
817aa23583 Add normal-map effect to c172p, including update to paintkit to allow
easy modification.
2010-04-07 23:07:46 +00:00
fredb
5b063ad32b Fix file encoding. Please avoid UTF-8 for shaders. Older drivers don't like it. 2010-04-07 22:37:21 +00:00
vmmeazza
20535a3893 Bugfix - remove emissivity 2010-04-07 22:02:22 +00:00
fredb
bbdf4694ad Fix line endings 2010-04-07 21:09:48 +00:00
torsten
31df14b691 Initial import of the balloon scenario from gooneybird 2010-04-07 14:15:24 +00:00
vmmeazza
225633dfa9 Add reflection effects 2010-04-03 18:56:02 +00:00