Most control switches used with mismatching names.
Make effects depend on electric power, not just switch state.
Calculate some (more) meaningful electric load.
"/sim/signals/fdm-initialized" triggers _every_ time the FDM is reset.
We need to uninstall the listeners after its first execution, or guard
certain parts of the initialization, to avoid starting multiple
"timer/update loops", or installing multiple property listeners.
removed action-sim.nas
+ nose gear scissor animation computation now via interpolation xml
+ main gear rotation due to compression now via interpolation xml
+ moved NAV0 and NAV1 needle deflection filters to pseudo-autopilot xml
+ moved pannel and instrument lights control to light.nas
+ the remaining tank setlisteners are now in tank.nas
pa24-250 updates
+ landing light animation now modeled after pa22 landing lights
-new better panel
-added lights and made them switchable
-doors can be open now (pick animation)
-added some liveries by Brett Harrison
-added paintkit by Brett Harrison
-converted liveries to png
-replaced radio stack with 3d-radios, DME and marker-lights yet missing
-minor bugfixes
-added glass shader with fresnel effect
still work on the interior to do like the seats, walls and so on...
A big step at bringing the default aircraft into the state it actually
deserves.
Features:
- new, accurate exterior modell, modelled with original 3-views by Cessna
- textures with shadow shading
- livery changing sytem over mp
- immatriculation over mp
- glass shader with fresnel effect
- nearly complete 3d-panel
Known Bugs:
- Radio_Stack shines through the fuselage. New 3d radio_stack has yet to be done.
To-Do:
- Suction-Instrument
- Interior with much more details and painting
- Radio_stack
- doors openable
- lights
- fully animation of the gear
- failure system by Erobo