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Author SHA1 Message Date
Fernando García Liñán
85771b2863 Use different vertex attribute for orthoscenery
See related SimGear commit e8ffe461

Now the orthophoto texture coordinates are contained in gl_TexCoord[2],
so no need to pass any custom vertex attributes to Effects that use
photoscenery.
2023-04-05 23:13:51 +02:00
Stuart Buchanan
4d3466216a WS30: Improve water line features 2022-10-24 19:53:12 +01:00