Fernando García Liñán
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94f4007793
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HDR: Use precomputed uniforms for atmospheric scattering
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2021-08-19 12:50:16 +02:00 |
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Fernando García Liñán
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f5bc6df9fb
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HDR: Use a reversed depth buffer to increase precision and avoid Z-fighting
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2021-08-17 20:58:48 +02:00 |
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Fernando García Liñán
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4d34115177
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HDR: Increase maximum distance of aerial perspective
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2021-07-31 19:13:19 +02:00 |
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Fernando García Liñán
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760db3ba6d
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HDR: gracefully handle situations where the viewer is below the ground
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2021-07-28 11:37:33 +02:00 |
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Fernando García Liñán
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9b9ae5cf38
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HDR pipeline: even better atmospheric scattering
Implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique" by Sébastien Hillaire (2020).
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2021-07-28 09:40:04 +02:00 |
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Fernando García Liñán
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9eaef501c7
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HDR pipeline: a lot of improvements to atmospheric scattering
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2021-07-26 12:11:37 +02:00 |
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