1
0
Fork 0
Commit graph

24 commits

Author SHA1 Message Date
Vivian Meazza
fa19905cce Add consolidated Fresnel and Rainbow look-up textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 23:48:35 +01:00
Emilian Huminiuc
e184642e87 Adjust reflection strength on random buildings; add and use a new cubemap for the random buildings.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-14 00:12:49 +03:00
Emilian Huminiuc
4f991859ca tweak random building reflections
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-15 00:37:32 +03:00
Emilian Huminiuc
d43770ab58 Effects/model-default.eff move skydome to technique 5 to provide more headroom
Effects/model-combined.eff fix techniques numbering. Make active under rembrandt too. add model-combined-deferred as a stub for now for specific
Rembrandt use.
Users of model-combined with normalmaps should change the technique number to 9, and duplicate that entry for technique 8.
Fix some longstanding png warnings. Provide null_reflectdir.png for model-combined
This should fix part of bug #726
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 15:00:36 +03:00
Vivian Meazza
e9c37c0b74 Add runway rain effect (experimental)
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:12:59 +00:00
Vivian Meazza
b00d42350d Migrate to .dds
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-13 11:49:00 +01:00
BARANGER Emmanuel
a2e39e79fc new version of Fuselage reflect generic by Skyop 2011-04-05 01:55:52 +02:00
Vivian Meazza
0041dea980 Add generic sample reflection map.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-03-31 20:00:37 +01:00
Curtis L. Olson
2b648ea118 Rescale odd texture sizes (257x257, etc.) so that the OSG texture loader
doesn't need to do this on the fly.  OpenGL requires that texture dimensions
be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in
something else, OSG will rescale it on the fly before registering it as an
OpenGL texture.
2011-01-19 10:55:55 -06:00
Frederic Bouvier
d734e32bd5 Modified reflect effect to include bumpspec. Original effect untouched 2010-09-21 08:23:13 +02:00
Vivian Meazza
8aa66f9788 Make persistent contrail models generic
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-06 14:31:31 +01:00
Heiko Schulz aka HHS
2fd440f551 Comit- maybe wrong, still learning ;-
Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 14:03:38 +02:00
Heiko Schulz aka HHS
4286cac83a Add some lousy CubeMaps and CubeCrosses
Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 14:01:00 +02:00
Heiko Schulz aka HHS
be85a87598 First comit of new CubeMaps for the reflectionshader
They are not perfect as the Equipement is not good enough, but though they works quite good!
RealLife-images, Images made in FGFS and Custom-Gimp-made.

Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 12:45:04 +02:00
BARANGER Emmanuel
c3e0425436 - move Fuselagereflect.eff in Aircraft/Generic/Effects 2010-06-03 19:30:02 +02:00
vmmeazza
225633dfa9 Add reflection effects 2010-04-03 18:56:02 +00:00
vmmeazza
b33e332709 Remove incorrectly mapped cube cross. Add correct cube cross 2010-04-02 13:51:39 +00:00
vmmeazza
e7444434c5 Used with reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully). 2010-03-28 11:20:09 +00:00
vmmeazza
b84c39f1c9 Add an environment map for use with shaders 2010-03-16 20:42:08 +00:00
vmmeazza
aa96adf5a0 Remove leading "/" 2009-01-16 17:02:41 +00:00
vmmeazza
e27e1a73d8 Add Alexis Bory's nice glass shader texture for general use 2009-01-05 17:31:58 +00:00
vmmeazza
5a642cc2e6 Update parameters 2008-10-08 17:30:37 +00:00
vmmeazza
ee515582d0 Add rain spray effect 2008-10-08 16:51:40 +00:00
vmmeazza
0f0ac568d4 Add generic tyre smoke 2008-10-05 22:53:41 +00:00